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Not only good but the way you setup your Neuromods really changes how you play it. I'm doing a Typhon Neuromod only playthough and it's already super different from when mixed up human and Typhon Neuromods.
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# ? Aug 3, 2017 20:55 |
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# ? May 9, 2024 06:34 |
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There's so many quality of life upgrades you can't take in a Typhon-only run that it's a chore, though.
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# ? Aug 3, 2017 21:17 |
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Regarding Ingram, yeah, I was actually wrong when I looked up a video. The problem was that I never found out the name of the mystery volunteer I let go (or I forgot; I took a two week break from the game for reasons). I was doubly confused because he did not turn up in the shuttle at the end, so I checked up on the obvious empty seat and went "who the gently caress is Aaron Ingram?", then I realized there was a door in Psychotronics on one side that I never was able to get through, hence I surmised that he had been behind that door. Regarding Dahl, I am pretty sure I finished the game right before the patch hit. Igwe literally said he'll have a medical operator take care of Dahl. I could be misremembering but it's more likely I misheard him because I remember thinking "oh poo poo yeah, I don't have to do anything." I left Dahl on the balcony at the Arboretum and hosed off to do my thing, and then like 10 minutes later Igwe calls me. So there never was a situation where Dahl was lying around unconscious and the gravity in the Arboretum was turned off. It stands to reason that if the Apex Typhon is eating up the Arboretum you need to stash both Alex and Dahl away to keep them alive.
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# ? Aug 3, 2017 21:57 |
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Hannibal Rex posted:It mostly spawns after you spend neuromods on upgrades, but I don't know any real further details. Man, and all I wanted to be able to do was just grab stuff from far-away without my hands. Going really light on the Typhon upgrades so far, but that's just because I haven't scanned enough things. Now I get why I should have waited to explore a bit. Also, what the gently caress game, putting a technophantom in the Neuromod division for me to fight. I blew 5 recycler grenades trying to kill it. Probably would have done better had I not been drunk at the time. I also had to redo the Nightmare fight, turns out way easier the second time now that I knew how to handle it. Had to redo it because I accidentally recycled December, oops.
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# ? Aug 3, 2017 22:04 |
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They finally patched the game and now it runs fine on ps4 again. I can finally start my second playthrough.
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# ? Aug 3, 2017 22:05 |
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SulphagneSocialist posted:Regarding Ingram, yeah, I was actually wrong when I looked up a video. The problem was that I never found out the name of the mystery volunteer I let go (or I forgot; I took a two week break from the game for reasons). I was doubly confused because he did not turn up in the shuttle at the end, so I checked up on the obvious empty seat and went "who the gently caress is Aaron Ingram?", then I realized there was a door in Psychotronics on one side that I never was able to get through, hence I surmised that he had been behind that door. As others specified, what you need to do with Dahl changes completely depending on where and when you encounter him. The instructions are always clear, but they are not the same for all locations
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# ? Aug 3, 2017 22:37 |
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What hitches were there on ps4?
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# ? Aug 3, 2017 22:39 |
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Nomadic Scholar posted:What hitches were there on ps4? Frame pacing issues that made some people, including yours truly, nauseous.
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# ? Aug 3, 2017 22:45 |
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I think what hes saying is he stunned Dahl in the Arboretum and then just... hosed off befor Alex came out to give his speech that triggers the final act and the zero g? I never though to stun him and then book it, I will admit, although I did try and drag him manually to the medbay before talking to Alex. Huh
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# ? Aug 3, 2017 22:53 |
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Nomadic Scholar posted:What hitches were there on ps4? They hosed it up after one of the patches. Luckily I finished the game a few days before the bad patch. http://www.eurogamer.net/articles/digitalfoundry-2017-prey-now-has-ps4-pro-support-and-ugly-stutter
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# ? Aug 3, 2017 22:58 |
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They didn't fix several annoying problems with rebinding keyboard commands - when you're aiming a psychic power, for example, jump, crouch, and most importantly, cancel, all revert to the defaults.
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# ? Aug 3, 2017 23:21 |
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GlyphGryph posted:I think what hes saying is he stunned Dahl in the Arboretum and then just... hosed off befor Alex came out to give his speech that triggers the final act and the zero g? I tried this when I was first dealing with the bugginess of that section and it didn't work, he still had to be moved by hand after I was done loving around in the lobby
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# ? Aug 3, 2017 23:22 |
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For posterity here's my exact Dahl sequence: Go to Alex's room. The military operators appear. gently caress off to GUTS and make my way through it to Shuttle Bay. Putz around in Shuttle Bay for a while since I'd never been there before, then go into the Shuttle and get KASPAR's location (for me it was the exterior). Enter the Shuttle Bay airlock. Dahl gives me his ultimatum. I figure taking out KASPAR will solve the problem and I'm already out there so I do just that. Elazar calls in a moment later and says the doors are open and the countdown goes away. Fly back to the Shuttle Bay and then head into GUTS to hunt down Dahl in Life Support. Elazar calls that they lost a couple of people and couldn't find Dahl. At this point I notice Dahl seems to be moving. I get sidetracked into tracking down Josh Dalton for a while, then the Save Alex timer kicks in. I hoon it to the Arboretum and stun Dahl with something like 20 seconds left to spare. I then open the bunker, realize immediately that it starts the endgame, quickload back, and after stunning Dahl I head back out to finish finding Josh Dalton. Then I go to scavenge the space-wrecked shuttle. I also go to the power plant to clear up the hydrogen leak, which I'd neglected to do until then. At some point Igwe calls me and I head to Neuromod to do the neurotomy. Then I go back to Arboretum, get the arming key, trigger the end game, fabricate the Arming Key and the Nullwave Transmitter, install both, go to the bridge, January's even got a line about it ("I am puzzled that you have also installed the nullwave transmitter"), then I stun Alex, blow up the station, try to drag Alex to the shuttle or the escape pod but the game won't let me, I hop on the shuttle, game over. Then I loaded a save to do the nullwave ending as well and get Suicide by Proxy and Push the Fat Man. Sulphagnist fucked around with this message at 08:32 on Aug 4, 2017 |
# ? Aug 4, 2017 08:28 |
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Just now downloading this game on the PS4, anyone want to give me a quick run down on what I should know? Haven't played a FPS in years.
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# ? Aug 4, 2017 23:20 |
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Grem posted:Just now downloading this game on the PS4, anyone want to give me a quick run down on what I should know? Haven't played a FPS in years. You're pretty weak for the first 1/4 of the game, don't be afraid to nope out of fights until you're strong enough. Otherwise, enjoy!
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# ? Aug 4, 2017 23:26 |
Grem posted:Just now downloading this game on the PS4, anyone want to give me a quick run down on what I should know? Haven't played a FPS in years. You will develop a slight phobia about seeing pairs of small identical objects.
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# ? Aug 4, 2017 23:35 |
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Grem posted:Just now downloading this game on the PS4, anyone want to give me a quick run down on what I should know? Haven't played a FPS in years. There's a lot of chances to explore, even early on, but there's something called a psychoscope in the psychotronics area (it's in a hole in the ground in a men's locker room because of course it is). You want to get this thing as fast as possible. Also, recycle every piece of junk you can that contains synthetic and hard material, you'll want that stuff if you're going to be shooting wildly like I was because I also haven't played a FPS in years and found out that I can't hit the broad side of a barn.
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# ? Aug 5, 2017 00:08 |
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the only things that you need to know is that there is a double-jump and a Princess Peach glide feature and they are awesome once you get them
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# ? Aug 5, 2017 00:24 |
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Grem posted:Just now downloading this game on the PS4, anyone want to give me a quick run down on what I should know? Haven't played a FPS in years. Some stuff I think would have helped me enjoy the game the most on a first run: - Don't take hacking if you like exploring - it's there for people who don't. There's nothing meaningful behind a lock that you can't access another way. - Stun Gun is good. Like the other energy weapon, upgrading it makes it super ammo efficient. I would have missed that important tidbit if it wasn't mentioned here. - Some of the weapons might be useful for things other than the obvious - make sure to read descriptions! - Commit to a type of some sort of combat gimmick early on, and look for synergies. There's lots of viable gimmicks, from invisible brain exploder to energy weapon afficianado to Doom marine to whatever. Lots of viable builds. Pick one and take the skills associated with it regularly. - Half the skill tree is hidden until you get far enough along - There's a special room in Hardware with a special weapon that's worth getting, but lots of people miss it apparently?
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# ? Aug 5, 2017 01:04 |
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Hacking is fine for reading emails and pays itself off with all the loot you get from safes and storage containers.
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# ? Aug 5, 2017 01:09 |
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I'm finally playing through Dishonored 2 and (a) the relative lack of stealth focus kind of hurts Prey in retrospect and (b) Arkane has, if not the best level designers in the industry, then the most radical.
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# ? Aug 5, 2017 01:15 |
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QuarkJets posted:the only things that you need to know is that there is a double-jump and a Princess Peach glide feature and they are awesome once you get them If you get blessed by the game's RNG, that is. You might also find four laser resistance modules right away that aren't even useful for 90% of the game instead.
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# ? Aug 5, 2017 01:32 |
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I'm pretty sure those two upgrades aren't random. Although the one that increases your glide speed even more might be.
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# ? Aug 5, 2017 01:40 |
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lambskin posted:Hacking is fine for reading emails and pays itself off with all the loot you get from safes and storage containers. There's, like, two e-mails in the entire game that require hacking to access. And I'm pretty sure that's because that one terminal is bugged. There's like... 4 containers maybe in the entire game you need hacking to access? All of which contain a pretty minuscule amount of loot and it certainly doesn't pay for taking the skill at all. Like I said, hacking is the "bypass exploration" skill - if you don't like exploring or you're bad at it, it's a good pick, but it's way, way more satisfying to go without it and find alternate means to access stuff.
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# ? Aug 5, 2017 01:52 |
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lambskin posted:I'm pretty sure those two upgrades aren't random. Although the one that increases your glide speed even more might be. Glide chip is a story chip, and the double jump is fixed since it's the reward for a quest chain. Improved glide is random though, yeah.
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# ? Aug 5, 2017 01:52 |
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GlyphGryph posted:There's, like, two e-mails in the entire game that require hacking to access. And I'm pretty sure that's because that one terminal is bugged. There's like... 4 containers maybe in the entire game you need hacking to access? All of which contain a pretty minuscule amount of loot and it certainly doesn't pay for taking the skill at all. There are way, way more than that. I'm about halfway through a No Needles run and it feels like a quarter of the locked containers and a handful of the doors have that XXXX keypad indicating that the code for it simply doesn't exist. There are a handful of computers with a similar hacking-only restriction. Nothing mandatory is in any of those rooms/containers/computers, but you definitely get a lot for your neuromod investment when you take hacking. It's Leverage that's really unnecessary, as there were only 2-3 optional rooms requiring Leverage 3 to access.
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# ? Aug 5, 2017 02:12 |
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I didn't touch leverage in my first playthrough, but I figure I'll invest in it this time around because throwing things at phantoms sounds fun and cool.
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# ? Aug 5, 2017 02:15 |
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Yeah there's way more than 4 containers that need hacking just in the cargo bay alone. I'm not saying it's super useful like it is in system shock 2 but I wouldn't skip out on it if doing a human run.
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# ? Aug 5, 2017 02:30 |
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The cargo bay containers can be opened with one of the computers, if it's the ones I'm thinking of.
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# ? Aug 5, 2017 02:39 |
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If that's the case then I'm glad I took hacking, cause I enjoy exploring thoroughly and still missed that
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# ? Aug 5, 2017 02:41 |
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GlyphGryph posted:There's, like, two e-mails in the entire game that require hacking to access. And I'm pretty sure that's because that one terminal is bugged. There's like... 4 containers maybe in the entire game you need hacking to access? All of which contain a pretty minuscule amount of loot and it certainly doesn't pay for taking the skill at all. I think of it more as an "avoid backtracking" skill. I enjoy exploring, but I don't enjoy going back to find that one door or one safe I just just found the code for
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# ? Aug 5, 2017 02:44 |
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Hacking 1 is really convenient and you need hacking 2 (or maybe machine mind works too) if you want to get typhon powers and still use turrets. As for the higher levels, i dont think you actually need them for anything but hacking all the military operators at the end and starting an operator war might be entertaining
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# ? Aug 5, 2017 03:01 |
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QuarkJets posted:It's Leverage that's really unnecessary, as there were only 2-3 optional rooms requiring Leverage 3 to access.
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# ? Aug 5, 2017 03:46 |
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chocolateTHUNDER posted:I didn't touch leverage in my first playthrough, but I figure I'll invest in it this time around because throwing things at phantoms sounds fun and cool. King Of Skills. Especially on a human only run where it's your only ammo-free ranged attack.
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# ? Aug 5, 2017 04:00 |
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It's important to point out that Hacking 1 costs 1-2 neuromods and hacking 2 costs 4, but there is literally a safe in the lobby of psychotronics that require hacking 2 and the contents are 4 neuromods. Subsequent hacking upgrades have similar returns. Reading the patch notes, Repair improving suit repair kits seems like such a huge "Duh" I'm really surprised that didn't make it into game. Now we just need Fortify Turrets to persist between loading screens for it to not be totally wasted. And for the love of god let me craft the loving chips I want. Running a Typhon build without the chip the refills your PSI when you touch the neural pathway is awful.
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# ? Aug 5, 2017 04:14 |
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But psi hypos are loving everywhere
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# ? Aug 5, 2017 04:19 |
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PSI hypos are for humans pretending to understand their psychic abilities. I'm a Typhon and won't stoop to such barbarism... (I will spike the water with infinite PSI however)
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# ? Aug 5, 2017 04:21 |
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Ghostlight posted:There are no rooms that require leverage because you can recycle anything that's not nailed down. Unpowered doors are not technically nailed down but still require leverage to open One of these doors can be powered on with Repair but there's definitely another that's just a Leverage skill check Leverage is useful as a combat skill though, knocks typhon the gently caress over. Just don't expect to need it to get places QuarkJets fucked around with this message at 05:03 on Aug 5, 2017 |
# ? Aug 5, 2017 04:55 |
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Basic Chunnel posted:I'm finally playing through Dishonored 2 and (a) the relative lack of stealth focus kind of hurts Prey in retrospect and (b) Arkane has, if not the best level designers in the industry, then the most radical. I'm doing the same and seriously, the Arkane designers are great and I hope they keep making games for decades to come. It's also fun to hear voice actors familiar from Prey.
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# ? Aug 5, 2017 12:40 |
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# ? May 9, 2024 06:34 |
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QuarkJets posted:There are way, way more than that. I'm about halfway through a No Needles run and it feels like a quarter of the locked containers and a handful of the doors have that XXXX keypad indicating that the code for it simply doesn't exist. There are a handful of computers with a similar hacking-only restriction. Nothing mandatory is in any of those rooms/containers/computers, but you definitely get a lot for your neuromod investment when you take hacking. I didn't find a single room in my first playthrough that I needed hacking to access except the storage closet in the Arboretum. Which contains a bit of miscellanous junk and that's it. And like I said, I only remember a single computer I needed hacking to get into. Additionally, a chunk of those "xxxx" containers can still be opened without hacking. You "get" enough to pay back the cost of hacking, and that's about it - you also "get" the opportunity to bypass puzzles at will, but I think thats a drawback rather than a plus if you like solving the puzzles. The temptation to brute-force every situation you come across is strong. (On later playthroughs though grab hacking all you want)
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# ? Aug 5, 2017 13:15 |