|
I just had an HQ liberation mission in LW2 where the command pod - all of them - spawned in a 3x3 cell with a closed door and no windows. It took me a good 20 turns of looking to find them; I was pretty much convinced after looking for a few turns that there was just a solo drone somewhere off in the ether. . . seeing all 8 of them all jammed in there was probably the silliest thing I've ever seen in this game. I don't even think they could get out unless I opened the door. I thought that I took a few screenshots of it because it was ridiculous, and then after I got out of the game I discovered that F12 doesn't take screenshots in my game.
|
# ? Jul 14, 2017 03:20 |
|
|
# ? Jun 9, 2024 01:06 |
|
Alkydere posted:That is definitely one thing I truly appreciated about Xenonauts was that they made that not only a possible but even game-supported thing. Not only do you have cattleprods for beating enemy aliems senseless, you have full on riot shields, and all soldiers have the ability to melee at any time with the (kinda hidden) hot-key "M" for the full "LAPD: STOP RESISTING!" experience. a few months. it was hard but honestly after having upgraded it's still hard. seems like the scaling is pretty 1:1
|
# ? Jul 14, 2017 03:27 |
|
BenRGamer posted:Welp. Ever since I clicked that link, I can't get GMG to stop being german. Seriously, anyone know how to fix this? I want to buy the expac at the discount, but with GMG just being all german I need to fix it. Tried fiddling with the account settings but nothing.
|
# ? Jul 14, 2017 03:49 |
|
marshmallow creep posted:For anyone not familiar with this reference, just in case: The even better part was this was Jade's greatest game ever. He was playing on the hardest difficulty and lost 2 fully built out bases and something like 350 casualties and still beat the game. Theres a gif of it around somewhere. found it
|
# ? Jul 14, 2017 03:51 |
|
Ah yes, the magical animated PNG.
|
# ? Jul 14, 2017 03:53 |
|
Coolguye posted:leader class aliens could show up in large scouts but that was a pretty long odds gamble LOL @ this "Optimal early stun rod rush" malarkey, though. Alkydere posted:That is definitely one thing I truly appreciated about Xenonauts was that they made that not only a possible but even game-supported thing. Not only do you have cattleprods for beating enemy aliems senseless, you have full on riot shields, and all soldiers have the ability to melee at any time with the (kinda hidden) hot-key "M" for the full "LAPD: STOP RESISTING!" experience. "Ok how do I use this thing.... M?" *THWACK* "Welp, nope"
|
# ? Jul 14, 2017 04:09 |
Has everyone collectively forgotten about browser cookies? Just delete your cookie for gmg and you should be fine.
|
|
# ? Jul 14, 2017 04:13 |
|
BenRGamer posted:Seriously, anyone know how to fix this? I want to buy the expac at the discount, but with GMG just being all german I need to fix it. Delete your cookies?
|
# ? Jul 14, 2017 04:15 |
|
War of hte chosen is like full price wtf
|
# ? Jul 14, 2017 05:13 |
|
day one mod to delete the Epic Heroes dialogue from the game, please. Just looking at all the pre-release stuff that's came out I think the lost would be incredibly tedious to fight late/mid game, giving how many aim bonuses you can stack. Not to mention all the free actions you get (autoloaders, perks etc) just seems like you'd waste time watching animations play out. even if you do run out of ammo its probably likely you could just kite them around the map. who knows though, maybe they get more interesting later on The fatigue system + bonds look so incredibly interesting though! Reminds me of Darkest Dungeon. Photobooths in particular are a stroke of genius lmao
|
# ? Jul 14, 2017 05:28 |
At first I thought the Reapers were the Lost and was like "oh cool feral humans that use weapons like a mixture of Zombies and EXALT. Neat." Oh well.Zore posted:They said they're buffing several late game enemy types and they added a new alien who knocks out your soldiers and creates clones of them to gently caress you up. You're supposed to beat the Chosen before the actual endgame, though. Speaking of, I heard something before WotC was announced about it having a nemesis system; Did they mean the Chosen themselves, or if say a random ADVENT Officer caps an XCOM soldier will he show up in a different mission with buffed stats? Cuntellectual fucked around with this message at 06:11 on Jul 14, 2017 |
|
# ? Jul 14, 2017 06:04 |
|
reignofevil posted:In original xcom if you got truly hosed by the rng then on the first alien turn an enemy with a blaster bomb would spot you and kill all twelve of your soldiers, most of which were still on the skyranger. https://www.youtube.com/watch?v=PsCPUJLUbuc
|
# ? Jul 14, 2017 06:10 |
marshmallow creep posted:You can rename Jane Kelly from the tutorial missions, yeah? The preview said something about "affecting the course of the campaign" so I'm betting you can opt to save the Skirmisher and leave the Reaper to her fate to start off in better standing with the Skirmishers and worse with the Reapers, instead of vice versa. Fangz posted:Not really, casualties were high for like the first few battles but fall off sharply once you get lasers and armour. TFTD was more a meat grinder until you had vibroblades and decent armor. I always figure that's what people remember when they think of OG XCOM as being a nightmare. Cuntellectual fucked around with this message at 06:23 on Jul 14, 2017 |
|
# ? Jul 14, 2017 06:20 |
|
I probably lost most original xcom rookies mid to late game, when I would use them as cheap disposable scouts on the big maps while my A team stuck together and cleaned up the flushed out aliens, walking over all the dead rookie bodies. Too expensive to bother equipping them with gear, they were just bait.
|
# ? Jul 14, 2017 06:38 |
|
Cuntellectual posted:The preview said something about "affecting the course of the campaign" so I'm betting you can opt to save the Skirmisher and leave the Reaper to her fate to start off in better standing with the Skirmishers and worse with the Reapers, instead of vice versa. Depends also how much you were happy to save scum. Some TFTD levels were so huge you could screw up a few times with what you thought were acceptable casualties and just get ground down.
|
# ? Jul 14, 2017 06:42 |
|
I didn't really get the whole meatgrinder thing until TFTD, at which point I'm sorta ashamed to say I completely lost my poo poo and started equipping waves of rookies with cordless drills just to prove to lobstermen who the apex predator of the planet was.
|
# ? Jul 14, 2017 06:42 |
|
jfood posted:I didn't really get the whole meatgrinder thing until TFTD, at which point I'm sorta ashamed to say I completely lost my poo poo and started equipping waves of rookies with cordless drills just to prove to lobstermen who the apex predator of the planet was. I have extremely fond memories of my first TFTD play through, after playing the first one countless times - I didn't know about the difficulty bug in 1 so thought I was way more awesome than I was. The first terror mission with lobster men took me many hours because I didn't have the right gear and they just chewed through all my veterans - I kept reloading to try every way possible to win it.
|
# ? Jul 14, 2017 06:45 |
|
The most cherished memory of TFTD hating you as a player is when you start your first mission on land and realize that the majority of your weapons do not work out of the water.
|
# ? Jul 14, 2017 07:51 |
|
Sylphosaurus posted:The most cherished memory of TFTD hating you as a player is when you start your first mission on land and realize that the majority of your weapons do not work out of the water. i sometimes feel like I'm a mutant because i did not have this experience. I read the weapon descriptions ahead of time and immediately discarded the torpedo launcher (among other things) because the last sentence said "yo this isn't gonna work out of the sea"
|
# ? Jul 14, 2017 07:54 |
|
Sylphosaurus posted:The most cherished memory of TFTD hating you as a player is when you start your first mission on land and realize that the majority of your weapons do not work out of the water. Yep. Yep. God, TFTD was great. Frequent nasty surprises, horribly large maps, bastard enemies, aggressive psionics, weak weapons relative to 1. When you won you really felt like you'd been through a war. (I will never play it again)
|
# ? Jul 14, 2017 08:03 |
No, it's when you fire an entire squad's worth of harpoons at a gillman, only for the aliens to stand perplexed for a moment before returning fire at your new pile of advent burgers.
|
|
# ? Jul 14, 2017 08:11 |
|
Another little wrinkle that TFTD threw at you was when you researched the gauss weapons and realized that they are not the infinite ammo weapons that laser weapons were.
|
# ? Jul 14, 2017 08:11 |
|
This is kinda weird? https://twitter.com/SolomonJake/status/885656473996591104
|
# ? Jul 14, 2017 08:19 |
|
Zore posted:This is kinda weird? Uhhhhh. Alright.
|
# ? Jul 14, 2017 08:35 |
|
i mean that's kinda cool but i can't imagine why that would make the game better per we
|
# ? Jul 14, 2017 08:45 |
|
I actually see a mod taking that out so you can actually know who is what where and all.
|
# ? Jul 14, 2017 08:54 |
|
I, for one, welcome our new proc-gen faction icons that ensure I'll forget what everything is from playthrough to playthrough.
|
# ? Jul 14, 2017 08:58 |
|
Idgi I mean yay I guess. I don't really see why doing that instead of a definitive iconic symbol for each faction was their choice but okay.
|
# ? Jul 14, 2017 09:18 |
|
Because XCOM is the only faction that matters.
|
# ? Jul 14, 2017 11:13 |
|
Thyrork posted:Because XCOM is the only faction that matters. Absolutely not empty quote
|
# ? Jul 14, 2017 12:03 |
|
After 82 tries, I finally beat the campaign for the first time last night. My thoughts on the campaign: Second to the last mission, I really liked being able to spend intel to get an advantage, and I wish that was something that happened more than once in a campaign, and it would make intel a more vital resource. Hopefully WotC uses that feature more. In the last mission The human enclosure was really cool, and I wish there were more unique set pieces like that, then again if they appeared in multiple missions they wouldn't be as neat. Of course, I also really enjoy shooting up ADVENT Whole Foods whenever that appears on a map. I went into that mission with a specialist, a heavy, and four Psi troops. I honestly have no idea how I would have beat that mission if it wasn't for Null Lance. Alkydere posted:Uh...yeah. How long did you have default weapons? I actually went for armor before weapons in my winning campaign. If you can survive extra damage taking an extra turn isn't a big deal. I also went heavy on research by investing in the laboratory first, the only hiccup was that the RNG kept throwing engineers at me, so I had 6 engineers and two scientists at one point. As I've said before the AWC is nice, but I put it off until after I had plasma weapons this time, and the extra days for wounded soldiers really helped me round out my overall soldiers, rather than just having one small group that would gently caress me if any of them died. Although Seamus, 60 kills via sword before you finally bought it. Psycho Landlord posted:I, for one, welcome our new proc-gen faction icons that ensure I'll forget what everything is from playthrough to playthrough. Same, but unironically, time to take a six week break from XCOM while I wait for WotC to drop.
|
# ? Jul 14, 2017 12:32 |
|
I like going for armour before weapons in XCOM 2, also. The additional pockets help improve your damage output anyway, and it makes getting early high rank soldiers (for the squad size upgrade) a bit more reliable.
|
# ? Jul 14, 2017 12:54 |
|
Fangz posted:I like going for armour before weapons in XCOM 2, also. The additional pockets help improve your damage output anyway, and it makes getting early high rank soldiers (for the squad size upgrade) a bit more reliable. A medkit and a grenade? gently caress yeah!
|
# ? Jul 14, 2017 13:00 |
|
Of course, the flip side of going for pockets faster is that while they are awesome, you need things to put in them. Personally I'm all about ammo upgrades, and won't bother with pockets until I have at least a couple dragon / viper / etc. rounds lying about. That's one of the things about Long War that I really like, actually; there's a ton of equipment upgrades which are absolutely amazing, but the associated mobility penalties mean they're not just no-brainers. You want all of them, but you really have to think about what's worth it and what isn't. And call me a stupid fanboy, but Xcom has given me such good times over the past few years that - while I did notice and chafe a bit at the price tag - I'm willing to pay it for the sake of supporting the devs. God knows they don't always get it right, but I feel like they are always making an honest effort and always trying something new. That counts for a lot.
|
# ? Jul 14, 2017 13:47 |
|
I dont see a Xenonauts thread since its old so I'll ask here. I like Xenonauts but I suck at it. I am ok at XCOM but Xenonauts is just brutal. I will be in deep cover then get sniped out of the fog of war constantly. Is there some trick to that game I'm not understanding or is it a meat grinder?
|
# ? Jul 14, 2017 13:55 |
|
I don't think I've seen this cutscene posted yet: https://www.youtube.com/watch?v=TYJ_gC79x90
|
# ? Jul 14, 2017 13:57 |
|
Everything they're adding is cool and all but I still want my little robot tanks back.
|
# ? Jul 14, 2017 14:02 |
|
I enjoy going weapons before armor because a laser rifle is the best medkit available early on. I don't need protection when I alpha strike everything.
|
# ? Jul 14, 2017 14:05 |
|
Have Firaxis stated there will only be one opening set of story missions that involve reaper/skirmisher and assassin? While it would be extra work, it would be nice if they made missions for the other resistance faction combinations. Earlier it was stated that chosen and resistance faction pairing are randomised; imagine when the assassin is revealed and its faction weakness is set to be templars.
|
# ? Jul 14, 2017 14:06 |
|
|
# ? Jun 9, 2024 01:06 |
|
Eraflure posted:I enjoy going weapons before armor because a laser rifle is the best medkit available early on. I don't need protection when I alpha strike everything. Like my D&D group likes to say "You roll a 1, you die next turn".
|
# ? Jul 14, 2017 14:09 |