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Is there a mod that reintroduces that old constructor exploration bug? If not, how would I go about adding that back in? I have no idea if that is even possible but I need it bad.
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# ? Aug 2, 2017 21:45 |
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# ? May 16, 2024 03:28 |
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Tigey posted:I guarantee within a week someone will upload a mod to Steam that makes it so all the black human pops are automatically enslaved and owned by white human pops 1 hour after it goes live, I bet.
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# ? Aug 2, 2017 21:45 |
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Is there a tentative ETA on when armies will get unfucked? It's still annoying I have to spend the amount of time/micro on something that is objectively no fun. Also lol at the person who thought up Stellaris' army attachment system. Other than that everything is looking pretty good.
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# ? Aug 2, 2017 22:45 |
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BadOptics posted:Is there a tentative ETA on when armies will get unfucked? It's still annoying I have to spend the amount of time/micro on something that is objectively no fun. Also lol at the person who thought up Stellaris' army attachment system. There's a dev diary coming out tomorrow that Wiz teased as having something big but who knows.
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# ? Aug 3, 2017 00:20 |
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GunnerJ posted:https://twitter.com/Martin_Anward/status/892805452718845953 Base case scenario: Something that is done automatically and we can safely ignore it exists. Worst case scenario: It'll make the current internal migration mechanic even more annoying as you try to get the right ratio of slaves and pops on each planet. Seriously, this mechanic sounds like it'll bring us further into pop micromanagement hell. It certainly doesn't sound like it will make the game more fun. Why do this?
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# ? Aug 3, 2017 00:51 |
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GamingHyena posted:Base case scenario: Something that is done automatically and we can safely ignore it exists. I kinda wish they'd go all the way with this line of thinking and make slavery a pure pop-modifier rather than an actual enslaved pop on the grid, even though that has its own issues. It feels like the game's trying to change from planets full of slaves building row upon row of pyramids for the Goa'uld masters to something a bit more nuanced and I'm not sure pops-on-the-grid is the best way to represent that.
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# ? Aug 3, 2017 01:06 |
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Ok question. I haven't' played since launch but have had a new game going that has gone well until now with the DLC. I'm in a spiral 4 armed galaxy and am in the inner most 'ring' for the most part. There are two FE's in the ring above mine (the one that doesn't let you settle on Gaia worlds, and military isolationists). The isolationists seemed far enough away I would have no problem with them because again they were in the 'ring' above mine and a lot of empty space in between. I settled a planet within my existing territory that was on the north side of my 'ring'. That seemed to have angered the FE greatly as apparently they deem it too close and they declared war on me. What do I even do? There is no way I can fight them and they didn't even give me any ultimatums or anything like I thought FEs did. If i had settled on the planet and they warned me I would have backed off but I never even got that option. I also don't even seem to be able to peace out instantly. I'm just pretty frustrated as I feel like I have no options except for my entire civ getting destroyed for no reason. Any advice?
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# ? Aug 3, 2017 04:34 |
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Go to the war screen and surrender. They'll enforce all their demands, which will be cleansing that planet, killing your ruler, and a 10 happiness penalty.
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# ? Aug 3, 2017 04:47 |
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PittTheElder posted:Go to the war screen and surrender. They'll enforce all their demands, which will be cleansing that planet, killing your ruler, and a 10 happiness penalty. Well that sucks but thanks. I didn't even realize I could select the different demands on the war screen which was what my problem was. I surrendered and took the hit.
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# ? Aug 3, 2017 04:56 |
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insider posted:Ok question. I haven't' played since launch but have had a new game going that has gone well until now with the DLC. I'm in a spiral 4 armed galaxy and am in the inner most 'ring' for the most part. There are two FE's in the ring above mine (the one that doesn't let you settle on Gaia worlds, and military isolationists). The isolationists seemed far enough away I would have no problem with them because again they were in the 'ring' above mine and a lot of empty space in between. I settled a planet within my existing territory that was on the north side of my 'ring'. That seemed to have angered the FE greatly as apparently they deem it too close and they declared war on me. In the future before you settle around FE isolationists put down a outpost in the system you want to colonize and then check the diplomacy screen with them. If it's too close their relations with you will go down and you'll see a modifier that you're settling too close. Then you can just destroy the outpost and they'll be fine. Weirdly enough they don't seem to care about territorial boundaries or mining/science stations so you can still colonize a nearby system and have your territory bleed into systems that they wouldn't let you settle. Unfortunately, I don't remember if the old trick of "settle a system FE xenophobes hate and before they declare war on you then give the colony to some empire you hate" still works.
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# ? Aug 3, 2017 05:16 |
https://twitter.com/Martin_Anward/status/892990952645722112 Gotta be the release date announcement, right? Also: https://twitter.com/Martin_Anward/status/893004548146692096 "Special Values" ?
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# ? Aug 3, 2017 08:45 |
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Its Hide Obsolete and restrict by size
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# ? Aug 3, 2017 08:57 |
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Splicer posted:Am I correct in thinking there's no "only show highest tech version" button in the ship designer?
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# ? Aug 3, 2017 08:59 |
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Playstation 4 posted:Its Hide Obsolete and restrict by size Restrict buy size is already a thing now but yes, thank gently caress for hide obsolete components. Scrolling through 50 pages of lasers and railguns to get to the battery was silly.
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# ? Aug 3, 2017 09:14 |
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Bug Squash posted:All within a few years, I've just had: Trip report: The scourge kill my partner, and rampage through my empire. I eventually build a bug hunter battleship fleet that can wipe the floor with them, but by this time I've lost so many space ports I'm on -700 energy a month from fleet upkeep. By the time I drain my resources clearing out half the sourge, Awakened Empire and Fanatics both declare war on me (thanks Federation!), and the glorious nation of mankind is officially toast.
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# ? Aug 3, 2017 09:25 |
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Truga posted:Restrict buy size is already a thing now but yes, thank gently caress for hide obsolete components. Scrolling through 50 pages of lasers and railguns to get to the battery was silly.
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# ? Aug 3, 2017 09:29 |
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Has there been a buff to Destroyer evasion too? Can't recall whether 40%+ with top drives is normal. Edit: someone on Reddit has itemised the changes: https://www.reddit.com/r/Stellaris/comments/6razgp/all_changes_from_17_18_from_most_recent_wiz/ Aethernet fucked around with this message at 11:05 on Aug 3, 2017 |
# ? Aug 3, 2017 10:02 |
https://www.twitch.tv/paradoxinteractive Stream has started, there's some spooky placeholder animation going on atm. E: trailer now. Stellaris: Synthtetic Dawn Coming soon.
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# ? Aug 3, 2017 13:58 |
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https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-80-machine-empires.1038072/ Dev diary up too. This sounds totally brilliant, I must say.
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# ? Aug 3, 2017 14:09 |
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Aethernet posted:https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-80-machine-empires.1038072/ Lots to like there, but the one thing that stuck out was that machine empires apparently have to manually build all pops? They really need some kind of population manager or something, or at least a better interface. That said, I'm looking forward to the update and story pack.
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# ? Aug 3, 2017 14:21 |
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I'm genuinely not too thrilled about the direction content is taking for Stellaris, none of the core things that make the game dull for me seem to be getting improved and it doesn't even really seem on the roadmap either. Fleet building / combat boredom, pop management, planet management, etc I played a few rounds of Utopia with leviathans, at this point I really feel like the next DLC should do some substantial under the hood changes and it doesn't seem like those will happen anytime soon. So barring some late 2017 stuff it will be like 1.5 years of "maybe next patch" gameplay.
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# ? Aug 3, 2017 14:31 |
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Well this is going to be the best stellaris expansion. Wiz, you should've said "the worst kind of energy" though, when asked on stream how molten fleshy energy tastes like.
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# ? Aug 3, 2017 14:33 |
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Ham Sandwiches posted:I'm genuinely not too thrilled about the direction content is taking for Stellaris, none of the core things that make the game dull for me seem to be getting improved and it doesn't even really seem on the roadmap either. All of that is on the roadmap, I can assure you. From the outside the distinction might not be obvious because the scope grew during development, but Synthetic Dawn is a Story Pack like Leviathans before it and not an expansion like Utopia. There will still be major expansions and associated major system overhauls coming.
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# ? Aug 3, 2017 15:03 |
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This looks very cool, but having to build every pop manually?
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# ? Aug 3, 2017 15:22 |
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I want to make The Culture is all and all these robots are assholes. S'cool though, you guys do you.
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# ? Aug 3, 2017 15:23 |
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Oh, nice story pack. It seems I will play the game again.
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# ? Aug 3, 2017 15:25 |
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Bold Robot posted:This looks very cool, but having to build every pop manually? The alternative would be... having the game automatically take away some minerals and energy to build a new pop whenever it is able? Probably wouldn't be very appreciated in the early game. We are adding improved build queuing for robots, so scheduling full robotic population (verb) of a planet will take no more than a few seconds.
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# ? Aug 3, 2017 15:28 |
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Relevant Tangent posted:I want to make The Culture is all and all these robots are assholes. S'cool though, you guys do you. To be fair, the assimilators seem nice. They want to make all organics a part of their Empire! I'm kind of miffed that there are no individualist robot realms, but at least we got more options besides "DeathKillDestroy". Baby steps.
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# ? Aug 3, 2017 15:29 |
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I am curious if the Servitors can have migration-treaties.
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# ? Aug 3, 2017 15:36 |
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LordMune posted:The alternative would be... having the game automatically take away some minerals and energy to build a new pop whenever it is able? Probably wouldn't be very appreciated in the early game. I dunno, but you could have added a small resource drain and have them "grow" like a normal population once it reaches the threshold for a new bot. Not as thematic, but jfc am I not looking forwards to even more micro busywork.
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# ? Aug 3, 2017 15:37 |
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Bug Squash posted:I dunno, but you could have added a small resource drain and have them "grow" like a normal population once it reaches the threshold for a new bot. Not as thematic, but jfc am I not looking forwards to even more micro busywork. Yeah, having growing robot pops consume minerals like regular pops consume food would be fine.
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# ? Aug 3, 2017 15:40 |
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Relevant Tangent posted:I want to make The Culture is all and all these robots are assholes. S'cool though, you guys do you. I mean arguably the Culture is just the Rogue Servitors from the update. Honestly the three special civics basically read as Skynet, the Borg and The Culture to me.
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# ? Aug 3, 2017 15:41 |
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LordMune posted:The alternative would be... having the game automatically take away some minerals and energy to build a new pop whenever it is able? Probably wouldn't be very appreciated in the early game. The alternative would be the option to automate once colonies reach a certain size, or the ongoing drain mentioned above. People are complaining about pop management being fiddly already, and you're going to get more following the patch. I don't mind it myself, but I'm pretty certain others will.
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# ? Aug 3, 2017 15:46 |
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Bold Robot posted:This looks very cool, but having to build every pop manually? They already said they're adding functionality for building robo pops en masse with a couple clicks. Seems like a non issue.
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# ? Aug 3, 2017 16:03 |
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The problem is that the colony management system is too micro-management busywork and needs a rework, and I worry that by adding to the system, paradox is going locking in the current system. Personally I wish that planets were managed more like EU4's provinces, with a building added to every once in a while instead of constantly, and pops were interacted with more through edicts and politically themed systems like vicky II's elections. But I understand that dev time is limited and there are thousands of nerds pulling in different directions. e:^^^^^^ did not see it, will investigate double nine fucked around with this message at 16:11 on Aug 3, 2017 |
# ? Aug 3, 2017 16:06 |
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I think the new story pack looks great. While we've all felt a little annoyed about cumbersome game systems getting in the way of fun, what always keeps me coming back to the game are the great creative and roleplaying possibilities that the game presents. This pack sounds like an awesome addition to my favorite aspect of the game!
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# ? Aug 3, 2017 16:15 |
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From the 7/20/17 dev diary:quote:Robot Building
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# ? Aug 3, 2017 16:18 |
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Its a bandage thats better than nothing, but it still involve a massive outlay of resources to que everything at once. We're trading efficient use of minerals for not dealing with a crap system, which seems like an rear end backwards way of doing things.
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# ? Aug 3, 2017 16:26 |
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Relevant Tangent posted:I want to make The Culture is all and all these robots are assholes. S'cool though, you guys do you. You could read The Culture as being the rogue servitor type, as in practice, all the human-likes do is gently caress and mope, while the omnipotent god computers do all the actual decision making.
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# ? Aug 3, 2017 16:35 |
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# ? May 16, 2024 03:28 |
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OwlFancier posted:You could read The Culture as being the rogue servitor type, as in practice, all the human-likes do is gently caress and mope, while the omnipotent god computers do all the actual decision making. Rogue Servitors are the Culture, yeah. If you read the flavor text for the example empire they're working exactly as intended.
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# ? Aug 3, 2017 16:46 |