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Just finished up this guy. I got the Goff Rockers for two reasons. First is that they're friggin sweet. Second is that the Weirdboy model is hard to find and I don't like it much. So this is going to be a Weirdboy on the table. Since the Rockers are shorter than the weirdboy model I decided I needed something for him to stand on.
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# ? Jul 16, 2017 01:51 |
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# ? May 14, 2024 22:49 |
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Floppychop posted:Just finished up this guy. I got the Goff Rockers for two reasons. First is that they're friggin sweet. Second is that the Weirdboy model is hard to find and I don't like it much. So this is going to be a Weirdboy on the table.
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# ? Jul 16, 2017 02:03 |
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Floppychop posted:Just finished up this guy. I got the Goff Rockers for two reasons. First is that they're friggin sweet. Second is that the Weirdboy model is hard to find and I don't like it much. So this is going to be a Weirdboy on the table. I got the Goff Rockers too but have yet to paint them up. I was planning on building a pirate loot ship out of a dark eldar skiff for my pirate orks, and I figured I'd use the Goff Rockers on that since I don't really have rules for them. But now I'm painting Tyranids again...
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# ? Jul 16, 2017 02:05 |
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I am playing in my first Warhammer 40k tournament this weekend, Warzone Houston. Day one is over and I have a Minor Loss against Astra Militarum + Knights, Minor Victory against Death Guard, and Major Loss against Ad Mech + a Knight. Those Kastelans are real bad news. I am playing Thousand Sons and I'm just playing my new bad army so I'm not going to go into fully detailed battle reports, but man there are a lot of Knights here. At least one at every table it seems. The missions for this tournament are basically the first set that ITC had released back in June, so Eternal War missions with adjusted points, +1 to go first instead of auto go first, and set 6 rounds. The Eternal War end of game scoring has gotten boring fast. Everything moves so fast and things die enough that whoever is losing less units is probably just going to move into position and win anyway. The objectives only seem to matter for the difference between a major/minor victory. regardless, I'm still having fun and learning the game.
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# ? Jul 16, 2017 02:23 |
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bonds0097 posted:Started work on my gravis captain to Kantor conversion: 100% Guilliman approved! Looks rad dude
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# ? Jul 16, 2017 02:24 |
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Greenstuff them into little fists and you're good to go
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# ? Jul 16, 2017 02:27 |
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Can you guys help me again please? I don't know wtf I'm doing. I want to build an army that's two units of skitarii, one ranger one vanguard, each kitted out as much as is possible, lead by an hq of one tech marine, kitted out as much as possible. The tech marine can count as a tech priest, or a character, or whatever, whatever would work, but I already have the tech marine with full servo harness model only I modded a cyclone launcher onto him because I think they're cool. Between codex cult mechanicus, codex skitarii and the rule book I can't really figure it out? I want to just put as many points into these guys as possible because I don't want to but more minis! Thanks!
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# ? Jul 16, 2017 02:41 |
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!Klams posted:Can you guys help me again please? I don't know wtf I'm doing. You'll want to be using the Imperium 2 index. Unless you want to be playing 7th edition for some reason.
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# ? Jul 16, 2017 02:56 |
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!Klams posted:Can you guys help me again please? I don't know wtf I'm doing. Rangers and Vanguard can field 3 special weapons per 10 man squad. If you want to maximize points, the Transuranic Arquebus are the most expensive, but you can't move and fire them. I recommend doing 2 Plasma Calivers and an Arc Rifle in each squad, or 3 Plasma Calivers per squad. It's really up to you. For the Alphas, they can be armed with either a taser goad, a power maul or power sword, plus either a gamma pistol, phospor pistol or arc pistol. Or you can kit them out with the base weapons of the rest of the squad - Galvanic Rifle or Radium Carbine. Is that your question?
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# ? Jul 16, 2017 03:37 |
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So: Good loving luck transporting a grappling gun. Also not sure about the Aggressors... Possibly good, possibly a little too much over the top.
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# ? Jul 16, 2017 05:00 |
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edit: NOOOO BEATEN!!!! I WILL CRUSH YOU!!!! Cool CQB pose on that reiver. The grappling hook is a bit cornball. GreenMarine fucked around with this message at 05:04 on Jul 16, 2017 |
# ? Jul 16, 2017 05:01 |
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Huh who knew Scorpion was a bigmar
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# ? Jul 16, 2017 05:09 |
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GreenMarine posted:grappling hook My... My God...
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# ? Jul 16, 2017 05:09 |
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That grappling hook will be the perfect bit for Orks.
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# ? Jul 16, 2017 05:15 |
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First DC/Baltimore HAMSLAM was a great success. Met some cool goons and played some cool hams. Imperial guard remain ridiculous. Highlights include tons of dick jokes, me learning not to set beer bottles on the table, and anamal.net continuing to pound drinks as the rest of us were sobering up to drive home and shouting obscenities at everyone. Overall, an excellent slam.
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# ? Jul 16, 2017 05:21 |
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I just bought 9 reivers this weekend in the snap together kit and those just make me even happier I love these skullface dorks
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# ? Jul 16, 2017 05:21 |
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Gonna use Reivers as counts-as Death Company. They're going to look sick in black with red armor.
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# ? Jul 16, 2017 05:22 |
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I got my first game against Necrons today. I kept forgetting to take pictures so I can't do a full battle report, but I do have enough that I can give a decent highlight reel. Both myself and my opponent were looking for something simple so we played killpoints using Dawn of War deployment. This was the first chance I've had to try my new Primaris so I tried to include as many of them as possible. My list was: HQ: Space Marine Captain, Jump Pack, Relic Blade, Plasma Pistol (Warlord) Space Marine Captain with Gravis Armor Primaris Lieutenant with Power Sword Troops: 2x Intercessor Squads Scouts with Sniper Rifles and Camo Cloaks Elites: Sanguinary Guard (4x). 2 Axes, 2 Swords, 4 Plasma Pistols Sanguinary Ancient with Sword and Plasma Pistol Furioso Dreadnought with Frag Cannon and Melta Gun Relic Sicaran Battle Tank with Lascannon sponsons Heavy Support: Hellblasters Rapier Weapon carrier with Quad Launcher Flyer: Stormraven with Lascannons, Multimelta and Hurricane Bolters My opponents list consisted of about 50% Necron infantry of various types and 50% vehicles, most of which I do not recall the names of. Yes, I am terrible at this game. Being the brilliant strategist that I am I elected to deploy my new marines into the much feared "Space Marine Battle Pile" formation in an attempt to maximize the use of the buffs from the Gravis Captain and Lieutenant. My Stormraven full of Sanguinary Guard, Furioso, and Jump Pack Captain was deployed on my far left flank out of picture. My opponent deployed directly opposite my battle pile, leaving the other flank largely open but for a single unit of Canoptic Wraiths. I took the first turn and quickly discovered the the Sicaran is basically a hard counter against Necron vehicles due to their relatively low toughness and reliance on a shield that protects against high damage weapons. My first round of shooting stripped most of the hull points off of a particularly nasty looking thing with a large gun (It's the one on top of the building in my second picture). I was able to kill a fair amount of infantry as well, but these losses were quickly replenished by Reanimation Protocols. My opponent moved forward during his phase and mauled both of my Intercessor squads but was otherwise ineffective at doing anything but getting far closer than I liked. For my second turn I finished off the scary tank and my Stormraven dropped the Furioso off in charging range of the Wraiths. My dreadnought was able to make its charge, beginning a combat that went on for most of the game due to some horrific rolling on my part. The battle pile was able to kill off some more of the front warrior blob, the majority of which came immediately back. By the early point in the game I estimate 10 warriors had already returned to the table. During my opponent's turn he brought my Stormraven down to 9 wounds, killed a few Hellblasters and then managed to have one of his lighter tanks get completely crippled by overwatch fire while assaulting the Sicaran. It turns out re-rolling ones is actually pretty good. On my third turn I was starting to get very nervous about the gigantic infantry blob. I was able to kill them off, but almost every single model killed was getting right back up. I gather the HQ units along with the Ghost Ark were doing something to buff the roll for Reanimation Protocols. By this point he'd brought the better part of a squad of warriors back to life. I made what was in retrospect a foolish decision and disembarked the Sanguinary Guard and my Captain from the Stormraven in preparation for assaulting the rearmost group of warriors. The entire group was able to get into combat and managed to wipe out a full squad of 20 warriors in a single turn. I neglected to multiassault, however, which I would come to regret during my opponents turn. On my side of the table I withdrew the Sicaran from combat and moved the Gravis Captain forward to punch the light tank to death. The Furioso continued to slowly churn through the Wraiths. During the necron phase the remainder of the infantry blob turned around and utterly annihilated the Sanguinary Guard and Captain. The Captain managed to live through the shooting phase with a single wound remaining, but was quickly clubbed to death by a herd of angry robots in assault. By this point the Sicaran and Stormraven had finished destroying the last of the Necron armor and were able to begin focusing on the infantry. The combined firepower of the Stormraven, the Sicaran, and the quad launcher were able to wipe out a unit of Immortals while the Gravis Captain moved into asault with the remaining Warriors along with his Lieutenant and the remaining Intercessors. From here my memory gets a little muddled. I was able to kill about half of the remaining warriors in Assault before the captain was at last dragged down. The combat took place on top of a particularly difficult piece of terrain, leading to my opponent simply piling his warriors around my Captain and leading to my favorite series of pictures from the day. The game ended on turn five. At this point I still had my Stormraven and severely damaged Sicaran remaining on the table while the Necrons had something like 5 Warriors left- few enough that had it run another turn we're sure he would have been tabled. The actual score ended up being 11-13, with first blood and linebreaker providing me with the deciding points. My biggest takeway from this game is that I need to take more infantry. Vehicles are very strong by they need to be well supported. My Intercessors did fairly well at holding the line but I needed more of them. The Scouts continued their long streak of not doing a single unsaved wound and will be replaced by bigmarines as soon as I get the models to do so. E: Oh sweet, new bigmarines!
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# ? Jul 16, 2017 05:36 |
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TKIY posted:So: Aggressors look like taller centurions with huge hands, which is to say they look really really stupid. Reivers look like necron warriors mashed up with marines, which is to say a little less stupid
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# ? Jul 16, 2017 05:44 |
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Cenutrions looked like squat little boxes. For the Aggressors, it looks like GW overcorrected majorly and had them skip leg day. They look weirdly stretched out to me, if that makes any sense. Maybe it's perspective. The guy on the right is at a really good angle for showing Aggressors off, but the other two look really weird to me. Reivers, on the other hand, look so much more dynamic and I'm glad one actually has a proper grapnel gun. I'm really hoping we can Scorpion other units into melee with them.
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# ? Jul 16, 2017 05:55 |
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TKIY posted:So: Reliquary Dongs and Grappling Hooks
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# ? Jul 16, 2017 06:13 |
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Aggressors clearly occupy that wide niche between devastators and centurions. If the fat captain and bumblebiglys are any indicators, they'll be T5 and 2 wounds with a 3+ save. Gonna go bigly hunting with plasma Safety Factor fucked around with this message at 06:33 on Jul 16, 2017 |
# ? Jul 16, 2017 06:31 |
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TKIY posted:So: https://www.youtube.com/watch?v=jWwYE7P55Wg
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# ? Jul 16, 2017 06:35 |
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The Bee posted:Cenutrions looked like squat little boxes. Cannot agree more. Centurions are my least favorite models across the whole line. I'm assuming the Aggressors are going to be the same size as the Captain in Gravis Armor.
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# ? Jul 16, 2017 06:38 |
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TKIY posted:So: And when can we give GW our for these??
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# ? Jul 16, 2017 06:41 |
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First tourney of 8th ed. for me happened today. Round 1 Sisters of Battle- Big Guns Never Tire Minor Loss Lesson Learned: Celestine is a total mother fucker to keep down. Returning with FULL wounds?!? Penitent Engines- tough in groups, but easy to drop. Round 2 Imperium- The Scourging Solid Victory with Superior and Inferior objectives secured Lessons Learned: I painted my Valhallans before my opponent was born (2002). Kid called me "The Guard Yoda". Round 3 Tyranids- The Relic Loss Lesson Learned: Zoanthropes swipe relic, and haul rear end to table edge. Rough Riders FAILED a 4 inch charge, AFTER reroll. The got smote by Smite. Dropping a 50 wound Bio-titan to 14 wounds by turn 5 is very satisfying. Smite sucks!!!!!!!!
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# ? Jul 16, 2017 06:50 |
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Zuul the Cat posted:Cannot agree more. Centurions are my least favorite models across the whole line. Probably. And it probably means they're going to be a good deal cheaper than Centurions, too. I'm kinda getting a $40 vibe from both of these kits, which depending on the amount of heavy weapon options that the Aggressors get could be very well worth it. At the very least, they'd better deliver on flamer fists.
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# ? Jul 16, 2017 06:53 |
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The Bee posted:I'm kinda getting a $40 vibe from both of these kits
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# ? Jul 16, 2017 06:55 |
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Safety Factor posted:Really? Easy To Build Reivers are $15 for 3. I'm expecting the box of 10 to be like $60-$65. The 3 Aggressors will probably be similar. Looking up the equivalent AoS pricing you're probably right. Blood Warriors and Liberators both settle in at $62 each going from 3-man to 10-man sets. Bloodreavers and Liberators go to $58 each from easy-build to regular, too. God damnit. Then again, Assault Marines are $41 for 5, so 10 Reivers would be a cheaper way of getting 10 melee marines. And anyone who buys the starter sets is probably going to have more than enough Intercessors, especially when by all accounts they seem kinda mediocre, so them being more expensive than the Tactical set shouldn't be too bad. It's still annoying having a faction whose basic troop options cost so much, though.
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# ? Jul 16, 2017 07:00 |
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I also had a match against Necrons on Saturday. We did a 75 PL game and ended up with the Patrol mission. It's got a weird hosed up deployment map and almost everything starts in reserve, which left us both with some very vulnerable units in the first few turns. I won't do a turn-by-turn, but a quick summary of forces and overall impressions. My forces: Captain on bike with thunder hammer and storm shield 10 Tac Marines (flamer, MM, combi-melta) in a Rhino 10 Tac Marines (meltagun, MM, combi-melta) in a Rhino 5 Scouts (4 snipers, 1 HB) Venerable Dreadnought (2x twin autocannons) 5 Sternguard (2 PG, 1 PP) in a HB Razorback 3 Bike Marines (grav-gun, flamer, combi-melta), MM Attack Bike 5 Devastators (4x lascannons) His Forces: Overlord with Warscythe and Resurrection Orb Cryptek 10 Warriors 10 Warriors 5 Immortals 5 Lychguard 3 Canoptek Wraiths 5 Flayed Ones 3 Destroyers Monolith Save for maybe one small match in 7th, I hadn't played against Necrons in something like 15 years and 5 editions and the experience wasn't super different overall. What I'm saying here is, I was loving scared of that Monolith. I expected it to be a murder machine and it largely behaved as such. It didn't arrive until something like turn 3, and it immediately started throwing out a shitload of shots. Thankfully the dice were poo poo on most of those and I walked away with very few casualties. I then poured fire from like five different units into it for the next three turns, knocking it down to BS 5+ on the first volley which saved my rear end for the next few turns. It would have died earlier to one of those Tac Squads, except for the next point: He charged my Tac Squad with his Monolith, and I think it might have been the smartest thing he could've done. It meant that the tank-killing squad then had to fall back and couldn't melt it to pieces on the following turn. Between that and me tying up the Overlord/Warrior/Lychguard column on my right side by charging with my empty Rhinos, this was the game that was almost entirely decided by vehicles charging ineffectually. It was also decided by a vast amount of Falling Back on my part, particularly in the last turn when the Cryptek and the Lychguard on each flank of the battle suddenly found themselves staring down a shitload of incoming vehicle-mounted antipersonnel fire. (Side note: I thought Crypteks were tougher than that, but I guess they're mostly just a buff unit in this edition?) I will also agree with Pendent - gently caress Reanimation Protocols. Those two Warrior Squads lived for the majority of the game and tied up a lot of my dudes just because they kept coming back all the loving time. Also gently caress Necron Leadership, holy god Ld 10 was such a pain in my balls. End result: 7-4, suck it space robot skellies
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# ? Jul 16, 2017 07:13 |
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The Bee posted:Cenutrions looked like squat little boxes. https://www.youtube.com/watch?v=cO3MttgvHUY Ignore me I'm drunk
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# ? Jul 16, 2017 07:21 |
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gotta say I loved the Primaris Aggressors in the music video for "Everlong" by the Foo Fighters
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# ? Jul 16, 2017 07:55 |
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If these are packing krak missiles I'll be over the moon. Does seem like they'll have the same problem inceptors have, since gravis isnt a 2+ on the captain either.
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# ? Jul 16, 2017 10:11 |
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Do those guys have two boltstorm gauntlets each? That would be sweet. 6 shot pistols would be an excellent melee option
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# ? Jul 16, 2017 10:17 |
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Floppychop posted:Just finished up this guy. I got the Goff Rockers for two reasons. First is that they're friggin sweet. Second is that the Weirdboy model is hard to find and I don't like it much. So this is going to be a Weirdboy on the table. What up Rokk buddy! Though I think I'll end up using mine as Flash Gitz with these as Ammo Runtz: Re the new Aggressors, does anyone remember when the Gauntlets of Ultramar were special? Now it feels every fucker has power fists with built in guns... though some of the design elements do remind me of the old rear end Devastator concept images (can't find them now but they featured a rocked launcher collar and dual underslung assault cannons arm braces).
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# ? Jul 16, 2017 10:17 |
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TKIY posted:So: I'm glad Horus Heresy exists so there's still well designed infantry and terminators to play with.
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# ? Jul 16, 2017 10:38 |
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Found some old RT era minis in a box: From left to right: (Advanced?) Space Crusade Scout. Some Slaaneshi WFB guy who appears to have been subjected to the newly released Citadel Inks (tm). Old Genestealer hybrid Ogryn in Terminator armour. Converted from a RT dread. It was back before we could get greenstuff in Denmark, so I think I used some kind of bake-clay in combination with plumber's putty Dreadnought body may also be a homebrew white-metal recast Very hard to photograh BB minotaur. I think he used to have a huge gun that broke off.
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# ? Jul 16, 2017 10:38 |
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Oh god that CQB pose guy is just begging for a bandanna. I want and need only him.
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# ? Jul 16, 2017 10:47 |
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Peep the cool gravis guys with dual plasma things in the back of the main pic https://www.warhammer-community.com/2017/07/16/codex-space-marines-your-first-lookgw-homepage-post-1/
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# ? Jul 16, 2017 10:48 |
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# ? May 14, 2024 22:49 |
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I hope the Reivers come with a full helmet option as well, like the easy-build ones.
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# ? Jul 16, 2017 11:10 |