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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Perestroika posted:

That helmet is ridiculous and I love it. :allears:

Elves have extremely strong necks.

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Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Stephen9001 posted:

Female Dreadlords. Has sensible (at least in terms of actually covering and protecting your parts) armour, unlike Morathi and Witch elves.

https://twitter.com/totalwar/status/889492913520087040

"Sycophantic schemers" Sounds about right, but I don't know about "masterfull strategists"...

As an aside, does the fact that In the Dark Elves case it's the female lord who are dedicated to melee balance out the fact that in the High Elves case it's the female lords who use a bow? Personally I would have gone for the wood elf option of either gender being able to specialise in either, but that would mean all of them would basic ranged power at minimum, which I can understand wanting to avoid.

lmao on facebook a dude asked CA to give her boob armor and CA told him to gently caress off (politely) :allears:

Away all Goats
Jul 5, 2005

Goose's rebellion

Randarkman posted:

Wood Elf thing seems to be that if you win you win big. Enemy army destroyed and about 50-100 dead elves, tops. Especially against early Beastman armies. Those just melt away.

How DO you beat Wood Elves as the Beastmen? I had to restart my Beastmen campaign the first couple of times getting spanked by the Wood Elves until I remembered i could just Beast Path around them and pick on the humans.

Stephen9001
Oct 28, 2013

Mans posted:

lmao on facebook a dude asked CA to give her boob armor and CA told him to gently caress off (politely) :allears:

Indeed, that's the speciality of Morathi and the Witch Elves after all, and they can't let anyone else muscle in on their turf. There's probably going to be an inevitable boob armour mod anyway.

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

ChickenWing
Jul 22, 2010

:v:

I am turbo hype that she's got a sensible goddamn breastplate instead of idiot boob armour



also that hat game is on point

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Warhammer has always been pretty good with ridiculous hats.

President Ark
May 16, 2010

:iiam:
it's only witch elves that are into the whole bikini slutplate thing, the rest of the dark elf military dresses fairly sanely (giant hats aside)

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It's a fluff thing that elves don't get Full Plate armor like Empire, Dwarves, and Chaos because their armor includes too many little frills and ornamentation to be quite as protective.

Elves will literally die for fashion before they compromise and I can respect that ridiculousness.

Edgar Allen Ho
Apr 3, 2017

by sebmojo

Surprise Giraffe posted:

Are empire lords melee superhumans in tt hams like in total war? I think it would be cool if they were lower powered individually but could have an honour guard/ join a unit like in dow. Make em a little different

They're still good fighters but nowhere near how they are in the TWW. Most characters will join units to protect them, and Empire captains are taken more for leadership. They get special buffs that synergize with Empire's brain-over-brawn playstyle, basically they amplify the standard leadership buffs that generals and characters provide. Warrior Priests buff the unit offensively instead. Generals and Arch Lectors are similar but moreso and then there was a Knight Grandmaster lord who was a normal general in terms of leadership but better at fighting.

IIRC an Empire Captain had more or less the same stats as a generic chaos warrior but an extra wound so he couldn't be one-hit killed. Empire had some good items though, like a magic mirror where if you challenge an enemy character to a duel and they accept, you swap stats with them. Chaos was forced to accept challenges so that was a great way to murder a chaos lord with your battlepope.

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon

Edgar Allen Ho posted:

They're still good fighters but nowhere near how they are in the TWW. Most characters will join units to protect them, and Empire captains are taken more for leadership. They get special buffs that synergize with Empire's brain-over-brawn playstyle, basically they amplify the standard leadership buffs that generals and characters provide. Warrior Priests buff the unit offensively instead. Generals and Arch Lectors are similar but moreso and then there was a Knight Grandmaster lord who was a normal general in terms of leadership but better at fighting.

IIRC an Empire Captain had more or less the same stats as a generic chaos warrior but an extra wound so he couldn't be one-hit killed. Empire had some good items though, like a magic mirror where if you challenge an enemy character to a duel and they accept, you swap stats with them. Chaos was forced to accept challenges so that was a great way to murder a chaos lord with your battlepope.

Maybe I should try making a mod for this. Or someone who can mod should. Could make both fighting and playing empire more interesting

Ragingsheep
Nov 7, 2009
How do I play the main campaign as Orion? You only have 1 province and no good way to make money or expand.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Ragingsheep posted:

How do I play the main campaign as Orion? You only have 1 province and no good way to make money or expand.

I'm curious about this myself.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Surprise Giraffe posted:

Maybe I should try making a mod for this. Or someone who can mod should. Could make both fighting and playing empire more interesting

There *was* a mod that made Karl Franz and Thorgrim Grudgebearer multi-unit models like Generals from previous Total Wars. I'm at work so I can't track it down right now.

Deified Data
Nov 3, 2015


Fun Shoe

Ragingsheep posted:

How do I play the main campaign as Orion? You only have 1 province and no good way to make money or expand.

Go slaughter Skarsnik and Karak Norn.

I'm honestly not a fan of the welfs. Some neat ideas there, not all of them translated to being fun.

Tiler Kiwi
Feb 26, 2011
https://www.youtube.com/watch?v=q8jFCMB-eHU

norsca things

SteelMentor
Oct 15, 2012

TOXIC

Gosh Skinwolves are fast.

Also lol at Wulfrik stuck on top of his Mammoth. He looks so bored.

Tiler Kiwi
Feb 26, 2011
he gets to watch that freaky rear end tusk fling some brettonian dude a good hundred yards so idk, it must be alright

thebardyspoon
Jun 30, 2005
Should have an option for him to just launch off the mammoth into melee for a massive morale/damage boost for all your marauders as they get pumped up watching it.

Perestroika
Apr 8, 2010

Ragingsheep posted:

How do I play the main campaign as Orion? You only have 1 province and no good way to make money or expand.

Make sure to to build the grapevine building in your capital early on, possibly as your very first investment. That one gives you a major money boost right away. Combined with the WElves' very good units, that should be enough to knock out Carcassonne right away, though you can also just circumvent them if you feel like it. Your capital has such a good garrison that you don't really need to bother to babysit it early on. You'll generally find some Beastmen roaming around in Carcassonne, near the start they should be weak enough that you can knock them out easily for some early XP and a bit of a cash infusion.

Once that's done with, the coast to the south is a pretty ripe target. It can be tough to take over their capitals, but even the minor settlements are already a great take. That's because one Wood Elf Tech, the one near the very top of the tree, boosts your income from ports by 400%. If you have that and nab a few coastal cities from the Bretonnians and/or the Estalians, you should have easily enough income to finance whatever you feel like doing next. Also keep in mind that Wood Elves are kind of horde-y and don't really need to expand in the same way that the traditional factions do. If you stall out with your conquering then just send a stack somewhere deep into the Empire or wherever and start loving up whoever you don't like the look of. That'll give you a whole lot of money through looting and should allow you to renew your other offensives. It'll also give you a solid reputation bump with the enemies of whoever you're killing, and gaining defensive alliances for amber is just as good as conquering stuff for yourself.

Zudgemud
Mar 1, 2009
Grimey Drawer

Ragingsheep posted:

How do I play the main campaign as Orion? You only have 1 province and no good way to make money or expand.

Expand by killing off your two elf neighbors but wait until you can confederate Argwylon, otherwise you don't get Durthu/king treeman. If you are unwilling to do that then yes, your money and expansion opportunities will be limited to weaker neighboring factions, try to pick on Skarsnik before he becomes too dangerous.

sassassin
Apr 3, 2010

by Azathoth
I find starting Orion way easier than anywhere else as if he gets boxed in his province is good enough to turtle up in for ages.

Tried Bordeaux and I don't know what I'm supposed to do.

Deified Data
Nov 3, 2015


Fun Shoe
Playing Couronne and not sure what to do next. I've weathered the 20 turns of Orc incursions , focused on growing my starting province and diplomatic options.

I'm stuck with one stack of 17 units and can't get an army strong enough to take Mousillon or Marienburg without going way over my peasant limit. Do you basically have to say gently caress it for a while until you get more cities?

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

About half-way through my Empire campaign, I feel like they develop faster than dwarves did. Also love all the unique buildings all the provinces get.

Some unexpected developments is the Dwarves got facerolled by Grimgor (though thankfully he hasn't come North yet), and Kislev hasn't fallen apart after the Chaos Warriors appeared.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Deified Data posted:

Playing Couronne and not sure what to do next. I've weathered the 20 turns of Orc incursions , focused on growing my starting province and diplomatic options.

I'm stuck with one stack of 17 units and can't get an army strong enough to take Mousillon or Marienburg without going way over my peasant limit. Do you basically have to say gently caress it for a while until you get more cities?

One of the greatest tricks in this game is to go gently caress it and and temporarily buy an army you can't sustain to smash an enemy castle then to get rid of the excess troops afterwards

Cpt_Obvious
Jun 18, 2007

Ragingsheep posted:

How do I play the main campaign as Orion? You only have 1 province and no good way to make money or expand.

Expansion is not as important as it is for most other factions. New provinces serve little function other than amber (which, yes, is important) neat little boosts. However, elves get a massive pile of cash for razing. Don't be scared to raze a settlement, you can always occupy it later. A good method is to raze a high level settlement, leave, wait for the owner to take it back, then conquer it so you don't have to pay the seeding cost.

Keep in mind that you do need amber, and that province capitals give you double. However, tons of early amber will give you nothing. Choose to settle over razing when you have a specific goal in mid, such as a specific tech that requires amber, upgrading the tree/home, or even if the location you want to occupy is just a strategically sound outpost.

Cpt_Obvious fucked around with this message at 16:43 on Jul 25, 2017

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

thebardyspoon posted:

Should have an option for him to just launch off the mammoth into melee for a massive morale/damage boost for all your marauders as they get pumped up watching it.

I'm going to be extremely disappointed if this isn't an ability now. :sigh:

blindwoozie
Mar 1, 2008

Norsca look so much cooler than Warriors of Chaos, drat

Plus they have actual settlements which is just more fun than hordes imo

Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.
If the Norsca can have actual settlements, and not just raze everything, then maybe the Empire AI will survive longer because it'll have something to recapture!


Naaaaaaah.

Panfilo
Aug 27, 2011
Probation
Can't post for 14 days!
I love Instant Quest battles because there are several legendary items I previously never bothered to get. The Reikland Runefang, for example, felt like a pointless waste of effort when you could just go straight for Ghal Maraz.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

So what are the differences between the different Battle Wizards the Empire gets?

Jamwad Hilder
Apr 18, 2007

surfin usa

Panfilo posted:

I love Instant Quest battles because there are several legendary items I previously never bothered to get. The Reikland Runefang, for example, felt like a pointless waste of effort when you could just go straight for Ghal Maraz.

i know it's a legendary weapon or whatever but i wish you could give the runefang to one of your generals once you get the hammer. maybe it can only be whoever has the reiksmarshal office or something, i dunno.

SirPhoebos posted:

So what are the differences between the different Battle Wizards the Empire gets?

they have different spells and look different. that's about it.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

SirPhoebos posted:

So what are the differences between the different Battle Wizards the Empire gets?

Different spells? Fire gets good direct damage and buffs, Life gets healing and decent direct damage, Death is fantastic at damage, Light gets one good spell (but its a really good one) etc.

Also they have slightly different combat stats too. I know for a while Wizards with the Lore of the Wild were popular in MP because they were good in combat even though their spells are lackluster.

Hunt11
Jul 24, 2013

Grimey Drawer

Zore posted:

Different spells? Fire gets good direct damage and buffs, Life gets healing and decent direct damage, Death is fantastic at damage, Light gets one good spell (but its a really good one) etc.

Also they have slightly different combat stats too. I know for a while Wizards with the Lore of the Wild were popular in MP because they were good in combat even though their spells are lackluster.

Lore of the Wild wizards can ride around on Griffons.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Jamwad Hilder posted:

they have different spells and look different. that's about it.

There are some more differences, for example the lore of beasts wizards can get a griphon as a mount.

Edit: Beaten like Archaon.

Angry Lobster fucked around with this message at 17:35 on Jul 25, 2017

Kaza42
Oct 3, 2013

Blood and Souls and all that

Hunt11 posted:

Lore of the Wild wizards can ride around on Griffons.

Lore of Beasts. Wilds is the Beastmen-specific lore

Hunt11
Jul 24, 2013

Grimey Drawer

Kaza42 posted:

Lore of Beasts. Wilds is the Beastmen-specific lore

That is what I get for replying without thinking.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


I am playing a game where Estalia, Tilea, and the Dwarfs are absolutely roflstomping the entire badlands. What is this.

Panfilo
Aug 27, 2011
Probation
Can't post for 14 days!

Jamwad Hilder posted:

i know it's a legendary weapon or whatever but i wish you could give the runefang to one of your generals once you get the hammer. maybe it can only be whoever has the reiksmarshal office or something, i dunno.

This is a really cool idea, because Reiksmarshal is a rather ho-hum office in the stock version of the game. It is particularly annoying because of the level requirement.

EDIT: Apparently in SFO Runefang is just a Very Rare sword that can be given to other Lords so they can benefit when Franz gets his hammer. Neat!

Panfilo fucked around with this message at 17:39 on Jul 25, 2017

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Kaza42 posted:

Lore of Beasts. Wilds is the Beastmen-specific lore

Incidentally, it's still bafflingly dumb that the "Lore of Vampires" is the generic necromatic lore and the "Lore of the Wilds" is the Beastmen lore instead of "Lore of Beasts".

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Mans
Sep 14, 2011

by Jeffrey of YOSPOS
which beastmen leader is the best to start with? they all look like random goats to me.

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