|
Arglebargle III posted:Neat note: if you escape in Alex's pod and get the bad end, the simulation boot screen is LGV 3.1 instead of LGV 3.5. GRINDCORE MEGGIDO posted:Maybe it worked and more Typhon came anyway
|
# ? Jul 9, 2017 23:17 |
|
|
# ? May 8, 2024 07:07 |
|
"Hey people of Earth, these fuckos have an alien research facility and are covering up a containment breach so serious that we're going to blow up the station. You're not alone in the universe and here's the specs for a psychoscope good luck." I mean, something to that effect. Broadcast unencrypted on a widely-monitored frequency.
|
# ? Jul 9, 2017 23:20 |
|
Is it ever explained why they can't just use cattle or something to create neuromods?
|
# ? Jul 9, 2017 23:33 |
|
turn off the TV posted:Is it ever explained why they can't just use cattle or something to create neuromods?
|
# ? Jul 9, 2017 23:41 |
|
Arglebargle III posted:"Hey people of Earth, these fuckos have an alien research facility and are covering up a containment breach so serious that we're going to blow up the station. You're not alone in the universe and here's the specs for a psychoscope good luck." I think there’s two layers to why it’s not addressed- 1) I don’t think Alex would do that out of family loyalty or self preservation (although maybe this is less a factor as the story progresses), 2) the real nature of what’s going on they don’t want to have to simulate talking to someone on the outside, or have that be a factor in the sim
|
# ? Jul 9, 2017 23:41 |
|
Ravenfood posted:I don't remember seeing anywhere that Typhon eat anything besides people's psyches, but maybe you could use cows to create neuromods for cows. The Typhon are just too connected to neuropsychic stuff to be eating just the meat portions of people. I don't think it ever says that the Typhon actually has to kill a human to get usable exotic materials, and presumably the mimic encountered during the Verona 1 incident wasn't made with a human. From what I understand only Mimics, Phantoms and Weavers require human bodies to make.
|
# ? Jul 9, 2017 23:46 |
|
turn off the TV posted:I don't think it ever says that the Typhon actually has to kill a human to get usable exotic materials, and presumably the mimic encountered during the Verona 1 incident wasn't made with a human. From what I understand only Mimics, Phantoms and Weavers require human bodies to make. Presumably, there's some other civilized sapient alien race out there that these mimics devoured and multiplied from before being spored out into space.
|
# ? Jul 10, 2017 00:04 |
|
man when fighting telepaths/technopaths/weavers the difference between having psychoshock and nullwave grenades and not is night and day if i do a third run i'm beelining nullwaves, not the neuromod drm
|
# ? Jul 10, 2017 01:05 |
|
turn off the TV posted:Is it ever explained why they can't just use cattle or something to create neuromods?
|
# ? Jul 10, 2017 01:12 |
|
How do you get the blueprint for the nullwave grenades?
|
# ? Jul 10, 2017 01:43 |
|
Arglebargle III posted:How do you get the blueprint for the nullwave grenades? i found it on a computer in deep storage, room with the recycler. assuming that it's not randomized. the suckers cost exotic matter though, so now i can never use one ever again
|
# ? Jul 10, 2017 04:08 |
|
P. sure the Nullwave blueprint is randomized like any other. I didn't find one on my first playthrough, but found it pretty early on in playthrough 2. PT2 was when I started actually taking Typhon mods, but I dunno if that had an effect.
|
# ? Jul 10, 2017 04:38 |
|
ConfusedUs posted:I must be near the end, since all those military operators just showed up. I used gloo + wrench or hacking to taste on them all.
|
# ? Jul 10, 2017 06:07 |
|
At the point you run into military operators, if you follow a sequence of: 1. They first pop up 2. Go to Deep Storage, deactivate tracker 3. Head out, disable Dahl's operator 4. Go neutralise Dahl, who will be in the Arboretum Then 1 and 2 are literally the only times you have to interact with them at all and you can just run past them pretty much. Hit 3 with a Q-Beam or whatever when you fly close enough to see it.
|
# ? Jul 10, 2017 06:11 |
|
The stun gun is by far the easiest method, aside from sprinting past. Don't bother with anything else unless you completely run out of stun gun ammo.
|
# ? Jul 10, 2017 07:23 |
|
Gadzuko posted:The stun gun is by far the easiest method, aside from sprinting past. Don't bother with anything else unless you completely run out of stun gun ammo. If you want the leave ending then you gotta save one shot's worth of stun-gun ammo for Dahl!
|
# ? Jul 10, 2017 07:25 |
|
bewilderment posted:At the point you run into military operators, if you follow a sequence of: The operator was in Fab and Dahl was in Atmo Control for me.
|
# ? Jul 10, 2017 11:23 |
|
[quote="“Ravenfood”" post="“474215105”"] The operator was in Fab and Dahl was in Atmo Control for me. [/quote] If you take out the operator first he goes to the arboretum to break into Alex’s hidey hole. I think the operator is supposed to be randomized but he’s been in the helicopter ride room both times for me.
|
# ? Jul 10, 2017 11:26 |
|
I'm doing my first playthrough on hard, and having a hard time with these big rear end turret operators who are corrupted and spawn lightning balls of some sort. Most of my guns don't seem to damage it, should I just load up a bunch of EMP's and wack it with my wrench?
|
# ? Jul 10, 2017 11:53 |
|
Honest Thief posted:I'm doing my first playthrough on hard, and having a hard time with these big rear end turret operators who are corrupted and spawn lightning balls of some sort. Most of my guns don't seem to damage it, should I just load up a bunch of EMP's and wack it with my wrench? You can get a stun gun right near the start of the game. Use that.
|
# ? Jul 10, 2017 13:06 |
|
Dahl's operator was actually on the exterior of the station on my first (and only) playthrough. Made for a pretty cool sequence.
|
# ? Jul 10, 2017 13:30 |
|
Dahl's operator for me was in that room where you first test out recycler chargers. Interesting to hear how random the location is!
|
# ? Jul 10, 2017 14:22 |
|
aniviron posted:I try to just sort of go with my gut on the first play of a game like this, and found the Typhon surprisingly sympathetic, even without knowing the twist. Not many of the humans do things in the game that make me think "Yeah, this is worth saving." I wasn't sure about the Typhon either way for a long time because their motives are so mysterious; though clearly they've evolved to be something fascinating, something that interested me. What sealed the deal was the confirmation that coral is a neural map of the people who have been consumed. The Typhon aren't good, but they're not bad either, they operate outside of that reference framework, and I honestly find the idea of the massive shared neural framework quite interesting, as well as the structure of the various forms of Typhon that function to fill different roles towards a single end. you have a strange moral compass. the choice between a devouring alien physically incapable of empathising and even the decidedly flawed group of people on talos seems incredibly self-evident to me.
|
# ? Jul 10, 2017 14:29 |
|
Neurosis posted:you have a strange moral compass. the choice between a devouring alien physically incapable of empathising and even the decidedly flawed group of people on talos seems incredibly self-evident to me.
|
# ? Jul 10, 2017 14:37 |
|
I think that's something the game actually lacks a bit - any positive sides of Typhon, any relatable agenda or goals Typhon might have. Even Caesar's Legion in Fallount: NV had a vision of the future that they considered more beneficial for humanity. Typhon exists only to destroy everything, to consume all humans. It's basically an extreme form of a horrific disease that hits incredibly fast and is insanely contagious. There's really nothing to side with here unless your starting moral stance was 'gently caress humanity and kill everybody' in which case there was nothing to ponder about to begin with.
|
# ? Jul 10, 2017 14:48 |
|
The inability to relate is, I thought, the entire point. It's part of what made it so interesting and engaging to me.Honest Thief posted:I'm doing my first playthrough on hard, and having a hard time with these big rear end turret operators who are corrupted and spawn lightning balls of some sort. Most of my guns don't seem to damage it, should I just load up a bunch of EMP's and wack it with my wrench?
|
# ? Jul 10, 2017 14:50 |
|
I guess if we assume that Typhon really is only about destruction, then killing everybody in the end is a legitimate ending. In that case it's not about the moral choice of destroying humanity or not though but rather about defining what Typhon actually is. The player choice then answers the question on whether Typhon is in fact a blind disease or - in case of choosing to cooperate with humans - if its empathy opens the door to it having an actual agenda that we just haven't uncovered yet.
|
# ? Jul 10, 2017 14:57 |
|
Palpek posted:I guess if we assume that Typhon really is only about destruction, then killing everybody in the end is a legitimate ending. In that case it's not about the moral choice of destroying humanity or not though but rather about defining what Typhon actually is. The player choice then answers the question on whether Typhon is in fact a blind disease or - in case of choosing to cooperate with humans - if its empathy opens the door to it having an actual agenda that we just haven't uncovered yet. This is just a little nit pick but I really think it's important to draw a distinction between someone who is just out to destroy things and someone who is just out to eat things because they don't have the empathy required to realize they shouldn't be eating that thing. Nobody calls a person who eats a hamburger "destructive." That person simply lacks empathy. Ditto for the Typhon. A lion, meanwhile, is something that can't feel empathy (at least, not enough to get it to stop eating animals). But again, we don't call lions "destructive." Sure, they destroy the animals they eat, just like we do and just like the Typhon do. But it's about eating, really, not about destroying. The Typhon are a destructive force by accident, not by nature.
|
# ? Jul 10, 2017 15:55 |
|
I don't agree with that comparison because it hasn't been shown that the Typhon actually needs to eat humans to survive. That's why predators do what they do - they'd die otherwise, that's their motivation. If Typhon felt no choice and instinctively fed off people like lions do then that kind of choice would actually be clear - do you save humans at the cost of Typhon dying or not? But that's not what we're shown in the game. As far as the scientific research on the station is concerned - Typhon may survive an indefinite ammount of time with no humans to consume at all. It's more akin to a biological weapon similar to the ideas from Prometheus.
|
# ? Jul 10, 2017 16:26 |
|
Palpek posted:I don't agree with that comparison because it hasn't been shown that the Typhon actually needs to eat humans to survive. That's why predators do what they do - they'd die otherwise, that's their motivation. If Typhon felt no choice and instinctively fed off people like lions do then that kind of choice would actually be clear - do you save humans at the cost of Typhon dying or not? But that's not what we're shown in the game. As far as the scientific research on the station is concerned - Typhon may survive an indefinite ammount of time with no humans to consume at all. It's more akin to a biological weapon similar to the ideas from Prometheus. So I guess my point is, either the Typhon are like humans: they eat sentient creatures even though they don't need to, in which case I still don't think "destructive" is the right term unless you think people who eat hamburgers are destructive; or, they're more like lions and they need to eat consciousness to thrive, in which case "destructive" is a bad match for them just like it's a bad match for lions. I think my overall point is that the whole thing is part of a food chain. Whether it's a necessary one for the Typhon or not, they're here to eat us, not to destroy us. It's not like they're just a force of nature that smashes consciousness. They consume consciousness and use it to reproduce. They create, they don't destroy. Of course, their creation necessitates some destruction, but that's how life works for carnivores.
|
# ? Jul 10, 2017 16:43 |
|
I would argue that the drive of life as we know it is to reproduce and propagate, not to survive. There are plenty of species on earth where adults die at the cost of reproduction.
|
# ? Jul 10, 2017 16:53 |
|
I'm confused why people recommended the G.L.U.E. gun to use against cysts (I'm aware of the best two ways to take them out already, thanks). Covering the nest doesn't seem to do anything when the mines spawn and taking all of the moving cysts requires quite a bit of ammo because of their erratic speed. Now granted we get drowned in glue ammo but I still don't see the appeal.
|
# ? Jul 10, 2017 17:07 |
|
double nine posted:I'm confused why people recommended the G.L.U.E. gun to use against cysts (I'm aware of the best two ways to take them out already, thanks). Covering the nest doesn't seem to do anything when the mines spawn and taking all of the moving cysts requires quite a bit of ammo because of their erratic speed. Now granted we get drowned in glue ammo but I still don't see the appeal. It's kind of inconsistent, but sometimes when you land some gloo on the cyst it will destroy it as well as all the cystoids that come out. It was more reliable when I did it in zero-gravity environments, but still inconsistent enough that you're probably better off shooting a dart or throwing something at the nest.
|
# ? Jul 10, 2017 17:24 |
|
double nine posted:I'm confused why people recommended the G.L.U.E. gun to use against cysts (I'm aware of the best two ways to take them out already, thanks). Covering the nest doesn't seem to do anything when the mines spawn and taking all of the moving cysts requires quite a bit of ammo because of their erratic speed. Now granted we get drowned in glue ammo but I still don't see the appeal. It really is just the abundance of ammo. The real pro play for dealing with Cystoids is to throw things at them since they only perceive movement.
|
# ? Jul 10, 2017 17:24 |
|
double nine posted:I'm confused why people recommended the G.L.U.E. gun to use against cysts (I'm aware of the best two ways to take them out already, thanks). Covering the nest doesn't seem to do anything when the mines spawn and taking all of the moving cysts requires quite a bit of ammo because of their erratic speed. Now granted we get drowned in glue ammo but I still don't see the appeal. yeah thats nonsense. You deal with cysts by throwing things and with the dart gun.
|
# ? Jul 10, 2017 17:24 |
|
TychoCelchuuu posted:I think my overall point is that the whole thing is part of a food chain. Whether it's a necessary one for the Typhon or not, they're here to eat us, not to destroy us. It's not like they're just a force of nature that smashes consciousness. They consume consciousness and use it to reproduce. Then you didn't like one part of that idea and argued that Typhon doesn't only exist to destroy humans, it needs them in order to survive and what Alex is doing with the simulation is like trying to switch a conscious human from eating burgers to eating vegetables. So I argued that this comparison is flawed becasue consuming humans is not the same as eating food for Typhon at all, it doesn't need to consume humans to survive. Now you argue that ok it's not eating but it's thriving etc. Uhhh, but how does it all matter? Let's go back to the original argument for a minute. What would Typhon thrive on if not on human consciousness? What's the alternative here? What would triggering empathy in Typhon achieve in this scenario? It doesn't seem like there's an equivalent of vegetables here. Or is the end goal to make Typhon feel sorry for humans and stop with all that thriving? Go thrive somewhere else? That's the reason it just doesn't make sense to me to define Typhon in these categories. It makes more sense imo that with that final choice the player defines Typhon as either: a weapon/disease existing only to destroy humans where the multiplication of Typhon is comparable to a chain reaction designed to kill even more humans rather than a species reproduction (if you choose to kill humans) OR some sort of alien race the workings of which are still beyond human comprehension but with a possibility of estabilishing a plane of communication with where human death is a process that isn't biologically necessary so a possibility to have Typhon choose not to do it exists (if you choose to cooperate).
|
# ? Jul 10, 2017 18:56 |
|
I was just pointing out that the Typhon aren't really "destructive." That's the only point I wanted to make.
|
# ? Jul 10, 2017 19:02 |
|
Neurosis posted:you have a strange moral compass. the choice between a devouring alien physically incapable of empathising and even the decidedly flawed group of people on talos seems incredibly self-evident to me. In regards to my strange moral compass (not gonna argue that point, at least) there are definitely places shown in the game that the Typhon are alive and conscious in some form on a level roughly equivalent to humanity- the best example is when the player Typhon has the visions that break through the simulation ("They're lying to you" etc) which wouldn't be happening if the Typhon were just mindless devourers like lions or what have you. I might be misremembering this but I also seem to recall that someone in the game says the coral in part has the same neural patterns as the people who were eaten to make it. That would mean that in a fairly real sense, they're not dead, but absorbed. I find that fascinating, and between the coral and the evidence for Typhon sapience I think there's at least a choice to be made there rather than just "do you want to be bad." The fact that the Typhon are so enigmatic and hostile means most players will and probably should choose the ending that sides with Alex; I didn't because I find the Typhon quite interesting, and because I am a cranky old misanthrope.
|
# ? Jul 10, 2017 19:44 |
|
Honest Thief posted:I'm doing my first playthrough on hard, and having a hard time with these big rear end turret operators who are corrupted and spawn lightning balls of some sort. Most of my guns don't seem to damage it, should I just load up a bunch of EMP's and wack it with my wrench? Gloo + wrench is your friend. If you explored well you will already have a stun gun that ruins them, otherwise you'll find one sooner or later. Operators take less damage from bullets so don't waste gun ammo on them But if you're referring to a giant purple ball thing and not an operator (can't tell from your post) then you actually want a nullwave emitter, which cripples it.
|
# ? Jul 10, 2017 20:04 |
|
|
# ? May 8, 2024 07:07 |
|
I find gloo to be easier than any other method against cysts, especially in the GUTS. It usually takes several darts or throws to get all of them and it's a lot faster to just spray a bunch of gloo. Outside the GUTS darts work better on clusters but I still end up spraying gloo if the cysts are spread out.
|
# ? Jul 10, 2017 21:28 |