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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

King Bahamut posted:

Am I missing an unlock camera button, because I can't see how a goddamned thing is targeted. If it's a flying enemy I can't even see the damage numbers because my leader gets underneath it

On an unrelated note how do you resist going to trial mode and unlocking the whole license board at level 22--I can get to state 14/~220 LP in 3 minutes at 4x practically AFK

Well I mean that won't even really help you cause all your spells are in dungeons

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Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

King Bahamut posted:

Am I missing an unlock camera button, because I can't see how a goddamned thing is targeted. If it's a flying enemy I can't even see the damage numbers because my leader gets underneath it

On an unrelated note how do you resist going to trial mode and unlocking the whole license board at level 22--I can get to state 14/~220 LP in 3 minutes at 4x practically AFK

At some point you fill out almost everything for everyone and then you just save the remaining points for when you get to a shop with new stuff to unlock the ability to wear newer better stuff.

NikkolasKing
Apr 3, 2010



I just want to say that the only thing that has disappointed me in the WoR so far is Cyan's dream stuff. Gimmicky to hell, encounter rate spiked, and all capped off when the boss killed himself or something. First atempt Wrexsoul possessed Edgar and then reappeared, respawning a Soul I had killed. Next attempt, nothing happened when he said he'd possess us, I killed the Souls, the end.

At least I got a good weapon and mastered Bushido. I'll just think of that and forget everything else.\

But man, there's so much side stuff to do I keep putting off re-recruiting people. I should probably go get Gau and Shadow at least. I think Shadow might be incorporated into my main party.

precision
May 7, 2006

by VideoGames
Cyan's dream sidequest is so bad I utterly forgot its existence and I've played that game probably 30 times in my life

Ethiser
Dec 31, 2011

I've playing Splatoon 2 and when I started XII up again I got confused when tilting the controller didn't change the camera.

CAPTAIN CAPSLOCK
Sep 11, 2001



Get Umaro. Yeti owns

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

King Bahamut posted:

On an unrelated note how do you resist going to trial mode and unlocking the whole license board at level 22--I can get to state 14/~220 LP in 3 minutes at 4x practically AFK

I think the Something Awful Dot Com Games Subforum is the worst place to ask this kind of question

hagie
Apr 6, 2004

All sensitivity has long ago atrophied
WOW

Ahriman has been by far the hardest fight I have engaged in currently...

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless

hagie posted:

WOW

Ahriman has been by far the hardest fight I have engaged in currently...

He's mad obnoxious, I don't remember him being near so hard in vanilla mode. But Quickening chains were super OP then.

hagie
Apr 6, 2004

All sensitivity has long ago atrophied
I just did an 11 that only took a 1/4 chunk

brought in team 2 immediately, crushed a 9 and suddenly there were 5000 of this fucker casting doom quick like.

I quit the fight and am going back to save and create another strategy. probably going to save the hard hitting stuff for later.


If I do a gambit like

foe fire
attack
foe blizzard
attack

does it end up just going fire > attack > fire > attack?

Harrow
Jun 30, 2012

hagie posted:

If I do a gambit like

foe fire
attack
foe blizzard
attack

does it end up just going fire > attack > fire > attack?

No. Gambit order is a priority thing, not a "do things in this order" thing. If you have like:

Foe: any -> Fire
Foe: any -> Attack

You'll just use Fire until you're out of MP, then attack. But if you have something like:

Foe: fire-vulnerable -> Fire
Foe: any -> Attack

You'll use Fire unless the target is immune to or absorbs fire damage, then you'll attack.

I generally have healing, reviving, etc. gambits high on the order so that the character will prioritize them over attacking, for example.

Gambits are pretty smart, too. If you have something like "Ally: any -> Esuna," the character will use Esuna on any ally who has a status effect that Esuna can cure. They won't just spam Esuna--"Ally: any" is smart enough to actually mean "Ally: any that it makes sense for." So you don't really need to buy all those status effect-specific gambit targets for all the healing items. Just something like "Ally: any -> Antidote" will make the character use an Antidote any time someone is poisoned.

Harrow fucked around with this message at 04:03 on Jul 23, 2017

hagie
Apr 6, 2004

All sensitivity has long ago atrophied
Most of mine have been doing the priority gig, but also seem to have been doing it in order, but it just seems like "Foe:party leader's target - attack" seems to be the STOP of the function unless something else happens above it.

Harrow
Jun 30, 2012

hagie posted:

Most of mine have been doing the priority gig, but also seem to have been doing it in order, but it just seems like "Foe:party leader's target - attack" seems to be the STOP of the function unless something else happens above it.

The party leader is almost always going to have a target, so unless you have something at a higher priority, that's always going to occur. Basically, if you want anything in combat to take precedence over attacking the party leader's target, it should go above that gambit. Otherwise, the character will only ever attack the party leader's target until the party leader doesn't have an attackable target.

Your characters definitely aren't executing gambit actions in the order that they're listed. The gambit system isn't nearly that complex. It's literally just: if conditions for gambit 1 are met, do gambit 1's action; otherwise, if conditions for gambit 2 are met, do gambit 2's action; and so on down the line. It's possible it might look like that sometimes, like maybe you have a Cure gambit at the top and an attack gambit below, and so you end up alternating between casting Cure and attacking just because of the pace of damage coming your way, but it's a clear-cut priority system with no weird quirks.

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

Harrow posted:

You could ask here if you want, or there's a megathread that I created on Reddit where a lot of people have been swapping advice: https://www.reddit.com/r/FinalFantasyXII/comments/6mm06s/how_about_a_team_composition_megathread/

In general don't worry about it much, though. In IZJS, you could only have one job per character; that means that, no matter what you do, you're going to be stronger in Zodiac Age than you ever could in IZJS. And if you do want some advice, it's probably worth knowing ahead of time whether you want optimization, whether you want to use all twelve jobs, or whether you just want to know if a combination will be redundant or something.

This is kind of late but Harrow my man, you're some kind of transcendent god at this game, if such a thing can even exist.

Harrow
Jun 30, 2012

I've really just synthesized a bunch of stuff I've read and tried out through a bunch of IZJS playthroughs. I also couldn't play the game for a while because I was moving, so chatting about job combinations with people was a nice way to vicariously enjoy some FFXII while I was without games :v:

I ended up feeling kind of bad about that thread because I think I accidentally reinforced the idea that you have to have some perfectly well-made party or you won't do well or have fun in FFXII, which is almost the exact opposite of true. Any time people said they restarted multiple times over job choices because they didn't make Vaan <insert "perfect" class here> I felt very :smith:

thorsilver
Feb 20, 2005

You have never
been at my show
You haven't seen before
how looks the trumpet

So I'm one of those weirdos that bought Zodiac Age despite hating vanilla FFXII, on the basis that FFX HD significantly improved my opinion of that game, so might as well give FFXII the same chance.

I've got to say, I'm only 10 hours in but so far it's a serious improvement. The job system is huge for me, it's completely changed the way I use the characters now; rather than a homogeneous blob of six interchangeable gambit-bots, now I'm excited about the jobs I picked for each person, I'm thinking of them each as a unique and specialised part of the team, and I'm swapping folks in and out of combat regularly instead of just picking three to become elite death machines. I'm pretty surprised how the job system's managed to capture my attention this time round.

On top of that the orchestrated music is a major thing for me too. The original soundtrack was a disappointment to me; the mixing is not very good, and it all came off a bit muddy and overcooked rather than melodic and memorable, and it just wasn't up to FF standard IMO. The orchestrated soundtrack is a major improvement so far and I'm enjoying it so much more.

Of course I'm still early on and I haven't got to the mid-game slog yet, which will probably dampen my enthusiasm. And I still don't love the gambit system. But so far those two improvements alone are enough to bring FFXII up in the rankings for me.

My first job picks for everyone:

Vaan: Shikari
Penelo: White Mage
Balthier: Knight
Basch: Foebreaker
Fran: Archer
Ashe: Time Battlemage

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Haven't time to play so I've been juggling around job combos instead on my phone

Penelo: SHI/SAM
Vaan: MNK/SAM
Basch: SAM/KNI
Ashe: RDM/BRK
Balthier: BLM/RDM
Fran : TIM/???

I want to use Time Battlemage as a primary role so something to complement Crossbows and heavy armor I guess?

Sakurazuka
Jan 24, 2004

NANI?

Harrow posted:

One interesting side effect of the "cinematic boss attacks" thing is that it often doesn't let you know much about how those attacks are targeted. Some of them are cones, some of them are AoEs around the boss, and some of them are AoEs around the boss's target. I think the Elder Wyrm's Sporefall is an example of that last one--if you can make the boss target someone and keep them away from the rest of your party, you can keep most of your group safe from the flood of status effects.

Hah, I didn't realise they had an actual AoE I just assumed if they used it you were gonna get hit.

Golden Goat
Aug 2, 2012

Gee I sure am glad I can see Al-Cid's hairy chest in HD now


Took out some more hunts before this, Orthos wasn't as hard as I thought it was gonna be, Fran used the buring bow with fire arrows to do 2000 a hit, Ashe did 2000 per fira and Penelo got a ton of combos with her pole.

Ripley
Jan 21, 2007
Some FFXII controls that weren't obvious (to me at least):

D-pad up/down to change party leader

D-pad left/right while holding L1 to change between 2x and 4x

Right stick up/down to zoom in and out

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

Ripley posted:

Some FFXII controls that weren't obvious (to me at least):

D-pad left/right while holding L1 to change between 2x and 4x

:staredog:

The party leader thing I had forgotten but I had no idea about this.

ROFL Octopus fucked around with this message at 11:55 on Jul 23, 2017

Sakurazuka
Jan 24, 2004

NANI?

Dang yeah that's handy for when 4x is a bit to fast

Golden Goat posted:

Gee I sure am glad I can see Al-Cid's hairy chest in HD now


Finding out he was voiced by Norio Wakamoto totally justified my using the Japanese track.

Blockhouse
Sep 7, 2014

You Win!
This has probably been talked about but I have roughly 200,000 posts unread in this thread so I'm just going to throw it out here:

the first chapter of the new (and I'm pretty sure first?) Final Fantasy manga has maybe the meanest twist ending I've ever seen.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

WaltherFeng posted:

Haven't time to play so I've been juggling around job combos instead on my phone

Penelo: SHI/SAM
Vaan: MNK/SAM
Basch: SAM/KNI
Ashe: RDM/BRK
Balthier: BLM/RDM
Fran : TIM/???

I want to use Time Battlemage as a primary role so something to complement Crossbows and heavy armor I guess?

How about SAM

Blockhouse posted:

This has probably been talked about but I have roughly 200,000 posts unread in this thread so I'm just going to throw it out here:

the first chapter of the new (and I'm pretty sure first?) Final Fantasy manga has maybe the meanest twist ending I've ever seen.

Don't know anything about it but if it's got Final Fantasy in the title the twist is probably indeed insane.

Attitude Indicator
Apr 3, 2009

Ripley posted:

Some FFXII controls that weren't obvious (to me at least):

Right stick up/down to zoom in and out

Please clarify. Right stick moves the camera up and down.

Ripley
Jan 21, 2007
Sure, that's a better description, just finding it useful to get a bird's eye view at times. It's probably obvious to most people but it hadn't occurred to me to try - too much time playing JRPGs with relatively fixed cameras.

Harrow
Jun 30, 2012

WaltherFeng posted:

Haven't time to play so I've been juggling around job combos instead on my phone

Penelo: SHI/SAM
Vaan: MNK/SAM
Basch: SAM/KNI
Ashe: RDM/BRK
Balthier: BLM/RDM
Fran : TIM/???

I want to use Time Battlemage as a primary role so something to complement Crossbows and heavy armor I guess?

What's with all the Bushi? (They called Samurai "Bushi" in this for some reason.)

If it's so that they can all use katanas, you're not going to have enough good Hanzo steel to go around in the endgame to make that worth it, unfortunately. If it's for access to the Genji Glove, both Foebreaker and Knight also allow that. You could consider Shikari/Foebreaker and Monk/Knight maybe, because those also provide other benefits that Bushi doesn't to those jobs (namely, access to heavy armor, and a pile of extra Battle Lores for Shikari). Normally I advise against Monk/Knight, but that only really applies if you're trying to use all 12 jobs, because the two can be spread out to better effect. But if you're cool having multiples of each job, as you clearly are, Monk/Knight is a great combination, especially if you have more than one Knight (Monk's natural white magick lets you sort of leapfrog some Esper requirements for Knight, so your other Knight can have those Espers).

You don't have a White Mage yet, so maybe that to go with your Time Battlemage? There isn't really any need to differentiate between primary and secondary roles--both of the jobs you have are the full license board, your secondary isn't like a mini version or anything--and White Mage/Time Battlemage is one hell of a support character. Also, weirdly enough, Time Battlemage/Bushi is a good combination, and Fran's katana animations are ridiculously cool.

Harrow fucked around with this message at 14:13 on Jul 23, 2017

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


Is there a quick list of spell locations in treasure chests for FF12?

Harrow
Jun 30, 2012

Golden Goat posted one a few days ago:

Golden Goat posted:

Here's the rundown on magic/techs can be found in chests only and where.

Techs
Shades of Black: Tomb of Raithwall - Cloister of Flame
Numerology: Lhusu Mines - Transitway 1
Infuse: Ogir-Yensa Sandsea - Platform 1 - East Tanks
Sight Unseeing: The Zertinan Caverns - Canopy of Clay - It's a passage that links Nam-Yensa to the Ogir Yensa.
Expose: Lhusu Mines - Site 9
Achilles: Garamscythe Waterway (Revisit) - No. 4 Cloaca Spur - Southeast segment and you need to have the water drained for it.
Bonecrusher: Henne Mines - Phase 1 Dig
Shear: Barheim Passage - The Zeviah Span
Stamp: Mosphoran Highwaste - Trail of Sky-Flung Stone & Rays of Ashen Light - Head to the far eastern side and find a weathered rock that should open up a path to the Rays area that holds the chest.
Charm: The Salikawood - Quietened Trace
Telekinesis: Cerobi Steppe - Old Elanise Road
Gil Toss: Draklor Laboratory - Room 7002 East (Floor 70)
1000 Needles: Sochen Cave Palace - Falls of Time
Revive: Paramina Rift - Spine of the Iceworm
Addle: Henne Mines - Special Charter Shaft - It's got a 10% chance for the chest to spawn. South side of the shaft and it's in the second passageway from the east side of the map. The passage isn't marked on the map.
Wither: Pharos Subterra - Abyssal - 10% chance to spawn hidden room on the north spot on the map.

Wither and Addle are good but don't go outta your way for em.

White Magic
Dispel: Tomb of Raitnwall - Royal Passage
Regen: Giza Plains (Rain) - Nomad Village
Renew: Henne Mines - Special Charter Shaft
Cleanse: Cerobi Steppe - The Terraced Bank - 20% chance to spawn chest. In the center of the room.
Dispelga: The Feywood - White Magick's Embrace
Protectga: Necrohol of Nabudis - Cloister of Distant Song
Bravery: Necrohol of Nabudis - Cloister of the Highborn
Faith: Necrohol of Nabudis - Hall of the Ivory Covenant
Shellga: Great Crystal - It is somewhere in there...
Holy: Pharos at Ridorana - Wellspring Ravel - 3rd Flight

Black Magic
Blind: Giza Plains (Dry) - Toam Hills
Poison: Dalmasca Estersands - Sand-swept Naze
Silence: Lhusu Mines - Shaft Entry
Sleep: Ogir-Yensa Sandsea - Platform 1 - East Tanks
Scathe: Lhusu Mines - Staging Area
Toxify: Barheim Passage — East-West Bypass
Blindga: Tchita Uplands — Fields of Eternity
Silencega: Nechrol of Nabudis - Cloister of the Highborn
Sleepga: Ancient City of Giruvegan — The Trimahla Water-Steps
Flare: Pharos at Ridorana — Spire Ravel - 1st Flight

Time Magic
Vanish: The Tomb of Raithwall — Royal Passage
Reflect: Ogir-Yensa Sandsea — Primary Tank Complex
Balance: Nam-Yensa Sandsea - Demesne of the Sandqueen
Haste: Eruyt Village - Fane of the Path
Countdown: Stilshrine of Miriam - Ward of Velitation
Reflectga: The Feywood — The Edge of Reason
Warp: Nabreus Deadlands — Lifeless Strand
Float: Tchita Uplands - Oliphzak Rise
Hastega: The Great Crystal - Somewhere

Green Magic
Clan Provisioner, nothing really found in chests

Arcane Magic
Death: Paramina Rift — Karydine Glacier
Ardor: Pharos at Ridorana — Spire Ravel - 2nd Flight

Sakurazuka
Jan 24, 2004

NANI?

Oh god Hastega is in the the great crystal don't me go back in there you cant make me

Harrow
Jun 30, 2012

By the way, if anyone wants to see each character's attack animation with each melee weapon, if you just want to know who looks coolest with each one, I found this video that might help:

https://www.youtube.com/watch?v=_pJn96BXo8Y

It's intended to show you the difference in how quickly characters do combo attacks (Ashe is really loving slow with katanas) but you also get a good look at their overall attack animations in the process.

Cool animations of note are Fran with katanas and Penelo with poles (exactly as acrobatic as you'd expect). Oh, and everybody's unarmed animations are awesome but Brawler sucks so it's all wasted :v:

Sakurazuka posted:

Oh god Hastega is in the the great crystal don't me go back in there you cant make me

There's also an Esper there :ssh:

Harrow fucked around with this message at 14:45 on Jul 23, 2017

abagofcheetos
Oct 29, 2003

by FactsAreUseless
And Omega weapon...

fortunately, FORTUNATELY, the doors you open stay open, so going back for Omega after doing the esper and looting only requires like one door change.

Golden Goat
Aug 2, 2012

Sakurazuka posted:

Oh god Hastega is in the the great crystal don't me go back in there you cant make me

I cannot read the map on how you're meant to get to it. But the guide says it's in 6...
Go find it.

Harrow
Jun 30, 2012

Also in that video, Ashe's dagger animations are :eyepop: and I'm gonna make her a Shikari next time

Sakurazuka
Jan 24, 2004

NANI?

Decided to try and do as many hunts and stuff while the old sky pirate dude was in my party, turns out attempting Hell Wyrm shouldn't have been one of them

Andrast
Apr 21, 2010


What level should I start going after all these different (optional?) Espers in FFXII? I found one when my team was around 22 and got curbstomped.

Andrast fucked around with this message at 16:22 on Jul 23, 2017

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless

Andrast posted:

What level should I start going after all these different (optional?) Espers in FFXII? I found one when my team was around 22 and got curbstomped.

They are all of varying levels of strength and some are easier to get earlier than others. A lot of them are unlocked reasonably early, but in terms of getting them early on, in this version of the game, there's only one I'd reccomend to you and that's the one in the Zeritinian Caverns, through the Ozmone Plains entrance. He's pretty obvious when you get to him, though you may struggle at 22 with the enemies and traps that lie in the zone leading his way. This guy is actually super hard-hitting and dangerous but he has a pathetically small pool of health and it's pretty easy to quickening chain him to death.

I usually go get him after reaching the Mosphoran Highwaste

Levantine
Feb 14, 2005

GUNDAM!!!

8-Bit Scholar posted:

They are all of varying levels of strength and some are easier to get earlier than others. A lot of them are unlocked reasonably early, but in terms of getting them early on, in this version of the game, there's only one I'd reccomend to you and that's the one in the Zeritinian Caverns, through the Ozmone Plains entrance. He's pretty obvious when you get to him, though you may struggle at 22 with the enemies and traps that lie in the zone leading his way. This guy is actually super hard-hitting and dangerous but he has a pathetically small pool of health and it's pretty easy to quickening chain him to death.

I usually go get him after reaching the Mosphoran Highwaste

That esper is a lot easier if you stick Diamond Armlets on your dudes to negate his big attacks. The zombies still have spells you have to consider, and the esper himself is a Flying type so you need to either have decent weapons that can hit him, or get lucky with a quickening chain.

I ended up doing that and making my way to Ozmone plains through the caverns instead of through Giza.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.

Harrow posted:

What's with all the Bushi? (They called Samurai "Bushi" in this for some reason.)

If it's so that they can all use katanas, you're not going to have enough good Hanzo steel to go around in the endgame to make that worth it, unfortunately. If it's for access to the Genji Glove, both Foebreaker and Knight also allow that. You could consider Shikari/Foebreaker and Monk/Knight maybe, because those also provide other benefits that Bushi doesn't to those jobs (namely, access to heavy armor, and a pile of extra Battle Lores for Shikari). Normally I advise against Monk/Knight, but that only really applies if you're trying to use all 12 jobs, because the two can be spread out to better effect. But if you're cool having multiples of each job, as you clearly are, Monk/Knight is a great combination, especially if you have more than one Knight (Monk's natural white magick lets you sort of leapfrog some Esper requirements for Knight, so your other Knight can have those Espers).

You don't have a White Mage yet, so maybe that to go with your Time Battlemage? There isn't really any need to differentiate between primary and secondary roles--both of the jobs you have are the full license board, your secondary isn't like a mini version or anything--and White Mage/Time Battlemage is one hell of a support character. Also, weirdly enough, Time Battlemage/Bushi is a good combination, and Fran's katana animations are ridiculously cool.

Shi/Bushi is for Yagyu Darkblade combo and nothing else
Monk/Bushi for Holy nukes (And slightly more interesting than WHM, though Monk and Knight also sound fun)

Most people use Time Mage for the magic only but I wanna use it primarily for bolts so I want something to complement that (Breaker or Uhlan maybe?)

I purposefully left out WHM to make the party more exotic

WaltherFeng fucked around with this message at 16:58 on Jul 23, 2017

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Phantasium
Dec 27, 2012

Ripley posted:

Some FFXII controls that weren't obvious (to me at least):

D-pad left/right while holding L1 to change between 2x and 4x

holy poo poo, thank you.

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