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I wonder if Blizzard is going to at some point force Hanamura to be played at HGC even though everyone despises it
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# ? Jul 13, 2017 17:10 |
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# ? May 16, 2024 17:03 |
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There are people in this thread that believe the only reason people don't like Hanamura is because it's not played by the pros/hasn't been played enough in general.
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# ? Jul 13, 2017 17:27 |
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Libertine posted:I don't see what the point of PTR is this or almost any other game. I've never seen a game where the PTR player base actually had a significant population. Bug testing is almost always better done in-house. Releasing a new character in a multiplayer game you can't really tune it for balance until you let the entire population of the game play it live and you have that enormous sample of data to see what works and what doesn't. Think about all the other things they have to test that aren't directly related to gameplay. PTR is a great way to test things like general server infrastructure and making sure the game patches correctly once its deployed to live. Even with a small player base, any evidence to help support that the game is working correctly under a variety of skews, settings, and locations is immensely valuable. Also, a small player base isn't necessarily worse since it can reveal bugs or issues that will only happen under those circumstances.
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# ? Jul 13, 2017 17:35 |
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beejay posted:There are people in this thread that believe the only reason people don't like Hanamura is because it's not played by the pros/hasn't been played enough in general. Yo I mean I don't think it's perfection, and it definitely doesn't simulate OW payload maps (RIP the payload brawl, died too young) but I think it's a map that can reward clever play really well, and snowballs only as much or less than "BIG PUSH GUY" maps.
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# ? Jul 13, 2017 17:41 |
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I actually think Hanamara is a better map now. Giving the payloads +1200 exp helped a lot, and games were too short before so it makes sense to extend the game length. It gives the losing team more time to come back if they are down a fort or something, plus people actually get to level 20 now.
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# ? Jul 13, 2017 17:57 |
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Who the gently caress were complaining that games on Hanamura were too short?
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# ? Jul 13, 2017 18:02 |
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The thing about Hanamura is I think it potentially could be a good map if they radically changed the payloads to an attack/defend single payload objective like the one Brawl. Mines and BHB, on the other hand, cannot be saved, and should just be scrapped entirely.
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# ? Jul 13, 2017 18:18 |
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Gustav posted:Who the gently caress were complaining that games on Hanamura were too short? I think the idea of "short" meaning "few objectives contested" rather than minute count. Since ideal play was usually push a fort down and keep down and use the level advantage to bully/prevent the other team's final turn ins and then waltz your 2 carts in and boss for the victory. It seems like the frantic multiple carts on the map/ready to respawn lots of activity and hotzones instead of 5v5s is the goal/vision of the map, but really that's usually only the last minute or so of play sometimes.
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# ? Jul 13, 2017 19:05 |
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I haven't played it against other people yet since the rework, but my issue is that the core gameplay of the differs too much from the gameplay of other maps- and isn't fun in that regard like Towers can be- and I also feel that the general aesthetic of the map (music, scenery, etc.) is boring. To me it almost feels like it's the laning phase of Dota/League, but for the entire match. It's not a tuning issue for me, it's just not a fun map. MisterZimbu fucked around with this message at 19:36 on Jul 13, 2017 |
# ? Jul 13, 2017 19:30 |
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The complaint that Blizzard listened to (rather than the ones that the majority of people were making) was that Hanamura's objectives put too much emphasis on pushing and map control. The XP addition to the payload was good, the Sapper removal was not. If anything, this made the focus on lane domination and map control even greater, because there's no additional pressure to be obtained from destroying a keep.
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# ? Jul 13, 2017 19:42 |
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Elysium posted:The thing about Hanamura is I think it potentially could be a good map if they radically changed the payloads to an attack/defend single payload objective like the one Brawl. Mines and BHB, on the other hand, cannot be saved, and should just be scrapped entirely. Mines I can see, but BHB is awesome. BHB and Tomb of the Spider queen are my two favorite maps for different reasons.
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# ? Jul 13, 2017 19:43 |
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Radish posted:Why did they even get rid of the sappers? Was just laning and ignoring the objectives that much of a problem? What's the point of the bases now? Yeah, the sapper removal was weird. It was a cool alternate condition for winning if you had fallen far behind. Now there's even less of a reason to push bases unless you're super stomping. The payload experience change was really good though. I was one of the folks who thought the games were a tad too short (they all almost ended by like level 16-17) - 9-10 health would've been my guess for what a better amount is. I really like the map because it does change around how the game works fairly significantly, but I don't think Blizzard really knows what to do with the map.
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# ? Jul 13, 2017 19:46 |
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Dragon Shire's probably my favorite. Nothing's funnier to me than kicking enemies into my team.
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# ? Jul 13, 2017 19:46 |
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Bhb grew on me. But I also love braxis so I'm a jackass.
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# ? Jul 13, 2017 19:49 |
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I hate BHB with a passion. Same with Braxis, but I feel like my experience with Braxis is based more off bad games than the map itself.
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# ? Jul 13, 2017 19:53 |
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Wait did they stop Stukov's Lurking Arm from dealing damage to structures? I swear it used to...
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# ? Jul 13, 2017 21:13 |
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BrianBoitano posted:Wait did they stop Stukov's Lurking Arm from dealing damage to structures? I swear it used to... With the range upgrade you could basically be Hammer if it did damage to structures. That thing does a lot of damage.
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# ? Jul 13, 2017 21:19 |
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I think all the maps are pretty cool. They all have things I don't like about them but because no map is imbalanced for one side I know my opponents are suffering as much as me.
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# ? Jul 13, 2017 21:31 |
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BHB is awesome. Big map, tons of different styles of play allowed, kind of a hybrid 2-3 lane map, and collecting coins always feels good. Mines is really bad. I feel the Golem you earn is just really undertuned the first few rounds. For how much effort it is to collect bones while preventing your forts from getting pushed it doesn't feel very rewarding. It is often a better idea just to skip the mines the first few rounds and focus on pushing, especially if you have Malthael who can kill golems quickly. I think it'd be better if a team gets 55+ bones they don't have to defend against a weaker golem, and if they earn 80+, the golem gets a huge buff (give him 30% haste or something). 55 means they won the collection race, 80+ means the opponent abandoned the mines. I mean which other map do people go "objective up, just ignore it and push"?
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# ? Jul 13, 2017 21:36 |
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Mines is consistently the map with the longest matches for me because after like level 16 the golem just melts
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# ? Jul 13, 2017 22:03 |
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"don't pick tyrande she's a garbage hero"
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# ? Jul 13, 2017 22:25 |
I think Murky might be my new favorite hero. People constantly underestimate or just flat out ignore him. Also I've now blown up two Cho'galls with the pufferfish and I don't think it'll ever stop being hilarious.
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# ? Jul 13, 2017 22:36 |
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And the best part is, if they aren't underestimating or ignoring you, that means they're wasting their time going after you! It's win / win either way for you!
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# ? Jul 13, 2017 22:56 |
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GenericOverusedName posted:And the best part is, if they aren't underestimating or ignoring you, that means they're wasting their time going after you! It's win / win either way for you! Yeah, if they ignore me I can easily push towers and get kills/assists. If they focus on me I can taunt them into wasting ults on me.
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# ? Jul 13, 2017 23:13 |
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Bloody Pom posted:I think Murky might be my new favorite hero. People constantly underestimate or just flat out ignore him. Murky is awesome.
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# ? Jul 13, 2017 23:43 |
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Bloody Pom posted:I think Murky might be my new favorite hero. People constantly underestimate or just flat out ignore him. GenericOverusedName posted:And the best part is, if they aren't underestimating or ignoring you, that means they're wasting their time going after you! It's win / win either way for you! Yep Murky rules. He's my highest level character cause he just so much more fun to play than anyone else I loving love blowing up characters who underestimate me. Zul'jins especially cause it's either they die to me or blow their ult so the don't bare the same of dying to a Murky
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# ? Jul 13, 2017 23:47 |
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Hey I won 5 chests from that promo thing. I'll be curious how many regular posters here win - it'll give a totally unscientific estimation of the HotS player base. EDIT: WTF. With 2 rerolls got Genji, Uther, and Falstad, none of whom I owned. The gently caress.
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# ? Jul 13, 2017 23:55 |
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BrianBoitano posted:Wait did they stop Stukov's Lurking Arm from dealing damage to structures? I swear it used to... I think some people still haven't figured this out. Just had an enemy stukov channel an entire lurking arm on our towers instead of attacking the minions...
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# ? Jul 14, 2017 00:44 |
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No Wave posted:Hey I won 5 chests from that promo thing. I'll be curious how many regular posters here win - it'll give a totally unscientific estimation of the HotS player base. Put me down for also getting 5. A nice surprise, I suppose.
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# ? Jul 14, 2017 01:02 |
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AlphaKeny1 posted:I think some people still haven't figured this out. Just had an enemy stukov channel an entire lurking arm on our towers instead of attacking the minions... I'm 99% sure it did siege damage on the PTR, so folks are probably just going off of that. I figured it out after 2-3 casts, though. Odd that they wouldn't document the change, since it says "enemies" and "non-heroes" but nothing about structures. Do structures not count as enemies?
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# ? Jul 14, 2017 01:55 |
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BrianBoitano posted:I'm 99% sure it did siege damage on the PTR, so folks are probably just going off of that. I figured it out after 2-3 casts, though. I just went back and checked one of Grubby's videos where he was playing Stukov on the PTR and nah, it never did structure damage.
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# ? Jul 14, 2017 02:08 |
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Huh. Thanks! That's what the 1% is for
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# ? Jul 14, 2017 02:15 |
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To be fair, things that damage enemies but not structures are pretty uncommon in the game so it's probably an easy assumption to fall into.
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# ? Jul 14, 2017 02:17 |
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Looking over the various pirate-themed sprays they added in this last patch, I'm hoping this means pirate skins are on the way for Sgt. Hammer, Murky, Probius, Greymane and Dehaka.
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# ? Jul 14, 2017 02:17 |
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Talk Like a Pirate Day chests better mean we're getting a legendary Blackheart announcer.
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# ? Jul 14, 2017 03:18 |
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Not a thread regular but I got informed of my 5 free chests with a Tychus pic by email. At work so will be some time before I can crack them open.
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# ? Jul 14, 2017 03:35 |
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I'm really wondering about this contest considering the lowest prize is 100k winners and I've played to enter every day the last two weeks and not won either drawing
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# ? Jul 14, 2017 06:07 |
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Midnightghoul posted:I'm really wondering about this contest considering the lowest prize is 100k winners and I've played to enter every day the last two weeks and not won either drawing Being serious for a moment I'd be surprised if HotS' playerbase, even for an also-ran MOBA, wasn't bigger than 100k.
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# ? Jul 14, 2017 06:22 |
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Meanwhile on post-patch Hanamura… Solid map design, allowing one team to draw out a match for however long they please. The people who abuse it are fucknuggets of the highest order, of course, but still.
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# ? Jul 14, 2017 06:52 |
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# ? May 16, 2024 17:03 |
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Midnightghoul posted:I'm really wondering about this contest considering the lowest prize is 100k winners and I've played to enter every day the last two weeks and not won either drawing I haven't won in two weeks either and I'm pretty sure I've won a game most days =(
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# ? Jul 14, 2017 06:55 |