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This is my Tyrande build: https://www.heroesfire.com/hots/talent-calculator/tyrande#gRQA I don't see anyone else do this and am willing to hear criticism on it as well, but I almost always get MVP with it, top damage, and high healing marks with this build. It works so well for me I don't really want to modify much about it. I use basically all of the abilities on cool-down whenever I can while also constantly AAing whatever is closest. I've given this build to two of my friends and they also swear by it and got high damage/healing/MVP marks so our whole crew that plays Tyrande basically uses a variation of this setup now. The only talents I ever really situationally toggle are the Level 4 and Level 13 ones if I need to modify the healing spell to work with different in-game circumstances like a high amount of stuns or spell damage, or our team really needs extra mobility.
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# ? Jul 16, 2017 15:35 |
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# ? Jun 1, 2024 06:03 |
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Libertine posted:This is my Tyrande build: Ranger really depends on how you use it. As fun as it is to get cross map snipes for half a health bar, those snipes usually get healed up easily before any team fight and don't buy more than a few seconds of disincentive for the opposing team to engage. Any runaway snipe you will do enough damage with the base owl already. So Ranger is really fun and puts up great numbers, but situationally is vastly inferior to Lunar quest. By getting the E quests you have longer range for actually securing kills on relatively safe opponents while still being able to snipe people who get away with nothing, while also increasing your sustain to the point that once your E is free and you have landed a few owls Tyrande functionally doesn't have an mp bar. Long story short, Ranger might put up higher damage but Lunar *does* a lot more for you and your team when it matters.
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# ? Jul 16, 2017 15:53 |
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Nephzinho posted:Ranger really depends on how you use it. As fun as it is to get cross map snipes for half a health bar, those snipes usually get healed up easily before any team fight and don't buy more than a few seconds of disincentive for the opposing team to engage. Any runaway snipe you will do enough damage with the base owl already. So Ranger is really fun and puts up great numbers, but situationally is vastly inferior to Lunar quest. By getting the E quests you have longer range for actually securing kills on relatively safe opponents while still being able to snipe people who get away with nothing, while also increasing your sustain to the point that once your E is free and you have landed a few owls Tyrande functionally doesn't have an mp bar. Long story short, Ranger might put up higher damage but Lunar *does* a lot more for you and your team when it matters. That's a really fair criticism. One of my friends who I gave this build to and then he proceeded to dominate with it agreed with that entirely and went Lunar every time over Ranger. I've done both a lot and Ranger just seems to work better for me and the way I play. I tend to look for high % snipes all game long and usually hit a really high percentage of them. My problem with Lunar quest is that I don't think the 10x part of the quest is particularly useful, and it takes some time to get to the 20x part of the quest which makes it pretty low power until you hit that breakpoint. Meanwhile, Ranger scales up every time you hit a target and makes you increasingly more powerful all game long in synergy with the other baseline Owl quest. e: also, a mid/late game multi-target piercing Sentinel with Ranger/Harsh Moonlight is really disgusting when you drive it through multiple members of the enemy team. Libertine fucked around with this message at 16:41 on Jul 16, 2017 |
# ? Jul 16, 2017 16:38 |
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I honestly am not a fan of Shadowstalk because I really like Starfall's ability to gently caress up teamfights hard, especially since her level 20 talent for it marks everyone stuck in it. Ice blade arrows is pretty great as well though, if the enemy damage is that overwhelming. Shadowstalk just seems really greedy, especially if the enemy team has a lot of AoE garbage that will reveal you instantly. edit: Like, I honestly never felt like Tyrande does enough damage by herself to justify going full self damage with Darnassian Archery. If you have even one person that relies on higher attack damage, it's probably better to take the Aura in almost all cases. If you are out-damaging assassins on your team as Tyrande then they really just need to pull their weight, because they must really suck. How Rude fucked around with this message at 16:47 on Jul 16, 2017 |
# ? Jul 16, 2017 16:41 |
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Libertine posted:That's a really fair criticism. One of my friends who I gave this build to and then he proceeded to dominate with it agreed with that entirely and went Lunar every time over Ranger. I've done both a lot and Ranger just seems to work better for me and the way I play. I tend to look for high % snipes all game long and usually hit a really high percentage of them. Lunar Blaze inreases Lunar Flares damage with 3% per hit as well with no roof.
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# ? Jul 16, 2017 17:24 |
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To me, Starfall feels like the indulgent/selfish ult because I've never been in a situation where it did anything but pad numbers. Yeah, the 20% slow is there, but it doesn't feel like it's doing very much. Meanwhile, Shadowstalk's attack speed means that you can belt out heals more quickly, and the stealth/movement speed means that you're much more likely to escape ganks and failed teamfights. It also allows you to pile on the Iceblade Arrow damage debuff nearly instantly, which can be very important if you're nailing a major damage dealer.
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# ? Jul 16, 2017 17:48 |
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"Padding numbers" is stuff like autoattacking a drinking Chen during the laning phase. If you're padding numbers during a teamfight it's called dealing damage and is very important.
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# ? Jul 16, 2017 17:56 |
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I dunno which is objectively better but Shadowstalking a 3-man stun into Anub'arak burrow and Li-Ming combo is satisfying, so gently caress it.
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# ? Jul 16, 2017 18:25 |
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My most satisfying experiences all are around Chen. Chen is so loving much fun to play.
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# ? Jul 16, 2017 18:27 |
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I like Tassadar. He has a shield/heal, wave clear, gtfo button, can see over terrain and stealth heroes, and turns into a drat archon!
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# ? Jul 16, 2017 18:36 |
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lucifirius posted:I like Tassadar. He has a shield/heal, wave clear, gtfo button, can see over terrain and stealth heroes, and turns into a drat archon! Tassadar was my main all during Alpha and I liked him a ton.
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# ? Jul 16, 2017 18:46 |
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frakeaing HAMSTER DANCE posted:My most satisfying experiences all are around Chen. I couldn't really get in to the rhythm. Every time I play Chen I feel like I am flailing around ineffectually and being a useless fat sack of poo poo. Not even one that's in the way, that's at least useful.
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# ? Jul 16, 2017 19:56 |
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GenericOverusedName posted:I couldn't really get in to the rhythm. Every time I play Chen I feel like I am flailing around ineffectually and being a useless fat sack of poo poo. Not even one that's in the way, that's at least useful. Isn't Chen's entire gimmick to be a punching bag?
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# ? Jul 16, 2017 20:20 |
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GenericOverusedName posted:I couldn't really get in to the rhythm. Every time I play Chen I feel like I am flailing around ineffectually and being a useless fat sack of poo poo. Not even one that's in the way, that's at least useful. Take the talent that makes the jumpkick cost no brew. It will change your life. Basically use it to either escape from an encounter gone bad, or body block an enemy on CD
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# ? Jul 16, 2017 20:24 |
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Power Bottom posted:To me, Starfall feels like the indulgent/selfish ult because I've never been in a situation where it did anything but pad numbers. Yeah, the 20% slow is there, but it doesn't feel like it's doing very much. Meanwhile, Shadowstalk's attack speed means that you can belt out heals more quickly, and the stealth/movement speed means that you're much more likely to escape ganks and failed teamfights. It also allows you to pile on the Iceblade Arrow damage debuff nearly instantly, which can be very important if you're nailing a major damage dealer. The AoE on Starfall is large and Tyrande's heal is mediocre other than providing cleanses and spell armor anyway
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# ? Jul 16, 2017 20:43 |
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^ More stun-cleanse and spell armor is loving great, though.Gustav posted:"Padding numbers" is stuff like autoattacking a drinking Chen during the laning phase. If you're padding numbers during a teamfight it's called dealing damage and is very important. Padding Numbers in a teamfight refers to a lack of focused fire - for example, a Nazeebo throwing a jar to hit the most enemies rather than tagging one specific target. Yes, dealing damage is valuable, but it's better to go all-in on one enemy rather than spread minor bits of damage around.
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# ? Jul 16, 2017 20:55 |
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Power Bottom posted:Padding Numbers in a teamfight refers to a lack of focused fire - for example, a Nazeebo throwing a jar to hit the most enemies rather than tagging one specific target. Yes, dealing damage is valuable, but it's better to go all-in on one enemy rather than spread minor bits of damage around. It's good to have a mix of both. It's good to have one person spreading pressure damage over the whole enemy group, and have one or two people closing out and finishing those things. If you have too much burst and not enough sustained damage you won't pick up the kills to snowball. If you have too much dots/aoe/spread/whatever you also won't be able to kill anything.
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# ? Jul 16, 2017 21:02 |
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It's kinda a Gul'dan versus Jimmy Raynor thing. Sure, Gul'Dan could focus one guy, and yeah "Revolution Overdrive" James Raynor could spread, but it's not necessarily what they excel at.
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# ? Jul 16, 2017 21:04 |
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Burst damage is almost always better than sustained damage, and Shadowstalk gives Tyrande significant amounts of AA burst that can help get her heals out quicker.
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# ? Jul 16, 2017 21:54 |
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wiegieman posted:Burst damage is almost always better than sustained damage, More entertaining too! https://clips.twitch.tv/FriendlyWonderfulTrianglePastaThat Spoiled for HGC spoiler.
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# ? Jul 16, 2017 22:23 |
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wiegieman posted:Burst damage is almost always better than sustained damage, and Shadowstalk gives Tyrande significant amounts of AA burst that can help get her heals out quicker. Shadowstalk isn't THAT bursty and is more about utility than damage imo. I almost always take Starfall because it is one of the best area denials ults in the game. It can do 0 damage and still be an effective cast if the other team runs away from it and gives you a camp, objective, or simply secure an escape (because if they chase through it you can turn on them really well).
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# ? Jul 16, 2017 23:07 |
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Lunar Flare can do absolutely hosed up damage at range and also stuns... If your team is worth half a poo poo it basically turns into a delete button.
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# ? Jul 16, 2017 23:28 |
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Fuzz posted:Lunar Flare can do absolutely hosed up damage at range and also stuns... If your team is worth half a poo poo it basically turns into a delete button. Especially if your opponent has a Kerrigan/GM/etc who is going to be going for predictably placed combos and needs to be stopped.
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# ? Jul 16, 2017 23:30 |
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Fuzz posted:Lunar Flare can do absolutely hosed up damage at range and also stuns... If your team is worth half a poo poo it basically turns into a delete button. You still have access to the stun aspect of Lunar Flare, the level 1 just gives you range on it. Valuable, sure, but there is literally nothing more satisfying than predicting enemy movement and landing sicknasty cross-map kills because they're low from bossing. Disclaimer: I am bad
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# ? Jul 16, 2017 23:35 |
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Nephzinho posted:Especially if your opponent has a Kerrigan/GM/etc who is going to be going for predictably placed combos and needs to be stopped. Saved someone in a game as Tyrande by Lunar Flaring a Nova out of Triple Tap, then turned around for a kill on said Nova.
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# ? Jul 17, 2017 00:00 |
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That's why you use her global ult, not Triple Tap.
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# ? Jul 17, 2017 00:44 |
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Bogart posted:That's why you use better heroes
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# ? Jul 17, 2017 01:08 |
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Bogart posted:That's why you use her global ult, not Triple Tap. But it'll totally kill that low-health runner as long as the shots aren't intercepted by other players/terrain/photons!
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# ? Jul 17, 2017 01:40 |
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It's like playing the scratch-off. Yeah, you lose a lot, but man the high you get when you win $50 keeps you queuing back for more
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# ? Jul 17, 2017 02:36 |
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Lunar Blaze is prob the best default pick but if my team has a bruiser or a good melee assassin I take the Mark talent. A one second increase is like 25% more uptime and once you get Shadowstalk you'll get stacks so quick. I wonder if Iceblade Arrows and the Mark splash talent allow you to spread the damage debuff onto the rest of the enemy team
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# ? Jul 17, 2017 04:15 |
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So over the last few days I've been getting weirdly regular lag--every three seconds or so it stutters. It doesn't seem to be affecting any other game as far as I can tell, just HotS. Is this like a known issue?
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# ? Jul 17, 2017 04:18 |
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https://www.twitch.tv/turtlicious Turtlicious fucked around with this message at 06:42 on Jul 17, 2017 |
# ? Jul 17, 2017 04:43 |
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GenericOverusedName posted:I couldn't really get in to the rhythm. Every time I play Chen I feel like I am flailing around ineffectually and being a useless fat sack of poo poo. Not even one that's in the way, that's at least useful. I think chen is entirely dependent on the skill of your team mates. It doesn't matter how good you are at soaking damage and bodyblocking, if your team sucks at following up then you can't do poo poo.
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# ? Jul 17, 2017 04:49 |
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Any tips on how to play Rehgar? I'm trying to brush up on my other supports since Malf got a bit nerfed. I just feel so utterly useless as him though- I can't heal fast enough with my Q, my R is effective sometimes but unlike Malf it doesn't feel like I can make the sick plays to change a game, so my team just flails around dying. How do I play him so he makes a difference?
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# ? Jul 17, 2017 06:28 |
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gently caress stealth heroes. Edit: especially ones with stuns. lucifirius fucked around with this message at 08:22 on Jul 17, 2017 |
# ? Jul 17, 2017 08:00 |
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now you're thinking like a rogue!
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# ? Jul 17, 2017 08:33 |
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AlphaKeny1 posted:I think chen is entirely dependent on the skill of your team mates. It doesn't matter how good you are at soaking damage and bodyblocking, if your team sucks at following up then you can't do poo poo. Yep. You can do things yourself like jump in front of teammates and drink to soak big incoming hits (Chen is Li-Ming's bane in this regard) but if they just sit around dumbly while you drink and soak damage you will lose.
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# ? Jul 17, 2017 10:49 |
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Dragongem posted:Any tips on how to play Rehgar? I'm trying to brush up on my other supports since Malf got a bit nerfed. I just feel so utterly useless as him though- I can't heal fast enough with my Q, my R is effective sometimes but unlike Malf it doesn't feel like I can make the sick plays to change a game, so my team just flails around dying. How do I play him so he makes a difference? You kind of don't. Rehgar got over nerfed into near uselessness, your only really useful options are throwing the lightning shield on a melee hero and getting the totem area upgrade to harry the enemy team while doing some minor healing.
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# ? Jul 17, 2017 11:33 |
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Fuzz posted:You kind of don't. Rehgar got over nerfed into near uselessness, your only really useful options are throwing the lightning shield on a melee hero and getting the totem area upgrade to harry the enemy team while doing some minor healing. What? LOL Rehgar is good
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# ? Jul 17, 2017 11:38 |
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# ? Jun 1, 2024 06:03 |
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Bite butts solo camps watch this video on repeat until it sticks: https://youtu.be/RO4IA1CIreI
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# ? Jul 17, 2017 11:54 |