dupersaurus posted:If anyone's morbidly curious, I've put up a real rough demo at https://rozisdead.itch.io/awful-runners
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# ? Jul 26, 2017 00:48 |
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# ? May 21, 2024 15:18 |
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Ultigonio posted:So, as the sound designer for Team PUNCH FIGHT, I have spent the last two or so weeks knee-deep in the learning process for UE4's blueprints. One recent challenge I had was that, when a bunch of boxes collided with one another, they would make their collision noises all at once and it was really terrible! In fact, they made so many collision noises at once that they had a nasty tendency of forcing my music tracks to restart, and I didn't want that. Unfortunately, UE4 is a bit different audio-wise compared to what I'm used to, so I found it a bit puzzling when I seemingly wasn't able to manipulate 3D sounds after they'd been played. After racking my brain for a few hours, I came up with this nugget in order to force collision sounds that were already playing to stop: FYI you can create a SoundCue thing in UE4 so that you can customize how many times a thing is allowed to play, randomize which sound is played from a list of things, etc etc. Might be worth looking into.
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# ? Jul 26, 2017 00:51 |
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Yeah, look into sound cues. They give you exactly the kind of control you want over how the same sound effect will sound when played multiple times.
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# ? Jul 26, 2017 02:32 |
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Love Stole the Day posted:FYI you can create a SoundCue thing in UE4 so that you can customize how many times a thing is allowed to play, randomize which sound is played from a list of things, etc etc. Might be worth looking into. Haha, yeah, an hour or so after posting that, I noticed how many errors were being produced from that (in spite of the fact that the game adamantly refused to crash), so I started checking out other options, and I found concurrence among them. Useful!
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# ? Jul 26, 2017 03:30 |
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I am almost finished merging my dumb prototype UI with my partner's beautiful art work: http://i.imgur.com/Loibq45.gifv Still, this project won't be able to finish in time for the game jam but we'll still try to finish it eventually, at least. Love Stole the Day fucked around with this message at 12:47 on Jul 26, 2017 |
# ? Jul 26, 2017 06:36 |
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omg are you making egatrek
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# ? Jul 26, 2017 07:28 |
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The White Dragon posted:omg are you making egatrek It looks like it, and I'm very excited.
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# ? Jul 26, 2017 12:13 |
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I think I'm officially throwing in the towel, not that anyone cares. A delayed start, way too much going on personally, loss of team, waning passion for the concept, and trying to learn how to code by myself during the jam all combined to grind me to a halt. I hope nobody was terribly excited about playing a lousy, babby's-first-sidescroller knockoff of Sonic the Hedgehog that started with a sonic OC creator that let you modularly control your species, sex, color, favorite food, and personality traits (blademaster, autism, japanese, etc) and then let you go on a very short quest to rescue Sonic, who then declares you the most unique person he's ever met and then you kiss, the end
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# ? Jul 26, 2017 14:35 |
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ALFbrot posted:I think I'm officially throwing in the towel, not that anyone cares. A delayed start, way too much going on personally, loss of team, waning passion for the concept, and trying to learn how to code by myself during the jam all combined to grind me to a halt. Spend a day making easily accessible level editing tools, release to the general public anyway. Congratulate yourself: You have now joined the elite ranks of many major game studios.
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# ? Jul 26, 2017 15:11 |
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Ultigonio posted:Haha, yeah, an hour or so after posting that, I noticed how many errors were being produced from that (in spite of the fact that the game adamantly refused to crash), so I started checking out other options, and I found concurrence among them. Useful! You might also make use of the "Do once" function, and reset it after some period of time.
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# ? Jul 26, 2017 15:23 |
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We have a boss battle now. https://www.youtube.com/watch?v=rIyDJmn8Btc
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# ? Jul 26, 2017 18:16 |
ALFbrot posted:I hope nobody was terribly excited about playing a lousy, babby's-first-sidescroller knockoff of Sonic the Hedgehog that started with a sonic OC creator that let you modularly control your species, sex, color, favorite food, and personality traits (blademaster, autism, japanese, etc) and then let you go on a very short quest to rescue Sonic, who then declares you the most unique person he's ever met and then you kiss, the end IS LIFE EVEN WORTH LIVING ANYMORE!?
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# ? Jul 26, 2017 21:58 |
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I tried integrating steam into the game and I thought it worked but couldn't get steam integration to behave with an exported game fortunately I've come up with a theme-relevant solution to this
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# ? Jul 26, 2017 23:05 |
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Tube posted:Spend a day making easily accessible level editing tools, release to the general public anyway. Congratulate yourself: You have now joined the elite ranks of many major game studios. Side question: does releasing a game for a game jam qualify as one of those elusive "shipped titles" that I keep hearing about in job advertisements? Love Stole the Day fucked around with this message at 00:04 on Jul 27, 2017 |
# ? Jul 27, 2017 00:02 |
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Willbutt posted:It looks like it, and I'm very excited. Yep, EGA trek with a fancier 1080p graphics is the plan. ...and an inventory system for away-team mission quest stuff.
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# ? Jul 27, 2017 02:23 |
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Okay I got a suuuper late start, but I think there's a slim chance I might actually finish this dumb thing? So, here are some screens from KURM FROG TEACH ABC. I am hoping to corner the market on mupet-themed QWOPlike interactive fiction this year.
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# ? Jul 27, 2017 04:15 |
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e: failed upload image.
Rob Filter fucked around with this message at 06:18 on Jul 27, 2017 |
# ? Jul 27, 2017 06:11 |
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What I asked my teams artist to draw: A statue with an open mouth that can shoot projectiles from the mouth. What I expected: A cute, small statue, in bright, strong colors. What I got:
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# ? Jul 27, 2017 06:18 |
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Rob Filter posted:What I asked my teams artist to draw: A statue with an open mouth that can shoot projectiles from the mouth. talk about rolling a nat 1 on your leadership check
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# ? Jul 27, 2017 06:30 |
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WrathOfBlade posted:Okay I got a suuuper late start, but I think there's a slim chance I might actually finish this dumb thing? So, here are some screens from KURM FROG TEACH ABC. Oh my goooddddd https://twitter.com/Shoehead_art/status/890306539654975492 Here have a bug
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# ? Jul 27, 2017 07:29 |
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Working on an adventure game of sorts I suppose https://twitter.com/bonerman_inc/status/890559147514634241
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# ? Jul 27, 2017 14:08 |
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Make sure that kind of art is featured prominently on your game's page because I will totally play games with that kind of art.
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# ? Jul 27, 2017 18:28 |
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DMCA TAKEDOWN: SEIZE & DESIST In this side scrolling brawler, you'll take control of a janky infringing bootleg. Fight for your right to exist by punching the legal system right in its face.
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# ? Jul 27, 2017 18:37 |
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https://twitter.com/EntranceJew/status/890655044793622528 my heart goes out to the many #basketballwives and to Tom for dealing with me making progress shots where stuff he doesn't want seen is visible
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# ? Jul 27, 2017 21:48 |
https://twitter.com/JCatrambone/status/890699715192291338 I should probably be doing something more productive, but...
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# ? Jul 27, 2017 23:28 |
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Just a friendly reminder to start testing the release builds of your stuff, as they may behave differently than the development builds. Also we're to the point where minor changes to splash screens break in-game interactions in unfathomable ways. But there are just a few more cards to put on this house...
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# ? Jul 28, 2017 02:09 |
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https://twitter.com/dietinghippo/status/890802763474456577
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# ? Jul 28, 2017 06:16 |
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My first (unintentional/real) bug https://twitter.com/bonerman_inc/status/890803850910638082
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# ? Jul 28, 2017 06:20 |
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This took waay too long to do https://twitter.com/Shoehead_art/status/890852622567178240
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# ? Jul 28, 2017 09:34 |
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The first post and the subheading for awfuljams.com state the competition as running from July 7th through August 1st. I know we got the 7th and based on the wording I'd expect we get the 1st. But the timer implies that the event ends with the end of July 31st (or maybe I can't do timer math). Are these due Monday or Tuesday? I'd expect to have Tuesday (the 1st) to do last-minute work, but it'd be good to know if they're actually due by the end of Monday (the 31st). Edit: I'm dumb but my question still stands. Hammer Bro. fucked around with this message at 18:15 on Jul 28, 2017 |
# ? Jul 28, 2017 18:08 |
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Monday is the 31st! Unless there is something terribly wrong with my calendar. Also just wanna throw out there that I am super excited to play all of these games (especially Shoehead's and Krillin's)
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# ? Jul 28, 2017 18:11 |
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Thanks for that; I'm less personally worried since now I definitely get the Monday I'd planned on. But I'd still like the ambiguity with regard to the deadline resolved. You'd think, given how frequently my day job requires dealing with the intricacies of dates and timezone representations, that I'd know how to read a calendar by now.
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# ? Jul 28, 2017 18:18 |
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Chernabog posted:Still missing quite a few animations but there is some progress. Reminding me of Cuphead/40's toons. Love it.
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# ? Jul 28, 2017 19:05 |
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Thanks, I've been using steamboat Willie and other old cartoons as inspiration.
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# ? Jul 28, 2017 22:43 |
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Chernabog posted:Thanks, I've been using steamboat Willie and other old cartoons as inspiration. As a fun coincidence, I made something like that in my last game jam a few months ago (but with garbage programmer art). Not that I was being original, though. My thing was actually just a knockoff of one of my old favorite Newgrounds games: http://www.newgrounds.com/portal/view/270585 https://www.youtube.com/watch?v=hGgwjc5v-so Love Stole the Day fucked around with this message at 01:02 on Jul 29, 2017 |
# ? Jul 29, 2017 00:59 |
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Finally got my menus sorted. Now to just iron out the bugs and maybe make some box art in what little time I have left. I'm super pumped to play all of these games. This is a good bunch of games.
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# ? Jul 29, 2017 03:20 |
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Going to throw in the towel this go round and feed the Wall; it was nice to try a new game engine and art tools out though. Looking forward to playing the other games, the Rocket League bootleg looks really good.
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# ? Jul 29, 2017 03:39 |
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Legs is in good shape and everything is just polish at this point, there are bits that are super rough but it's good enough still. I'm excited to reveal but need a little more time. Having to do a 4 day trip right at the end isn't helping
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# ? Jul 29, 2017 06:24 |
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Hammer Bro. posted:The first post and the subheading for awfuljams.com state the competition as running from July 7th through August 1st. I know we got the 7th and based on the wording I'd expect we get the 1st. But the timer implies that the event ends with the end of July 31st (or maybe I can't do timer math). It was originally supposed to Start on the 7th and end on the 1st. But since the messaging got messed up in many places to say "thought" instead of "until" I pushed the timer up to reflect going "through" August 1st. Happy Jamming.
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# ? Jul 29, 2017 06:28 |
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# ? May 21, 2024 15:18 |
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I just found out that my release builds do not work in any capacity, so my jamming will indeed be happy for these next few days. Test your builds, people.
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# ? Jul 29, 2017 18:50 |