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The sound is a bit low on this one - I couldn't boost our voices much more without introducing a lot of clipping on account of the amount of yelling we start to do as this very last episode rolls across the screen. Thanks for playing, kids Instant Grat fucked around with this message at 08:10 on Aug 1, 2017 |
# ? Jul 31, 2017 21:27 |
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# ? May 16, 2024 18:43 |
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So someone explain what the entire last chapter (that is, everything after we kill Waltz on the mountain) actually is about. the snail Admiral H. Curtiss fucked around with this message at 22:35 on Jul 31, 2017 |
# ? Jul 31, 2017 22:29 |
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# ? Jul 31, 2017 23:25 |
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evangelion_congratulations.gif So I always knew Eternal Sonata was going to be bad. But all along I was hoping it would have been the trying-to-hard-to-be-deep kind of bad. Basically what happened in the beginning cutscene and at the end but throughout the entire game - MGS via JRPG. That would have been amazing (to watch). I also cannot believe that someone seriously had Alan Smithee as their voice acting credit.
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# ? Jul 31, 2017 23:41 |
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The one bit of the story that I thought was "good" that I alluded to literally two years ago, was Chopping finally coming to terms with the fact that he's dying and just going "gently caress it" and actually doing something. 'cause the only part of the plot that I was remotely interested in was how the dying man would handle his death. It even has the tiny suggestion of progression, with the world collapsing and him trying to reason something out of it. and then that gets ruined by everything else that immediately follows. So much for that! At least there was a good Tower of Druaga reference. The fight isn't hard even if you haven't done the bonus dungeon. And that "Grande Finale" cheevo for beating the game with "all characters remaining" just means you got Claves. Thank you for going through this %27Nightmare. I enjoyed it.
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# ? Jul 31, 2017 23:48 |
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Sooo.... Choppin decides to commit suicide by police because...he accepts death? Btw, he doesn't actually die because of "anime power of friendshipTM" Polka for some reason has to jump off a cliff in fantasy other dimension because she's going to die anyway. It turns out that this was how she was supposed to die anyway, which if she knew in advance and actually wanted to live, she could've just walked away and lived and...wait a minute! She DID know this in advance and basically decided to commit suicide for some stupid philosophical reason when she had everything to live for. Her death just starts her life over into another cycle where she's 5 years old again. Oh, and she comes back to life because someone actually got upset that she wanted to commit suicide. Yeah, that's gonna be a fun relationship! Meanwhile, The king of Retard-ondo is dead and a giant dragon just opened a portal to the moon. Why did they even pursue it? Why didn't they just go back after they finished killing said dragon? Was the dragon even a threat? If they just closed the portal or even just killed the dragon and THEN closed the portal, none of this suicide pact crap would've been necessary. With king midget dead, the war with Baroque is over (it wasn't really a war to begin with since only one side was actually fighting), and the mineral powder would dry up sooner or later now that the country can't send support to the miners to mine it. This game was either too ambitious to finish in time and in budget, or too disorganized to be coherent. It's pretty and the battle system is interesting, but it's too drat philosophical that it gets in the way of it's own plot. It isn't a bad game, just a bad story. Thank you for recording it!
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# ? Aug 1, 2017 03:22 |
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...........................................................
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# ? Aug 1, 2017 04:05 |
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what the gently caress
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# ? Aug 1, 2017 05:36 |
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Uuuuh, Wow. I really like that they ended the game with the irrelevant Sailor Says/ The power is yours stuff that American cartoons had in the 90's, shame the game continued after that.
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# ? Aug 1, 2017 05:46 |
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what the gently caress was that I can't believe I wanted this game so badly when it came out. Thank you for LPing through this. Your commentary was sometimes the only thing keeping me going because holy god did I lose the plot train a while ago.
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# ? Aug 1, 2017 05:54 |
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This certainly was a game. Thanks for playing it so I never have to.
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# ? Aug 1, 2017 06:47 |
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oldskool posted:I can't believe I wanted this game so badly when it came out. Thank you for LPing through this. Your commentary was sometimes the only thing keeping me going because holy god did I lose the plot train a while ago. Same. I remember when this game first made an in appearance on media, I thought that an RPG based around Frederic Chopin sounded like the coolest thing. Seeing this LP is like the conclusion to that curiosity I never knew I needed. I can't believe that the final boss was beating up a Polish man for about five minutes. There wasn't a second form. Just pure Chop Chop action. I'm going to miss calling a famous composer Chop Chop. This fist fight with a lanky, illness-ridden Polish man was then followed by two hours of intensely confusing cutscenes, in which I questioned everything that had happened to that point. Jazz's motivations about overthrowing the cruel reign of an uncaring monarchy? Frederic being possibly a god in this dream world? Viola and her home? None of that matters. Have Frederic playing a piano, and a frustrating snail. Many thanks for this entertaining LP, it was quite fun! And lastly,
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# ? Aug 1, 2017 07:19 |
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# ? Aug 1, 2017 08:18 |
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I'm on disability so you guessed correctly, I do have way too much free time! Thank you for this... thing. It sure was a game. I think. Also, what I got from that weird void scene where the characters all spoke to you is that pollution is bad and we should stop supporting the small group of people perpetuating it because WE STILL HAVE TIME!
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# ? Aug 1, 2017 11:07 |
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Thesaya posted:Also, what I got from that weird void scene where the characters all spoke to you is that pollution is bad and we should stop supporting the small group of people perpetuating it because WE STILL HAVE TIME! What I got from it was "There's still time to make something of your life you hikikomori NEETs, the only people committed enough to get this far into our lovely nonsensical game in the first place."
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# ? Aug 1, 2017 12:44 |
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My takeaway from the game when I played it years ago with my brother was that it was telling you to go outside, nerd.
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# ? Aug 1, 2017 13:45 |
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I'm not sure how I made it through this. I remember dropping Eternal Sonata like two hours in back when the game came out. And everything I heard since seemed to back up that position. I kept hearing about the absurd, crazy stuff that Eternal Sonata throws out later on, but I was never tempted enough to give up what I was already playing. Thank you, Hbomb and Instant Grat. You made Eternal Sonata watchable, and now I know just how much a fantastic mess it can be. Will be looking forward to checking out anything else you LP!
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# ? Aug 2, 2017 16:28 |
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I don't even know what just happened but whatever it was I thank you for LPing it!
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# ? Aug 5, 2017 16:06 |
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Thanks for the LP. One question though: does the PS3 version do the ending any differently?
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# ? Aug 6, 2017 18:28 |
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Mraagvpeine posted:Thanks for the LP. One question though: does the PS3 version do the ending any differently? I just watched the PS3 ending (having not watched any other PS3 cutscenes) and it's changed quite a lot. The structure is the same (fight chopin, polka jumps off a cliff, floats back up etc), but there's a lot of changed and added dialogue. For example, Polka recognizes that the final room is "the flower field in Tenuto", somehow. Also, the most bafflingly stupid thing that's so stupid I'm going to spoiler tag it since it's not in the 360 version at all and is tacked on at the very end (after the credits and Fin, before the snail); Chopin wakes up in bed in the real world. He's not actually dead? Not actually sure if it's any better or less confusing, since apparently there were a lot changed throughout the game, but hell if I'm watching all of Eternal Sonata again.
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# ? Aug 7, 2017 16:14 |
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Thanks for all the kind words! Sorry about not responding to them, I've been kind of occupied with health-poo poo at the moment. I'm really glad y'all enjoyed it, despite my atrocious update schedule
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# ? Aug 7, 2017 16:22 |
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I was rewatching the first few episodes and I noticed a couple things: 1. Polka takes Chopster out into the forest at night to show him the flowers, and she says they always bloom at exactly 2am. The same time he ends up dying in the real world at the end! It all makes sense! ...Not really, but... that's a consistent detail at least? It's like poetry, it rhymes. At least we finally got to see him play piano. 2. I wanted to make an "Allegretto more like Regretto" joke after the last video but turns out Hbomb made that joke, like, in the third episode. So instead I'll talk about how much I want to Beat Tri-Crescendo over the head with a textbook on how to write a drat coherent story. The plot was never amazing to begin with but that ending was a wet fart. A big, confusing wet fart. And it's not like this is an early or badly-ported JRPG where poo poo's getting lost in translation; every boring or nonsensical thing in this game was a conscious choice by the developers. Tri-Crescendo, what the gently caress? I do still like some elements of this game. It's very pretty to look at, there are some great themes in the soundtrack, and the battle system seems solid and interesting- even if they didn't end up doing much with the whole light-and-dark thing like I thought they might, I like how the system evolved throughout the chapters to keep you on your toes. There are genuinely good things here! They deserve to be in a game that makes sense! But that's all in the past now. We did it, we survived the nightmare. Happy second anniversary, Eternal Sonata thread Thanks Grat and Hbomb for seeing this whole thing through, you made this silly game watchable. To celebrate, here is some fanart for real this time: see you in hell
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# ? Aug 8, 2017 00:38 |
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quote:
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# ? Aug 8, 2017 01:55 |
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I feel like the snail/caterpillar thing was the director wrapping up the project then realizing he didn't put in dialogue outright explaining his entire metaphor so he called in Narrator Guy at 1am to record some dialogue while the intern left at the office did the animation. Though it's kind of weird how I'm willing to let that pass when compared to the rest of the ending.
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# ? Aug 8, 2017 06:16 |
Well, that certainly was quite the ending, cheers to hbomb and instantgrat for the great LP! I find it curious how in the end, the battles do get some good mechanics and things going...in the final couple of chapters as the party rapidly approaches too-powerful-to-care. What an ending that was. That certainly was a series of events I didn't expect to happen when I saw the party eventually catch up with Forte, and there sure were a lot of plot threads left hanging. I'm sure glad I got 10 minutes of The Chopster's anime adventure friends telling me that life is worth living, even if people are jerks sometimes!
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# ? Aug 8, 2017 18:27 |
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i have no idea what the gently caress great LP
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# ? Aug 11, 2017 05:20 |
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This game was so interminable that I inadvertently started skipping videos simply because I had no idea what section I left off at. Congrats for enduring it.
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# ? Aug 11, 2017 08:13 |
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# ? May 16, 2024 18:43 |
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So I finally managed to get through the 2 hour behemoth that was Part 43, and I'm kind of surprised that while Bomberguy references Monty Python at least twice in the video, that he didn't do anything with the Heroic Polonaise being the basis for Oliver Cromwell. edit: I'm halfway through the last episode and gently caress this game. Endlessly vomiting philosophy from a void is just the worst way you can end anything. Inco fucked around with this message at 20:07 on Aug 13, 2017 |
# ? Aug 13, 2017 19:07 |