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Dinnered with a three person squad because my buddy was able to hug the cliffs on the north of the map and clean house
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# ? Aug 1, 2017 05:12 |
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# ? May 27, 2024 13:53 |
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I managed to murder an entire squad with a pump shotgun because they were bad, I think I'm having some lag luck just charging right into the middle of squads firing like a mad man and watching them freak the gently caress out getting a kill or two before they kill me. That squad though was really bad and I got every single one. It was probably my favorite PUBG moments. Then I killed myself with a grenade because the rest of my squad was already dead.
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# ? Aug 1, 2017 05:22 |
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Doorknob Slobber posted:I managed to murder an entire squad with a pump shotgun because they were bad, I think I'm having some lag luck just charging right into the middle of squads firing like a mad man and watching them freak the gently caress out getting a kill or two before they kill me. That squad though was really bad and I got every single one. It was probably my favorite PUBG moments. Then I killed myself with a grenade because the rest of my squad was already dead. Sometimes I get startled because everything is just so loving loud. Like, I have my headphones turned way up because footsteps, but drat a grenade going off even a couple houses a way is going to make me jump. My #1 cause of death right now is getting startled so badly by a gunshot that I forget to look for and take cover.
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# ? Aug 1, 2017 05:27 |
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abigserve posted:If you're playing squads you should be singing out if you need anything and otherwise not calling out loot for sure. Stuff that's extra like gun mods or extra ammo, just pick it up and when you have some downtime announce it (like in a car or when running somewhere) then distribute it. See you guys are playing it right. Just have fun man.
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# ? Aug 1, 2017 05:44 |
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DrNutt posted:Sometimes I get startled because everything is just so loving loud. Like, I have my headphones turned way up because footsteps, but drat a grenade going off even a couple houses a way is going to make me jump. My #1 cause of death right now is getting startled so badly by a gunshot that I forget to look for and take cover. If I were a streamer, I would give people motion sickness just from how much I flail about upon a bullet hitting me.
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# ? Aug 1, 2017 06:16 |
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Gazaar posted:I wish things like them getting and using the Phantom Pain maps could ever work. 100 man BR in the phantom pain engine would be just about the best thing ever
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# ? Aug 1, 2017 06:19 |
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Sighting in at some guy using a cheek pad SKS with a 2x scope, not even 100m away. Aim at head, press shift, push button. Whiff. Guy turns and in less than a second I was headshotted. I'm not sure how in the poo poo I missed the first shot but that kind of loss is incredibly frustrating. I'm not great at this game, but I not anywhere near the top ten shame list either.
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# ? Aug 1, 2017 06:48 |
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Loving the stats reset. Managed to chicken dinner twice in squads with another #2 duo placement. Funny part is my friend that whiffed all his shots on the last guy in the duo died within 10 min of the dinner rounds and we dragged his corpse to victory. Haha guess we found the weak link in the squad.
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# ? Aug 1, 2017 07:08 |
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DrNutt posted:Sighting in at some guy using a cheek pad SKS with a 2x scope, not even 100m away. Aim at head, press shift, push button. Whiff. DrNutt posted:Sighting in at some guy using a cheek pad SKS with a 2x scope, not even 100m away. Aim at head, press shift, push button. Whiff. Honestly, just practice. Shooting in this game is kind of different than most fps. It took me a little time to get used to pubg gun mechanics coming from csgo. It's been said a million times, but just drop hot zones and learn.
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# ? Aug 1, 2017 07:53 |
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is there something hosed with the combo of 2x + kar? i can hit shots with any gun/scope combo except that one
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# ? Aug 1, 2017 07:57 |
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Verviticus posted:is there something hosed with the combo of 2x + kar? i can hit shots with any gun/scope combo except that one No, it works fine. Just not a really good combo since a k98 is only good if you headshot.
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# ? Aug 1, 2017 08:01 |
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Taffer posted:I think the stats are broken. I played 5 duos last night and go 1-5 kills in all of them, and the tracker says I only played 4 and only got 1 kill combined Same. Got two kills one game and it didn't give me credit for either. Can't tell if it uses different criteria for kill credit than the game. Also, with all games being unranked for a bit, I think the stats weren't getting updated on the trackers.
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# ? Aug 1, 2017 08:40 |
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4th monthly patch notes here - http://steamcommunity.com/games/578080/announcements/detail/1451700696565067398 Highlight, hotpants: Car horns: quote:You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
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# ? Aug 1, 2017 08:57 |
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Taffer posted:I think the stats are broken. I played 5 duos last night and go 1-5 kills in all of them, and the tracker says I only played 4 and only got 1 kill combined. ILL Machina posted:Same. Got two kills one game and it didn't give me credit for either. Can't tell if it uses different criteria for kill credit than the game. Also, with all games being unranked for a bit, I think the stats weren't getting updated on the trackers. They turned off stat tracking yesterday around 7:00 PM PST and switched all games to Unranked mode. They turned everything back on today at 7:00 PST with the stats reset for Season 3. You either played games during Season 2 and are now looking at Season 3 stats, or you played a game after the cutoff that was Unranked. Edit: Ooh, dusters can now be dropped from Survivor crates. I wonder how high their prices will go on the Steam Marketplace in the first 24 hours of the patch. Ooh, and a re-connect option! And they did away with the stupid Pump-Action reload pump! And they made Medkits/Adrenaline Syringes more reasonable! Any idea what the 'lower rail attachment' to the SKS will do? Discospawn fucked around with this message at 09:05 on Aug 1, 2017 |
# ? Aug 1, 2017 08:58 |
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DrNutt posted:Sighting in at some guy using a cheek pad SKS with a 2x scope, not even 100m away. Aim at head, press shift, push button. Whiff. This could be unrelated but I think there's something that isn't mentioned too frequently ITT, due to the parabolic trajectory of the bullet if you're zeroed to say 100m there's a range where the bullet will actually overshoot the target until it drops back and intersects with the zeroing plane. Here's an illustration from GIS: So, when you try to take someone's head off below 100m it is better to aim for their chin rather than to the top of their head.
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# ? Aug 1, 2017 09:04 |
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emanresu tnuocca posted:This could be unrelated but I think there's something that isn't mentioned too frequently ITT, due to the parabolic trajectory of the bullet if you're zeroed to say 100m there's a range where the bullet will actually overshoot the target until it drops back and intersects with the zeroing plane. Here's an illustration from GIS: nah 100m zero would be the first zero in that pic, so under 100m is pretty much accurate the whole way with maybe an inch of undershooting, it's only when they're at like 150m and you're zeroed at 100m that it can overshoot, by enough to whiff well aimed headshots
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# ? Aug 1, 2017 09:07 |
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also, speak of the devilquote:Players may now re-enter games if they have been disconnected mid-game
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# ? Aug 1, 2017 09:09 |
quote:Added 1st Person server options to NA and EU Solo and Duo game-modes Oh hell yes quote:Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players Ehhh I figured it was coming but hopefully it's not too rough of an adjustment quote:Added new sound effect while scoping or aiming weapon Please let it be a fart noise Please let it be a fart noise Please let it be a fart noise Please let it be a fart noise quote:Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future Can't decide if it's that one or the car horn I'm most excited about.
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# ? Aug 1, 2017 09:43 |
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Zo posted:nah 100m zero would be the first zero in that pic, so under 100m is pretty much accurate the whole way with maybe an inch of undershooting, it's only when they're at like 150m and you're zeroed at 100m that it can overshoot, by enough to whiff well aimed headshots 100m zero point is the second in that image, not the first; bullet has to go up to arc into the zero point downrange. Given that arc is representative of 100m, your aim was in the 40-60m range, I'd guess. That small bump would fly over just enough to whiff the shot. fletcher posted:Ehhh I figured it was coming but hopefully it's not too rough of an adjustment After seeing pro-level item shuffling, and the mid-run pickup, it's definitely going to throw off high level players familiar with their stride that they might not pick up an item, like the drat gun. Still, good players are going to adjust faster than poor players will learn, so there's nothing lost after a week at most.
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# ? Aug 1, 2017 10:18 |
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Mistle posted:100m zero point is the second in that image, not the first; bullet has to go up to arc into the zero point downrange. nope, given the muzzle velocity of rifles, the bullet doesn't have nearly enough time to arc and fall back down within 100m. you're not throwing a football here. the bullet goes upward and crosses your crosshairs at 100m, at which point it keeps going up a little then falls down again this is mostly because air drag is not in the game yet, so bullets have far less drop than they should. even with air drag though, a bullet will just about hit the peak of its arc at 100m. so no your bullet will never go above your sights prior to hitting a 100m zero.
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# ? Aug 1, 2017 10:40 |
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Yo I need that purple blazer and those purple pants so I can be a pimp.
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# ? Aug 1, 2017 10:57 |
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Zo posted:nope, given the muzzle velocity of rifles, the bullet doesn't have nearly enough time to arc and fall back down within 100m. you're not throwing a football here. I don't know which aspects are modeled in PUBG and which aren't but every single object within the earth's gravitational field travels in a parabolic trajectory, I don't know what you mean by "given the muzzle velocity of rifles the bullet doesn't have nearly enough time to arc and fall back down" given that that's the reason why sights have two zeroing points irl. Let's assume a bullet travels at 1000m\s just for the sake of the calculations, it will travel 100m @ 0.1s, assuming it is fired at a flat trajectory (the vertical component of its velocity is zero) it will drop 5 cm at that time period. And this is purely due the mechanics of freefall, without air resistance or anything else, so that's roughly what, 2 inchs over 100m? Now bullets are actually slower than 1000 m/s so, idk. But really, this whole depends on the way the sights are modeled in game, I don't know if it's a 25/100m sight or a 100/500m sight or whatever. I assumed it was 25/100 cause that's how poo poo was modeled in ARMA. ... Though I do not wish to argue about this any further because pretty soon I'll be asked to show my KDR.
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# ? Aug 1, 2017 11:03 |
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emanresu tnuocca posted:I don't know which aspects are modeled in PUBG and which aren't but every single object within the earth's gravitational field travels in a parabolic trajectory, I don't know what you mean by "given the muzzle velocity of rifles the bullet doesn't have nearly enough time to arc and fall back down" given that that's the reason why sights have two zeroing points irl. this is not really an argument, but anyway here's a handy chart from the same site as earlier since bullet drop in pubg is unrealistically low for now, imagine the 100 yard arc as being even higher, so that it goes above the line of sight past 100 yards, that's the current pubg model
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# ? Aug 1, 2017 11:25 |
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A zeroing range of 100m kind of is an oddball duck that exists primarily in older weapons and video games. Most modern rifles I've handled start at like 200 or 300 and most pistol-caliber weapons at 50. M16-style sights start at a baseline 300 yard (A yard is basically a meter so don't worry too much about the terminology) zero which is also good for 25 yards, next notch up is 50/200, then 400, 500, and 600 when you crank the elevator screw all the way around. That said, the difference between zeroing for 25/300 and 50/200 is about an inch vertically one way or the other at the first zero mark.
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# ? Aug 1, 2017 12:05 |
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Looking forward to continuing my survivor barbie dress-up with skirts and the blue high tops. Also the lower rail attachment on the SKS.
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# ? Aug 1, 2017 12:21 |
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The big changes from what I can see:quote:Added new animation when using different consumables I really hope the lower rail for sniper rifles/SKS is a bipod attachment (or a grip or something) cause the SKS sorta blows. The quicker medkits/FAKs will make the endgame more interesting.
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# ? Aug 1, 2017 13:08 |
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quote:You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
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# ? Aug 1, 2017 13:18 |
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I think I don't like the reduction in the healing item usage times; healing items are already super powerful and many times you'd hit someone a couple of times only for them to slink behind a tree, heal up and repeat the cycle.
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# ? Aug 1, 2017 13:19 |
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There isn't a thing changed in that patch that I disagree with. Except maybe that they fixed the vehicle physics. It's going to cut down on the pubg vehicle hilarious videos I watch.
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# ? Aug 1, 2017 13:40 |
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emanresu tnuocca posted:I think I don't like the reduction in the healing item usage times; healing items are already super powerful and many times you'd hit someone a couple of times only for them to slink behind a tree, heal up and repeat the cycle. I think it makes sense for the Med Kit and Adrenaline Syringe, since they're supposed to be rare, good items. Before this patch, I'd MUCH rather have 2 energy drinks than an Adrenaline Syringe (that can only be obtained from a supply crate).
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# ? Aug 1, 2017 13:45 |
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I feel like the Adrenaline Syringe could be something used by a teammate on another teammate who has been downed for an instant revive.
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# ? Aug 1, 2017 13:46 |
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The syringe is still not worth it. It still takes only ~1 second less to use than a painkiller + energy drink and takes up more inventory space than the other combination (20 vs 10+4), which all in all makes it pretty much never worth it to risk the longer cast time over the guarantee of at least having some energy when having to cancel the channel after either ~3 or 7.5 (now 6) seconds. There are so many better ways to buff it to have it live up to its rarity. The med kit buff is neat though, as are the rest of the patch notes. E: ^^^^ I think that would make it way too strong, even if it is very rare. Downing someone can be hard enough as it is, doing so should always be rewarded with either a kill or forced 'downtime' on the downed player's teammate(s)'s part. It's not as bad a suggestion as some of the ones I've seen on reddit (buffing it to be a self-revive or even making it come dead teammates come to life) but I do think it's too strong. I'd like to see it either staying the same with a cast time of, say, 5 seconds, or making it a stack of 5 that all give 20% energy and require a 1.5-2 second cast each, or keep the long cast time but make it so that your energy level stays at 100% until the first time you get shot or something. Lex Neville fucked around with this message at 15:08 on Aug 1, 2017 |
# ? Aug 1, 2017 13:55 |
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Can't wait to announce impending doom from the horn of a jeep as I go flying over a cliff and on to someone's head
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# ? Aug 1, 2017 14:02 |
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I see a lot of talk about what guns do in real life or what they think they do. Do we have actual info from game testing? Where the gun fires from and what we see seems to be radically different.
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# ? Aug 1, 2017 14:51 |
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How is first person
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# ? Aug 1, 2017 15:07 |
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quote:You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
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# ? Aug 1, 2017 15:14 |
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Guys don't forget to screw over your teammates and yourself by telling them you can honk the horn even if you're not the driver by looking at the dashboard and hitting LMB.
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# ? Aug 1, 2017 15:25 |
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Too bad we don't have a lock/unlock door button. *click* "Okay, guys, I'm done fooling around you can get back in the car now." "Great, here we-" *click* "Oh, you just missed it. Too bad."
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# ? Aug 1, 2017 15:36 |
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Party Plane Jones posted:The big changes from what I can see: It's almost assuredly going to mean you can add a grip to the gun, which should actually still be a big help.
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# ? Aug 1, 2017 15:49 |
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# ? May 27, 2024 13:53 |
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this season started out great for me. first game I crashed within 5 minutes, second game was my first ever red zone death, and third was a top 10 with no kills. lol what a poo poo night
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# ? Aug 1, 2017 15:51 |