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Nosfereefer posted:
Looks like his arm is shattered, so you put a robot hand on a ruined arm. You should still be able to get the power claw back if you just remove it. If you get your hands (ha ha) on a bionic arm that should get him able to haul stuff and do basic interactions, although his manipulation skill will still be bad until you get him two arms, so I wouldn't sign him back up for medical duty until then.
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# ? Jul 11, 2017 19:15 |
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# ? May 22, 2024 09:14 |
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Burned off, shot off, cut off, shattered....turkey scar.
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# ? Jul 11, 2017 19:27 |
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bird food bathtub posted:Burned off, shot off, cut off, shattered....turkey scar. The firebirds of ancient legend were kind of a letdown when we found them in the stars, but they can still gently caress you up.
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# ? Jul 11, 2017 19:32 |
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Mzbundifund posted:Looks like his arm is shattered, so you put a robot hand on a ruined arm. You should still be able to get the power claw back if you just remove it. If you get your hands (ha ha) on a bionic arm that should get him able to haul stuff and do basic interactions, although his manipulation skill will still be bad until you get him two arms, so I wouldn't sign him back up for medical duty until then. Yeah I get that, I'm only disturbed by the image of him hauling a power claw at the end of his shattered arm
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# ? Jul 11, 2017 19:33 |
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OwlFancier posted:Uh, you realise that this is a power claw? Depends a lot on the nature of the surgery doesn't it. bird food bathtub posted:Burned off, shot off, cut off, shattered....turkey scar. I found this extremely humorous and emitted an audible expression of mirth
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# ? Jul 11, 2017 21:11 |
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Mzbundifund posted:If you get your hands (ha ha) on a bionic arm that should get him able to haul stuff Word of warning, with only 1 arm he will only be able to haul half the amount someone with 2 arms could.
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# ? Jul 11, 2017 22:54 |
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In the current version it seems like condition debuffs are way too oppressive on skill success chance. With a 20% consciousness/manipulation loss (such as recovering from an infection), you might as well put the pawn on cleaning duty: Your skill 15 builder will fail to make wooden walls ~15% of the time. Your skill 15 grower will fail to harvest cotton just as often, wasting hundreds when clearing a field. This probably makes joywires really really useless.
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# ? Jul 11, 2017 23:47 |
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yeah i noticed that too. consciousness penalties should probably be logarithmic; if you're walking around on the tail end of an infection or have a long term but not permanent problem like a nanite infestation you should still be able to function, everyone's pushed through marginal days like that and managed to not gently caress everything up. sure you're not rocking the top of your game but you're also not acting like a rank amateur. at like 50% consciousness though it should be a serious impediment to your day, which just so happens to be where food poisoning puts you at so hey hurr
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# ? Jul 11, 2017 23:53 |
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If you couldn't successfully cook while stoned, no commercial kitchen would ever function.
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# ? Jul 12, 2017 00:00 |
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Does the advanced prosthetics mod have any options for fixing shattered bones? I have the mod, but I still don't have enough plasteel for the fancier tables, or to craft anything more than a basic prosthetic arm. My top researcher got his radius shattered, but then again he's 78 with a bad back, so he might not be worth the trouble. Also, how do I get more plasteel? I've stripped my first mechanoid but it it's nowhere near enough for my main stumbling block at the moment (the multi-analyzer), there's zero (visible) plasteel deposits on the map, and it seems like outlander bulk traders don't carry any. No plasteel means I'm kinda stuck since my two researchers have already exhausted the research tree for anything that doesn't require a multi-analyzer.
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# ? Jul 12, 2017 01:20 |
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Deep drilling. It's the best! You'll be drowning in resources.
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# ? Jul 12, 2017 01:31 |
Just because there's no visible deposits doesn't necessarily mean there aren't any above ground deposits on the map, it just means you gotta make like a dwarf and start exploratory mining operations.
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# ? Jul 12, 2017 01:35 |
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Just make sure you do it at least 30 tiles away from your home area unless you like infestations.
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# ? Jul 12, 2017 01:45 |
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SexyBlindfold posted:Also, how do I get more plasteel? I've stripped my first mechanoid but it it's nowhere near enough for my main stumbling block at the moment (the multi-analyzer), there's zero (visible) plasteel deposits on the map, and it seems like outlander bulk traders don't carry any. No plasteel means I'm kinda stuck since my two researchers have already exhausted the research tree for anything that doesn't require a multi-analyzer.
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# ? Jul 12, 2017 02:55 |
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Capture dudes, sacrifice them to Dagon/Cthulhu, get all the good poo poo
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# ? Jul 12, 2017 03:02 |
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I feel the more trade ships mod is still mandatory for colonies once you get to 10+ people.
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# ? Jul 12, 2017 03:10 |
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Ive seen plasteel deposits in tropical and temperate maps. It may just be a random chance on any map. I would start a caravan and settle another tile and if none is immediately visible abandon it and try another. Tropical usually has jade as well. Ive started doing jungle maps and anecdotally they have more valuable deposits in general.
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# ? Jul 12, 2017 03:15 |
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hailthefish posted:Just because there's no visible deposits doesn't necessarily mean there aren't any above ground deposits on the map, it just means you gotta make like a dwarf and start exploratory mining operations. How does anyone do this? The level of micro managing is friggin obscene for a game that is basically nothing but micro managing. Mark one tile of rock, click to prioritize it, do nothing but wait until that pawn's done because you have to mark the next tile or they'll immediately wander away.
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# ? Jul 12, 2017 03:22 |
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You just mark out exploratory mine shafts 2 apart and let your pawns do it on their own time. No micromanaging needed.
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# ? Jul 12, 2017 03:25 |
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Do you even VeinMiner bro
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# ? Jul 12, 2017 03:28 |
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Yesterday I learned that the Allow Tool mod can do that, and gobs of other really useful poo poo, it's one of the best interface mods available.
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# ? Jul 12, 2017 04:01 |
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A team of Orassans drop podded in to help me against a raid that ended a few minutes ago and I'd already captured anyone still alive. Fortunately a little while later, a prison break occured, so they helpfully swooped in to put it down. One of them used some sort of launcher that obliterated most of the prison, destroying more than half the beds and killing a couple prisoners. Thanks cats
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# ? Jul 12, 2017 04:07 |
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Flesh Forge posted:Yesterday I learned that the Allow Tool mod can do that, and gobs of other really useful poo poo, it's one of the best interface mods available. Allow Tool should be one of your first installs in my opinion. Hunt Everything and Mine Connected are the two most useful tools, next to Select All On Map. Ever want to find out where you forgot those deep drills at? Now you can! edit: Because goons are loving awful people, I present my warg den. Warmachine fucked around with this message at 05:35 on Jul 12, 2017 |
# ? Jul 12, 2017 05:07 |
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Warmachine posted:edit: Because goons are loving awful people, I present my warg den. PUPPIES!!!
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# ? Jul 12, 2017 05:57 |
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bird food bathtub posted:How does anyone do this? The level of micro managing is friggin obscene for a game that is basically nothing but micro managing. Mark one tile of rock, click to prioritize it, do nothing but wait until that pawn's done because you have to mark the next tile or they'll immediately wander away. You can go into the 'work' section, click 'mine' and just order your colonists to cut a swathe through a mountain. Leaving 2 squares between shafts is optimal. This changed my life after way too long doing it square-by-square.
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# ? Jul 12, 2017 12:30 |
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bird food bathtub posted:How does anyone do this? The level of micro managing is friggin obscene for a game that is basically nothing but micro managing. Mark one tile of rock, click to prioritize it, do nothing but wait until that pawn's done because you have to mark the next tile or they'll immediately wander away. Designate the whole shaft and walk away man. It's okay. It'll get done eventually.
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# ? Jul 12, 2017 12:30 |
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Are you setting work priorities for your pawns? Take one pawn that's good at mining and set mining to 1, and everything else at or below 2.
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# ? Jul 12, 2017 13:22 |
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Warmachine posted:Allow Tool should be one of your first installs in my opinion. Hunt Everything and Mine Connected are the two most useful tools, next to Select All On Map. Ever want to find out where you forgot those deep drills at? Now you can!
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# ? Jul 12, 2017 14:49 |
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carnivores as a whole eat less and less often than omnivores or herbivores as a whole, to balance their more expensive diet somewhat. the particulars with butchered raw meat are just weird because the raw meat has a lower nutritional value than you might otherwise expect.
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# ? Jul 12, 2017 17:58 |
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Bhodi posted:I really like this, I wonder if they eat less of the overall total by eating the body directly? I know they eat less than raw meat/veg if it's been through the cooking process. Cooking the food adjusts the nutrition value. I expect that eating the corpse gives the nutrition value of the raw meat per food item consumed and reduces the corpse by a commensurate value (the "percent missing" value). Unfortunately, wargs won't eat kibble, but you should check the nutrition value of simple meals Vs the nutrition value of the raw meat. If it's < 0.09 then it's nutritionally worth it to cook their meat (keeping it separate is another story though).
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# ? Jul 12, 2017 20:00 |
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Is there any material benefit to actually building cloth beds for animals?
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# ? Jul 12, 2017 20:03 |
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Improved recovery rates from injury, showing that they are Good Girls and Good Boys. I don't think it affects their rest the way that beds do for people.
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# ? Jul 12, 2017 20:04 |
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immediately slaughter any animal that can fit in a bed imho
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# ? Jul 12, 2017 20:05 |
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wargs won't eat cooked meals either so the point is moot. they are unique in that they only eat raw meat and corpses.
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# ? Jul 12, 2017 20:13 |
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Coolguye posted:wargs won't eat cooked meals either so the point is moot. they are unique in that they only eat raw meat and corpses. What if the bodies are lightly singed by incendiary mortars? Does that count as "cooked"?
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# ? Jul 12, 2017 20:47 |
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nope i mean in a technical sense yeah sure probably has denatured a couple-a proteins and poo poo but it's also still a corpse to really test this we need a deep fat fryer so what i suggest is
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# ? Jul 12, 2017 20:50 |
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Sorites paradox of a corpse
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# ? Jul 12, 2017 20:53 |
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Would wargs eat a live prisoner? Asking for a friend.
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# ? Jul 12, 2017 22:38 |
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GenericOverusedName posted:Designate the whole shaft and walk away man. It's okay. It'll get done eventually. When I finish rebuilding my now blown up desktop I need to investigate this. I must have overlooked how to designate the whole shaft somehow. Only way I've known how to do it so far is click the first block of visible material, press L to designate it to be mined. As far as I knew to this point there was no way to designate further blocks because they were invisible and would not let you select them. This has made mining a hideously tedious, one-block-at-a-time ordeal.
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# ? Jul 12, 2017 23:09 |
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# ? May 22, 2024 09:14 |
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Heffer posted:Would wargs eat a live prisoner? Asking for a friend. Just make the only exit from your prison the warg den
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# ? Jul 12, 2017 23:17 |