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Raxivace posted:Montblanc from FF12 is in it...maybe. Not after a visit to a jadg
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# ? Jul 20, 2017 16:34 |
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# ? May 27, 2024 21:59 |
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Golden Goat posted:So what i'm hearing is that I should play FFTA, right? It's good. Different from FFT and I don't like the job system as much, but the story is surprisingly good for a "teenagers drawn into another world" plot. Rather than being about big ideas about politics, faith, and the way history is written like FFT is, it's a more human story about how people deal with their problems.
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# ? Jul 20, 2017 16:37 |
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Montblanc has vague memories of Marche, as if it was a dream,
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# ? Jul 20, 2017 16:41 |
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corn in the bible posted:It also prevented Mewt and friends from actually growing or learning to deal with their problems. Mewt has no mom? Well now he has a magic immortal mom who grants wishes and will never let him grow up
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# ? Jul 20, 2017 16:45 |
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"Marche" being an old French word meaning "wet blanket."
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# ? Jul 20, 2017 16:45 |
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Is it bad that with all the myriad of batshit insane plots in this weird series the most confusing FF plot to me is FF1's?
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# ? Jul 20, 2017 16:46 |
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FactsAreUseless posted:Yeah, thank god Marche is there to do all that growing and maturing he does lmao. Well, Mewt grows up. Marche stays there and becomes a judge
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# ? Jul 20, 2017 16:46 |
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Mega64 posted:Is it bad that with all the myriad of batshit insane plots in this weird series the most confusing FF plot to me is FF1's? What's not to get, you kill the end boss in the first hour, do stuff with crystals and then time travel or something to kill the end boss again.
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# ? Jul 20, 2017 16:47 |
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Mega64 posted:Is it bad that with all the myriad of batshit insane plots in this weird series the most confusing FF plot to me is FF1's? Not at all, especially if you're taking dissidia and möbius into account
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# ? Jul 20, 2017 16:48 |
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Ohtsam posted:Not at all, especially if you're taking dissidia and möbius into account Oh Jesus I forgot Dissidia
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# ? Jul 20, 2017 16:52 |
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FFTA's message is strong thematically but poor textually and I don't think there's anything wrong with saying that. The themes of the story are fine, coherent and make sense but the actual in-universe justification for the characters is poor. This leads to a divide where people have a hard time understanding the character's motivation even if they understand the actual themes of the story. "Escapism is bad and you shouldn't hide from real world problems" and "You can literally go to a magical wonderland of awesome adventure" are hard to work together and there's a reason a lot of those kinds of stories tend to leave people unsatisfied with the ending. That doesn't make the message wrong, merely poorly executed.
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# ? Jul 20, 2017 16:53 |
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FactsAreUseless posted:But first you have to get it. The issue isn't that there are no useful Technicks, it's that they're real annoying to get, and unlike spells you don't get lots of them incrementally. This means that all the non-spellcasting classes end up being basically the same, except they wear different armor and wield different weapons. The Breaks are super important but otherwise yeah.
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# ? Jul 20, 2017 16:55 |
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ImpAtom posted:FFTA's message is strong thematically but poor textually and I don't think there's anything wrong with saying that. The themes of the story are fine, coherent and make sense but the actual in-universe justification for the characters is poor. This leads to a divide where people have a hard time understanding the character's motivation even if they understand the actual themes of the story. "Escapism is bad and you shouldn't hide from real world problems" and "You can literally go to a magical wonderland of awesome adventure" are hard to work together and there's a reason a lot of those kinds of stories tend to leave people unsatisfied with the ending. That doesn't make the message wrong, merely poorly executed. i think it would help a lot if it was just a line of dialogue that stated that the inhabitants of the fantasy world without real-world equivalents were soulless automatons and not actual living beings i think the radio edition addresses all this stuff
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# ? Jul 20, 2017 17:07 |
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GulagDolls posted:i think it would help a lot if it was just a line of dialogue that stated that the inhabitants of the fantasy world without real-world equivalents were soulless automatons and not actual living beings
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# ? Jul 20, 2017 17:16 |
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Is sap a "take more damage" debuff, or is it more like a bleed? It's hard to tell on trash mobs because they die so fast.
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# ? Jul 20, 2017 17:23 |
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GulagDolls posted:i think it would help a lot if it was just a line of dialogue that stated that the inhabitants of the fantasy world without real-world equivalents were soulless automatons and not actual living beings Yeah, there are a lot of genuine ways to fix it. I'd say the biggest problem is simply that a lot of them conflict with a 100-hour JRPG where you're encouraged to create a cast of favorites. Fictional characters are fictional characters but people get pretty heavily invested in fictional characters they spend a lot of time with and "but they're fake so don't really care about them" is a bit of a hard sell, especially for a JRPG audience where "i cried when Aerith died" is an actual thing. Obviously the real message is "it's okay to enjoy escapism so long as you don't let it dominate your life" but that's a message that requires a hell of a lot of effort to pull off well and a mid-budget GBA RPG is probably not the best place for it. Honestly, if you want a story that tackles the same idea better, I'd actually recommend Brave Story by Miyuki Miyabe. It's a very very similar concept (a boy from the real world ends up in a wonderful JRPG fantasy land) but actually spends a fair bit of time on the actual buildup and consequences and why one can't just stay in the fantasy world. (In fact it's not until 2/3rds of the way through the book the protagonist even ends up in the JRPG world.) It's a book aimed at the young adult crowd so expect more Harry Potter than anything but it's pretty good at what it does.
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# ? Jul 20, 2017 17:27 |
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Emron posted:Is sap a "take more damage" debuff, or is it more like a bleed? It's hard to tell on trash mobs because they die so fast. Its like poison except instead of "ticking" for damage you just continuously lose hp.
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# ? Jul 20, 2017 17:27 |
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Emron posted:Is sap a "take more damage" debuff, or is it more like a bleed? It's hard to tell on trash mobs because they die so fast. Sap steadily drains HP, faster than you'd probably expect. You won't notice it on random enemies, like you say, because they die too quickly, but you'll definitely notice it if one of your characters gets hit with Sap.
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# ? Jul 20, 2017 17:28 |
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Harrow posted:Sap steadily drains HP, faster than you'd probably expect. You won't notice it on random enemies, like you say, because they die too quickly, but you'll definitely notice it if one of your characters gets hit with Sap. Got it, so this blood sword having slightly lower base attack than my other sword isn't bad if I use it in a boss fight.
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# ? Jul 20, 2017 17:35 |
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Emron posted:Got it, so this blood sword having slightly lower base attack than my other sword isn't bad if I use it in a boss fight. Yeah, if an enemy with a lot of HP is susceptible to Sap, it'll really ruin its day.
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# ? Jul 20, 2017 17:37 |
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Harrow posted:Yeah, if an enemy with a lot of HP is susceptible to Sap, it'll really ruin its day. A nice note in this version is bosses don't seem so completely immune to stuff this time around. You can't really do Nihiopea shenanigans til late, but stuff like Expose and Shear actually work on bosses now. I don't think they did in vanilla.
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# ? Jul 20, 2017 17:56 |
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Levantine posted:A nice note in this version is bosses don't seem so completely immune to stuff this time around. You can't really do Nihiopea shenanigans til late, but stuff like Expose and Shear actually work on bosses now. I don't think they did in vanilla. Bosses are surprisngly vulnerable to status effects in 12, but without nihapaloa its still hard to deduce what will and wont work.
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# ? Jul 20, 2017 18:08 |
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Harrow posted:Part of me wishes they'd set the Final Fantasy MMOs in Ivalice. Like, in FFXIV was set in maybe like 100-years-after-FFXII Ivalice or something, that would be awesome as hell. I believe when YoshiP took over he wanted to have FFXIV set in Ivalice, but the existing lore prevented that. However the Return to Ivalice raid is coming up, and it's been established that there are 12 alternate worlds, and 13th that was destroyed but was awfully similar in some aspects to the Ivalice that we know. What they do with it remains to be seen but I wouldn't be surprised if it turns out that Ivalice exists in one of those alternate worlds. A Great Big Bee! fucked around with this message at 19:08 on Jul 20, 2017 |
# ? Jul 20, 2017 18:28 |
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Mega64 posted:Is it bad that with all the myriad of batshit insane plots in this weird series the most confusing FF plot to me is FF1's? That's still the most confusing one for me too. I need someone to write out the personal timelines (and motivations) of Garland, Chaos, the Four Fiends, and the warriors of light, please. I understand if there are ontological paradoxes, but I'm unclear on what those paradoxes even are. Ty.
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# ? Jul 20, 2017 18:56 |
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the water fiend likes water. not sure about the other three yet. i'll have to get back to you
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# ? Jul 20, 2017 18:57 |
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CuddlyZombie posted:That's still the most confusing one for me too. I need someone to write out the personal timelines (and motivations) of Garland, Chaos, the Four Fiends, and the warriors of light, please. I understand if there are ontological paradoxes, but I'm unclear on what those paradoxes even are. Garland's death sends him into the future to turn him into Chaos and Chaos sends the Four Fiends to the past to make sure Garland's death results in him being sent to the future to send the Four Fiends to the past to make sure Garland's death results in him being sent to the future to send the Four Fiends to the past to Or something like that
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# ? Jul 20, 2017 18:58 |
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Calaveron posted:Garland's death sends him into the future to turn him into Chaos and Chaos sends the Four Fiends to the past to make sure Garland's death results in him being sent to the future to send the Four Fiends to the past to make sure Garland's death results in him being sent to the future to send the Four Fiends to the past to I thought garland's death also sends him into the past, and teh four fiends turn him into chaos, and he then sends the four fiends into the future (but they're still in the past???) and somehow this makes garland immortal but i dont know why.
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# ? Jul 20, 2017 19:01 |
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I feel like maybe the FF1 story makes no sense but all the others do make sense even if they can be a bit convoluted.
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# ? Jul 20, 2017 19:01 |
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Levantine posted:A nice note in this version is bosses don't seem so completely immune to stuff this time around. You can't really do Nihiopea shenanigans til late, but stuff like Expose and Shear actually work on bosses now. I don't think they did in vanilla. Yeah, and the breaks (Wither, Expose, Addle, and Shear) are so goddamn good, too. You can really trivialize some of the late-game hunts with them, it's beautiful.
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# ? Jul 20, 2017 19:08 |
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Harrow posted:Yeah, and the breaks (Wither, Expose, Addle, and Shear) are so goddamn good, too. You can really trivialize some of the late-game hunts with them, it's beautiful. Do you manually control them or do you create gambits? I find myself keeping battles in Active mode at max speed, but I select situational stuff instead of automating it.
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# ? Jul 20, 2017 19:10 |
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Garland is dying in the present and the Four Fiends send him into the past, where he acquires power and sends the Four Fiends to the future so they can send him to the past and create an eternal time loop. The four heroes go back and kill Garland for reals which breaks the time loop. It's not complex so much as it relies on accepting the paradox that somehow this cycle started at some point but magic can explain that.
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# ? Jul 20, 2017 19:11 |
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Levantine posted:Do you manually control them or do you create gambits? I find myself keeping battles in Active mode at max speed, but I select situational stuff instead of automating it. I select situational things. I don't mind doing a little micromanaging. I tend to make gambits for healing (both HP and status effects), reviving, and for my mages to target elemental weaknesses and to not use spells on an enemy with Reflect on. I'm sure I could do more, but I don't mind manually controlling some things.
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# ? Jul 20, 2017 19:11 |
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Weirdly enough you can dispel enemies with reflect up and it doesn't reflect the dispel. I mean maybe that's not weird but I didn't think it would work until I tried it.
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# ? Jul 20, 2017 19:15 |
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MMF Freeway posted:Weirdly enough you can dispel enemies with reflect up and it doesn't reflect the dispel. I mean maybe that's not weird but I didn't think it would work until I tried it. I though that's just normal for dispel to remove reflect in all FF games.
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# ? Jul 20, 2017 19:17 |
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MMF Freeway posted:Weirdly enough you can dispel enemies with reflect up and it doesn't reflect the dispel. I mean maybe that's not weird but I didn't think it would work until I tried it. Yeah, Dispel removes Reflect. I have a gambit on my mages to avoid casting spells on enemies who have Reflect on, but also a gambit on my two Dispel-casters to immediately Dispel that Reflect. The "don't cast on a Reflected enemy" is just as a precaution that I added right after I found out the hard way that Mateus uses Reflect. Storm Staff-boosted Thundara kind of stings
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# ? Jul 20, 2017 19:18 |
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LOCUST FART HELL posted:I believe when YoshiP took over he wanted to have FFXIV set in Ivalice, but the existing lore prevented that. However the Return to Ivalice raid is coming up, and it's been established that there are 12 alternate worlds, and 13th that was destroyed but was awfully similar in some aspects to the Ivalice that we know. What they do with it remains to be seen but I wouldn't be surprised if it turns out that Ivalice exists in one of those alternate worlds. The last part of the omega raid will be competing against seven other worlds with all the losing worlds being erased. The other four worlds, deemed the strongest of the 12, are exempt from this of course.
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# ? Jul 20, 2017 19:24 |
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Harrow posted:Yeah, Dispel removes Reflect. I have a gambit on my mages to avoid casting spells on enemies who have Reflect on, but also a gambit on my two Dispel-casters to immediately Dispel that Reflect. The "don't cast on a Reflected enemy" is just as a precaution that I added right after I found out the hard way that Mateus uses Reflect. Storm Staff-boosted Thundara kind of stings What gambit do you use for that? I didn't realize you could halt an action through gambits. I've been doing things the hard way all this time!
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# ? Jul 20, 2017 19:41 |
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Levantine posted:What gambit do you use for that? I didn't realize you could halt an action through gambits. I've been doing things the hard way all this time! I imagine you could just put a gambit before all the spells that says "if enemy has reflect, just attack" and sidestep the whole thing.
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# ? Jul 20, 2017 19:43 |
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Levantine posted:What gambit do you use for that? I didn't realize you could halt an action through gambits. I've been doing things the hard way all this time! gambits are in order of priority so you put a gambit above the spells that says IF FOE IS REFLECT > ATTACK or some other such thing they will do that instead of cast a spell
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# ? Jul 20, 2017 19:45 |
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# ? May 27, 2024 21:59 |
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Levantine posted:What gambit do you use for that? I didn't realize you could halt an action through gambits. I've been doing things the hard way all this time! I just have a gambit for "Enemy Status = Reflect -> Attack" at a higher priority than any offensive spells. If an enemy slaps Reflect on, they'll stop casting and run in to smack them with a weapon instead. (This works pretty well with Ashe, because she's a Monk/Black Mage, so her physical attack doesn't suck!)
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# ? Jul 20, 2017 19:46 |