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Arcturas
Mar 30, 2011

Huh, hadn't thought about sticking the throwing axes on archers. I have been slowly working on getting them a set of longaxes. But that's a great idea. For now they're on my one quick hands guy.

I'll have to dig up some nets. Are they sold by fishing docks?

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Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves


I'm totes turning this guy in to a WS style Macebro.

Look at that loving trait combo.

Edit: Hey WS do you have any Flail builds? Is it the same as mace but replace mace with flail?

Gridlocked fucked around with this message at 04:00 on Jul 23, 2017

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Gridlocked posted:

Look at that loving trait combo.
Drunkards that can actually make that trait work are magical. I've got a Deserter with it and a unique greatsword right now, he sometimes solos 3-4 Orc Warriors at once.

When he's not benched due to being too drunk to fight again that is; let me tell you about the many wonders of two of your best bros being a Drunkard or Fragile, respectively.

quote:

Edit: Hey WS do you have any Flail builds? Is it the same as mace but replace mace with flail?
I'm only putting flails on reserve bros, but weapon choice doesn't really matter for that build. I use almost the same perks for the sword/dagger dual spec.
If your flail bro has good enough Melee Defense or HP to make do with only one out of Steel Brow or Colossus I'd probably give him a second Mastery geared towards dealing with heavily armored enemies as well. Probably daggers, or maybe hammers.

late e: Also, you could go full retard, give him Bags & Belts and let him switch to a Berserk Chain against heavily armored enemies. I'm gonna say that's probably not optimal, but...


e:

Arcturas posted:

Huh, hadn't thought about sticking the throwing axes on archers. I have been slowly working on getting them a set of longaxes. But that's a great idea. For now they're on my one quick hands guy.

I'll have to dig up some nets. Are they sold by fishing docks?
Any settlement with a harbor sells nets, those with fishing huts as well sell a few (3?) more.

Wizard Styles fucked around with this message at 14:57 on Jul 23, 2017

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Oh wow I only just realized they made bags and belts worth taking again. I wonder when that happened.

Still sad they made fast adaptation not work against ghosts anymore. Ghosts are the worst.

Nordick
Sep 3, 2011

Yes.

GlyphGryph posted:

Oh wow I only just realized they made bags and belts worth taking again. I wonder when that happened.
Pretty recently, I think it was in the last patch actually.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

GlyphGryph posted:

Oh wow I only just realized they made bags and belts worth taking again. I wonder when that happened.

Still sad they made fast adaptation not work against ghosts anymore. Ghosts are the worst.

1.1

and uuurk i was thinking Fast Adaptation would be a good thing on a swordie VS ghosts but apperntly not now

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Day 80 and I fight my first goblin ambushers.

Those fuckers do not care one bit that all of my dudes are badasses.

Goblins are the worst. Actually fought a plethora of wolf riders a week before. Lucked out on the map but they still killed their way through my company.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Gridlocked posted:

1.1

and uuurk i was thinking Fast Adaptation would be a good thing on a swordie VS ghosts but apperntly not now

Maybe it still works with melee attacks? I havent actually checked that. It used to work with ranged attacks though.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Affi posted:

Day 80 and I fight my first goblin ambushers.

Those fuckers do not care one bit that all of my dudes are badasses.

Goblins are the worst. Actually fought a plethora of wolf riders a week before. Lucked out on the map but they still killed their way through my company.

I sometimes have trouble with them as well. Usually having agile/dodgy spearmen use spearwall to guide them into my melee blenders is the way to go, but they still manage to slip the net now and again.

Coolguye
Jul 6, 2011

Required by his programming!
how did they change B&B? i haven't played recently and the wiki says it just gives 2 new slots still.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Coolguye posted:

how did they change B&B? i haven't played recently and the wiki says it just gives 2 new slots still.

No extra fatigue for the stuff in your pockets?

Coolguye
Jul 6, 2011

Required by his programming!
oh so it's back to its former glory of pre 1.0?

that OWNS.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Ugh, was having so much fun getting back into the game, killing raiders and orcs and undead. Great times all around.

Then every encounter becomes loving skeletons and now I don't want to play anymore

God I loving hate skeletons, I wish I could remove them from the game. They are just so... unsatisfying to fight. They are all mostly identical so there's no real prioritization beyond kill the fuckers with the pikes first. They having boring but effective behaviour. Immune to all the fun stuff like fear, injuries, and ranged attacks.

It's just... even if I win, it never feels like the fight was worth it. I would never willingly seek out a fight with skeletons the way I would with almost everyone else.

I really hope I don't get the damned Ancient Dead crisis again.

Arcturas
Mar 30, 2011

Speaking of undead, what're the best weapons to deal with them? Just piles of greatswords, hammers, and cleavers?

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Arcturas posted:

Speaking of undead, what're the best weapons to deal with them? Just piles of greatswords, hammers, and cleavers?
Against Ancient Dead, two-handed weapons shine.
Greatswords can reach the backline, so they're the best against Legionary bricks. I also play with a Two-handed Hammer and a Greataxe bro in the center of my front line, and those two together can carve through the sword & board Legionaries in a turn or two, then use Footwork to start tearing into the backline. Ancient Dead shields have poo poo durability, so a Greataxe or Longaxe wielder with Axe Mastery is guaranteed to one-shot them. And yeah, Cleavers are good as well, since Ancient Dead fights are just about putting out as much damage as possible before your bros run out of Fatigue and the Legionaries with polearms have shredded their armor.

Against regular Undead, a lot of weapons can be good.
Cleavers are good, not just because they can prevent reanimations, but also because, Bleed effect or not, they do a ton of damage against enemies in light/medium armor. Fallen Heroes with two-handed weapons are the most threatening individual enemies, but a bro with a Mace and shield can just go Stun, Knock Back, and that Fallen Hero is not attacking for his next two activations. Bow archers are obviously the best against Necromancers, and also against the Nachzehrers that like to hang out with Wiedergänger hordes. Swords and spears help against ghosts and can put out a lot of attacks for little Fatigue.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Flank with greatswords and mace specialists if you got any, hammers, clubs and long axes at the line.

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
Might be the best unique i've got yet.

vyelkin
Jan 2, 2011
If I could mod one thing about this game I would make it so bros keep getting proper stat increases after Level 11.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
I would make it so fallen heroes headgear wasn't penalised. Because that poo poo looks dope on my dudes heads!

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I would make barbers also be haberdashers so there was a point. And also combine it wirh a no helmets mod.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
What signals an ambush? Yesterday I met a group of orcs in a "hunt greenskins" mission in a forest, and we lined up proper in two lines on each end as usual, and today I had the exact same mission, and engaged them, but this time I got the "cannot see attacker" message and they swarmed from all sides, killing all my best dudes before I knew what happened.

Demon Of The Fall
May 1, 2004

Nap Ghost
Is it wise to have heavy armor on your Bros before they reach level 3? I've had some lucky loot drops and some damaged gear in the cities that I was able to purchase so my 7 front line guys are rocking heavy helmets and chest pieces and its around day 5. Should they be in lighter stuff until they can handle the more heavy gear? I'm wondering if the extra fatigue is worth the increased survivability.

vyelkin
Jan 2, 2011

Demon Of The Fall posted:

Is it wise to have heavy armor on your Bros before they reach level 3? I've had some lucky loot drops and some damaged gear in the cities that I was able to purchase so my 7 front line guys are rocking heavy helmets and chest pieces and its around day 5. Should they be in lighter stuff until they can handle the more heavy gear? I'm wondering if the extra fatigue is worth the increased survivability.

I would say generally if they're not dropping below 60 fatigue you're probably okay. Below 60 in any fight you will very quickly get into serious fatigue issues where your guys can only swing their weapons once or twice before they're exhausted, at which point the added protection from the heavy armour probably isn't going to do them much good because your enemies will be hitting you twice as often as you hit them.

Even 60 is actually too low but it's about the lowest you can go and still expect to get away with it most of the time.

Demon Of The Fall
May 1, 2004

Nap Ghost

vyelkin posted:

I would say generally if they're not dropping below 60 fatigue you're probably okay. Below 60 in any fight you will very quickly get into serious fatigue issues where your guys can only swing their weapons once or twice before they're exhausted, at which point the added protection from the heavy armour probably isn't going to do them much good because your enemies will be hitting you twice as often as you hit them.

Even 60 is actually too low but it's about the lowest you can go and still expect to get away with it most of the time.

Okay, cool. I don't remember offhand but the lowest fatigue on the front line is around 71 iirc. I'll be bumping the fatigue with the next few level ups. Getting the Brawny perk at level 3 or 4 should help a lot too.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I put my newbies in heavy armor if I have it even if it sinks their fatigue low enough to make them less useful, because let's be honest - they're not gonna be useful anyway. Their job is to stand around, eat enemy attacks (since the enemy will prioritize them and their lower defenses over my more skilled folks) while my experienced mercs deal the bulk of the damage, and try to survive long enough to gain a few levels.

Even early in the game, I'll tend to distribute heavy armor and remove shields - it eats attacks effectively (maybe using two handers!) and lets them do more damage with their swings, and the lack of shields restores some of that missing fatigue.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
That early in the game I'd actually be willing to drop below 60 Fatigue for heavy armor. A lot of the early game enemies just bounce off anything heavier than a Mail Hauberk. Auxiliaries, Direwolves and basic Wiedergängers expecially. Against Brigands and Armorerd Wiedergängers you'd need to prioritize targets, but heavy armor can defang at least half of them.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
How useful is that unbalanced debuff that hammers and pikes place on hits? I haven't gotten stuck with it myself for ages, so I can't check.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
The what.

Roobanguy
May 31, 2011

Tias posted:

How useful is that unbalanced debuff that hammers and pikes place on hits? I haven't gotten stuck with it myself for ages, so I can't check.

are you talking about staggered for hammers?

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Roobanguy posted:

are you talking about staggered for hammers?

Yes. Also, some effect with the same pictogram if you use your pikes pushback attack. I don't know if they're identical or if it's just the pic.

Roobanguy
May 31, 2011

Tias posted:

Yes. Also, some effect with the same pictogram if you use your pikes pushback attack. I don't know if they're identical or if it's just the pic.

couldn't tell you about the pike's since ive all but transitioned to war scythes/billhooks on my pikemen, but staggered can be useful. pushing an enemies turn all the way to the back of the order can let you kill them before they can fight back.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
How do you guys deal with those teleporting vampire fucks? Those things are just devastating.

Demon Of The Fall
May 1, 2004

Nap Ghost
I was escorting a caravan last night and ran into some orcs for the first time. Yeah, gonna wait a long while before I take on those guys.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

counterfeitsaint posted:

How do you guys deal with those teleporting vampire fucks? Those things are just devastating.

Dismiss your missile guys from the order, have lots of mobile sword/cleaver/2H wielders, cut them to ribbons. Just keep maneuvering so you don't expose wounded brothers too much to their attacks.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Also, everyone going into those fights needs heavy armor. I'd rather go into a fight against Necrosavants with less than 12 bros than have someone that will just be a blood bag.
Nets and, if your bros are accurate enough (~80 Melee Skill or higher), Maces can also help keep them in place or at least prevent an attack.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
This ^^^^

In general, trimming off bros to meet difficult foes with optimally trained and equipped but less numerous veterans can be a good idea.

vyelkin
Jan 2, 2011
Yeah necrosavants really come down to nets, stuns, heavy armour, and making sure anyone wounded is never exposed. You can game them a little bit and predict where they're going to go if you leave someone exposed, but the downside is then they're liable to get eaten.

God help you if they attack while you're escorting a caravan because the caravan hands and donkeys are just a meal waiting to happen.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Never open the box that lets them out, because it's a caravan fight that's also an ambush with a large group of 'em, and you get no chance to swap out dudes.

What a nightmare that was.

Coolguye
Jul 6, 2011

Required by his programming!
i've seriously never gotten the appeal of opening the loving boxes on a caravan. i mean yeah sure you could have a very nice payday if you roll well and everything comes up daisies. but if you don't roll well and poo poo goes south it usually goes south in such a way that people die. i can always go out and get more money, it's a lot harder to replace a good soldier after the first ~10 days, when you slowly start weeding out the abject morons.

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Demon Of The Fall
May 1, 2004

Nap Ghost
I've never attacked a caravan before, what type of loot does it usually have?

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