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when i first heard of sectors and governors i thought the downside would be that the ethics system would lead them to be their own mini empires inside yours with their own demands and eventually a possible want for their own country
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# ? Jul 24, 2017 16:44 |
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# ? May 11, 2024 08:35 |
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Davincie posted:when i first heard of sectors and governors i thought the downside would be that the ethics system would lead them to be their own mini empires inside yours with their own demands and eventually a possible want for their own country Literally what I assumed too. Would be really cool.
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# ? Jul 24, 2017 16:50 |
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I kept my first sectors small because I was afraid of exactly that.
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# ? Jul 24, 2017 16:57 |
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There is literally a mod that does that.
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# ? Jul 24, 2017 17:19 |
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turn off the TV posted:There are mods to automate building robots, building and upgrading structures, and automate building civilian stations. turn off the TV posted:There are also mods that change the sector AI's building decisions, and even mods that can allow sectors to build and employ their own fleets and be represented in your empire's factions. turn off the TV posted:There is literally a mod that does that.
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# ? Jul 24, 2017 17:25 |
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Thanks!
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# ? Jul 24, 2017 17:35 |
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Splicer posted:If you're trying to be helpful, link or at least name the mods. If you're trying to do something else it also is not working. Just search for them in the Stellaris workshop under the most subscribed mods. The mod to automate building is called automate building or something.
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# ? Jul 24, 2017 17:44 |
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Davincie posted:when i first heard of sectors and governors i thought the downside would be that the ethics system would lead them to be their own mini empires inside yours with their own demands and eventually a possible want for their own country Yeah I thought the same. I feel like some of the early dev diaries may have implied this. I guess it's more likely they said something vague and we assumed sectors would be like CK2 vassals (fun) and not like they currently are (functional if we are being generous but certainly not fun).
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# ? Jul 24, 2017 18:01 |
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Okay, I'm on my PC now so I can actually use the workshop. Automatic building construction, upgrading and station construction: http://steamcommunity.com/sharedfiles/filedetails/?id=691008512 Improved AI and sector AI: http://steamcommunity.com/sharedfiles/filedetails/?id=692253918 Sector Ethics, fleets and factions: http://steamcommunity.com/sharedfiles/filedetails/?id=771132431
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# ? Jul 24, 2017 18:48 |
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Jeb Bush 2012 posted:You can't reasonably expect sectors to be as good as manual management. Why not though? At least for your basic "make the most out of availible bonuses" there's nothing ultra complex that only a human would be able to do it. It's basic math. The kind of basic math a Civ game does every time you auto-specialize one of your cities.
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# ? Jul 24, 2017 20:19 |
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Something's come up, and I'm not sure who to ask, so I'll ask here. Is there any reason, any at all, why one would randomly start a game and have only 1 pop to start on your starting planet rather than 5?
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# ? Jul 24, 2017 23:02 |
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Bloodly posted:Something's come up, and I'm not sure who to ask, so I'll ask here. Not unless you have some mods loving with things.
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# ? Jul 25, 2017 00:46 |
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Bloodly posted:Something's come up, and I'm not sure who to ask, so I'll ask here. I see you went for the bold post wwIII United Federation of Planets start! Rush first contact, the Vulcans are annoying but the event chains totally worth it for the combat science ships.
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# ? Jul 25, 2017 12:10 |
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I feel like the game needs a way to encourage people and AI not to just deathblob their entire fleet. Say a logistics penalty that gives diminishing returns for each extra ship in the sector, or a drastically reduced FTL speed that increases through the course of the game as empires get bigger. Just something that doesn't boil wars down to doomstack vs doomstack, esp earlier in the game. Other Paradox games have gotten this right in their naval sections so I assume it's possible here.
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# ? Jul 25, 2017 12:40 |
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Crusader kings looks really boring to me so I hope the game doesn't inherit stuff from it.
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# ? Jul 25, 2017 14:09 |
DatonKallandor posted:Why not though? At least for your basic "make the most out of availible bonuses" there's nothing ultra complex that only a human would be able to do it. It's basic math. The kind of basic math a Civ game does every time you auto-specialize one of your cities. Please google the knapsack problem and have a sensible chuckle at yourself
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# ? Jul 25, 2017 14:13 |
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OwlFancier posted:Crusader kings looks really boring to me so I hope the game doesn't inherit stuff from it. This is more a Hearts of Iron thing so no worries.
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# ? Jul 25, 2017 14:27 |
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OwlFancier posted:Crusader kings looks really boring to me so I hope the game doesn't inherit stuff from it.
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# ? Jul 25, 2017 14:29 |
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Stellaris needs more of that.
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# ? Jul 25, 2017 15:02 |
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Nickiepoo posted:Stellaris needs more of that.
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# ? Jul 25, 2017 17:50 |
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Nickiepoo posted:I feel like the game needs a way to encourage people and AI not to just deathblob their entire fleet. Say a logistics penalty that gives diminishing returns for each extra ship in the sector, or a drastically reduced FTL speed that increases through the course of the game as empires get bigger. Just something that doesn't boil wars down to doomstack vs doomstack, esp earlier in the game. There's a few mods on the workshop to do things like this, but their major issue is that they don't hook into the AI at all.
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# ? Jul 25, 2017 17:57 |
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Bloodly posted:Something's come up, and I'm not sure who to ask, so I'll ask here. Something similar, but weirder keeps happening to me when I mod new maps: I do basic stuff like more stars and larger nebulas, and half the time my own empire doesn't spawn, or another empire instantly wins. What am I doing wrong here?
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# ? Jul 25, 2017 18:06 |
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OwlFancier posted:Give me Chancellor loving Gowron and his crazy motherfucking eyes and incomprehensible screaming line delivery! He's got a lot of range. https://www.youtube.com/watch?v=H64l5BsFokM&t=44s I started as pacifist / egalitarian / xenophile and played as if I was militarist once I got a federation going with neighboring xenophile empires. Midgame turned into waiting for truce timers to expire and then picking a neighbor to dogpile with Liberate war demands. Vassal / integrate, rinse / repeat. One problem with my promiscuous alliance-building was associate members routinely being at war with each other, with defense pacts kicking off annoying fratricidal wars within the federation. The final war with the last unfederated empire wound up with my 320k doomstack encountering a 450k doomstack belonging to the defense-pacted associate member who therefore was red-while-associated. Battle wasn't going well for me until the Federation starfleet jumped in behind them unexpectedly. I should have sent a story-telling guy to tell this story, it was the highlight of this multi-century game. The grey empires are vassals of federation members. The 60% victory happened some time ago, now I'm just gardening the universe. Duodecimal fucked around with this message at 03:43 on Jul 26, 2017 |
# ? Jul 26, 2017 03:38 |
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I just got the ceramic pot random encounter, that's just neat.
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# ? Jul 26, 2017 08:29 |
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Tarantula posted:I just got the ceramic pot random encounter, that's just neat. Different ethics have very different reactions to that.
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# ? Jul 26, 2017 08:34 |
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i don't like the idea of robot traits because i already hate playing stellaris, generally
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# ? Jul 26, 2017 11:52 |
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Larry Parrish posted:i don't like the idea of robot traits because i already hate playing stellaris, generally
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# ? Jul 26, 2017 12:06 |
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Bold Robot posted:Yeah I thought the same. I feel like some of the early dev diaries may have implied this. I guess it's more likely they said something vague and we assumed sectors would be like CK2 vassals (fun) and not like they currently are (functional if we are being generous but certainly not fun). Every time you find a system that is disappointingly simple in practice just assume it'll be really great after an xpac some time in the next 5 years
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# ? Jul 26, 2017 16:34 |
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Hmm, "human polity". Sounds nice! BTW how do people feel about galaxy types?
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# ? Jul 27, 2017 01:29 |
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Mukip posted:Hmm, "human polity". Sounds nice! Spiral, always.
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# ? Jul 27, 2017 01:41 |
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Quorum posted:Spiral, always. Yeah, the others are pretty much trash. There are probably actual galaxies in those other shapes but I just think it's weird to play on a huge blob or a circle.
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# ? Jul 27, 2017 01:49 |
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Mukip posted:BTW how do people feel about galaxy types? Exclusively spiral, hyperlanes.
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# ? Jul 27, 2017 01:55 |
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I'd really love a hyperlanes map that was made up of isolated clusters, creating large spaces of highly interconnected stars with a much smaller number of incredibly long range lanes linking them all together. E: Well, it turns out that there's a map editor tool that would allow me to basically do exactly this. turn off the TV fucked around with this message at 02:19 on Jul 27, 2017 |
# ? Jul 27, 2017 02:17 |
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More map types and methods of navigating them would be a major boon to the game I think, as strategic maneuvering like that is probably one of the most significant parts of combat.
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# ? Jul 27, 2017 02:52 |
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Mukip posted:Hmm, "human polity". Sounds nice! Huge, elliptical, any ftl. More threats is more fun
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# ? Jul 27, 2017 06:17 |
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I can roll with any FTL setup, but I play 100% spirals. Just gotta mod in a Blitzball arena building and I will be good to go!
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# ? Jul 27, 2017 07:09 |
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I'm deep into my first game. I'm enjoying myself so far, but it's really disappointing to see Paradox fall into the same checkbox thinking of 4x design that has plagued the genre. The planetary build grid is obviously the worst offender, especially since you can see a vastly better system in Endless Space. Hopefully future updates push the game away from trying to be a Masters of Orion and more towards grand strategy.
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# ? Jul 27, 2017 09:10 |
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Why does tech research not put surplus science into the stockpile, heck why does it consume from the stockpile on the last month when it doesn't need to
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# ? Jul 27, 2017 10:05 |
New dev diary on combat balance is out Missile retargeting!
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# ? Jul 27, 2017 11:40 |
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# ? May 11, 2024 08:35 |
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canepazzo posted:New dev diary on combat balance is out
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# ? Jul 27, 2017 11:52 |