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They've said the faction classes are fully customizable (and you can even put them in normal soldier gear or vice versa) and I assume if you get to keep the ~story important~ ones they're the only pre-made ones you get.
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# ? Jul 12, 2017 21:56 |
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# ? Jun 8, 2024 18:56 |
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Coolguye posted:when a bonded squadmate dies the survivor doesn't panic, they go into a special killing frenzy where they get large buffs to aim and crit but you lose control of them and they move like an advent soldier (which is to say, like an idiot) Unironically owns.
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# ? Jul 12, 2017 21:57 |
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A Shadow of Mordor style nemesis system is loving awesome. I can't wait to see how it develops in practice.
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# ? Jul 12, 2017 22:02 |
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Wow, it's $40 on steam. I found it for $36 on GMG, anyone know of any better deals?
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# ? Jul 12, 2017 22:07 |
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Looking forward to viewing those vids but it's neat to see the XCOM dev team take some neat inspirations from the Long War series while stripping out the extreme grognarding I have high hopes for this as usual, DLCs have been 50/50 but the main games and expacks have been consistently fantastic.
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# ? Jul 12, 2017 22:09 |
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Coolguye posted:when a bonded squadmate dies the survivor doesn't panic, they go into a special killing frenzy where they get large buffs to aim and crit but you lose control of them and they move like an advent soldier (which is to say, like an idiot)
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# ? Jul 12, 2017 22:12 |
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marshmallow creep posted:Unironically owns. To be clear I am making poo poo up I hope it works like that though
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# ? Jul 12, 2017 22:21 |
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Oh I know. And I do too.
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# ? Jul 12, 2017 22:33 |
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The special narrative hero units work like Shen's Last Gift. Play with the mission enabled and you get the named unique one. Play without out and you get a randomly generated one. Atleast that's how I heard is how it works.
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# ? Jul 12, 2017 22:37 |
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Alright, so the xpac is $40 on Steam. Cheapest I found is $29.51 on GMG, use the code 2017E318OFF for the full discount. Works for me in the states, dunno about other parts of the world.
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# ? Jul 12, 2017 22:56 |
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Might have missed an official announcement clarifying it, but from the videos above I would have assumed you got to play the unique characters from each faction for those story missions as a demo/tutorial and once you have enough rep with the faction you can recruit a customizable soldier of your own.
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# ? Jul 12, 2017 22:56 |
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Jetamo posted:The special narrative hero units work like Shen's Last Gift. Play with the mission enabled and you get the named unique one. Play without out and you get a randomly generated one. Well I hope starting a new game with a controller doesn't disable them like it does with the current DLC.
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# ? Jul 12, 2017 23:11 |
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Gato posted:Looks like the hero units are fixed characters like Shang and Durand from EU, which is a bit of a shame. I always felt like using them detracted from the fun of procedurally generating your own stories. please tell me they're not called hero units.......
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# ? Jul 12, 2017 23:27 |
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Photobooth lookin sick nasty.
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# ? Jul 12, 2017 23:39 |
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Jetamo posted:The special narrative hero units work like Shen's Last Gift. Play with the mission enabled and you get the named unique one. Play without out and you get a randomly generated one. Yes, that is how it works. Enable the narrative mission and your first Reaper and Skirmisher will always be Outrider and Praval Mox. Disable it and they'll be either random dude or dudette or someone from your character pool. And as a side note: bonded squadmates will indeed go berserk (not a normal panic, in other words) if their partner dies.
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# ? Jul 13, 2017 02:08 |
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the photobooth is GOOD for xcom
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# ? Jul 13, 2017 02:26 |
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You know, as much as I wanna know more about all this... I think I'm going to avoid looking at the gameplay videos.
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# ? Jul 13, 2017 02:51 |
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The Reapers eat aliens. Including the sapient ones. That's not creepy at all.
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# ? Jul 13, 2017 02:51 |
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Speedball posted:The Reapers eat aliens. Including the sapient ones. That's not creepy at all. I'm guessing there's not a whole lot of other choices if you're in the cities. The Twinkies probably ran out years ago
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# ? Jul 13, 2017 03:45 |
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Speedball posted:The Reapers eat aliens. Including the sapient ones. That's not creepy at all. Ah yes, Reapers
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# ? Jul 13, 2017 03:48 |
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I'm now curious if eating roast chryssalid is purely down to lack of options or if they are actually good.
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# ? Jul 13, 2017 04:18 |
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Coolguye posted:To be clear I am making poo poo up I actually think Jake said this on the Gamespot E3 stream. He lumped this behavior in with the new will-based maladies that can afflict your squad.
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# ? Jul 13, 2017 04:39 |
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"Commander, we're received word of a lone rebel adept at fighting the Lost. This 'Talahassee' only requests one thing: a Twinkie."
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# ? Jul 13, 2017 05:21 |
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Speedball posted:The Reapers eat aliens. Including the sapient ones. That's not creepy at all. You're tellin me there's not gonna be mountains of instamash and processed salisbury steak after the apocalypse? Fallout you've lied to me once again!!
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# ? Jul 13, 2017 07:24 |
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BenRGamer posted:You're tellin me there's not gonna be mountains of instamash and processed salisbury steak after the apocalypse? Frozen pizza rolls, dude.
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# ? Jul 13, 2017 07:29 |
cerious posted:Alright, so the xpac is $40 on Steam. Cheapest I found is $29.51 on GMG, use the code 2017E318OFF for the full discount. Works for me in the states, dunno about other parts of the world. drat, I've been really stoked about the expansion since I first heard about it, but somehow I've remained completely oblivious to the price (until now). Thanks for this info--just picked up a copy.
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# ? Jul 13, 2017 07:45 |
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Anime_Otaku posted:I'm now curious if eating roast chryssalid is purely down to lack of options or if they are actually good. Crustaceans are generally good
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# ? Jul 13, 2017 08:00 |
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The Nemesis system, soldier bonds and photobooth/poster thing show that Jake has finally understood after all these years why I love XCOM. You fixed your game, Jake.
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# ? Jul 13, 2017 08:08 |
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cerious posted:Alright, so the xpac is $40 on Steam. Cheapest I found is $29.51 on GMG, use the code 2017E318OFF for the full discount. Works for me in the states, dunno about other parts of the world. Bless you friend. e: worked for me in the UK, in case Britgoons want to try. e again: I'm genuinely astounded at how good Jake and Firaxis are at not just making solid, fun games, but they seem to have a really good understanding on how to make it even better. Enemy Within was the single best expansion of any game I've ever played that I can recall, it wasn't just some new stuff tacked on, it was a fundamentally new experience that built on top of what was already great. Seeing the awesome little tweaks, like the ability to predict view range or wether moving to a location will be a flank shows just how much attention to detail and how much feedback and player experience they take on board. PiCroft fucked around with this message at 09:51 on Jul 13, 2017 |
# ? Jul 13, 2017 09:44 |
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Jake is such a goober to listen to talk about his games. The Lost missions look amazing and should offer that middle ground of overwatch creep and timers, I think it is a great mechanic and a good way to solve that problem without getting rid of timers altogether. Also loving the additional narrative. But c'mon, Vahlen? Also there looks like there is one new facility on the avenger that no one entered into in all the videos I've seen thus far - wondering what it is.
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# ? Jul 13, 2017 12:58 |
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The concept of hero units put a bit of a foul taste in my mouth, but I am willing to give them a shot.
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# ? Jul 13, 2017 14:03 |
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Gyshall posted:Also loving the additional narrative. But c'mon, Vahlen? Good god, what did she do this time?
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# ? Jul 13, 2017 14:07 |
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With how much they're adding I really want them to make the squadsize max at eight or ten without mods and just slam a bunch of enemy pods down, just so there's more to see and do. The big thing I'm worrying about is money/resource bloat for half of this stuff.
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# ? Jul 13, 2017 14:08 |
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I'm looking forward to Long War 2.5 because I have a brain disease
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# ? Jul 13, 2017 14:15 |
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Backhand posted:The concept of hero units put a bit of a foul taste in my mouth, but I am willing to give them a shot. They're just normal units with special progression like Psi-Ops or Sparks.
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# ? Jul 13, 2017 14:21 |
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RBA Starblade posted:With how much they're adding I really want them to make the squadsize max at eight or ten without mods and just slam a bunch of enemy pods down, just so there's more to see and do. The big thing I'm worrying about is money/resource bloat for half of this stuff. With the whole special-mission-conditions thing they've got going on, I'd be very surprised if "take extra soldiers, but the mission is harder" wasn't in the rotation somewhere.
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# ? Jul 13, 2017 14:23 |
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Last night I finally made it to the last mission. I'm playing Ironman so, hopefully I don't gently caress it up tonight.
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# ? Jul 13, 2017 14:23 |
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Okay watching the parts of the video about soldier bonding and the photobooth has amplified my hype levels from "minimal" to "ecstatic" gonna bond so many soldier barbies
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# ? Jul 13, 2017 15:10 |
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Have they said if that plot mission is always going to be reapers and skirmishers(?) in that first mission, with the latter getting captured by the assassin, or if that will randomize abit and you might get a different chosen ruining the day?
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# ? Jul 13, 2017 15:40 |
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# ? Jun 8, 2024 18:56 |
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Thyrork posted:Have they said if that plot mission is always going to be reapers and skirmishers(?) in that first mission, with the latter getting captured by the assassin, or if that will randomize abit and you might get a different chosen ruining the day? They haven't yet. Though I assume it'll probably always work out like that if you enable the plot stuff since VA is expensive. Randomization would come in with the missions you get if you disable the narrative ones, like how Alien Hunters works.
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# ? Jul 13, 2017 16:14 |