- Rebonack7
- Aug 27, 2015
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quote:
"I'm going to trust you," you tell Debbie. "Please help me get out of here!"
"A wise choice!" Debbie sneers. She glances over her shoulder, then beckons you to follow her. "Be quiet," she warns. "There's no telling what Nick and Connor will do if they find out!"
You creep down a long dark hall behind Debbie. The tarantulas squirm wildly through her hair. You are glad Debbie, with her gross purple face, is really a friend.
Then you reach the end of the hall.
And there stand Nick and Connor. Saliva drips from their mouths as they smack their lips.
Then seven-foot-tall Connor lumbers toward you. His enormous arms reach for you.
You glance back at Debbie for help.
She's your friend - right?
quote:
Wrong!
"Tricked you again!" Debbie cries, cackling hideously. "I can't believe you fell for it! Now it's time to turn you into a monster!"
Connor is only inches from you now. You search frantically for a way out.
You tuck your head to your chest. Close your eyes and race back down the hallway - toward Debbie. You barrel right into her and knock her to the ground!
But Nick and Connor are only steps behind.
"Come back!" Debbie wails at you.
You run. Faster. Faster!
Down dark hallways. Footsteps pound behind you.
You have no idea how to get out of this house.
And then you see a door. A bright green door.
quote:
You pull open the green door. You find yourself back in the living room. This house is like a never-ending maze, you think.
You glance behind you. No sign of Debbie, Nick, or Connor. You check your watch. It is 10:50 P.M. - you have only a little over an hour before you turn into a monster.
You're trying to decide what to do next when you hear a strange noise.
Thump. Thump. Scrape.
The noise grows louder. And louder.
Thump. Thump. Scrape.
You slowly turn and find yourself staring at a mummy! A six-foot-tall mummy wrapped in old, yellowed bandages that are starting to unravel. Its eyeless, mouthless, bandaged face seems to stare back at you.
A sour smell invades your nostrils. The smell of decay. Of rotting flesh. Of death. You gag and hold your nose.
Then the mummy turns swiftly and disappears down a hallway. You don't want to follow it, but you need mummy bandages for the scavenger hunt. You have to follow it. You have no choice.
quote:
I can't believe there is a real mummy in this house, you think to yourself as you chase him down hallway after dark hallway.
The mummy turns a corner. You are about to turn, too, when you hear familiar voices behind a pink door. You peek through a crack in the door - and spot Nick, Connor, and Debbie. They seem to be talking about you!
The monsters obviously don't know you are there. Should you stop and listen? Maybe you will hear something that will help you escape.
Or is it better to follow the mummy?
To eavesdrop, turn to PAGE 65.
To follow the mummy, hurry to PAGE 94.
Character Sheet posted:
Inventory
Human Bone
Goal Endings: 1/2
Bad Endings
Locked into the Bat House at the zoo.
Dragged underground by the spirits of the vengeful dead.
Permanently turned into a bat, along with all our friends.
Lifted the curse on ourselves, but accidentally cursed two of our friends.
Achievements
Batkin Robbins: Invent a new ice cream flavor.
Old Haunt: Induct a new member into the Horror Club.
You Have Chosen Poorly: Encounter a total of 25 bad endings.
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Jul 16, 2017 18:28
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- Adbot
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ADBOT LOVES YOU
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#
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May 13, 2024 08:14
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- Android Blues
- Nov 22, 2008
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Let's eavesdrop. I'm just fascinated by these weird monster kids.
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Jul 16, 2017 18:39
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- Rebonack7
- Aug 27, 2015
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quote:
You listen to the monsters talk.
"It's almost midnight," Connor says.
"Soon our friend will join us," Nick adds.
"It's good to have some new blood," Debbie agrees.
You press your ear closer and continue to listen.
"I can't believe the Horror Club has been around for five hundred years," Nick says. "We've had so many members."
"Yeah," Debbie agrees. "It's too bad we lose so many of them. I don't understand why this house turns most of our new members to stone."
Nick starts to speak again. But you stop listening. Turn to stone? Can that be true? Forget the scavenger hunt, you say to yourself. Just find a way to leave!
But you can't. You can't move. Not a muscle.
You have become strangely stiff. Your feet feel as heavy as rocks.
Then you look down to see that your feet are rocks!
Too bad! It looks as if the only thing left for you to do is join a rock group!
THE END
And before you ask, no, the house turning Horror Club members to stone is never brought up outside of this one specific ending.
Character Sheet posted:
Inventory
Human Bone
Goal Endings: 1/2
Bad Endings
Locked into the Bat House at the zoo.
Dragged underground by the spirits of the vengeful dead.
Permanently turned into a bat, along with all our friends.
Lifted the curse on ourselves, but accidentally cursed two of our friends.
Turned to stone by the house for no discernible reason.
Achievements
Batkin Robbins: Invent a new ice cream flavor.
Old Haunt: Induct a new member into the Horror Club.
You Have Chosen Poorly: Encounter a total of 25 bad endings.
Our options posted:
- Ignore Nick and go through the door.
- Crawl through the hole.
- Leave for the crypt immediately.
- Go to Marcie's house.
- Don't believe the monsters are real.
- Go upstairs.
- Check the dining room again.
- Don't follow Debbie.
- Follow the mummy.
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Jul 16, 2017 23:59
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- Ratatozsk
- Mar 6, 2007
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Had we turned left instead, we may have encountered something like this...
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Follow the mummy, I guess.
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Jul 17, 2017 00:01
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- Android Blues
- Nov 22, 2008
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These books perfectly capture the childlike nightmare-fear of the rules of reality just breaking down and terrible things happening for no reason. Like, the complete lack of internal consistency between the paths seems more like a feature than a bug in that sense.
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Jul 17, 2017 00:03
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- Epicmissingno
- Jul 1, 2017
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Thank gooness we all get along so well!
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You'd expect the book to punish you by saying that you can't get the mummy bandage and you're now a monster, but nope! Turned to stone for no reason!
Follow the mummy, I guess. Hopefully the house won't turn us to stone.
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Jul 17, 2017 00:23
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- Zore
- Sep 21, 2010
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willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
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These books perfectly capture the childlike nightmare-fear of the rules of reality just breaking down and terrible things happening for no reason. Like, the complete lack of internal consistency between the paths seems more like a feature than a bug in that sense.
Its a feature of virtually all CYOAs I read as a kid. It can get downright weird in some of them.
My favorite was a scifi one I read when I was a kid where you crash landed on a planet with only your robot buddy to help. He turned into a shapeshifting alien, was actually part of a glorious robot revolution to overthrow humans, turned out to be your dad pretending to be a robot?, or was just your sidekick and a totally normal robot.
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Jul 17, 2017 00:26
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- Cathode Raymond
- Dec 30, 2015
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My antenna is telling me that you're probably wrong about this.
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Soiled Meat
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This is still the bat book? The horror club kids have always been centuries-old monsters?
Anyway, Mummy.
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Jul 17, 2017 01:14
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- Rebonack7
- Aug 27, 2015
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quote:
You hurry down the hall after the mummy. There's not much time. You still need three more items for the scavenger hunt. There doesn't seem to be any other way to get out of Bat Wing Hall.
As you continue, the putrid smell grows stronger.
Then, at the end of the hall, you see a beautiful, gold mummy case. And leaning against the wall beside it is the mummy!
The mummy's head rests on the case. Strange snorting noises come from under its bandages. With a start, you realize that the noises are snores. The mummy is asleep!
You know that a piece of a mummy's bandage is on the list. But what's the best way to get one?
You spot some torn pieces of bandage inside the mummy case. Should you take a piece from there?
Or should you try to pull a strip off of the sleeping mummy?
Either way, you'd better hurry. It's less than an hour until midnight!
To take a piece of bandage from the case, turn to PAGE 117.
To tear a strip off the mummy, sneak over to PAGE 39.
Character Sheet posted:
Inventory
Human Bone
Goal Endings: 1/2
Bad Endings
Locked into the Bat House at the zoo.
Dragged underground by the spirits of the vengeful dead.
Permanently turned into a bat, along with all our friends.
Lifted the curse on ourselves, but accidentally cursed two of our friends.
Turned to stone by the house for no discernible reason.
Achievements
Batkin Robbins: Invent a new ice cream flavor.
Old Haunt: Induct a new member into the Horror Club.
You Have Chosen Poorly: Encounter a total of 25 bad endings.
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Jul 17, 2017 01:16
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- Epicmissingno
- Jul 1, 2017
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Thank gooness we all get along so well!
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We have no idea whether the bandages in the "mummy case" are actually from the mummy.
That means, of course, that taking the bandages from the case is the best possible course of action.
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Jul 17, 2017 01:48
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- Psygnosis
- Jul 30, 2003
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Tear a strip off the mummy.
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Jul 17, 2017 18:52
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- Rebonack7
- Aug 27, 2015
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quote:
You hold your breath and approach the sleeping mummy. What will happen if you wake it? You move carefully. Inch by inch. You reach your hand out toward the mummy.
SNORRRRF!
You jump back as the mummy lets out a disgusting snore. You pause. Then reach out again.
This time you manage to grab a small piece of bandage that is dangling from its left arm. Quickly, you pull. The bandage rips free, and the mummy didn't even move! What a sleeper!
You have two of the four items on the list, the human bone and the mummy's bandage. Now you only need a straw from a witch's broom and three hairs from a werewolf. But time is ticking.
I've searched the downstairs pretty well, you think to yourself. So the other items must be upstairs.
You spot a narrow, circular staircase behind the mummy case. Up, up, up. Around and around you go. You're getting really dizzy. And the air is ice cold up here. Your teeth begin to chatter. Suddenly the staircase ends in the middle of a musty corridor. You can turn left or right. Which way will you go?
If you are wearing a sweater or a sweatshirt, turn to the right on PAGE 29.
Otherwise, head to the left on PAGE 68.
Character Sheet posted:
Inventory
Human Bone
Mummy Bandage
Goal Endings: 1/2
Bad Endings
Locked into the Bat House at the zoo.
Dragged underground by the spirits of the vengeful dead.
Permanently turned into a bat, along with all our friends.
Lifted the curse on ourselves, but accidentally cursed two of our friends.
Turned to stone by the house for no discernible reason.
Achievements
Batkin Robbins: Invent a new ice cream flavor.
Old Haunt: Induct a new member into the Horror Club.
You Have Chosen Poorly: Encounter a total of 25 bad endings.
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Jul 18, 2017 03:38
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- Cathode Raymond
- Dec 30, 2015
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My antenna is telling me that you're probably wrong about this.
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Soiled Meat
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It's the middle of summer. Head left.
Please do be mindful of Southern Hemisphere goons. I am not one, but I am wearing a hoodie for some reason so go right.
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Jul 18, 2017 04:06
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- Leraika
- Jun 14, 2015
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Luckily, I *did* save your old avatar. Fucked around and found out indeed.
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too hot for sweaters here
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Jul 18, 2017 04:37
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- AnAnonymousIdiot
- Sep 14, 2013
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Left is right.
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Jul 18, 2017 21:20
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- Rebonack7
- Aug 27, 2015
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quote:
You turn to the left and jog down the narrow hallway. You listen for the three monsters. But all you hear are your own sneakers slapping against the floorboards as you run.
The end of the hall is dark - pitch-black. You wish you had a flashlight. You can't even see your own feet!
You slow down and place one hand on the wall to guide you. You wonder if you should turn back. Then you feel something - something rough and bristly.
Your fingers tighten around it. You squint in the blackness.
It's a rope. No, you realize suddenly, it's a rope ladder!
The ladder runs up the wall. You decide to climb it. You've got nothing to lose, you figure. And there might be a way out at the top!
You grab on tightly to the rope and begin to climb. The rope rubs roughly against your hands, making them burn, but you ignore the pain and keep climbing.
The ladder sways from side to side with each step. Your stomach lurches, but you continue on. You concentrate on not looking down.
Then you hit the final rung.
You carefully reach a hand up to the ceiling and feel a sliding door!
quote:
You slide open the door and lift yourself up into a moonlit room with a slanted ceiling. Old furniture and trunks of clothes are strewn everywhere.
Crouching, you make your way over to a little window. You peer out. And sigh. You are three stories up. You must be in the attic, you realize. There's no way you can jump out of the window. You'll never make it to the ground alive.
You shuffle back across the floor, trying to think of a plan. As you poke around in the junk, you spo a tall, clear box at the far end of the attic. There appears to be something black in it. And leaning against it is a broom.
Could that be the witch's broom - the one on the scavenger hunt list? You hurry over to investigate.
"Help me!" a shrill voice cries as you reach for the broom.
The voice is coming from the box! There's a woman trapped inside!
Her face is lined with deep wrinkles. Her long, knotted gray hair flows over a black dress.
"Wow!" You gasp.
The woman stares at you. Her green eyes seem to pierce through your flesh. "At last!" she wails. "I've been waiting two hundred years for you!"
quote:
"What?" you cry.
"I've been imprisoned in this magic box for two centuries," the witch goes on. "All this time I've waited for someone to set me free."
"Really?" you say doubtfully. This sounds a lot like those fairy tales your mom used to read to you when you were five years old.
"Please help me," the woman pleads.
You glance at your watch. And then over to the broom. "I'd like to help you," you say. "But I have to find a straw from a witch's broom really fast. Otherwise, I'll turn into a monster."
"Well, I'm a witch," the woman tells you. "And I have a broom. Help me, and I'll help you."
"If you're a witch, can't you say a spell to escape?" you ask.
"Don't you think I've already tried that?" the witch spits back. "It didn't work."
Your gaze travels from the witch to the broom and back to your watch. Only fifteen minutes until midnight. What should you do?
If you choose to help the witch, go to PAGE 95.
If you decide to leave her in the box and grab her broom, go to PAGE 44.
Character Sheet posted:
Inventory
Human Bone
Mummy Bandage
Goal Endings: 1/2
Bad Endings
Locked into the Bat House at the zoo.
Dragged underground by the spirits of the vengeful dead.
Permanently turned into a bat, along with all our friends.
Lifted the curse on ourselves, but accidentally cursed two of our friends.
Turned to stone by the house for no discernible reason.
Achievements
Batkin Robbins: Invent a new ice cream flavor.
Old Haunt: Induct a new member into the Horror Club.
You Have Chosen Poorly: Encounter a total of 25 bad endings.
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#
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Jul 18, 2017 23:51
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- Cathode Raymond
- Dec 30, 2015
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My antenna is telling me that you're probably wrong about this.
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Soiled Meat
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Steal the broom. Nothing is more important to adventure game success than gaining inventory items.
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Jul 19, 2017 00:24
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- Rebonack7
- Aug 27, 2015
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quote:
"Hey, listen, I'm really sorry," you tell the witch. "But I've got to look out for myself now. I'll try to help you later."
Then you grab her broom.
"How dare you abandon me!" the witch shrieks. She starts to mumble a string of weird words. All you can make out is something that sounds like "Amikazoomy!"
At that instant, the handle of the broom glows bright blue in your hand. And then the broom begins to move!
You try to pull away. But you can't!
Your hand is stuck to the broom!
"Hey!" you yell. But it's too late. The broom lifts you up. Higher and higher. You wrap your arms and legs around it and hold on for your life. Then the broom starts to fly!
"Stop!" you yell. You can hear the witch cackling in her box.
You zoom straight to the ceiling. Swerve to the left. Then head for the little window. Faster. Faster!
You crash through the glass!
The icy night air stings your face as you zoom in circles through the sky. You stare down at Bat Wing Hall. Nick, Debbie, and Connor stand on the front lawn, pointing up at you.
You made it out! Too bad now you'll never make it [i[down[/i] to the ground.
THE END
Character Sheet posted:
Inventory
Human Bone
Mummy Bandage
Goal Endings: 1/2
Bad Endings
Locked into the Bat House at the zoo.
Dragged underground by the spirits of the vengeful dead.
Permanently turned into a bat, along with all our friends.
Lifted the curse on ourselves, but accidentally cursed two of our friends.
Turned to stone by the house for no discernible reason.
Sent on an endless broom ride by a pissed-off witch.
Achievements
Batkin Robbins: Invent a new ice cream flavor.
Old Haunt: Induct a new member into the Horror Club.
You Have Chosen Poorly: Encounter a total of 25 bad endings.
Our options posted:
- Ignore Nick and go through the door.
- Crawl through the hole.
- Leave for the crypt immediately.
- Go to Marcie's house.
- Don't believe the monsters are real.
- Go upstairs.
- Check the dining room again.
- Don't follow Debbie.
- Take a bandage from the case.
- Go right at the fork.
- Help the witch.
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Jul 19, 2017 05:08
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- Jen X
- Sep 29, 2014
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To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
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Let's help her out this time.
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Jul 19, 2017 05:13
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- diacorn
- Aug 6, 2016
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I have binged this thread and I regret nothing. I had one of these books as a kid-- it had the Creature from the Black Lagoon on the cover, or at least a lawyer-friendly version thereof.
The idea of a sassy witch partner just tickles me, so let's partner up.
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Jul 19, 2017 06:57
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- AnAnonymousIdiot
- Sep 14, 2013
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Actually help the witch.
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Jul 19, 2017 15:48
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- Rebonack7
- Aug 27, 2015
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quote:
"Okay," you tell the witch. "I'll try to help you."
"You won't regret it," she promises. "Hurry around to the back of the box."
You do as she says. On the back of the clear box are two hand prints. "Place your hands on the prints," the witch instructs. Once again, you follow her request.
"Now repeat after me: Arikarem. Amikaroo."
You chant the magic words.
"Now clap your hands," she says. You clap.
Nothing happens. You clap again. Still nothing.
"What's going on?" you demand impatiently.
"I must have given you the wrong spell," she admits. "I'm a little rusty with my magic after all these years. Now what were those words?"
"Hurry!" you cry. It's ten minutes until midnight! You try to pull your hands away from the box. But they are stuck - as if they were glued! "Hurry," you urge her again.
"I've got it!" she announces. "Say the words: Spmubesoog. Spmubesoog."
You notice the witch has her fingers crossed - not a good sign! You repeat the magic words.
quote:
ZZZAAANNNGGG! With a loud vibrating noise, the glass box vanishes! The witch stands before you. The magic worked!
"Thank you. Oh, thank you," the witch gushes.
"No problem," you say. But time is running-"
"You're right," the witch says. "Time's running out." She thrusts her broom into your hands. "Be careful how you remove the straw," she warns.
"Excellent!" you cry. "Now all I have to do is pluck three hairs from a werewolf!"
"Easy!" the witch scoffs. "I know where to find a werewolf."
"You do?" you ask incredulously.
"Sure," the witch says. "The werewolf is in the basement. Or at least he was two hundred years ago. You can take the elevator Professor Krupnik installed." She proudly points to a small elevator in the corner of the attic. Then she disappears in a puff of bright pink smoke.
You hurry to the elevator. The door magically opens. Quickly, you step inside. But the broom gets stuck in the opening!
You frantically try to pull out a straw, but none will come out. You could break one off, you think. But then you remember the witch's warning.
If you take a chance and break off a straw, turn to PAGE 21.
Try to squeeze the broom into the elevator? Then turn to PAGE 115.
Character Sheet posted:
Inventory
Human Bone
Mummy Bandage
Witch's Broom
Goal Endings: 1/2
Bad Endings
Locked into the Bat House at the zoo.
Dragged underground by the spirits of the vengeful dead.
Permanently turned into a bat, along with all our friends.
Lifted the curse on ourselves, but accidentally cursed two of our friends.
Turned to stone by the house for no discernible reason.
Sent on an endless broom ride by a pissed-off witch.
Achievements
Batkin Robbins: Invent a new ice cream flavor.
Old Haunt: Induct a new member into the Horror Club.
You Have Chosen Poorly: Encounter a total of 25 bad endings.
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Jul 19, 2017 18:11
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- Adbot
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ADBOT LOVES YOU
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#
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May 13, 2024 08:14
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- diacorn
- Aug 6, 2016
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We're not seeking out a basement-dwelling werewolf without a weapon. Broom comes with us.
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Jul 20, 2017 00:49
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