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even if you wanted the gil, in the gba version you can quicksave to avoid him in the other versions theres no point to fighting him. no reward except continuing on gil squares
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# ? Jul 15, 2017 11:29 |
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# ? May 16, 2024 07:43 |
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I could say "I beat Gil Turtle with my Fiesta team ". I KNOW there is zero other reason; I'm not asking for the if, I'm asking for the how (best). It's on Mobile, btw.
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# ? Jul 15, 2017 11:53 |
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Simply Simon posted:I'm considering Gil Turtle just for "fun", basically, as I might have a good team to actually do it. Still not quite there, though. Team is Knight (to Cover), White Mage (for Blink), Geomancer (for Cave-ins) and Red Mage (for, uh, Blizzaras?). The Poison Eagles in Drakenvale can cast levitate if confused, but they start with 0 MP so you have to shove an Ether into them.
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# ? Jul 15, 2017 12:29 |
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Any party with a Knight can easily beat Gil Turtle. It'll take forever with your team though.
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# ? Jul 15, 2017 12:59 |
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I am hella PEEVED posted:The Poison Eagles in Drakenvale can cast levitate if confused, but they start with 0 MP so you have to shove an Ether into them. You'll also want to cast Blink on them so they don't kill themselves with physicals.
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# ? Jul 15, 2017 14:01 |
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ultrafilter posted:What the hell, I'll make a pledge too. The general consensus is that the most overpowered jobs are Blue Mage/Mystic Knight/Bard/Chemist, so let's see what y'all can do without them. I'll throw in $10 for every goon who triple crowns with none of those jobs. No upper limit, but that's every goon, not every run. If you're still doing this, I've got one. Though using the GBA version Beastmaster on Omega is kind of cheating.
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# ? Jul 15, 2017 14:11 |
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Run #2 complete! Chaos No 750 gave me Zerk, Dragoon, Samurai, Zerk. Cleared with everyone 39-41. I was not going to even try to do Shinryu or Omega on this one. I did go for the bravest blade, though, since I didn't feel like trying to mitigate chicken fleeing with Jump. Below is a comprehensive list of bosses that were not killed by 4 berzerking warriors (and had me exerting some level of actual control in battle): Wing Raptor (pre-crystals, but in fairness I just held down the A button and fast forwarded anyway) Sandworm (duh) Puroboros (Zeninage time) Necrophobe Neo Exdeath The rest were just utterly mowed down by my crew as I held the fast-forward button. Even bosses that would have been a huge pain for an actual 4 zerker lineup (like Sol Cannon) were trivial since I could also use Equip Lance/Equip Katana for more weapon options to hit elemental weaknesses or help mitigate axe accuracy issues. Good times, though I'll probably wait a while before I do a third fiesta. Tortolia fucked around with this message at 00:57 on Jul 17, 2017 |
# ? Jul 15, 2017 20:12 |
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Hey thread, I picked up my old 2015 save recently and registered/job faired my old jobs back so I can finish my original run and complete the game for the first time. Previously I stopped just before starting World 2 but I've made good progress over the week and now I'm just about to start World 3! It turns out my original job roll was pretty op so I've been using it as an excuse to set the extra challenge of completing the bestiary. I've just taken out Gil Turtle but I was wondering if anyone had some good advice for my squad for an easier victory? My jobs are monk/time mage/ranger/chemist. My strategy in the end was to buff my monk's levels to the point where a couple of rounds of rapid fire took it down (along with all the counters he'd done up to that point) but it took a while of careful defence to get to that point and I'm sure there must have been a better way.
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# ? Jul 15, 2017 23:38 |
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I'm on my 4th run and once again looking for some more advice on taking down Omega. I have blue/mystic/red/dancer, which has been a very awesome run so far. I know I have a great offense in thundaga chicken knife sword dances so I can take him legit and my current plan is similar to the successful set-up from last run I had dancer (equip ribbons and red dresses on everyone to stop confuse from counters) except this time I have better damage so I can take him out much faster and with fewer counters. I am mostly just wondering if blue mage has anything in its arsenal other than mighty guard (shell and float is awesome) that is any good against Omega?
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# ? Jul 16, 2017 00:21 |
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Finished a run for once! I never want to do a run where I do zero damage until chicken knife/holy again.
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# ? Jul 16, 2017 01:15 |
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Serene Dragon posted:I'm on my 4th run and once again looking for some more advice on taking down Omega. I have blue/mystic/red/dancer, which has been a very awesome run so far. I know I have a great offense in thundaga chicken knife sword dances so I can take him legit and my current plan is similar to the successful set-up from last run I had dancer (equip ribbons and red dresses on everyone to stop confuse from counters) except this time I have better damage so I can take him out much faster and with fewer counters. White Wind Edit - ffffffffffffffffff https://twitter.com/D_Amagai/status/886385334837280768 So what level should I be doing Shinryu with this team derra fucked around with this message at 01:46 on Jul 16, 2017 |
# ? Jul 16, 2017 01:21 |
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Mountaineer posted:If you're still doing this, I've got one. Though using the GBA version Beastmaster on Omega is kind of cheating. You're on the list.
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# ? Jul 16, 2017 05:54 |
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I'm playing my first playthrough, and want to find a battle speed and Active/Wait combination that is "fair". Wait doesn't pause on the main battle menu, right? And battle speed ONLY affects enemy speed, right???
CuddlyZombie fucked around with this message at 08:34 on Jul 16, 2017 |
# ? Jul 16, 2017 08:32 |
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I'm still plugging through my first run (Beastmaster and Berserker x3) and came across an odd bug that doesn't seem to be mentioned much, in fact I could only find a single GameFAQs thread mentioning it, even the FF Wiki doesn't mention it. I'm grinding/getting Mirage Vests in the Island Shrine, and so I put Berserk on Lenna, my Beastmaster, so I could do it automatically. I ran into a back attack against the Oiserares, and the first thing I noticed was that instead of being red like a Berserked character usually is, Lenna's sprite was normal colored. In addition, one of the Oisearares cast Confuse, and Lenna became confused...which is very odd, since Berserk is supposed to make you immune to confuse. A few fights later I ran into another back attack and the same thing happened, Lenna's sprite was normal colored. This time however after a couple of seconds, she turned red and began auto-attacking like she's supposed to. So, I know probably only one other person here has ever used Berserk before, but just so people know. If a character has Berserk equipped as an ability and gets into a back attack, they are NOT considered to be in the Berserk status until their ATB actually fills and they take their turn, meaning they are vulnerable to confuse and charm in that short period of time. This does not apply to the actual Berserker class, though, they are in Berserk status innately and aren't affected. It only affects characters who are not a Berserker but have the Berserk ability equipped. A very weird bug, to be sure.
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# ? Jul 16, 2017 08:44 |
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derra posted:White Wind Guess I had that one coming, but other than mighty guard and white wind, are there any blue magic tricks that work on Omega? Though he is heavy and has a poo poo-ton of magic evade, so I suppose not.
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# ? Jul 16, 2017 09:27 |
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Serene Dragon posted:Guess I had that one coming, but other than mighty guard and white wind, are there any blue magic tricks that work on Omega? Though he is heavy and has a poo poo-ton of magic evade, so I suppose not. Other than Thousand Needles, not really. I personally wouldn't bother with your team, because you have no lockdown and no guaranteed damage outside of landing fifty-six Thousand Needles casts. (Sword Dance is auto-hit, but gently caress me I would not want to deal with an active and angry Omega trying to land five of them)
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# ? Jul 16, 2017 18:20 |
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Kyrosiris posted:Other than Thousand Needles, not really. I personally wouldn't bother with your team, because you have no lockdown and no guaranteed damage outside of landing fifty-six Thousand Needles casts. (Sword Dance is auto-hit, but gently caress me I would not want to deal with an active and angry Omega trying to land five of them) I beat him on my second run with samurai, samurai, dancer, summoner so this is actually going to be a breeze compared to that.
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# ? Jul 16, 2017 18:24 |
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Fair enough. I'm lazy and don't bother with Omega without lockdown.
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# ? Jul 16, 2017 18:39 |
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Ghost-Slug posted:Hey thread, I picked up my old 2015 save recently and registered/job faired my old jobs back so I can finish my original run and complete the game for the first time. Previously I stopped just before starting World 2 but I've made good progress over the week and now I'm just about to start World 3! It turns out my original job roll was pretty op so I've been using it as an excuse to set the extra challenge of completing the bestiary. Chemist could force berserk and blind. No counters and he would rarely hit you so it would be a matter of time even if you never buffed your monk. Essentially the exact same way you can take out both Omega and Shinryu. Quick question I have, does !mug effect counters in older versions? On iOS I noticed that multiple bosses and enemies wouldn't counter attack if I used mug instead of attack. Prime example being lemures in Phoenix tower(which was extremely useful, not dealing with hugs)
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# ? Jul 16, 2017 20:31 |
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Gil Turtle is immune to Blind, so no luck there. !Rapid Fire with the Monk is probably the best option for that team, aside from playing the waiting game with Counter (which takes forever). Nasgate posted:Quick question I have, does !mug effect counters in older versions? On iOS I noticed that multiple bosses and enemies wouldn't counter attack if I used mug instead of attack. Prime example being lemures in Phoenix tower(which was extremely useful, not dealing with hugs) Enemies which react to physical commands or damage in general will counter !Mug, but it'll never proc standard attack counters, because, well, it's not a standard attack.
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# ? Jul 16, 2017 20:59 |
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I found another interesting Berserker bug on my current run. Similar to how Berserkers get a free turn when revived from death, they also get a free turn if you stall long enough while inputting commands under Quick status. Not only that, but they sometimes seem to get 2 turns back to back. Speaking of which, a Time/3serk triple crown: I quickleaked all of them, including Exdeath, because I didn't feel like doing the grinding or RNG attempts required otherwise (though I got pretty close on Exdeath). It was a no-speedup quickleak though! Also the medals are poor proof but I wasn't running any video capture when they died, so had to settle for a picture of the screen. Another highlight of the run was doing the Undersea Trench for Meteor with Equip Rods and Sage Staff on a Berserker. A goofy fight ensued. Yes, I could've just killed them all with the magic lamp. No, I didn't think of it until afterward.
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# ? Jul 18, 2017 04:26 |
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Finished my first ever run. And it was also apparently the first time I ever made it past the Fire Crystal. I could have sworn that I beat this game back when the fan translation first came out, but nope. RNG was kind to me for my first run, giving me Knight, Blue Mage, Berserker, and Beastmaster. Knight and Berserker return for my second run, but Blue Mage and Beastmaster have been replaced with Mystic Knight and... Monk.
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# ? Jul 18, 2017 21:15 |
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Trying to do Shinryu with quad-Zerk. If my math was right, I had him down to 3500 HP and then Chicken Knife run proc'd. Excuse me while I
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# ? Jul 19, 2017 05:32 |
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(note to ultrafilter in case it saves you effort: you have already counted me) I think Classic is the only flavor of Natural I will ever try. FF1 Jobs are generally pretty strong and you get (5/6 of) them at the start, which to some extent mitigates the lack of flexibility due to no cross-class abilities. Notes: -Monk did respectable damage sometimes but was usually overshadowed by the others. For several fights Cara was a pure itembot. -Black magic is strong. Outside of being my biggest source of damage for bosses, having large AoE damage really made a difference in having shorter grinds. Compared to my no750 omega run grind in the trench, the black magic grinding in the Rift's forest was relatively painless. -White magic is even better. I went up to level 28 for world 2 exdeath and honestly it was a cakewalk because of my buffs. The only limitation was that due to Natural rules I had only one Shell/Image caster so sometimes it took a while to set everybody up. -I somehow managed to not get the lamp and realized this fact only when fighting Neo Exdeath. When I had tried to get the lamp the first time, I stopped at Castle Kuza for the sage's staff and got murdered by a shield dragon. The second time I tried I went to Castle Kuza first, _almost_ got murdered by a shield dragon, and then apparently I went back to the airship without going to the waterfall at all. -It turns out that Neo Exdeath is considerably more difficult without the lamp! I tried about 3-4 times then did the long walk of shame. The issue was that with only one white magic caster I couldn't maintain shell+full hp on enough people to survive almagest because the back part was constantly one-shotting my nerds with its magic. I guess I could have won if I had just continued with attempts until I got a very early lucky Break off, but with the lamp I could just kill the Almagest part with damage in relative safety. -It took me several iterations to get a workable setup vs Omega. My first attempt was to start with 2 or so wall rings, cast reflect on a third party member, then reflect bolt3 off of 3/4 of the party, with the fourth member taking damage so that Omega wouldn't counter. This didn't work because having only 2 characters with haste just doesn't cut it vs Omega, even with no counters. My second iteration was giving one character a wall ring and trying to push through counters and all. This sometimes made progress, but doing only 5k damage per cast meant that the more extended fights got unlucky encircles, quakes, or mustard bombs. Finally, I started with everyone having hermes sandals, and opened with lamp-Carbuncle + Dispel on my DiamondPLT-clad monk. This let me get in big damage without counters at the start of the fight, and by the time Carbuncle wore off I only needed a few more reflected bolts to win.
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# ? Jul 19, 2017 15:45 |
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My first ever Triple Crown! Thanks Basch for taking a beating like a champ! #RegPureChaos #FifthJob #BERSERKERRISK I used the Fiesta Mod GBA version, and started with BRD/BER/ZER/KER. Starting the game as a Bard before learning any songs is not much fun. There were many times where W1 Bards had all of the weaknesses of Thieves, with none of the benefits. !Hide was the only saving grace. !Hide was extremely useful for dodging Siren's Undead phase, draining all of Magissa's mana before summoning Forza. Berserkers were a warm welcome until about halfway through W2, when reflected death procs became more of a nuisance than a benefit. After getting Fifthjob (WHI), I also dropped a dollar to snag Beastmaster at this point so I could kill NED with a Zomberker. Omega was easily Romeo locked, and Shinryu couldn't hit a thing. Bards are by far my favorite class to have completely pimped out in W2 and beyond. I know Chemists can ROFLstomp everything, but there's something nice about not really having to manage inventory or farm !mix reagents. I killed Exdeath/NED by having a zombified berserker with Fire Lash, Aegis Shield, and Reflect Ring at the start of the fight, and had the other 3 party members !Hide until the fight was over. Using fast-forward to speed things up a bit, the fight took about 1 hour. That was fun, but I think I'll bow out until next year. Streaming made the game harder to work into my schedule, and I don't think I can complete another one before the end of August. I'll register again, just to see what jobs I get, but no promises.
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# ? Jul 20, 2017 21:48 |
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Will a zombie monk, or a zombie beserker with !counter, still counterattack enemies that hit them? or does being a zombie disable !counter?
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# ? Jul 20, 2017 22:04 |
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Focacciasaurus_Rex posted:Will a zombie monk, or a zombie beserker with !counter, still counterattack enemies that hit them? or does being a zombie disable !counter? Great question! I have no idea. If it does, then the same trick would apply for Monks/!Counter characters. The only trouble is, NED is primarily a caster, so it'll take a bit longer, depending on what triggers !Counters. Reflect ring would be optional too.
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# ? Jul 20, 2017 22:47 |
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What the gently caress is Omniscient on Mobile with White Mage (and Hippy poo poo, Knight and Monk). I can make him do Firas at least with Magic Lamp, then spam Chocobo hoping for a fat one. Until it procs "Egg Chop" (I don't know?) and this somehow triggers Return. Wow! I tried breaking my sole Holy casting Staff, but nope! Return. I know that I can't Berserk him because Matrix says gently caress you. Do I need to hope for Silence procs and actually take the Knight along? Ughhh why did Fifth Job give me MONK of all Jobs, I'd kill for a Red Mage right now...
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# ? Jul 20, 2017 22:48 |
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Oooh! You have the combo I've been waiting to try: Berserk him* and see if you can Counter him to death. Yes, it will take forever. *You can Berserk him, it just doesn't stop his Reset counter. So wait for him to bounce a Silence or a Stop and cast Berserk, then wait and see if the Monk is allowed to hit back.
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# ? Jul 20, 2017 22:58 |
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lol this actually works, the Monk can counter no problem! I don't even need anything fancy, you can just Berserk him. He'll cast Return even if he's bers, not as a reaction to being Berserked. Now to figure out how to survive his hits properly (you can counter even missed hits, right? Then Blink suffices), and I'm good. ...I will loving kill him with Brave Blade counters, that rear end
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# ? Jul 20, 2017 23:23 |
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Yeah, counter-attacks and HP Leak damage bypass Counter scripts. This is why the HP Leak strategy works for Archaeoavis, for example.
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# ? Jul 20, 2017 23:28 |
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I don't remember how it works in other versions, but on Mobile Omni's counter script is based off the command you use to hit him with. So breaking rods/magic lamp are technically uses of the "Item" command which are verboten in the Rugwizard's abode. Counter, not being a command at all, should work. Do things like the Mage Masher's Silence proc trigger on counter attacks? If so you shouldn't even need to wait for him to silence himself.
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# ? Jul 21, 2017 00:01 |
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It's also why Tree!Exdeath doesn't have regular physical attacks. If died from a counter attack it'd skip the Neoexdeath fight.
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# ? Jul 21, 2017 00:04 |
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agradine posted:I don't remember how it works in other versions, but on Mobile Omni's counter script is based off the command you use to hit him with. So breaking rods/magic lamp are technically uses of the "Item" command which are verboten in the Rugwizard's abode. Counter, not being a command at all, should work. That's how it works in all versions, yeah. The thing that makes Omniscient different in mobile is that he can somehow still cast Return while Berserked, whereas in every other version, React: scripts are turned off by Berserk. The things that trigger React:Physical scripting, fwiw, are: quote:Kyrosiris: THIS poo poo AIN'T MAGIC (and will trigger React: Physical scripts): Item, Fight, Kick, Focus, Steal, Mug, Lance, Jump, Throw, Mineuchi, Zeninage, Animals, Aim, Rapid Fire, Call, Check, Scan, Release, Mix, Gaia, and Dance.
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# ? Jul 21, 2017 00:36 |
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agradine posted:I don't remember how it works in other versions, but on Mobile Omni's counter script is based off the command you use to hit him with. So breaking rods/magic lamp are technically uses of the "Item" command which are verboten in the Rugwizard's abode. Counter, not being a command at all, should work. You can use the Lamp on Omni, at least on the iOS version--if there are different Matrix versions I'm going to sue them or something. It must just be considered Summon instead of Item (because you definitely can't break rods on him). What's weird is that Simply Simon is right: there is one attack from the lamp that triggers the counter, Egg Chop. code:
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# ? Jul 21, 2017 00:36 |
Simply Simon posted:Until it procs "Egg Chop" (I don't know?) It's probably true because the Famicom game does have an Egg Man summon that uses Egg Chop (which always misses).
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# ? Jul 21, 2017 03:17 |
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Hello Goons, It's that time of year again where I ask for help Triple Crowning in my Fiesta run. This year my team is Samurai, White Mage, Geomancer, and Monk (it's a Pure Chaos run). So I'm pretty sure I've got Shinryu down with Berserk + Blink (the trick will be getting the blinks off before getting murdered by a berserked superboss, but we'll see), but I'm worried about Omega. My research says the Gaia Bell will actually do damage to him (please correct me now if I'm wrong), but barring that I'm hoping a !Focus'ed Chicken Knife will break through his defense. But I'm wondering about shutting down his offense. Am I going to need to power-level to an absurd level to be able to soak his damage, or is the power of White Mage enough that I can soak what he throws at me? If I have to grind, it'll be in real time, so I'm hoping to avoid it. Any tips you can offer for either of these bosses would be greatly appreciated. Thanks!
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# ? Jul 21, 2017 03:24 |
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Linoge posted:Hello Goons, You have no way to penetrate his 95% evade. Buildup doubles M, not A, so will still do no damage. High level Samurai crits would be better than Gaia Bell hits, but this is a party I would not consider it possible to TC.
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# ? Jul 21, 2017 03:45 |
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Simply Simon posted:lol this actually works, the Monk can counter no problem! I don't even need anything fancy, you can just Berserk him. He'll cast Return even if he's bers, not as a reaction to being Berserked.
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# ? Jul 21, 2017 05:02 |
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# ? May 16, 2024 07:43 |
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NGDBSS posted:If you have Knight and Monk, then you can trivially murder anything that only uses physical attacks. Just get Counter on your Knight and have them use !Guard with everyone else in the party at critical health. The net result is that any physical attacks will be -redirected to the Knight via Cover, -blocked with !Guard, and -inverted half the time with Counter. In fact if you don't need to have anyone else in the party (such as in the Fork Tower, naturally) you can just swap this to putting !Guard on a Monk, as you won't need to redirect attacks. (I might not have known that !Guard is a perfect block command...)
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# ? Jul 21, 2017 07:52 |