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I'm sure it's been asked countless times, but what are the recommended mods for a first playthrough? I'm thinking at least NVAC, Nevada Skies, Character Overhaul, and the texture packs.
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# ? Jul 4, 2017 14:29 |
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# ? May 26, 2024 15:38 |
Aghama posted:I'm sure it's been asked countless times, but what are the recommended mods for a first playthrough? I'm thinking at least NVAC, Nevada Skies, Character Overhaul, and the texture packs. I'm on my first play through, and I just installed CASM because of saving related issues.
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# ? Jul 4, 2017 14:35 |
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CASM and JSawyer
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# ? Jul 4, 2017 14:35 |
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2house2fly posted:CASM and JSawyer
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# ? Jul 5, 2017 16:23 |
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Just use Project Nevada and tweak settings to your liking.
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# ? Jul 5, 2017 16:33 |
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My standard advice for someone new to the game is to keep it simple and not go overboard with a lot of mods. Especially don't install big overhaul mods like JSawyer or Project Nevada immediately. Go play the vanilla game for a hour or two until you have sense of what you'd like to change, add or remove. Then go hunting for mods that do that.
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# ? Jul 5, 2017 16:36 |
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Sprint Button yay or nay for newcomers? I have no idea how I got through the game without it the first time through. Movement is so slow. But sprinting makes areas and situations like Dead Money much less tense.
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# ? Jul 5, 2017 16:40 |
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Rinkles posted:Sprint Button yay or nay for newcomers? Use Animation Project instead of PN's sprint feature.
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# ? Jul 5, 2017 16:46 |
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Raygereio's idea is the best, I think. My first playthrough was 100% no mods and it was fine. Without a baseline experience to compare to, it's really hard to judge whether or not any gameplay altering mods are going to be good or not. Mods which don't alter gameplay but just remove frustration - CASM, NVAC - are pretty close to universally good ideas. Texture packs could go in the same bucket, I guess. Character overhauls I'd be a little more skeptical about, but maybe that's because of that one weirdo who made that awful NPC overhaul mod I've thankfully purged from memory. I'd just play NV at that point. like, I know it's a very moddable engine, but it's also a complete retail product on its own which is extremely good without a single mod.
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# ? Jul 5, 2017 18:08 |
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The Invisible Wall Remover falls under the same category as CASM, I think.
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# ? Jul 5, 2017 19:42 |
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casm nvec YUP jsawyer wmx done The invisible walls are usually placed in spots to prevent stupid cheese strats or weird things like walking along the red rock skybox. All of the removers I've seen also remove those which, sure, makes sense, but it doesn't make the game more or less fun. mbt fucked around with this message at 19:58 on Jul 5, 2017 |
# ? Jul 5, 2017 19:55 |
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I use the invisible wall remover because of the more obvious ones it removes, not so I can circumnavigate mountains.
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# ? Jul 5, 2017 19:58 |
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Arcsquad12 posted:I use the invisible wall remover because of the more obvious ones it removes, such as
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# ? Jul 5, 2017 20:02 |
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Meyers-Briggs Testicle posted:such as Ledges around Primm Pass for one, and especially parts around Bitter Springs where flat surfaces just suddenly end. Makes getting up to the Great Khan cave a much less painful task.
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# ? Jul 5, 2017 20:06 |
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Meyers-Briggs Testicle posted:such as there's loads, I always thought people were complaining abnout nothing until I replayed a year or two ago and bumped into them loving everywhere in the dumbest places
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# ? Jul 11, 2017 15:52 |
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I recall there being a lot all along that mountain range on the way to Novac/Black Mountain even in places a player could otherwise easily traverse through.
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# ? Jul 11, 2017 16:33 |
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Lunchmeat Larry posted:there's loads, I always thought people were complaining abnout nothing until I replayed a year or two ago and bumped into them loving everywhere in the dumbest places I guess I'm the weirdo who doesn't go rock climbing when there are way easier traversal paths around that mountain. I do sometimes think people confuse invisible walls with collision boxes. There are number of placable things whose collisions boxes way bigger then the visible model. So you think you can squeeze through some gap in a fence, or go underneath a pipe, because visually you can. But you'll be blocked by the collision box.
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# ? Jul 11, 2017 16:57 |
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What are some good mods to spice it up in this post-FO4 age, it's been a good while since I played this game. My standard mods consist of Project Nevada, WMX and MTUI and I basically always end up doing sneakin' and snipin' with a soft spot for energy weapons. What good stuff am I missing, and have there been any cool new mods in the last couple of years? Raygereio posted:In the 800+ hours I've played New Vegas, there are a grand total of 3 times I ran into an invisible wall. except replace "invisible wall" with "road"also I probably haven't played it that much
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# ? Jul 11, 2017 17:43 |
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Hm, yes, the very reasonable invisible walls in New Vegas.
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# ? Jul 11, 2017 20:43 |
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you did it you found the one incredible, good work *scales side of cliff and snipes entire cities with zero repercussions*
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# ? Jul 12, 2017 02:24 |
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I ran into invisible walls all the time, they are dumb.
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# ? Jul 12, 2017 04:40 |
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I didn't run into any invisible walls in my first playthrough, and then ran into a bunch on subsequent runs
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# ? Jul 12, 2017 04:47 |
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Raygereio posted:In the 800+ hours I've played New Vegas, there are a grand total of 3 times I ran into an invisible wall. All three were in Honest Hearts and were obviously there to keep me from getting stuck in some geometry. Maybe we can put an invisible wall between this thread and your posts. (jk)
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# ? Jul 12, 2017 09:14 |
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Are any of the perk mods listed in the OP worth picking up (or other perk mods if they're out there)? Any other interesting mods that deal with character progression to make it a lil' different?Meyers-Briggs Testicle posted:you did it
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# ? Jul 12, 2017 11:29 |
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Acebuckeye13 posted:I didn't run into any invisible walls in my first playthrough, and then ran into a bunch on subsequent runs you mean when you tried to take shortcuts? gently caress invisiwalls - mod them out errday
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# ? Jul 12, 2017 17:50 |
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Before I start digging through my load order to find the culprit, anyone ever have a problem like this? Only happens for some weapons (usually new ones I've downloaded and am excited about using ), and only while ADSing. I assumed it was my larger FOV loving things up somehow, but I've been messing around with that and the only way I can use it to fix the problem is by setting it so low that I'd prefer not to play, even FNV's default unacceptably-low setting isn't low enough.
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# ? Jul 17, 2017 02:35 |
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Are you using a mod that could change the first person aiming animation? Some of them do that. I imagine they can't compensate for additional modded guns unless specifically patched for it.
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# ? Jul 17, 2017 05:29 |
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FOV definitely fucks it up. I'd suggest using the 1st Person Animation Overhaul, and set your FOV to 75 or higher. That's worked for me.
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# ? Jul 17, 2017 06:36 |
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I've been having a thing where killcam sometimes fucks up my FOV, usually when a companion kills stuff. Going out of and back to first person fixes it though, and I have entirely too many mods installed anyway so lol
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# ? Jul 17, 2017 09:26 |
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Yeah I had a similar glitch when I was using a FOV higher than 89. I stick to 89 even now.
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# ? Jul 17, 2017 12:52 |
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Thanks for the suggestions, turns out I was using Hitman's animation replacers (had 'em so long I forgot they were there), but they didn't seem to be the culprit, so I dicked around with my FOV some more and managed to get it in a place where the error only shows up in a handful of guns I care about, and I was able to fix those by just manually adjusting their sight FOVs until they worked fine. I can't set my player FOV higher than mid-sixties which sucks but I can live with it more than I can hosed up ironsights so I'll call this a win.
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# ? Jul 17, 2017 16:23 |
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Bob Socko's Girlfriend: "Hey honey, let's put boobs on . . .?" Bob Socko: "What?" Bob Socko's Girlfriend: "The tab, it says puts boobs on something." Bob Socko: "*explains how game mod communities are weird and release lots of nude / tit mods*" Bob Socko's Girlfriend: ". . ." Bob Socko: "*explains mole rats are an enemy in the game and that adding boobs to them makes fun of weirdos who do nude mods*" Bob Socko's Girlfriend: "What's a mod?" My girlfriend is in no way stupid, but stupid poo poo on the internet is unknown to her. She's probably better off that way.
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# ? Jul 21, 2017 15:18 |
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The Something Awful Forums: The Internet Makes You Stupid
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# ? Jul 21, 2017 16:03 |
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Bob Socko posted:Bob Socko's Girlfriend: "What's a mod?" You may want to recommend she take a seat before continuing.
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# ? Jul 21, 2017 17:14 |
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The Something Awful Forums: Bob Socko's "Girlfriend"
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# ? Jul 21, 2017 18:32 |
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Mod interactions lead to fun things
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# ? Jul 21, 2017 19:55 |
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Well? Did he?
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# ? Jul 21, 2017 19:57 |
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I heard enough. And "Quoth" is a better raven name than Nevermore.
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# ? Jul 21, 2017 20:30 |
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Coughing Hobo posted:Well? Did he? It's a line that gets added in as an effect of jet addiction/withdrawl from this one mod. You ask it and the response is generally like "what?" and you reply with a "nevermind", basically. I should try it more though, see if there are other responses to find. Tasteful Dickpic posted:I heard enough. If you keep hitting say nothing it recites the entire poem
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# ? Jul 22, 2017 17:13 |
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# ? May 26, 2024 15:38 |
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Returning to FNV after playing other RPGs, it's really weird how you're forced to level up as soon as you reach the experience cap. in FO1, FO2 and FOT I pretty much always saved my perk and skill points for when "I really needed it". Apparently there's a mod that changes this partially, but it still only allows you to screw around with your points when you level up, it just stacks them between levels.
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# ? Jul 22, 2017 22:01 |