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So what is the maximum LY jump distance right now? what ship does it?
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# ? Jul 27, 2017 19:22 |
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# ? May 30, 2024 14:08 |
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TipsyMcStagger posted:So what is the maximum LY jump distance right now? what ship does it? People get up to 50 with stripped ASPX's and engineered FSD drives. I think 35 is decent on an ASPX for engineered but carrying a typical load out (the 45-50 range requires a LOT of engineer roll/grinding and lots of compromise on components). You can also use materials to juice one particular jump to like 200 LY. The other thing is the neutron stars...if you fly toward them and then up into the purple tail (in supercruise still), it'll supercharge your FSD and you can jump way farther...if you link jumps between neutron stars, you can make the 1000+ly trips much faster.
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# ? Jul 27, 2017 19:44 |
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lemonadesweetheart posted:This isn't really for the money, just for kicks so I'm not really going to bother grinding exploration stuff out. My shield is already 3D but I forgot to update shipyard so I'm good there. Didn't think of 1+G planets so I'll revise my thruster and pd, is there a guideline for that or should I just leave as is and stay away from high gravity planets. I've already got the lightest power I can get away without dealing with annoying heat build up. I also have some engineer things on my FSD and Thrusters (just rank 2). Oh yeah totally, I meant you don't need one for the Quince grind. You'll probably make more money with ADS + DSS than you get from the actual passenger mission to wherever it is you're going. TipsyMcStagger posted:So what is the maximum LY jump distance right now? what ship does it? My DBX does 55ly with a 32t fuel tank and 58 with a 16t one. Max is about 60.2. I think an Anaconda with the literal best possible FSD roll can get close to 60 too. Sultan Tarquin fucked around with this message at 20:13 on Jul 27, 2017 |
# ? Jul 27, 2017 20:09 |
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Sultan Tarquin posted:My DBX does 55ly with a 32t fuel tank and 58 with a 16t one. Max is about 60.2. I think an Anaconda with the literal best possible FSD roll can get close to 60 too. Can you use non-veteran terms, Not sure what the DBX is.
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# ? Jul 27, 2017 21:37 |
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TipsyMcStagger posted:Can you use non-veteran terms, Not sure what the DBX is. DBX = Diamondback Explorer
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# ? Jul 27, 2017 21:46 |
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TipsyMcStagger posted:Can you use non-veteran terms, Not sure what the DBX is. Diamondback Explorer. Technically it has a little better jump range than the Asp Explorer, but a lot of people prefer the Asp because it has more versatility in internal compartment space. It can also fit a better fuel scoop, making scooping faster. With a really good engineered frameshift drive, you can expect between 55-65 lightyears per jump for either one. The king of jumping is the Anaconda. Heavily engineered (and not practical at all), it can get over 70 lightyears in one jump.
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# ? Jul 27, 2017 21:48 |
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My Anaconda actually fit with gear for exploring and landing and stuff: FSD Roll: Sensor Roll: The stock sensor on the Anaconda is so heavy that lightweight makes a real difference to jump range. I forget what the max jump with a boost is, probably like 280 or something. TomR fucked around with this message at 21:58 on Jul 27, 2017 |
# ? Jul 27, 2017 21:56 |
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TomR posted:
I think 289.
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# ? Jul 27, 2017 22:03 |
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Mike the TV posted:Diamondback Explorer. Technically it has a little better jump range than the Asp Explorer, but a lot of people prefer the Asp because it has more versatility in internal compartment space. It can also fit a better fuel scoop, making scooping faster. With a really good engineered frameshift drive, you can expect between 55-65 lightyears per jump for either one. I do love my DBX for how cold it runs but the size 4 fuel scoop is what kills it. Even if it can jump further than the AspX you still lose that time in scooping for fuel.
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# ? Jul 27, 2017 22:14 |
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Sultan Tarquin posted:I do love my DBX for how cold it runs but the size 4 fuel scoop is what kills it. Even if it can jump further than the AspX you still lose that time in scooping for fuel. I don't find the fuel scoop and issue. I usually loop round the star as close as I can as I'm heading for the next jump, and you can usually max out the scoop rate without even hitting 70% heat and mostly fill the tank before you can even jump.
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# ? Jul 27, 2017 22:25 |
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The fuel scoop size matters quite a bit to me, to the point where I would bet an Asp Explorer would beat a Diamondback Explorer in a 2,000 LY Race.
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# ? Jul 28, 2017 00:53 |
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Sultan Tarquin posted:I do love my DBX for how cold it runs but the size 4 fuel scoop is what kills it. Even if it can jump further than the AspX you still lose that time in scooping for fuel. The idea behind range on an endurance explorer like the DBX isn't saving time, it's reaching previously unreachable places. The DBX has far more endurance versatility than either the AspX or the Anaconda. If you fully strip it down (like people do for the max-range condas), the DBX will go farther than any other ship. Max Range DBX Max Range Conda Asimov posted:The fuel scoop size matters quite a bit to me, to the point where I would bet an Asp Explorer would beat a Diamondback Explorer in a 2,000 LY Race. Yes, for Buckyball runs you want 7A fuel scoop. Even the difference between the Asp and DBX will be a couple of extra hours fuel scooping on a Colonia/Sag A* run.
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# ? Jul 28, 2017 01:47 |
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Dbx also looks like a newbie affordable explorer
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# ? Jul 28, 2017 03:41 |
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Toxic Fart Syndrome posted:The idea behind range on an endurance explorer like the DBX isn't saving time, it's reaching previously unreachable places. The DBX has far more endurance versatility than either the AspX or the Anaconda. If you fully strip it down (like people do for the max-range condas), the DBX will go farther than any other ship.
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# ? Jul 28, 2017 04:49 |
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Mercurius posted:Nah, the Conda is still the king of long range. TomR has pictures on this page of one that capped out at 66LY, even. I'd be curious to know wether that build still exists after the rollback of some exploits.
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# ? Jul 28, 2017 10:56 |
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Einbauschrank posted:I'd be curious to know wether that build still exists after the rollback of some exploits. I get what you're saying here but the people doing the exploiting typically weren't explorers. It's also not hard to get 60-ish.
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# ? Jul 28, 2017 12:02 |
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I would have no hard feelings. I've done a hundred rolls in several FSDs over the time , I have a 60ly Conda and a 55ly DBX as well as a 50ly Asp. Had I known the exploit I'd used it instead of wasting dozens of hours of my life. I still am grinding to one day get a 50+% on the optimal mass *and* an increase in max. fuel.
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# ? Jul 28, 2017 12:13 |
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Can you combine neutron boost with materials boost
Surprise Giraffe fucked around with this message at 12:43 on Jul 28, 2017 |
# ? Jul 28, 2017 12:25 |
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Surprise Giraffe posted:Can you combine neurton boost with materials boost Unfortunately not.
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# ? Jul 28, 2017 12:29 |
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Einbauschrank posted:I'd be curious to know wether that build still exists after the rollback of some exploits. I didn't do any exploits. I just got lucky rolls.
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# ? Jul 28, 2017 13:11 |
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Einbauschrank posted:I would have no hard feelings. I've done a hundred rolls in several FSDs over the time , I have a 60ly Conda and a 55ly DBX as well as a 50ly Asp. Had I known the exploit I'd used it instead of wasting dozens of hours of my life. I have one of those on a class 5 fsd, so I swap it between my DBX, Vulture, FDL, etc.
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# ? Jul 28, 2017 13:55 |
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Mike the TV posted:I have one of those on a class 5 fsd, so I swap it between my DBX, Vulture, FDL, etc. Didn't want to sound like an rear end, sorry! I am simply curious how often you have to roll. Also I found out the FSD on my DBX has 54.7% optimum mass, so I can't complain ... though I still need the combination of that roll and larger fuel per jump capacity! I remember there was a time when pinning an unmodified module you'd get an "extreme" roll with a near max. bonus and malus. This seems to have gone. Can anyone confirm, whether this is true or an urban legend?
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# ? Jul 28, 2017 17:25 |
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Einbauschrank posted:Didn't want to sound like an rear end, sorry! I am simply curious how often you have to roll. Also I found out the FSD on my DBX has 54.7% optimum mass, so I can't complain ... though I still need the combination of that roll and larger fuel per jump capacity! Haha, I rolled maybe two dozen times between three class 5 FSDs. I have that one awesome roll of 52% and extra fuel, and two that are close. I stopped caring so much about that extra LY it might give me, because I don't often go on long trips in the Vulture or FDL. I think that's an urban legend, and it probably because the display of a modified module being re-rolled is a bit obtuse.
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# ? Jul 28, 2017 17:41 |
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Frontier did sort of go on record once saying that the rolls are tilted so that the positives and negatives are correlated together in magnitude. That's also been my consistent experience. Really good rolls on positive effects seems to almost always be paired with really bad rolls on negative effects, or vice versa depending on how you look at it.
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# ? Jul 28, 2017 18:15 |
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timn posted:Frontier did sort of go on record once saying that the rolls are tilted so that the positives and negatives are correlated together in magnitude. That's also been my consistent experience. Really good rolls on positive effects seems to almost always be paired with really bad rolls on negative effects, or vice versa depending on how you look at it. Yeah I can always tell whether a roll will be good or not if the negatives roll at the worst end of the scale.
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# ? Jul 28, 2017 19:03 |
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TomR posted:I didn't do any exploits. I just got lucky rolls. Can you explain rolls to me? Is that just getting lucky with engineering?
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# ? Jul 29, 2017 03:18 |
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xxEightxx posted:Can you explain rolls to me? Is that just getting lucky with engineering? Yeah. Engineering is a slot-machine minigame: you feed the slot machine materials, and it spins the wheels and delivers up and RNG mod.
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# ? Jul 29, 2017 03:32 |
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Finally found an unknown probe! Pleiades Sector RO-Q b5-0 Planet 7. Look for Degraded Emissions Threat 2
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# ? Jul 29, 2017 06:51 |
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So got my rift in the mail... found it to be a pain in the rear end to set up. Is this sensor the reason why the HTC vive is preferred? I play on my couch in a big open room, this sensor is now sitting on the coffee table and I couldn't get it to work farther out. Had to redownload Elite dangerous on the rift oculus home "steam" to get it to set up. Played 4 hours of Elite afterwards, I got to say... VR Elite dangerous might be the coolest video game experience I've had.. When that autodock is dropping you straight down it's disorientation heaven. Biggest complaint: Galaxy map turns HORRIBLE in VR... It's so bad to navigate. Text is not clear unless you lean into it. Not a headset focus problem. I think just the limitations of the game engine for display? not sure why the text is so bad.
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# ? Jul 29, 2017 07:34 |
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TipsyMcStagger posted:Biggest complaint: Yeah, if I'm going to do a VR session I sort out my navigation with bookmarks before hand, or just do point to point missions. For text, there's something you can do with super-sampling I think to make it better, but that puts more of a strain on the PC.
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# ? Jul 29, 2017 08:54 |
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TipsyMcStagger posted:Had to redownload Elite dangerous on the rift oculus home "steam" to get it to set up. You didn't need to do that. All you do is go into the graphics settings and choose one of the HMD settings.
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# ? Jul 29, 2017 09:00 |
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TipsyMcStagger posted:So got my rift in the mail... found it to be a pain in the rear end to set up. Is this sensor the reason why the HTC vive is preferred? I play on my couch in a big open room, this sensor is now sitting on the coffee table and I couldn't get it to work farther out. You need to supersample to get clearer text; any significant amount requires beastly GPU power however.
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# ? Jul 29, 2017 11:27 |
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Oh fun. Land at the starmap place only to have the game disconnect as I unloaded the artefacts, loosing them on the reconnect. Hopefully Frontier support are feeling kind to reset them back into my hold. :/
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# ? Jul 29, 2017 12:46 |
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Just did that 200 landmines mission. The Engineer lives in a place that has landmines as illegal cargo, but it's an anarchy system so I don't even know if I felt like a badass smuggling them in or what. "You can never have enough landmines!" Said one single person in the entire god drat universe.
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# ? Jul 29, 2017 13:00 |
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Are black box retrieval missions bugged? Last 2 I did, the black box never appeared in my inventory after cargo scooping it up.
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# ? Jul 29, 2017 13:15 |
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Ak Gara posted:Just did that 200 landmines mission. The Engineer lives in a place that has landmines as illegal cargo, but it's an anarchy system so I don't even know if I felt like a badass smuggling them in or what. I almost got blown up delivering 100t of gold to lei chung last night. I got interdicted between the station and the planet and got dropped out of super cruise onto the surface of the planet. When I eventually got to the base I was hostile for some reason and lost 60% of my hull in 1 second before I got out of range
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# ? Jul 29, 2017 13:18 |
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Engineering rolls are random. The effects in a roll are bound by rules, but the roll it's self is a one off. I actually got one of my best rolls first try, and burned all the rest of my mats trying to get a little better but nothing came up. It's like rolling dice. You could get 100 1 rolls before you got a 6, or you could get a 6 first try.
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# ? Jul 29, 2017 14:02 |
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If elite only had some story for players to interact with. https://www.youtube.com/watch?v=rlZfTHyu5wI&t=672s
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# ? Jul 29, 2017 15:31 |
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Why did I think that 10 painite was a grind. Bill Turner wants loving 50 Bromellite
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# ? Jul 29, 2017 16:10 |
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# ? May 30, 2024 14:08 |
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Really wishing we could sell/buy engineered modules.
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# ? Jul 29, 2017 16:19 |