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King Bahamut posted:Am I missing an unlock camera button, because I can't see how a goddamned thing is targeted. If it's a flying enemy I can't even see the damage numbers because my leader gets underneath it Well I mean that won't even really help you cause all your spells are in dungeons
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# ? Jul 23, 2017 02:06 |
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# ? May 13, 2024 18:28 |
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King Bahamut posted:Am I missing an unlock camera button, because I can't see how a goddamned thing is targeted. If it's a flying enemy I can't even see the damage numbers because my leader gets underneath it At some point you fill out almost everything for everyone and then you just save the remaining points for when you get to a shop with new stuff to unlock the ability to wear newer better stuff.
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# ? Jul 23, 2017 02:07 |
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I just want to say that the only thing that has disappointed me in the WoR so far is Cyan's dream stuff. Gimmicky to hell, encounter rate spiked, and all capped off when the boss killed himself or something. First atempt Wrexsoul possessed Edgar and then reappeared, respawning a Soul I had killed. Next attempt, nothing happened when he said he'd possess us, I killed the Souls, the end. At least I got a good weapon and mastered Bushido. I'll just think of that and forget everything else.\ But man, there's so much side stuff to do I keep putting off re-recruiting people. I should probably go get Gau and Shadow at least. I think Shadow might be incorporated into my main party.
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# ? Jul 23, 2017 02:16 |
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Cyan's dream sidequest is so bad I utterly forgot its existence and I've played that game probably 30 times in my life
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# ? Jul 23, 2017 02:31 |
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I've playing Splatoon 2 and when I started XII up again I got confused when tilting the controller didn't change the camera.
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# ? Jul 23, 2017 02:42 |
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Get Umaro. Yeti owns
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# ? Jul 23, 2017 02:43 |
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King Bahamut posted:On an unrelated note how do you resist going to trial mode and unlocking the whole license board at level 22--I can get to state 14/~220 LP in 3 minutes at 4x practically AFK I think the Something Awful Dot Com Games Subforum is the worst place to ask this kind of question
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# ? Jul 23, 2017 02:46 |
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WOW Ahriman has been by far the hardest fight I have engaged in currently...
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# ? Jul 23, 2017 03:00 |
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hagie posted:WOW He's mad obnoxious, I don't remember him being near so hard in vanilla mode. But Quickening chains were super OP then.
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# ? Jul 23, 2017 03:06 |
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I just did an 11 that only took a 1/4 chunk brought in team 2 immediately, crushed a 9 and suddenly there were 5000 of this fucker casting doom quick like. I quit the fight and am going back to save and create another strategy. probably going to save the hard hitting stuff for later. If I do a gambit like foe fire attack foe blizzard attack does it end up just going fire > attack > fire > attack?
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# ? Jul 23, 2017 03:11 |
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hagie posted:If I do a gambit like No. Gambit order is a priority thing, not a "do things in this order" thing. If you have like: Foe: any -> Fire Foe: any -> Attack You'll just use Fire until you're out of MP, then attack. But if you have something like: Foe: fire-vulnerable -> Fire Foe: any -> Attack You'll use Fire unless the target is immune to or absorbs fire damage, then you'll attack. I generally have healing, reviving, etc. gambits high on the order so that the character will prioritize them over attacking, for example. Gambits are pretty smart, too. If you have something like "Ally: any -> Esuna," the character will use Esuna on any ally who has a status effect that Esuna can cure. They won't just spam Esuna--"Ally: any" is smart enough to actually mean "Ally: any that it makes sense for." So you don't really need to buy all those status effect-specific gambit targets for all the healing items. Just something like "Ally: any -> Antidote" will make the character use an Antidote any time someone is poisoned. Harrow fucked around with this message at 04:03 on Jul 23, 2017 |
# ? Jul 23, 2017 03:59 |
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Most of mine have been doing the priority gig, but also seem to have been doing it in order, but it just seems like "Foe:party leader's target - attack" seems to be the STOP of the function unless something else happens above it.
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# ? Jul 23, 2017 04:34 |
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hagie posted:Most of mine have been doing the priority gig, but also seem to have been doing it in order, but it just seems like "Foe:party leader's target - attack" seems to be the STOP of the function unless something else happens above it. The party leader is almost always going to have a target, so unless you have something at a higher priority, that's always going to occur. Basically, if you want anything in combat to take precedence over attacking the party leader's target, it should go above that gambit. Otherwise, the character will only ever attack the party leader's target until the party leader doesn't have an attackable target. Your characters definitely aren't executing gambit actions in the order that they're listed. The gambit system isn't nearly that complex. It's literally just: if conditions for gambit 1 are met, do gambit 1's action; otherwise, if conditions for gambit 2 are met, do gambit 2's action; and so on down the line. It's possible it might look like that sometimes, like maybe you have a Cure gambit at the top and an attack gambit below, and so you end up alternating between casting Cure and attacking just because of the pace of damage coming your way, but it's a clear-cut priority system with no weird quirks.
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# ? Jul 23, 2017 05:04 |
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Harrow posted:You could ask here if you want, or there's a megathread that I created on Reddit where a lot of people have been swapping advice: https://www.reddit.com/r/FinalFantasyXII/comments/6mm06s/how_about_a_team_composition_megathread/ This is kind of late but Harrow my man, you're some kind of transcendent god at this game, if such a thing can even exist.
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# ? Jul 23, 2017 05:04 |
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I've really just synthesized a bunch of stuff I've read and tried out through a bunch of IZJS playthroughs. I also couldn't play the game for a while because I was moving, so chatting about job combinations with people was a nice way to vicariously enjoy some FFXII while I was without games I ended up feeling kind of bad about that thread because I think I accidentally reinforced the idea that you have to have some perfectly well-made party or you won't do well or have fun in FFXII, which is almost the exact opposite of true. Any time people said they restarted multiple times over job choices because they didn't make Vaan <insert "perfect" class here> I felt very
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# ? Jul 23, 2017 05:08 |
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So I'm one of those weirdos that bought Zodiac Age despite hating vanilla FFXII, on the basis that FFX HD significantly improved my opinion of that game, so might as well give FFXII the same chance. I've got to say, I'm only 10 hours in but so far it's a serious improvement. The job system is huge for me, it's completely changed the way I use the characters now; rather than a homogeneous blob of six interchangeable gambit-bots, now I'm excited about the jobs I picked for each person, I'm thinking of them each as a unique and specialised part of the team, and I'm swapping folks in and out of combat regularly instead of just picking three to become elite death machines. I'm pretty surprised how the job system's managed to capture my attention this time round. On top of that the orchestrated music is a major thing for me too. The original soundtrack was a disappointment to me; the mixing is not very good, and it all came off a bit muddy and overcooked rather than melodic and memorable, and it just wasn't up to FF standard IMO. The orchestrated soundtrack is a major improvement so far and I'm enjoying it so much more. Of course I'm still early on and I haven't got to the mid-game slog yet, which will probably dampen my enthusiasm. And I still don't love the gambit system. But so far those two improvements alone are enough to bring FFXII up in the rankings for me. My first job picks for everyone: Vaan: Shikari Penelo: White Mage Balthier: Knight Basch: Foebreaker Fran: Archer Ashe: Time Battlemage
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# ? Jul 23, 2017 06:04 |
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Haven't time to play so I've been juggling around job combos instead on my phone Penelo: SHI/SAM Vaan: MNK/SAM Basch: SAM/KNI Ashe: RDM/BRK Balthier: BLM/RDM Fran : TIM/??? I want to use Time Battlemage as a primary role so something to complement Crossbows and heavy armor I guess?
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# ? Jul 23, 2017 07:52 |
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Harrow posted:One interesting side effect of the "cinematic boss attacks" thing is that it often doesn't let you know much about how those attacks are targeted. Some of them are cones, some of them are AoEs around the boss, and some of them are AoEs around the boss's target. I think the Elder Wyrm's Sporefall is an example of that last one--if you can make the boss target someone and keep them away from the rest of your party, you can keep most of your group safe from the flood of status effects. Hah, I didn't realise they had an actual AoE I just assumed if they used it you were gonna get hit.
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# ? Jul 23, 2017 08:28 |
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Gee I sure am glad I can see Al-Cid's hairy chest in HD now Took out some more hunts before this, Orthos wasn't as hard as I thought it was gonna be, Fran used the buring bow with fire arrows to do 2000 a hit, Ashe did 2000 per fira and Penelo got a ton of combos with her pole.
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# ? Jul 23, 2017 11:07 |
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Some FFXII controls that weren't obvious (to me at least): D-pad up/down to change party leader D-pad left/right while holding L1 to change between 2x and 4x Right stick up/down to zoom in and out
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# ? Jul 23, 2017 11:42 |
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Ripley posted:Some FFXII controls that weren't obvious (to me at least): The party leader thing I had forgotten but I had no idea about this. ROFL Octopus fucked around with this message at 11:55 on Jul 23, 2017 |
# ? Jul 23, 2017 11:51 |
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Dang yeah that's handy for when 4x is a bit to fastGolden Goat posted:Gee I sure am glad I can see Al-Cid's hairy chest in HD now Finding out he was voiced by Norio Wakamoto totally justified my using the Japanese track.
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# ? Jul 23, 2017 12:17 |
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This has probably been talked about but I have roughly 200,000 posts unread in this thread so I'm just going to throw it out here: the first chapter of the new (and I'm pretty sure first?) Final Fantasy manga has maybe the meanest twist ending I've ever seen.
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# ? Jul 23, 2017 13:08 |
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WaltherFeng posted:Haven't time to play so I've been juggling around job combos instead on my phone How about SAM Blockhouse posted:This has probably been talked about but I have roughly 200,000 posts unread in this thread so I'm just going to throw it out here: Don't know anything about it but if it's got Final Fantasy in the title the twist is probably indeed insane.
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# ? Jul 23, 2017 13:14 |
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Ripley posted:Some FFXII controls that weren't obvious (to me at least): Please clarify. Right stick moves the camera up and down.
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# ? Jul 23, 2017 13:23 |
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Sure, that's a better description, just finding it useful to get a bird's eye view at times. It's probably obvious to most people but it hadn't occurred to me to try - too much time playing JRPGs with relatively fixed cameras.
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# ? Jul 23, 2017 13:44 |
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WaltherFeng posted:Haven't time to play so I've been juggling around job combos instead on my phone What's with all the Bushi? (They called Samurai "Bushi" in this for some reason.) If it's so that they can all use katanas, you're not going to have enough good Hanzo steel to go around in the endgame to make that worth it, unfortunately. If it's for access to the Genji Glove, both Foebreaker and Knight also allow that. You could consider Shikari/Foebreaker and Monk/Knight maybe, because those also provide other benefits that Bushi doesn't to those jobs (namely, access to heavy armor, and a pile of extra Battle Lores for Shikari). Normally I advise against Monk/Knight, but that only really applies if you're trying to use all 12 jobs, because the two can be spread out to better effect. But if you're cool having multiples of each job, as you clearly are, Monk/Knight is a great combination, especially if you have more than one Knight (Monk's natural white magick lets you sort of leapfrog some Esper requirements for Knight, so your other Knight can have those Espers). You don't have a White Mage yet, so maybe that to go with your Time Battlemage? There isn't really any need to differentiate between primary and secondary roles--both of the jobs you have are the full license board, your secondary isn't like a mini version or anything--and White Mage/Time Battlemage is one hell of a support character. Also, weirdly enough, Time Battlemage/Bushi is a good combination, and Fran's katana animations are ridiculously cool. Harrow fucked around with this message at 14:13 on Jul 23, 2017 |
# ? Jul 23, 2017 14:02 |
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Is there a quick list of spell locations in treasure chests for FF12?
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# ? Jul 23, 2017 14:13 |
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Golden Goat posted one a few days ago:Golden Goat posted:Here's the rundown on magic/techs can be found in chests only and where.
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# ? Jul 23, 2017 14:14 |
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Oh god Hastega is in the the great crystal don't me go back in there you cant make me
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# ? Jul 23, 2017 14:38 |
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By the way, if anyone wants to see each character's attack animation with each melee weapon, if you just want to know who looks coolest with each one, I found this video that might help: https://www.youtube.com/watch?v=_pJn96BXo8Y It's intended to show you the difference in how quickly characters do combo attacks (Ashe is really loving slow with katanas) but you also get a good look at their overall attack animations in the process. Cool animations of note are Fran with katanas and Penelo with poles (exactly as acrobatic as you'd expect). Oh, and everybody's unarmed animations are awesome but Brawler sucks so it's all wasted Sakurazuka posted:Oh god Hastega is in the the great crystal don't me go back in there you cant make me There's also an Esper there Harrow fucked around with this message at 14:45 on Jul 23, 2017 |
# ? Jul 23, 2017 14:41 |
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And Omega weapon... fortunately, FORTUNATELY, the doors you open stay open, so going back for Omega after doing the esper and looting only requires like one door change.
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# ? Jul 23, 2017 14:44 |
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Sakurazuka posted:Oh god Hastega is in the the great crystal don't me go back in there you cant make me I cannot read the map on how you're meant to get to it. But the guide says it's in 6... Go find it.
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# ? Jul 23, 2017 14:44 |
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Also in that video, Ashe's dagger animations are and I'm gonna make her a Shikari next time
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# ? Jul 23, 2017 14:47 |
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Decided to try and do as many hunts and stuff while the old sky pirate dude was in my party, turns out attempting Hell Wyrm shouldn't have been one of them
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# ? Jul 23, 2017 16:14 |
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What level should I start going after all these different (optional?) Espers in FFXII? I found one when my team was around 22 and got curbstomped.
Andrast fucked around with this message at 16:22 on Jul 23, 2017 |
# ? Jul 23, 2017 16:18 |
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Andrast posted:What level should I start going after all these different (optional?) Espers in FFXII? I found one when my team was around 22 and got curbstomped. They are all of varying levels of strength and some are easier to get earlier than others. A lot of them are unlocked reasonably early, but in terms of getting them early on, in this version of the game, there's only one I'd reccomend to you and that's the one in the Zeritinian Caverns, through the Ozmone Plains entrance. He's pretty obvious when you get to him, though you may struggle at 22 with the enemies and traps that lie in the zone leading his way. This guy is actually super hard-hitting and dangerous but he has a pathetically small pool of health and it's pretty easy to quickening chain him to death. I usually go get him after reaching the Mosphoran Highwaste
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# ? Jul 23, 2017 16:21 |
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8-Bit Scholar posted:They are all of varying levels of strength and some are easier to get earlier than others. A lot of them are unlocked reasonably early, but in terms of getting them early on, in this version of the game, there's only one I'd reccomend to you and that's the one in the Zeritinian Caverns, through the Ozmone Plains entrance. He's pretty obvious when you get to him, though you may struggle at 22 with the enemies and traps that lie in the zone leading his way. This guy is actually super hard-hitting and dangerous but he has a pathetically small pool of health and it's pretty easy to quickening chain him to death. That esper is a lot easier if you stick Diamond Armlets on your dudes to negate his big attacks. The zombies still have spells you have to consider, and the esper himself is a Flying type so you need to either have decent weapons that can hit him, or get lucky with a quickening chain. I ended up doing that and making my way to Ozmone plains through the caverns instead of through Giza.
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# ? Jul 23, 2017 16:38 |
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Harrow posted:What's with all the Bushi? (They called Samurai "Bushi" in this for some reason.) Shi/Bushi is for Yagyu Darkblade combo and nothing else Monk/Bushi for Holy nukes (And slightly more interesting than WHM, though Monk and Knight also sound fun) Most people use Time Mage for the magic only but I wanna use it primarily for bolts so I want something to complement that (Breaker or Uhlan maybe?) I purposefully left out WHM to make the party more exotic WaltherFeng fucked around with this message at 16:58 on Jul 23, 2017 |
# ? Jul 23, 2017 16:41 |
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# ? May 13, 2024 18:28 |
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Ripley posted:Some FFXII controls that weren't obvious (to me at least): holy poo poo, thank you.
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# ? Jul 23, 2017 17:14 |