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Truga posted:Probably none. Conquering other races will make you eat them regardless, unless you have unlocked genemodding so you can absorb them. He is not a devouring swarm he said. He can set things to displacement purging instead of eating people, which still pisses people off a bit but it won't be as bad.
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# ? Jul 28, 2017 13:13 |
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# ? May 27, 2024 12:00 |
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Splicer posted:Does it strip out lower tiers as you go up in tech level? Say yes. Nope, but you can select any component you want.
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# ? Jul 28, 2017 13:23 |
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Splicer posted:Stellaris ship design isn't more complex than SotS, but the complexity is all the wrong types. In SotS researching a new weapon or ship type opens up a sea if new possibilities, in Stellaris it's either an incremental upgrade to an existing weapon or a reshuffling of +vs shields and +vs armour. It's telling that the Hot Strategies that are so good they need to be nerfed work because of economic and targeting quirks, as otherwise ship design is 90% stacking the right modifiers vs your enemy modifiers. Yeah, that's fair enough. Thinking about it, SotS is actually unbalanced as hell. I just have a soft spot since there's a 6 shot revolver dreadnought that fires meteorites at planets. Basically I'm trying to say the game would have been much better without a ship designer, with techs unlocking new units, like in the Civ games. MAYBE include a small tweaking system to placate nerds that refuse to buy a space 4x without a builder.
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# ? Jul 28, 2017 13:48 |
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SotS is unbalanced as hell, but all factions are unbalanced in some way making it somehow work out.
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# ? Jul 28, 2017 13:53 |
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Ephemeron posted:Would it make sense to make them vassals, tributaries or conquer and displace them? Or should I just concentrate on expansion and ignore warfare altogether until I can get a third civic, turn into a swarm and eat the world? If you took any adaptability traits you'll be able to expand super easily since you don't need to care about anything besides 40% habitability. If you go on a conquering spree check to make sure any planets you ask them to cede have at least that for your species or when the conquered pops get displaced you'll lose the colony. Vassalize if you don't have a bunch of influence ready to burn relocating at least 1 pop per ceded planet.
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# ? Jul 28, 2017 13:56 |
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Bug Squash posted:Yeah, that's fair enough. Thinking about it, SotS is actually unbalanced as hell. I just have a soft spot since there's a 6 shot revolver dreadnought that fires meteorites at planets. I am one of those ship designer requiring nerds. I just want the majority of ship design to be distinct, meaningful choices instead of largely meaningless busywork. Replacing the front of the ship with a single giant cannon and/or the middle with hangar bays full of baby space amoebas? These are fun decisions and make fights look and feel cool and different. Replacing gun II with identical gun III for an additional 10% damage and then hitting "autobuild" to rearrange my power load, then manually swapping them all out because the enemy has gone heavy on shields so I need to use basically identical gun except it does +10% shield damage? Not so much.
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# ? Jul 28, 2017 15:50 |
Bug Squash posted:Yeah, that's fair enough. Thinking about it, SotS is actually unbalanced as hell. The ideal strategy in basically all multiplayer games of SotS was to put UV lasers and/or light emitters in every slot for the first 80 turns. There were about a billion options but it also had it's ideal optimal strategies and those who deviated from them would be brutally owned very quickly. The main part of Stellaris combat that isn't very fun is that wars are a very one sided affair and usually involve one or two catastrophic battles where the superior side wipes out the lesser side completely. It needs depth to defense and a way for a defeated side to not be obliterated when it's defeated (like let those "destroyed" ships actually be severely damaged/disabled things that can retreat with the fleet sometimes) and something that accomplishes the same goal as combat width so an inferior force can at least hurt a vastly larger opponent. The tactical layer doesn't have to be that deep, as long as the myriad of choices are viable in some way. The problem is the strategic layer, which is what a map game is all about anyways. We need more interesting strategic decisions beyond "throw my stack of poo poo into their stack of poo poo" and fleshed out diplo. They are working on it though so it'll maybe happen eventually? edit; i even have an old screenshot! Nuclearmonkee fucked around with this message at 17:31 on Jul 28, 2017 |
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# ? Jul 28, 2017 17:27 |
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So I got the stellar horrors mod and raised a civilization to the space age with my gribbly tentacled hivemind. I had them as vassals and that was okay. I hadn't realized if you add them to your empire they get eaten, but that absolutely happened and I felt kind of bad for a minute.
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# ? Jul 28, 2017 17:51 |
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Relevant Tangent posted:So I got the stellar horrors mod and raised a civilization to the space age with my gribbly tentacled hivemind. I had them as vassals and that was okay. I hadn't realized if you add them to your empire they get eaten, but that absolutely happened and I felt kind of bad for a minute. It's a cook book!!!
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# ? Jul 28, 2017 17:53 |
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imweasel09 posted:If you took any adaptability traits you'll be able to expand super easily since you don't need to care about anything besides 40% habitability. If you go on a conquering spree check to make sure any planets you ask them to cede have at least that for your species or when the conquered pops get Wish I'd known this before I started that Devouring Swarm game. I was wondering why all those planets were suddenly outside my control/borders.
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# ? Jul 28, 2017 18:06 |
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Relevant Tangent posted:So I got the stellar horrors mod and raised a civilization to the space age with my gribbly tentacled hivemind. I had them as vassals and that was okay. I hadn't realized if you add them to your empire they get eaten, but that absolutely happened and I felt kind of bad for a minute. Just checked Steam Workshop, Stellaris Mods forums, and a google search. No dice. What mod is this?
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# ? Jul 28, 2017 18:33 |
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I don't know about the mod but you can do all that in vanilla with Utopia.
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# ? Jul 28, 2017 20:33 |
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Aethernet posted:SotS is unbalanced as hell, but all factions are unbalanced in some way making it somehow work out. What makes SotS work is that combat is the focus of the game. You have control in the fights. That's why the ship designer is as deep as it is in SotS. Stellaris has about 70% of the complexity of that ship designer, but with zero control over fights (and almost no interesting combat techs).
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# ? Jul 28, 2017 21:46 |
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DatonKallandor posted:What makes SotS work is that combat is the focus of the game. You have control in the fights. That's why the ship designer is as deep as it is in SotS. Stellaris has about 70% of the complexity of that ship designer, but with zero control over fights (and almost no interesting combat techs).
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# ? Jul 28, 2017 22:22 |
Aethernet posted:SotS is unbalanced as hell, but all factions are unbalanced in some way making it somehow work out. This is only true if you ban all players from picking Zuul.
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# ? Jul 28, 2017 22:29 |
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Talkie Toaster posted:I really regret that they never spun the SotS2 ship designer/combat layer out into a game of its own. It looked interesting and the art was amazing. What's everyones favorite 4x ship designer? I haven't toyed around with many outside of this game and MoO2.
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# ? Jul 28, 2017 22:33 |
SirPhoebos posted:What's everyones favorite 4x ship designer? I haven't toyed around with many outside of this game and MoO2.
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# ? Jul 28, 2017 22:36 |
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Talkie Toaster posted:I really regret that they never spun the SotS2 ship designer/combat layer out into a game of its own. It looked interesting and the art was amazing. I'm not sure I get the appeal, I've always found the SoTS games to have an unbelievably terrible art direction. That game takes the worst aspects of Babylon 5 and takes them to the extreme.
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# ? Jul 28, 2017 22:37 |
turn off the TV posted:I'm not sure I get the appeal, I've always found the SoTS games to have an unbelievably terrible art direction. That game takes the worst aspects of Babylon 5 and takes them to the extreme. SotS 1 has lovely deviant art and voice acting to match but SotS 2, despite being an absolute garbage fire of a game has loving amazingly beautiful tactical combat
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# ? Jul 28, 2017 22:44 |
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SirPhoebos posted:What's everyones favorite 4x ship designer? I haven't toyed around with many outside of this game and MoO2. the mil tech system from eu4
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# ? Jul 28, 2017 22:49 |
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Nuclearmonkee posted:SotS 1 has lovely deviant art and voice acting to match but SotS 2, despite being an absolute garbage fire of a game has loving amazingly beautiful tactical combat All of the SoTS 2 screenshots and gameplay that I can find look like digital vomit.
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# ? Jul 28, 2017 22:52 |
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turn off the TV posted:All of the SoTS 2 screenshots and gameplay that I can find look like digital vomit. That might have something to do with SotS2 being digital vomit.
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# ? Jul 28, 2017 23:01 |
turn off the TV posted:All of the SoTS 2 screenshots and gameplay that I can find look like digital vomit. I'm sure you can find a youtube video or something if you care to.
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# ? Jul 28, 2017 23:02 |
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Nuclearmonkee posted:I'm sure you can find a youtube video or something if you care to. https://www.youtube.com/watch?v=L1uko9zPhs4 I mean just compare that to Homeworld 2 or Nexus: The Jupiter Incident, which both released before 2005.
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# ? Jul 28, 2017 23:11 |
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turn off the TV posted:All of the SoTS 2 screenshots and gameplay that I can find look like digital vomit. SotS 2 launched with a vast array of visual bugs, which were (mostly - LoDing is still off in some cases) fixed by the end. It also doesn't screenshot (cause it really doesn't look great when not in motion) or low-quality video very well (because it's got a shitton of fine detail and movement that gets butchered by encoding). It's an incredibly pretty game, with gorgeous art design and models. Several of the Stellaris ship sets are basically SotS 2 rips with the edges filed off. And while SotS 1 had...unique 2D art, it's ship models were great. The Morrigi ship set (of SotS 1) has never been matched in any game I know of. And yeah it's a real shame the combat and design layer never got spun off into it's own thing. It wasn't the only thing about SotS 2 that worked - there was a week or two before the release of the free expansion that was almost great - it was probably the one that worked best. DatonKallandor fucked around with this message at 23:31 on Jul 28, 2017 |
# ? Jul 28, 2017 23:14 |
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I still cant get over how they got the game into a workable state. ... Only to release a free expansion that shattered it in half. Cool robot faction 'tho.
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# ? Jul 29, 2017 00:26 |
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Thyrork posted:I still cant get over how they got the game into a workable state. Yeah, the real tragedy of SotS2 is that the Loa would have been real fuckin cool to play in any other game.
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# ? Jul 29, 2017 00:28 |
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Psycho Landlord posted:Yeah, the real tragedy of SotS2 is that the Loa would have been real fuckin cool to play in any other game. They're called the Riftborn in Endless Space 2.
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# ? Jul 29, 2017 00:32 |
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Demiurge4 posted:They're called the Riftborn in Endless Space 2. Yeah but see the Loa are cool vodoo robots and not autistic fractals from beyond time.
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# ? Jul 29, 2017 02:49 |
Psycho Landlord posted:autistic fractals from beyond time. please don't dox me
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# ? Jul 29, 2017 03:26 |
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What is this and where do I get it. No seriously, this looks like my kind of poo poo.
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# ? Jul 29, 2017 05:30 |
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Rorac posted:What is this and where do I get it. "Enjoy"
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# ? Jul 29, 2017 05:44 |
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Rorac posted:What is this and where do I get it. A radical goon game.
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# ? Jul 29, 2017 06:16 |
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LEX mod rules, but it might be hilariously overpowered. It's neat to find a massive Gaia world that isn't beholden to some Stagnant Slum lord. Why yes, I will take a buffed up new capitol world.
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# ? Jul 29, 2017 06:28 |
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Chef Boyardeez Nuts posted:LEX mod rules, but it might be hilariously overpowered. It's neat to find a massive Gaia world that isn't beholden to some Stagnant Slum lord. Why yes, I will take a buffed up new capitol world. Depending on which LEX event chain that planet is part of I would not necessarily get too attached to it. But good luck!
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# ? Jul 29, 2017 07:08 |
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How did I get this faction with a leader that shouldn't be allowed anywhere near me? This dude is cramping my style: But those furry shitheads doesn't exist in my empire. Despite being in a fairly large federation, I flat out refuse to let anyone else migrate. The only exception has been curator researchers, who are looking suspiciously like the culprits right now. Is this a real thing or a bug? loving curators. They should spend less time politicking and more time doing science things since that's what I pay them for!
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# ? Jul 29, 2017 08:03 |
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Plot twist: This guy actually rules my empire and nobody wants to oppose him. He was definitely originated as a hired scientist from the curators:
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# ? Jul 29, 2017 10:20 |
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Xik posted:Plot twist: This guy actually rules my empire and nobody wants to oppose him.
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# ? Jul 29, 2017 10:25 |
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Xik posted:Is this a real thing or a bug? Real thing, not a bug. The pool for faction leaders and civ leaders are scientists, admirals, generals, and governors. These are mostly generated based on the % population of pops in your empire, but they can come from events as well. This used to be how you'd end up with Praethoryn presidents, too.
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# ? Jul 29, 2017 10:32 |
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# ? May 27, 2024 12:00 |
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Xik posted:Plot twist: This guy actually rules my empire and nobody wants to oppose him. I had something similar happen. I had taken a scientist from a primitive world and a decade later my xenophobic empire elected him as leader. Some drat dirty plant from some backwards planet was ruling my empire. Worst part about it was I was just about to change my authority to imperial but ended up having to wait 40 years for the plant to die first or else his heir would just be another plant.
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# ? Jul 29, 2017 11:34 |