Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
There's a reason the first crisis doesn't arrive till approx. day 100, your guys will usually be more than developed enough, provided you made the right choices recruiting and training.

Adbot
ADBOT LOVES YOU

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Yeah, judging by the gear of my bros in that screenshot, that was during or shortly after the first crisis. At that point, almost all of them are level 11+ and all melee bros wear scale armor or better.

And the large Orc camps are always tough. The hardest ones come with 14+ Warriors and a Warlord, that's just a lot of Orcs to grind down.
Only Goblin cities with multiple Shamans come remotely close to those Orc hordes in terms of difficulty imo. And outside of the special 47 Goblin fight I've only seen multiple Shamans on Expert.

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED
How many different seeds are there?

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Harry Potter on Ice posted:

How many different seeds are there?
With 16 possible values for each digit, for a given length n of a map seed you've got 16n possible seeds.

A seed can be between 1 and 8 digits long, so you just go 161 + 162 + ... + 168.

Which adds up to 4,581,298,448.


But you only need 2c9a5e, trust me.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Lol, just fought Baldur Four Fingers

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED

Wizard Styles posted:

With 16 possible values for each digit, for a given length n of a map seed you've got 16n possible seeds.

A seed can be between 1 and 8 digits long, so you just go 161 + 162 + ... + 168.

Which adds up to 4,581,298,448.


But you only need 2c9a5e, trust me.

I ask because I wondered if there were that many seeds it seems odd that multiple goons would run into the same seeds but it happens

I'm a weirdo who usually enjoys a random seed I found myself more so than one someone told me to play BUT I WILL! I suck at this game and haven't made it to day 100, gimme a tip on this one that won't spoil it. I love early game exploring and meeting new bros

Harry Potter on Ice fucked around with this message at 21:39 on Jul 14, 2017

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Harry Potter on Ice posted:

I'm a weirdo who usually enjoys a random seed I found myself more so than one someone told me to play BUT I WILL! I suck at this game and haven't made it to day 100, gimme a tip on this one that won't spoil it. I love early game exploring and meeting new bros
If you're struggling with the early game that's probably not even the best one tbh.
It just has all the things I'm looking for personally: good amount of armorers/fletchers/weaponsmiths and relevant attachments for them, a couple of trappers and hunter's cabins for ranged recruits, good harbor placement, a solid noble war setup, and good tavern coverage for unique hunting.

For good early game maps, there are several Steam guides/discussions, and Hieronymous Alloy has posted good trading maps in this thread.
I'd look at 6281ef, which has amazing early trading, an armorer in the starting village, a starting area that all but guarantees good contract availability, and usable starting bros.
Caveats are that the starting melee bros have Irrational and Superstitious, respectively, so stay away from ghosts. And you'll want to stay in the south early on but might need to go north (where all the trappers and cabins are) to recruit Poachers and Hunters if the southern cities don't spawn them.
If you want to play with more than 3 archers or travel the entire map instead of staying in one area throughout the early game 5a1645 is another seed I've found, but I haven't played on it. It looks solid all around, though.

Wizard Styles fucked around with this message at 21:54 on Jul 14, 2017

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED

Wizard Styles posted:

If you're struggling with the early game that's probably not even the best one tbh.
It just has all the things I'm looking for personally: good amount of armorers/fletchers/weaponsmiths and relevant attachments for them, a couple of trappers and hunter's cabins for ranged recruits, good harbor placement, a solid noble war setup, and good tavern coverage for unique hunting.

For good early game maps, there are several Steam guides/discussions, and Hieronymous Alloy has posted good trading maps in this thread.
I'd look at 6281ef, which has amazing early trading, an armorer in the starting village, a starting area that all but guarantees good contract availability, and usable starting bros.
Caveats are that the starting melee bros have Irrational and Superstitious, respectively, so stay away from ghosts. And you'll want to stay in the south early on but might need to go north (where all the trappers and cabins are) to recruit Poachers and Hunters if the southern cities don't spawn them.
If you want to play with more than 3 archers or travel the entire map instead of staying in one area throughout the early game 5a1645 is another seed I've found, but I haven't played on it. It looks solid all around, though.

HA's writeup is always on a second monitor while I play. That person made this game this game so much more fun for me than what I learned stumbling through blind on my own. Trading is extremely fun for me for some stupid reason

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Y'know, Necromancers aren't so bad when they stand in the front lines where my crossbowmen can snipe them before they can do anything. :allears:

Wizard Styles
Aug 6, 2014

level 15 disillusionist
So after 50 days of the game refusing to give me any suit of unique armor besides a 125/-11 one that's barely an upgrade from poo poo you loot from Brigand Raiders, this just happened:


I am content again, although I'd like the game to also remember that I don't have a unique weapon yet.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
How do allies work with regards to, for example, shieldwall actions. If a an allied footman during a noble skirmish is shieldwalling, and my adjacent brother is also shieldwalling, do they get the benefit for having two walls up?

StrixNebulosa posted:

Y'know, Necromancers aren't so bad when they stand in the front lines where my crossbowmen can snipe them before they can do anything. :allears:

Have bow snipers, and stagger your spearwall forwards. Getting the necro in the first 3-4 rounds is essential to not getting bogged down by the living dead.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Tias posted:

Have bow snipers, and stagger your spearwall forwards. Getting the necro in the first 3-4 rounds is essential to not getting bogged down by the living dead.

No kidding! The first time I met a necromancer, he was behind his army and raising more...and this was back when I only had one crossbowman and no other ranged dudes. And my dudes were all level 1 or 2, so, uh. I got the achievement for getting a dead brother being raised as a new undead?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

My first necromancer coincided with my first time doing a 'track down the stolen object' quest. A bunch of badly armed rat-catchers and poo poo stumbling on a horrifying undead raising wizard backed up by his lovely thugs was maximum Warhammer Fantasy Roleplay.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Night10194 posted:

My first necromancer coincided with my first time doing a 'track down the stolen object' quest. A bunch of badly armed rat-catchers and poo poo stumbling on a horrifying undead raising wizard backed up by his lovely thugs was maximum Warhammer Fantasy Roleplay.

The many parallels to early WHFRP is what makes this game so bloody amazing. I can't remember the last time trying to stab a goblin in a fly infested swamp with a half-broken pike I couldn't afford to repair brought back my childhood like this <3

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Harry Potter on Ice posted:

HA's writeup is always on a second monitor while I play. That person made this game this game so much more fun for me than what I learned stumbling through blind on my own. Trading is extremely fun for me for some stupid reason

D'awwww

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Can someone explain to me exactly how initiative works? I thought a high ini stat gave extra melee attack, but all guides say it's important for ranged fighters, why is that?

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Tias posted:

Can someone explain to me exactly how initiative works? I thought a high ini stat gave extra melee attack, but all guides say it's important for ranged fighters, why is that?

You want high initiative so you can fire first/run away first. That's all initiative does, it's not like an agility stat.

HisMajestyBOB
Oct 21, 2010


College Slice
It does give you benefits if you take the Dodge or Overwhelm perks.

Pornographic Memory
Dec 17, 2008
Any guide recommending having high initiative stats for ranged brothers is probably because of two perks - Dodge, and Overwhelm. Dodge gives you a bonus to melee and ranged defense based on a percentage of your initiative, and Overwhelm doesn't do anything unless a fighter is attacking an enemy later in the turn order than them. So if your archer has a high initiative he can go early in the turn order and Overwhelm somebody when he does his shooting.

e: so I guess if you have Dodge, initiative kind of is like an agility stat? But other than that it's a stat for determining who takes their turns first.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Does it not also give extra attacks if your weapon is light enough?

E: I'm pretty sure this very therad told me dagger specialists can hit three times a round, but is that due to the perk and not a high initiative?

Tias fucked around with this message at 10:47 on Jul 15, 2017

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Tias posted:

Can someone explain to me exactly how initiative works? I thought a high ini stat gave extra melee attack, but all guides say it's important for ranged fighters, why is that?

Yeah, as others have said, it's partly that those builds generally also recommend dodge and overwhelm perk

It's also that your melee fighters are.going to be.mostly in heavy gear, which will tank their initiative. So it's a dump stat for almost all non ranged builds (you can make a dodge tank sorta work, but it's an advanced build, imho).

So if you have a recruit with high initiative, there's a good chance he will be more useful as a ranged bro (especially if he has good ranged stats too). In melee his initiative will probably be wasted (unless you really know what you're doing and build him Just Right)

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED
Around day 10 a crypt gave me a chance to steal a pike along with whatever else I was sent there for. I had a really sweet bastard I picked up on the first day with iron lung, bloodthirsty, double grip and 2 stars in melee attack. I got careless and lost him to the lasttttt guy.

No way I keep going just for that unique pike right? Konrad the Secret Son is a stud! I figure I'll outgrow that pike and a bro of this quality seems pretty lucky. Anything special I should know about fatalities?

If you see a bro with multiple words in his name does that mean he's automatically better and/or special? I mean if I'm picking between two lumberjacks and one is named Leonard the AXE I know who I'm going with.

Should I be worrying about who gets kills or does that just happen naturally? I ask in case I should be trying to feed them to certain guys early to get them more exp or something.

If someone patient wants to give me their steam I'll avoid asking stupid questions here but I'm also pretty cool with bumping this so more people find this game

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
It depends. "The Brave" or "The Mad" usually means Brave and Deathwish traits, which are nice. "The Thaumathurge", though, is just something flagellants are sometimes called.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
A lot of names can mean multiple things, too.
The Brave can mean, well, Brave, but also Cocky (which is pretty terrible) as far as I know. The Mountain can mean Tough or Fat, the Odd Deathwish or Dumb, and so on.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Wizard Styles posted:

But you only need 2c9a5e, trust me.

I was wondering if I should do a random seed for a new game or not. Gonna go with this now, haven't seen it before but if you're recomending it its either really good or funny bad.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
Pretty sure Double Grip just means you have a 1h weapon equipped with no shield. Which can be useful in very... specific circumstances.

Iron lung is The Best, bloodthirsty is handy against zombies so better than nothing.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

GreyjoyBastard posted:

Pretty sure Double Grip just means you have a 1h weapon equipped with no shield. Which can be useful in very... specific circumstances.

Iron lung is The Best, bloodthirsty is handy against zombies so better than nothing.

It does. Gives a small damage bump; not sure when you want to use it outside a duelist build though.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Gridlocked posted:

It does. Gives a small damage bump; not sure when you want to use it outside a duelist build though.

I think it's usually mostly a consolation for when some rear end in a top hat chops your shield in half.

Pornographic Memory
Dec 17, 2008

Night10194 posted:

I think it's usually mostly a consolation for when some rear end in a top hat chops your shield in half.

And a good reason not to smash orc shields.

Tias posted:

Does it not also give extra attacks if your weapon is light enough?

E: I'm pretty sure this very therad told me dagger specialists can hit three times a round, but is that due to the perk and not a high initiative?

Yes, the dagger mastery perk makes using a dagger take less AP so you can fit in an extra dagger use per round.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
As I understand it, initiative just determines the attack order right? Someone with a super high initiative will never get any extra turn or anything, they'll just always get to go first.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA



:gonk:

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
I have a beggar I hired just to tick the 'have 12 warm bodies' ambition. poo poo stats and disloyal to boot, so I decided his chosen role was to act as human ablative armor. I've sent him out over and over mostly naked, occasionally with a shield. (The pic below is by far the most armor I've ever given him.)

He's gone down 5 times without dying, with no survivability perks / traits whatsoever. I mean look at him.



He's a walking blob of scar tissue. I swear, this game knows this is the one guy I don't give a poo poo about and keeps him alive to spite me.

Edit: Ernst finally died as he lived: in a puddle of filth.

metasynthetic fucked around with this message at 05:54 on Jul 16, 2017

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Gridlocked posted:

I was wondering if I should do a random seed for a new game or not. Gonna go with this now, haven't seen it before but if you're recomending it its either really good or funny bad.
It is good. Unless you want a trading map, then it's trash.

counterfeitsaint posted:

As I understand it, initiative just determines the attack order right? Someone with a super high initiative will never get any extra turn or anything, they'll just always get to go first.
Yeah.

You outnumber them 7 to 5, this is fine.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
I've sank some time into this game, got to day ~100 or so on my first run on Easy before restarting, then just now I'm on day 70 or so in Normal (Veteran?) I'm feeling lost now in Normal - I get my rear end handed to me left and right and have to constantly save scum to not get hosed over in fights. I'm normally pretty good at strategy games so I feel like there's something I'm just not getting.

I decided I would try to play according to Wizard Styles' advice - don't buy gear from shops, get it through looting / hiring high end bros who come with it, pursue lairs to get uniques, try to focus on patrols. I got my crew up to about 8 bros of various low / middling backgrounds before trying to go after lairs. I found lairs were almost always absolute meatgrinders that left me with an unrecoverable loss if I even won - and even save scumming to win, I have never seen a single unique outside of a shop. Ever. In either playthrough. I've killed about 10 - 15 in this playthrough, and 5ish in the easy one. It's like I'm playing a different game.

I've done a small amount of trading, but my map isn't great for it, and as soon as I can buy a higher end brother and still have 2k left over I do. Around day 40 or so things started getting much harder - at that point I had my guys roughly half in medium armor / weapons, about 8 - 10 guys. No non polearm 2 handers. Now I'm at day 70, with 12 bros in full medium + a couple reserve guys, half my guys have good long term potential, average level 6, one at 8, a couple newbies at 2. But, it seems like even fighting against evenly matched groups of mostly brigand raiders (which prior to this tipping point I would perform well against), I lose 3 - 4 guys on average if I don't save scum. It feels like they're much more accurate than I am and much better at dodging.

I just don't get it. It's just frustrating, it doesn't feel like I'm doing anything wrong, just like the game is stacked against me and it expects me to be much more powerful than I am. What am I missing?

Edit: also, the greenskin invasion is coming based on the popups I've gotten and I'm pretty much at the point of quitting because I know there's no way in hell I can handle it.

metasynthetic fucked around with this message at 06:45 on Jul 17, 2017

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

metasynthetic posted:

I've sank some time into this game, got to day ~100 or so on my first run on Easy before restarting, then just now I'm on day 70 or so in Normal (Veteran?) I'm feeling lost now in Normal - I get my rear end handed to me left and right and have to constantly save scum to not get hosed over in fights. I'm normally pretty good at strategy games so I feel like there's something I'm just not getting.

I decided I would try to play according to Wizard Styles' advice - don't buy gear from shops, get it through looting / hiring high end bros who come with it, pursue lairs to get uniques, try to focus on patrols. I got my crew up to about 8 bros of various low / middling backgrounds before trying to go after lairs. I found lairs were almost always absolute meatgrinders that left me with an unrecoverable loss if I even won - and even save scumming to win, I have never seen a single unique outside of a shop. Ever. In either playthrough. I've killed about 10 - 15 in this playthrough, and 5ish in the easy one. It's like I'm playing a different game.

I've done a small amount of trading, but my map isn't great for it, and as soon as I can buy a higher end brother and still have 2k left over I do. Around day 40 or so things started getting much harder - at that point I had my guys roughly half in medium armor / weapons, about 8 - 10 guys. No non polearm 2 handers. Now I'm at day 70, with 12 bros in full medium + a couple reserve guys, half my guys have good long term potential, average level 6, one at 8, a couple newbies at 2. But, it seems like even fighting against evenly matched groups of mostly brigand raiders (which prior to this tipping point I would perform well against), I lose 3 - 4 guys on average if I don't save scum. It feels like they're much more accurate than I am and much better at dodging.

I just don't get it. It's just frustrating, it doesn't feel like I'm doing anything wrong, just like the game is stacked against me and it expects me to be much more powerful than I am. What am I missing?

I've played this game every day since it came out( give or take), and I still think Veteran is too punishing. Your mileage may vary, but it's not an easy game.

vyelkin
Jan 2, 2011
I'm running into similar though different issues, I'm now getting my rear end handed to me by the undead scourge. I had a pretty good company built up, around 10 solid bros with another half dozen decent reserves or low-levels that either absorb hits and die or turn into something better. I also have had serious trouble outfitting my company past the mid-game. Everyone is in mail shirts and nasal helmets, and carrying second or third-tier weapons, but I've never seen anything better than that drop as loot, even going after ruins. I found one unique this whole game, and it was a kite shield that was barely better than a normal one (I think it has 3 better melee defence and 1 less fatigue, so that's just a huge game-changer right there). Any better gear I have has been bought from shops--I never even managed to hire any good bros to steal their gear, since I've never seen anyone like a hedge knight to hire, and the one sellsword I hired cost me 4k, didn't have great equipment, and promptly died in his first fight.

I could handle all the normal things you fight in the game, bandits and the occasional undead or animals or goblins or orcs. I would plan ahead, change up my equipment depending who I knew I would be fighting, attack at night if I knew I would be fighting a bunch of goblins or bandit marksmen, and so on, and I would lose people every now and then but still managed to build up a good core of my company, and felt like I was doing all right.

Then the undead scourge just absolutely hosed me. My first ever undead contract was to defend a town, I did pretty well against the first wave of auxiliaries and legionnaires, played a perfect game against the auxiliaries and vampires that followed them, then the nachtzehrer third wave absolutely hosed me up, I had to reload twice because I got wiped out both times--despite having good tactics against them (they're incredibly weak to spearwalls), the town militia would ignore all that and just run right past my lines at the first opportunity, promptly die, get eaten, and turn into zombies, and then the newly healed and beefed up nachtzehrers would start eating my guys. The third time I managed to limp through, losing one high-level bro and taking a bunch of injuries.

Then along come 10 undead honour guards who proceed to completely wipe me out again. The game hinted that this was the final wave but I honestly don't think there's any way I can beat them, my mid-tier weapons barely scratch them except for hammers, but while my hammer bros are wearing down their armour their pikemen just go through my mid-tier armour like paper. It's ridiculous, especially because there was no time to heal or repair between fights so I'm down a few bros, others aren't at max health, and a lot of my armour is damaged (I've run out of spare pieces of armour to change into). Basically my options if I don't want to savescum would be to abandon the contract and run away, meaning everything I put into the first three waves was for nothing, or get wiped out. Again, I feel like I'm being punished for getting bad levelling rolls, or bad item drops, or unlucky hits on bros with high potential, or whatever, 50 days ago, and there's nothing I can do about it now.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

What I'm hearing is that unless I'm interested in minmaxing I should never, ever go beyond beginner difficulty.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

vyelkin posted:

Everyone is in mail shirts and nasal helmets, and carrying second or third-tier weapons.

If you've actually started the undead invasion proper (not just got a couple of ominous events) and this is true then you're comically behind the curve and are going to die.

Here's my personal recommendations for what to spend your money on:

1. Repeatedly hiring cheap but high stat potential recruits until you get a full band of badasses (wildmen and farmers are best, brawlers are a solid runner up and have the advantage of always being naked and therefore very cheap). This also gives you a nearly endless supply of bodies to cover churn. This might seem weird but (IIRC on exact figures, it's been a while since I looked at them) the difference between (f.e.) the average wildman and average hedge knight is only something like 10 points of melee skill and a bit of melee defense, and the price difference is so huge that you can hire literally 10 or 15 wildmen per hedge knight. Given random variation in base stats, traits, and talents, you're massively more likely to get a better brother from multiple cheap hires. Only hire expensive bros if they come with equipment you want or you already have everyone in 300+ armours. My reserves are usually just injured or slightly less skilled brothers from a previous round of recruitment but everyone gets cycled into the fights as you get worn down by successive combats so nobody gets too pissed off.

2. Decent armour is significantly more important than weapon upgrades, until you get to the point where you want to start transitioning into 2handers. Due to how the armour system works, reinforced hauberks are hugely more effective at keeping your bros alive than mail shirts. The difference in armour isn't just more HP on top of your existing HP, it also directly reduces damage taken.

3. Greatswords and 2 handed hammers have the highest potential damage output of any weapon in the game (other than contrived Round Swing scenarios and duelists with unique orc cleavers doing insane amounts of bleed damage) and also turn your brothers into tanks with high melee defense. Buy as many as you can afford.

StrixNebulosa posted:

What I'm hearing is that unless I'm interested in minmaxing I should never, ever go beyond beginner difficulty.

It's a strategy game, it's going to require you to figure out how to be efficient within the game's systems in order to win, I don't think that this is a bad thing (though the game is a little bit too coy in actually explaining how some of its mechanics work)

RabidWeasel fucked around with this message at 08:42 on Jul 17, 2017

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

StrixNebulosa posted:

What I'm hearing is that unless I'm interested in minmaxing I should never, ever go beyond beginner difficulty.

Or cheevos

Adbot
ADBOT LOVES YOU

vyelkin
Jan 2, 2011

RabidWeasel posted:

If you've actually started the undead invasion proper (not just got a couple of ominous events) and this is true then you're comically behind the curve and are going to die.

I exaggerated a little bit but it's basically true. A couple of my best or highest fatigue bros are in better armour (all of which was purchased) and I have better helmets, but the better armour gets so expensive that I wasn't able to afford to buy much better stuff so most people were in the 115 HP Basic Mail Shirt, and the 140 HP Nasal Helmet with Rusty Mail because those are the ones you can get as drops from high-end bandits. Better armour is also heavy enough that only my highest-level bros can wear it and still be competent fighters, because of the high fatigue costs. This is of course bearing in mind that I was only just making the transition to two-handers now so everyone was also taking the extra fatigue of carrying a shield.

I guess my problem then is that I was expecting more good armour as drops and it never happened? I was raiding a lot of lairs trying to get uniques and as mentioned only ever got one crappy shield, and every time I ever got somebody like a bandit leader or a goblin warchief I would surround them and dagger them to death to make sure I got their gear, but they were never dropping anything better than what I already had. So I started buying it from armourers instead, but that chews through money really quickly, especially since I wasn't actually making a ton of cash off the lairs and the wounds/deaths from doing that were often costing me a lot of money in wound recovery time or in hiring new guys to replace ones who died or got crippling injuries. Buying one set of scale armour or a couple of mail hauberks would have wiped out most of my cash reserve and left me hand-to-mouth pretty quickly.

I think also one problem I ran into is that there aren't actually signs that I'm falling behind in-game, it's entirely my outside knowledge from this thread that made me realize that I needed to upgrade. I was still able to handle everything the game was throwing at me until the undead scourge started, and I was making slow progress into late-game equipment purchases. It's only the sudden difficulty cliff of the endgame crisis that made me realize I hadn't made enough progress in my equipment, but by this point it's kinda too late.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply