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Manofmanusernames posted:So I've been working on a crime fiction based PbtA hack. I noticed that most crime RPGs where based around heists, so I based my game more around Tarantino/Coen Brothers movies. This is mostly for my how personal amusement as I don't think anybody in my group would be interested in playing it. The difference between a Tarantino/Coen brother's movie and a typical heist movie is that instead of working together towards a common objective like clockwork everyone should quickly be heading towards shitsville and the only question is if your character will make it out with the money, his life, or his dignity by the end. I'd make it so the highest bonus anyone could possibly get is a +1 and the moves are more directed towards delaying/redirecting problems than actually removing them. I'd also make some kind of basic cooperation move that's actually a prisoner's dilemma. Both players secretly fill in a circle on their sheet. There's a list of choices for both cooperate, both betray, and one cooperates but one betrays.
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# ? Jul 23, 2017 21:12 |
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# ? Jun 5, 2024 06:21 |
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You'd be hard pressed to do a better Coen RPG than Fiasco.
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# ? Jul 24, 2017 04:21 |
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Golden Bee posted:You'd be hard pressed to do a better Coen RPG than Fiasco. Yeah. You're never gonna get closer to that feel than Fiasco.
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# ? Jul 24, 2017 18:38 |
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In my Monsterhearts game, the Ghost is currently in her Darkest Self and someone brought up cell phones. I'm pretty certain if the Ghost's phone rings, she's the only one who can hear it, and anyone calling her can hear only static if she picks up the phone. But what about texting? I feel like texting breaks the spirit of the darkest self, but it's pretty clearly manipulating an inanimate object and I'd definitely allow the Ghost to write someone a note and leave it in person.
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# ? Jul 25, 2017 04:18 |
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inklesspen posted:In my Monsterhearts game, the Ghost is currently in her Darkest Self and someone brought up cell phones. I'm pretty certain if the Ghost's phone rings, she's the only one who can hear it, and anyone calling her can hear only static if she picks up the phone. But what about texting? I feel like texting breaks the spirit of the darkest self, but it's pretty clearly manipulating an inanimate object and I'd definitely allow the Ghost to write someone a note and leave it in person. Maybe the text has the same "supernatural static" effect that the phone gets? Like, if a ghost leaves a note in a movie, it's not usually a pen-and-paper note, it's written on the walls in fresh blood. So here, the sender is listed on the recipient's phone as "unknown number," the phone number itself is just a bunch of zeroes and the text itself gets all Creepypasta glitchy and corrupt -- readable, but difficult to parse.
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# ? Jul 25, 2017 05:47 |
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She can send texts but they just come out as a string of emojis.
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# ? Jul 25, 2017 05:59 |
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All that happens is your phone gets an error titled "2spoopy4me" and refuses to open the text.
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# ? Jul 25, 2017 06:10 |
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inklesspen posted:In my Monsterhearts game, the Ghost is currently in her Darkest Self and someone brought up cell phones. I'm pretty certain if the Ghost's phone rings, she's the only one who can hear it, and anyone calling her can hear only static if she picks up the phone. But what about texting? I feel like texting breaks the spirit of the darkest self, but it's pretty clearly manipulating an inanimate object and I'd definitely allow the Ghost to write someone a note and leave it in person. ⛧ ψ̵̻̖͙͚̤͂̓ ̷̰̮͛̊̌̚⛥̸̱͇̆͝ ̴̨͕̳̗̇̕⛧̷̭̳͎̲̅ ̸̘̇̊ψ̵̜̼̙̠̀̍ ̶̦̞̗̖̗͑⛧̷͚̭́͘ ̶̻̟̼͍̑̀̀̏⛧̴͉̠̐ ̶̫͎̈́I̶̫̻̲̐͊͆̍͌ẗ̷̜̩̰̦́ ̷͍̪̗̮̔c̴̞̀͝ó̵̜̗̀͗̊ͅṵ̸̘͍͐͆l̶̰̃d̶͚̈́͐ ̸̨͎͈̳̔̎͘s̶̢͎̬̐̂̈̋ͅh̵̙͉̹͌ò̴̫͔͍͉̈́̂̃w̴̢͍̟͌̏ ̶̀͜u̵͇̯͙̰͌̽̈́͑͠p̸͗͜ ̶̦͕͖̐̀l̸̼͈̗͔̀͗̚i̵̲̻̱̽̈́͆͑̚ḳ̷̪̙̍̊ḙ̵̡̬͈̿̀ ̷͉̪̽͗t̷̟̪̹̠̜̃͌̾̕̚h̷̫̠̮̏̎͑͌ͅì̵̜͖͊̈́̈s̶͇͎̽̌͊̈́͊ ̸̼̑⛥̵̯̒̉̇̋͘ ̸̟̎͂͘̚̚⛥̵̘̳͇͠ ̸̭͊̾☠̸͕̤̬̤́̚ ̴̺̰̣̜͌̌̉ψ̴̛͍͈͇̅̓̕ ̴̱͋̄͌͘⛥̸̥͖̳̊̃ ̶̡͔̅͑̉̐̐͜͜⛧̸̧̼̹̠̈ͅ ψ
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# ? Jul 26, 2017 02:24 |
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I'll be running another Dragon Ball Parallels playtest, tonight (Sunday), once again at 11pm local time (6pm Eastern for Americans). We'll be putting together characters and going on a brief adventure for 'bout 2 hours or so. As before, it'll be on the Traditional Games discord server so be there if you wanna take part or listen in.
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# ? Jul 30, 2017 02:26 |
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Has anyone read the latest Sprawl supplement?
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# ? Aug 1, 2017 03:06 |
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Fuego Fish posted:I'll be running another Dragon Ball Parallels playtest, tonight (Sunday), once again at 11pm local time (6pm Eastern for Americans). We'll be putting together characters and going on a brief adventure for 'bout 2 hours or so. As before, it'll be on the Traditional Games discord server so be there if you wanna take part or listen in. Rest in power, NATAS the Oni, Green Frieza, and Son Roku.
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# ? Aug 1, 2017 04:50 |
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Vulpes Vulpes posted:Has anyone read the latest Sprawl supplement? I really enjoyed the cybercat stuff, haven't read the rest yet. Vincent Baker just posted the Landfall Marine playbook for AW on his patreon, it has some fun stuff for the MC for building a campaign around this playbook and it feels a lot like 3:16. http://apocalypse-world.com/AW2ELandfallMarine.pdf
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# ? Aug 1, 2017 06:11 |
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DJPON3Vinyl posted:Does anyone know where I could find a one-shot Paydayesque hack I believe I saw once on here before? I recall the name being Daylight Robbery but I can't find it again. I'm the author of that hack - let me know if you have any questions or anything. If it's of interest a French fan has picked it up and is translating it which should be out soon(ish), with some most custom content to reflect classic French cinema heists and crime capers. There's also a German version and a Spanish version hanging around somewhere that people have translated.
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# ? Aug 1, 2017 09:19 |
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xiw posted:I really enjoyed the cybercat stuff, haven't read the rest yet. I'm only ever letting this book into my campaigns if it's played the right and original way - as the Space Marine Mammal like God intended.
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# ? Aug 1, 2017 11:55 |
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Vulpes Vulpes posted:Has anyone read the latest Sprawl supplement? The cities one? It's solid overall, though some of them clearly have a lot more effort put into them than others. I also didn't really know how to feel about the Lagos setting's inclusion of voodoo magic.
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# ? Aug 1, 2017 21:58 |
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"loving voodoo magic, mon."
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# ? Aug 1, 2017 22:12 |
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Hi, thread! I've been working on a hack for -- basically -- "mythical figures road tripping across weird Americana," which I'm calling Aes 66 as a placeholder name (think "aes sidhe" and "route 66"). The basic assumption is that if you cram a bunch of fae and knights and devils and hearth gods in a car and send it across America to parts unknown, it'll generate some drama all on its own. The basic moves, a few basic playbooks and the skeleton of a rules system can be found here. I'd appreciate whatever criticism you're willing to give. EDIT: Forgot sharing settings, like a chump. Poltergrift fucked around with this message at 03:09 on Aug 3, 2017 |
# ? Aug 3, 2017 02:57 |
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Like an even bigger chump, forgot to turn on comments.
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# ? Aug 3, 2017 17:35 |
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Poltergrift posted:Hi, thread! That's a really neat concept, and I like what you've got so far for it - I'd definitely be very interested in playing something like this if I saw it on a shelf! I'll be taking a closer look at it when I get the chance.
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# ? Aug 3, 2017 18:37 |
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Got an email announcing that Bedlam Hall (the PbtA hack that combines the Addams Family and Downton Abbey, from the guys that did Spirit of '77) has been approved for physical prints, so those should be going out soonish. Also got downloads for the PDF of the book
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# ? Aug 13, 2017 23:59 |
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Has anybody played or run The Veil? I ran a one-shot/intro session on the weekend, and although the system and playbook were very thematic and cool (and the art was glorious) I found myself a bit lost on applying some of the concepts (mainly Giri) to actual play situations.
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# ? Aug 24, 2017 01:38 |
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Giri (and, by extension, Debts from Urban Shadows) is a little tricky in play depending on what sort of game you've got going. I've run into similar situations with the game I'm running. There's a lot of NPCs with Giri on people (and likewise the players have a bunch of Giri on each other), but I haven't been great about driving wedges between the players and seeding in potential conflicts. With the start of the new session, I'm hoping to have NPCs pulling players in different directions and have that give people reasons to call in Giri on other players.
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# ? Aug 24, 2017 04:57 |
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Actually, players seemed to be okay so far with using Giri as a reason to cooperate, it's been working decently as a call to action (at least the Giri incurred in character creation has). The problem I had was there wasn't a good yardstick for when and how to award Giri following a move. I had a few times where players were trying to sway NPCs with promises (and Cred), and it would've made a lot of sense for the player to be able to choose "you incur Giri to them" (and I could then sick the Honorbound onto them ) but that isn't an option in the Sway move, even though it seems like the appropriate move otherwise. Instead, there is the confusing "your own Giri is in question now" which doesn't make a lot of sense to me... How did you handle situations like this? I could have NPCs aggressively demand/enforce it, of course, but it limits my options, and kind of steps on the Honorbound's toes a little
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# ? Aug 24, 2017 07:36 |
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Looking to start a short campaign of The Sprawl in the near future with some friends and it's my first time using the system. Any good advice, things to watch out for, etc from folks who've played it?
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# ? Aug 26, 2017 04:32 |
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Don't use the Hacker.
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# ? Aug 26, 2017 05:54 |
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Out of curiosity, why not?
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# ? Aug 26, 2017 10:20 |
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MagnesiumB posted:Looking to start a short campaign of The Sprawl in the near future with some friends and it's my first time using the system. Any good advice, things to watch out for, etc from folks who've played it? Golden Bee posted:Don't use the Hacker. I would say less "don't use the Hacker" than "use Hacker only if you have a firm idea in mind and know what you're doing". The rules for hacking and the Matrix in general are not very well written and you'll default to winging it a lot of the time, and it really helps to have an idea of what a Hacker can and cannot do and how. There's also the issue of managing screen time, where the Hacker is traditionally a huge problem in all cyberpunk games. It's a lot easier in The Sprawl than, say, CP2020 (at least in my experience), but probably still something a first-time GM (and players!) will struggle with.
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# ? Aug 26, 2017 10:47 |
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The hacker has an entire page of extra core moves. They'll monopolize rolls and screentime.
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# ? Aug 27, 2017 07:36 |
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I'm interested in a Space Opera pbta game. Any opinions on Uncharted Worlds or Farflung, or other suggestions?
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# ? Aug 29, 2017 20:09 |
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I personally think impulse drive is just flat out better than uncharted worlds, which has supremely zoomed out moves I don't quite get along with alongside a book that just doesn't gel.
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# ? Aug 30, 2017 02:12 |
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ShineDog posted:I personally think impulse drive is just flat out better than uncharted worlds, which has supremely zoomed out moves I don't quite get along with alongside a book that just doesn't gel. Yeah I kinda regret backing uncharted worlds. Impulse Drive is better in every way.
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# ? Aug 30, 2017 14:58 |
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The weird mechanic where bad stuff happening to you leads to plot events occurring is weird and charming. You get punched in the head and that makes your ex girlfriend show up.
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# ? Aug 30, 2017 15:50 |
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What I really regret is backing tremulus. I'll check out Impulse Drive though.
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# ? Aug 30, 2017 16:07 |
Speaking of tremulus, is there a good, horror-themed PbtA game out there?
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# ? Aug 30, 2017 16:28 |
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Impulse Drive is good because it points to a particular kind of story, rather than just being "PbtA in [setting]" without thought to the kinds of stories you tell in that setting.
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# ? Aug 30, 2017 16:46 |
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ShineDog posted:The weird mechanic where bad stuff happening to you leads to plot events occurring is weird and charming. You get punched in the head and that makes your ex girlfriend show up. If you love mounting stakes, you'd enjoy "movies" and "tv."
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# ? Aug 30, 2017 18:29 |
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Meinberg posted:Speaking of tremulus, is there a good, horror-themed PbtA game out there? I've heard good things about Bluebeard's Bride, though that's a very specific horror niche.
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# ? Aug 30, 2017 18:51 |
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Meinberg posted:Speaking of tremulus, is there a good, horror-themed PbtA game out there? Urban Shadows is pretty good, but that's very much "horror themed" instead of horror. It's basically World of Darkness: Apocalypse Edition. I like it very much but its not really a horror game so much as supernatural mysteries where half the party is undead.
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# ? Aug 30, 2017 20:33 |
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Meinberg posted:Speaking of tremulus, is there a good, horror-themed PbtA game out there? I've been meaning to give Black Stars Rise a go some time, and as a bonus that one's free.
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# ? Aug 30, 2017 20:41 |
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# ? Jun 5, 2024 06:21 |
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Lovecraftesque is amazing for setting up that creeping horror, and the book has a well written guide on how to navigate the scenes.
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# ? Aug 30, 2017 20:50 |