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cuntman.net
Mar 1, 2013

Ithle01 posted:

I rushed the scientist trait that lets you recover more stuff from corpses because that seemed important and I'm beginning to have second thoughts on that (because for some reason they're not automatically stacking in my inventory when I pick them up so I have to do it myself).

You can hit autosort to have it stack them.

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Kai Tave
Jul 2, 2012
Fallen Rib

Ithle01 posted:

I just got this game and started playing it and it is amazing. I'm at the part just after I got to my office and I'm going in blind as I can be. I'm thinking of doing some backtracking to the beginning to pick up any stuff I missed, but I want to get some more neuromods for lifting and repairing However.... games like this often have 'trap' options in character advancement and I'd like to avoid those. So, from a playing the game well perspective is there something I should know? I rushed the scientist trait that lets you recover more stuff from corpses because that seemed important and I'm beginning to have second thoughts on that (because for some reason they're not automatically stacking in my inventory when I pick them up so I have to do it myself).

My only problem with the game is that it's occasionally making my laptop crash or the screen freezes up, mostly whenever I quit the game or tab out, and that's a real pain in the rear end. I'd look into that more, but like I said I'm trying to avoid learning stuff so I guess I'll just suck it up and deal with it.

edit: I'm also on the fence about starting over on hard instead of normal, but I hate combat in first person shooter games. I kind of want to do this because I have the feeling I should've been taking notes from the beginning about places to go back to just so I don't forget. I'm a whore for exploring in games like this.

Without trying to spoil things too much I wouldn't put more than one upgrade into the tree that lets you pick up heavy objects, there will be other ways to either deal with obstacles or simply navigate around them. Honestly by the time I beat the game yesterday I had a shitload of neuromods jammed into my body so there's rarely a point you're going to find yourself truly hurting for having put mods in one spot instead of another unless you're deliberately doing a challenge run/not scavenging everything that isn't nailed down. The inventory not always sorting automatically is annoying but yeah, just hit a button and it'll do it for you. Another good early game pick is the one that gives you more materials when you recycle as the earlier you grab that the more you get out of it as you play.

Snapes N Snapes
Sep 6, 2010

Wrong thread!

Snapes N Snapes fucked around with this message at 01:47 on Aug 2, 2017

Ithle01
May 28, 2013
Thanks for the replies! I was thinking of doing the recycling thing next for the exact reason you stated. It was my same logic for going for bonus loot from aliens in a rush, it's pretty obvious early on that the alien matter can be turned into neuromods from either an email or an item description. Like I said, not very far in, just got to my office and barely even explored the lobby. At the moment I don't really have enough saved up to pick a strategy for dealing with enemies because I'm still way too poor to begin thinking about that, I haven't even gotten an actual firearm until about two-thirds of the way through what I've been doing and it turns out the shotgun is total rear end when dealing with enemies at the range I prefer to engage them at so I'll probably go for some sort of way of dealing with enemies at long range or go the stealth route because from what I can tell it only takes about eight neuromods to make me a ninja.

edit: I am also assuming there are an absolute poo poo ton of secrets and shortcuts with the Gloo Gun, but I hate platforming with a keyboard and mouse, especially on a laptop.

Ithle01 fucked around with this message at 02:43 on Aug 2, 2017

QuarkJets
Sep 8, 2008

I think that the skill that gives you more typhon pieces from corpses is a trap; even without it I never had trouble getting exotic material, synthetic material was usually my bottleneck but not by much.

Otherwise I don't think there are any traps, even picking up heavy stuff can be advantageous. It also increases your throwing strength and there's a ton of places where that's useful. I didn't bother with the skills that increase medkit effectiveness or the benefits from eating food but depending on how you play those could be useful.

Ithle01
May 28, 2013

QuarkJets posted:

I think that the skill that gives you more typhon pieces from corpses is a trap; even without it I never had trouble getting exotic material, synthetic material was usually my bottleneck but not by much.

Otherwise I don't think there are any traps, even picking up heavy stuff can be advantageous. It also increases your throwing strength and there's a ton of places where that's useful. I didn't bother with the skills that increase medkit effectiveness or the benefits from eating food but depending on how you play those could be useful.

Okay, good to know, going to stock up on synth matter and start recycling more.

cuntman.net
Mar 1, 2013

you dont get that skill for more materials you get it because leaving loot lying around is bad gaming etiquette and a sin

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Yeah I grabbed it pretty much to satisfy my ocd

TopHatGenius
Oct 3, 2008

something feels
different

Hot Rope Guy

QuarkJets posted:

I think that the skill that gives you more typhon pieces from corpses is a trap; even without it I never had trouble getting exotic material, synthetic material was usually my bottleneck but not by much.

Otherwise I don't think there are any traps, even picking up heavy stuff can be advantageous. It also increases your throwing strength and there's a ton of places where that's useful. I didn't bother with the skills that increase medkit effectiveness or the benefits from eating food but depending on how you play those could be useful.

The game showers you with Exotic Materials. Hell there are multiple rooms just overflowing with it.

edit: I ran out of exotic mats once just from making a ton of stuff that use it but literally seconds after I get into a room with a ton of it. Problem solved!

Kai Tave
Jul 2, 2012
Fallen Rib
I wouldn't say Necropsy is a trap per se, it's not necessary but neither are most the upgrades really.

Oh poo poo, actually hold up! Probably one of the best things you can get early on is what's it called, Combat Sense, the one that gives you some slo-mo on demand. I never upgraded it past level 1 but early in the game it's a pretty solid investment for those panicky moments when you're still weak, frail, and have unupgraded firearms.

Ithle01 posted:

I haven't even gotten an actual firearm until about two-thirds of the way through what I've been doing and it turns out the shotgun is total rear end when dealing with enemies at the range I prefer to engage them at so I'll probably go for some sort of way of dealing with enemies at long range or go the stealth route because from what I can tell it only takes about eight neuromods to make me a ninja.

So Prey doesn't really have anything that falls into the "mid- to long-range rifle type" weapon category. I don't know if that's a spoiler exactly, but there was originally going to be another weapon in the game that got cut that would have filled this role. There's something that kinda counts if you squint later on I guess but it's not really the same, and I don't actually want to spoil anything beyond that, but long story short the shotgun is very much a standard video game max-range-of-five-feet shotgun but when you upgrade its damage it will actually make it worth your while to get that close. Still, early on in the game the best approach is to make liberal use of GLOO and the wrench until you start picking up some more weapon mods to make the crappy baseline guns actually good.

QuarkJets
Sep 8, 2008

I think I know the room you're talking about. At the time I already had a ton of it so I'm gathering up all of those purple cubes like "okay that's nice" and then I got excited because there was also some like... frayed wire and other recyclables in that room

QuarkJets
Sep 8, 2008

I'm doing a No Needles run on the hardest difficulty right now and I'm surprised at how much fun it is, I never had any real appreciation for the non-recycler grenades and I have a ridiculous amount of materials so I'm producing tons of bullets and shotgun shells. Haven't really needed to make disruptor batteries since those are plentiful, but it's nice knowing that I can afford them if I need them. Turns out Prey is still an excellent shooter even when you aren't jamming alien goo into your eyes to become a combat god

Only downside is my inventory size is annoyingly too small, so I'm limiting the amount of garbage that I pick up to only stuff in the immediate vicinity of a recycler or the occasional "oh hey yeah maybe I should pick up and eat these 20 apples"

Kai Tave
Jul 2, 2012
Fallen Rib
One of the best parts of Prey is how it faithfully recreates the System Shock 2 experience of walking around with enough food to feed a small family, and upon taking damage instead of using any of your three dozen medkits that you've been scavenging you crouch down behind the nearest convenient corner and cram ten bowls of banana pudding into your face.

Nomadic Scholar
Feb 6, 2013


I got to finally try the opening hour demo, spent the first 30 minutes putting everything on the bed. Then proceeded to panic like a child and club everything in sight like a caveman. Even when I had guns.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
I'm a solid devotee of the ancient and noble martial art of throwing refrigerators at people. :v:

Infinite ammo CC and heavy damage where the only cooldown concern is finding the next thing to throw.

Hannibal Rex
Feb 13, 2010
To talk about backtracking, it's a good idea to follow the main plot until you pick up the psychoscope; my recommendation would be to leave areas with ??? enemies (once you know what mimics and phantoms are), until you pick it up.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Gonna disagree with some posters. Getting extra exotics was great, it was always always always the thing I was running short of on my run because I was constantly churning out neuromods.

This is probably because I also like to fight enemies at range instead of chewing through shotgun ammo - get yourself a Q beam stat. If you have enough repair skill you can get one in the Hardware labs very early in the game. Focus on upgrading that as soon as possible, it and the stun gun are the only weapons you need.

Then grab combat focus and psychoshock and watch the enemies fuckin' melt the moment you see them.

So long as you also grabbed the skill that lets you get ammo from operators you should basically never have to craft anymore either. Synthetics will be plentiful and exotics will be your choke point as you max out every single superpower to increase your "enemies die the moment I see them even on nightmare" potential

Shotgun based security builds are fine and all but theres a better way to really break the game over your knee and it sounds like thats where you are already heading so skip the security bullshit and keep down the road of the glorius beam.

Hannibal Rex
Feb 13, 2010
To be fair, between Combat Focus and Psychoshock, you could clown on enemies with a completely unupgraded wrench, if you wanted to.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Hannibal Rex posted:

To be fair, between Combat Focus and Psychoshock, you could clown on enemies with a completely unupgraded wrench, if you wanted to.

Psychoshock and Q-Beam, or Q-beam and Combat focus, are also enough between the two of them to clown on enemies. Any two work, on their own. Combining the three of them and then stacking Electroshock on top is when you start getting into the fun territory of "anything I see is instantly dead" though.

Though yeah, clown on the weaker enemies with a wrench just for fun and to save ammo. :v:

QuarkJets
Sep 8, 2008

Yeah Psychoshock is kind of ridiculous and trivialized the entire rest of the game for me

Ravenfood
Nov 4, 2011

QuarkJets posted:

Yeah Psychoshock is kind of ridiculous and trivialized the entire rest of the game for me
The game should have been named psychoshock for this reason, imo

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

QuarkJets posted:

Yeah Psychoshock is kind of ridiculous and trivialized the entire rest of the game for me

:agreed:

My first playthrough was almost all human powers and I spent most of the game, up to Dahl probably, creeping around and hiding and trying to kill things with the environment. My second run I grabbed shock and combat focus right off the bat and started owning Nightmares not long after my first Atrium visit.

Between the two, the first experience was a lot more fun for me, but it was pretty god drat cathartic murdering things with my brain the second time

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Took them way too long, with way too little communication, but the next patch, which is supposed to fix the PS4 issues and some bugs on all platforms, is near.

https://www.reddit.com/r/prey/comments/6r6mrp/prey_update_v105_coming_for_all_platforms_soon/?st=j5viuqgu&sh=f2c9d43f

turn off the TV
Aug 4, 2010

moderately annoying

Necropsy is really good on Noghtmare, which is the best difficulty in terms of combat balance.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Also you can use psychoshock and mimic together to kill poo poo without them ever reaizing you are there lol. Just a sentient tire rolling around blowing up peoples heads without noone the wiser

David D. Davidson
Nov 17, 2012

Orca lady?

GlyphGryph posted:

Just a sentient tire rolling around blowing up peoples heads without noone the wiser

There is literally a movie with that exact premise.

Ithle01
May 28, 2013
Huh, so, just had my first run in with the Nightmare. Not as bad as I expected, but still a bit scary. Is this thing just like a random spawn whenever I go into an area now?

Hannibal Rex
Feb 13, 2010
It mostly spawns after you spend neuromods on upgrades, but I don't know any real further details.

double nine
Aug 8, 2013

Ithle01 posted:

Huh, so, just had my first run in with the Nightmare. Not as bad as I expected, but still a bit scary. Is this thing just like a random spawn whenever I go into an area now?

It's random but I think it tends to spawn more often when loading a new area - at least in my experience. Maybe that's just observer bias because it's more memorable when it literally spawns on top of you.

I've Definitely had it spawn while I was looting stuff mid-way through a map.

and while chatting with an npc in my office

double nine fucked around with this message at 13:38 on Aug 3, 2017

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

:siren: Dahl PSA:

You don't actually need to take him anywhere. Igwe talks about "having a medical operator pick him up" after you stun him. I never took him anywhere. I left Alex to simmer in the bunker since I expected the endgame to begin, I futzed about wrapping up side objectives, and then Igwe phoned me over to yank the neuromod from Dahl.

Also, I can't believe I missed completely out on double-jumping and activating computers with the disruptor. What the hell kind of video game logic is that. One thing that lead me to missing some stuff is that the back half of the game was wearing on me so I started just blitzing through it; I loaded up on the stealth and mobility abilities and just ignored enemies since I could run and glide my way past them. I never even met Ingram, I never got breadcrumbed to him and the door was shut with no obvious way to open it whenever I ran by it.

Sulphagnist fucked around with this message at 15:33 on Aug 3, 2017

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
All you need to know about this patch is that necropsy and dismantle items will finally stack properly.

Lodin
Jul 31, 2003

by Fluffdaddy
Looks like it's out and it's a hefty one gig.

Hannibal Rex
Feb 13, 2010
I think the stun gun can activate a total of one computer, and that's probably some kind of bug/oversight in the first place. Do correct me if i'm mistaken.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

SulphagneSocialist posted:

:siren: Dahl PSA:

You don't actually need to take him anywhere. Igwe talks about "having a medical operator pick him up" after you stun him. I never took him anywhere. I left Alex to simmer in the bunker since I expected the endgame to begin, I futzed about wrapping up side objectives, and then Igwe phoned me over to yank the neuromod from Dahl.

Also, I can't believe I missed completely out on double-jumping and activating computers with the disruptor. What the hell kind of video game logic is that. One thing that lead me to missing some stuff is that the back half of the game was wearing on me so I started just blitzing through it; I loaded up on the stealth and mobility abilities and just ignored enemies since I could run and glide my way past them. I never even met Ingram, I never got breadcrumbed to him and the door was shut with no obvious way to open it whenever I ran by it.

This is riddled with not true things. You really never met one of the two volunteers you can meet? I don't even know what door you could possible be talking about but he's the NPC you encounter on your first visit to psychotronics and is nearly impossible to miss. And he's certainly not in the 'back half of the game'.

Additionally, if you fail to take Dahl anywhere in the zero-g section, then he straight up dies and Igwe informs you the quest was failed. Are you sure you aren't confusing this with stunning him in the Air Processing center where, yeah, you don't have to take him anywhere? Remember there are a number of different ways for the last act to play out. Unless you mean this is a new change made in the new patch, which would be great.

double nine
Aug 8, 2013

full patch notes

some notable fixes:
Fixed crash when mimicking bass guitar in the Yellow Tulip.
Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.
Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
Stun Gun now tells the player when a target is out of its effective range. Weapons will display a "Weapon Offline" when disabled by EMP.
Player can no longer bypass ceiling collision by mantling GLOO.
The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.


guess the speedrunners are going to have to find another way to break the game

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


GlyphGryph posted:

This is riddled with not true things. You really never met one of the two volunteers you can meet? I don't even know what door you could possible be talking about but he's the NPC you encounter on your first visit to psychotronics and is nearly impossible to miss. And he's certainly not in the 'back half of the game'.

Additionally, if you fail to take Dahl anywhere in the zero-g section, then he straight up dies and Igwe informs you the quest was failed. Are you sure you aren't confusing this with stunning him in the Air Processing center where, yeah, you don't have to take him anywhere? Remember there are a number of different ways for the last act to play out. Unless you mean this is a new change made in the new patch, which would be great.

Actually 50% true. Ingram's down one of two paths you can take through that area, it's very possible to miss him. He's very wrong about Dahl though, unless they just patched that you absolutely do need to save Dahl.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
I didn't need to carry him anywhere, but then I got him before he turned off the gravity which appears to be the deciding factor.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Restrained Crown Posse posted:

I didn't need to carry him anywhere, but then I got him before he turned off the gravity which appears to be the deciding factor.

He doesn't... turn off the gravity... though?

I guess I need to repeat: There are multiple different scenarios, based mostly but not completely on how you tackle things. Unless you say where you got him, no one knows if you're talking about the right scenario. When people talk about a Dahl bug, or talk about having to retrieve him or bring him somewhere, they are talking about when you find him in the Arboretum.

If you found him anywhere else, you are thinking of a completely different scenario unrelated to the bugged scenario.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Atoramos posted:

Actually 50% true. Ingram's down one of two paths you can take through that area, it's very possible to miss him. He's very wrong about Dahl though, unless they just patched that you absolutely do need to save Dahl.

Possible, but... unlikely, unless the person really is ignore every side area area and trying to just get through the game as quickly as possible.

Edit: Also the new update broke support for controllers, hahah. I hope they hotfix it sooner than it took to come out, some of the changes look good and I've been meaning to do another run.

GlyphGryph fucked around with this message at 17:16 on Aug 3, 2017

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Bio-Hazard
Mar 8, 2004
I HATE POLITICS IN SOCCER AS MUCH AS I LOVE RACISM IN SOCCER
I just finished this after about 80 hours. I had a lot of fun and I felt compelled to play it again. It's not perfect, but I'm not expecting perfection. It's just drat good.

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