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RareAcumen
Dec 28, 2012




Oh my god, you guys weren't kidding when you said that Majima is a mess

https://www.youtube.com/watch?v=wM3d266_QWw

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Digirat posted:

Ascension to pro pikmin 2 play really does happen when you realize that pikmin are just a mechanism to kill the very few things your captains cannot reach or damage with their iron fists, and to carry back treasure from territory that has already been forcefully subdued by the twin punchlords.

Unfortunately, while your hydraulic monster-slammers will steadfastly obliterate everything within arm's reach, you are one centimeter tall so arm's reach does not include flying enemies.

Some flying enemies dip low to try and grab you, others are still within bomb rock range. Punch the world!
Unfortunately you still can not punch bosses to death or those annoying regenerating goldfish cannon monsters.


Agent355 posted:

I heard slime rancher was a fun and good game but after 30 minutes I didn't really 'get' it and stopped. The slimes are effin cute tho.

Part of me keeps wanting to get Slime Rancher solely because the name reminds me of Monster Rancher and I am that desperate for another good monster raising game.

Agent355
Jul 26, 2011


I'm giving slime rancher another go because it released officially recently.

So far I've wandered around and collected cute slimes and coralled them into a space and shot carrots at them to collect and sell poop. It's not very monster rancher, more harvest moon except focused on livestock and mechanics instead of plants and waifus.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

RareAcumen posted:

Oh my god, you guys weren't kidding when you said that Majima is a mess

https://www.youtube.com/watch?v=wM3d266_QWw

ever since Yakuza 0 came out I've been really regretting not getting into the series when I still played on consoles

RareAcumen
Dec 28, 2012




Samuringa posted:

ever since Yakuza 0 came out I've been really regretting not getting into the series when I still played on consoles

Yeah, I wanna get them too when I eventually get a PS4, if we haven't moved onto the PS8 by the time I can afford to spend that much on a console. :v: I'm just falling down the youtube Yakuza karaoke hole.

For context, this was him 20 years less crazy

https://www.youtube.com/watch?v=_3Mo7U0XSFo

You hear him singing then and you wouldn't be edging closer to the door like the Dead Souls version.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

timp posted:

And I'm currently playing Portal 2 for the first time and there's a great example of adding tracks to the soundtrack whenever you interact with any of the gels in the later testing areas.

The entrance to Old Aperture and some of the catapult rooms earlier in the game are also great for this.

Agents are GO!
Dec 29, 2004

More stuff I'm liking in Fallout 4:

Far Harbor:
Going through DiMA's old memories was a really cool reuse of the settlement building system.
They've really managed to believably move the Children of Atom from wacky to terrifying.
The new enemy types are pretty cool.
I like how they characterize Chase, down to giving her a tattered but recognizable Courser coat.


Morpheus
Apr 18, 2008

My favourite little monsters

RareAcumen posted:

Yeah, I wanna get them too when I eventually get a PS4, if we haven't moved onto the PS8 by the time I can afford to spend that much on a console. :v: I'm just falling down the youtube Yakuza karaoke hole.

For context, this was him 20 years less crazy

https://www.youtube.com/watch?v=_3Mo7U0XSFo

You hear him singing then and you wouldn't be edging closer to the door like the Dead Souls version.

Whenever I show people Yakuza, this is the first scene in the game that I make sure they see.

marathon Stairmaster sesh
Apr 28, 2009

ALL HAIL CEO NUGGET
1988-PRESENT

Morpheus posted:

Whenever I show people Yakuza, this is the first scene in the game that I make sure they see.

Its too bad Revelations in the Yakuza games are late-game move unlocks because I'd argue to show only one of them first.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Hadn't seen in mentioned here, but for anyone who played the original, there was an HD remake of Wonder Boy 3: The Dragon's Curse released on Steam (and consoles I think) back in early summer. For anyone not familiar, Wonder Boy was a series from the old 8-bit Sega Master System days. 2 was my favorite, but the whole series was kind of a platformer version of the Zelda games. In this one, you play a young knight fighting the Mekka Dragaon, who was the final boss of the previous game. He's the first boss of this game, however, and after beating him you encounter the titular curse, as you are transformed from a human into a fire breathing lizard man and have to escape the crumbling castle. From there on the rest of the game is an adventure to defeat the other dragons of the land, break the curse and regain your humanity. Each dragon you kill transforms you into a different beast man, Lizard > Mouse > Piranha > Lion > Hawk. One of my all time favorite games.

Anyway, on to the HD Remaster - Now as opposed to a fair number of recent HD remakes and remasters, this game as stated above is from the good old 8-bid days. The days of pixels and synth sounds, exclusively. So rather than being an update to higher res textures or maybe more detailed models, everything has been redone in a really amazing hand drawn animation style that oozes character and style. It's all so fluid and smooth it's unbelievable. It is like having control over a cartoon. And not only did the graphics get this major overhaul, but all the music was also redone with real instruments and new arrangements, so it's at the same time new and familiar. As a small thing they added the option to choose between Wonder Boy or Wonder Girl at the beginning, though it is literally only a palette swap of your character in human form, which isn't seen much in game.

But, if you are a fan of the original low res and chiptune version you can swap at any point between updated and classic graphics and music, and while I don't think this is the first game to offer this option it is the first one that I have played. For that rush of nostalgia where I can literally push a button and be brought back to a point and time where I was like 6 is really amazing.

Now, I will admit that the game is not terribly deep, but if you like old platformers/adventure games and want to play something with some incredibly charming animation, I would suggest taking a look at this one.

RareAcumen
Dec 28, 2012




Man, for being a remake of such an old game Dragon Quest 5 DS is still pretty ahead as far as RPGs go.

In the rare environments that you can rotate the camera, the walls just disappear so you can actually see where you're going.

Also, whenever you're in a town, you can press a button to get an overview of where everything is but, more spectacularly, it'll tell you what everyone is selling and how much it costs so you don't even need to go back and forth from place to place seeing if you can afford anything.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost
Been getting into the Path of Exile expansion. Holy loving poo poo I am stoked to have more games make their bad guys into nazi allegories. Especially if they go as far as Path of Exile does- so far I've noticed background themes of slavery, torture, rewriting history, colonialist territory grabs and culture theft, and an outward expression of forthright earnest goodness that barely conceals a massive, churning gut of explicit hatred. No talk of any camps, yet, but I've only just met the fuckers.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

The plot in the BlazBlue games is so batfuckingly insane that I love it to death even if I don't care nearly enough to try to piece it all together. I bought my brother a copy of Centralfiction since he was kinda on a fighting game kick and he mentioned how he was excited to check the story out. I just kinda laughed at him, because, well... http://blazblue.kumodori.com/ I mean, there's insane anime bullshit, and then there's that.


And this is the tiniest of little things but it brought a smile to my face: in Fallout 4, I activated a Protectron from a security console, and decided to give it a construction personality. The robot walked out of its pod, looked at my character, and said "HARD HAT COMPLIANCE NOTED" before walking away. Hell, I'd forgotten I was even wearing a hard hat, so the little bit of incidental dialogue was great.

poptart_fairy
Apr 8, 2009

by R. Guyovich
So a lot of the side challenges in Just Cause 3 allow you to choose your own vehicle or equipment. The developers know exactly how most people are going to use that:

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Has anyone ever played a game in a genre that traditionally has a pretty dumb or shallow story, only for it to do interesting things with it towards the end?

I feel this way about Tony Hawks American Wasteland due to how the story plays out - you start off in a very Jackass/gently caress the police kind of story where your all countercuilture, literally tearing apart the fabric of the city to build the ultimate skatepark, the skateboarder equivalent of Xanadu, The titular American Wasteland park.

However, as the main character starts attracting attention, he ends up tipping the police off that Iggy lives at that park so he gets taken in, and while in prison, you just keep at it. You're character learns nothing at this point, just "Make the skatepark bigger, bigger, better, better, this can only do good things right?" It's fairly mindless and the player is conditioned not to think about it because "It's a skateboarding game. Imma skateboard, like the game says, and do all the tricks and tick all the boxes etc..."

The true plot itself is happening in the background, the player doesn't notice it - until it blows up in the main character's face because by making the park awesome, you've just made the land very very desirable. And it is revealed that Iggy was squatting there, and that it wasn't his land and Oh, no.. the real owner is going to sell the land! However... the player already most likely knew that... Iggy has no money, he's counterculture and with a reputation for being shortsighted and violent, how the hell would he own land? But you didn't think about it, and now the consequences are such that counterculture is no longer going to win - the goal becomes "Money". Get the pros together, make a big video to put on the internet to raise money. buy the land legally. Stop being counter culture, take the situation seriously - you can't just skate your way out of this one, your skating must now be marketable. You need to do what countless extreme sports games have said specifically is the realm of the loser, of the person who simply walks into Mordor instead of ramping into it like a badass - you need to join the ratrace and become a land owner. gently caress the man? No. Become the man, and beat him at his own game.

Even the very last counterculture thing you do is the opposite of the rest of the games style - before you've been stealing parts from buildings that are in use still, literally stealing from businesses and government buildings - but the run down casino that the last few challenges are in is not like those places - it is destined to be torn down anyway. You no longer stealing, although the cops of course don't agree, you're recycling.

Necrothatcher
Mar 26, 2005




BioEnchanted posted:

Has anyone ever played a game in a genre that traditionally has a pretty dumb or shallow story, only for it to do interesting things with it towards the end?

I feel this way about Tony Hawks American Wasteland due to how the story plays out - you start off in a very Jackass/gently caress the police kind of story where your all countercuilture, literally tearing apart the fabric of the city to build the ultimate skatepark, the skateboarder equivalent of Xanadu, The titular American Wasteland park.

However, as the main character starts attracting attention, he ends up tipping the police off that Iggy lives at that park so he gets taken in, and while in prison, you just keep at it. You're character learns nothing at this point, just "Make the skatepark bigger, bigger, better, better, this can only do good things right?" It's fairly mindless and the player is conditioned not to think about it because "It's a skateboarding game. Imma skateboard, like the game says, and do all the tricks and tick all the boxes etc..."

The true plot itself is happening in the background, the player doesn't notice it - until it blows up in the main character's face because by making the park awesome, you've just made the land very very desirable. And it is revealed that Iggy was squatting there, and that it wasn't his land and Oh, no.. the real owner is going to sell the land! However... the player already most likely knew that... Iggy has no money, he's counterculture and with a reputation for being shortsighted and violent, how the hell would he own land? But you didn't think about it, and now the consequences are such that counterculture is no longer going to win - the goal becomes "Money". Get the pros together, make a big video to put on the internet to raise money. buy the land legally. Stop being counter culture, take the situation seriously - you can't just skate your way out of this one, your skating must now be marketable. You need to do what countless extreme sports games have said specifically is the realm of the loser, of the person who simply walks into Mordor instead of ramping into it like a badass - you need to join the ratrace and become a land owner. gently caress the man? No. Become the man, and beat him at his own game.

Even the very last counterculture thing you do is the opposite of the rest of the games style - before you've been stealing parts from buildings that are in use still, literally stealing from businesses and government buildings - but the run down casino that the last few challenges are in is not like those places - it is destined to be torn down anyway. You no longer stealing, although the cops of course don't agree, you're recycling.

I feel like you've made this exact post before, but I enjoy reading your posts so w/e.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I made some new observations this time, but I'll try not to repeat my performances in future :v: Also it's been long enough since I played that game that I figured the repeated context was necessary for the new points to make sense, while trying to also open discussion of similar ideas. Also they back up the central thesis, without the repeating points from earlier people who didn't see the post I made on initially beating the game may have missed most of the evidence supporting my new points, and could have accused me of thinking so far outside the box it ceased to make sense. I tend to treat my posts like essays: "do they make sense without needing potentially missed context?".

BioEnchanted has a new favorite as of 21:56 on Aug 5, 2017

graybook
Oct 10, 2011

pinya~
It did feel familiar but still a treat to read. If you had a blog of these observations and musings I'd read the hell out of that.

Perestroika
Apr 8, 2010

food court bailiff posted:

The plot in the BlazBlue games is so batfuckingly insane that I love it to death even if I don't care nearly enough to try to piece it all together. I bought my brother a copy of Centralfiction since he was kinda on a fighting game kick and he mentioned how he was excited to check the story out. I just kinda laughed at him, because, well... http://blazblue.kumodori.com/ I mean, there's insane anime bullshit, and then there's that.

Yeah, I think at one point I mananged to actually sort of almost put it together after repeated playthroughs. Something about repeating, sorta-parallel timestreams all running in a loop or suchlike, combined with a whole lot of additional weirdness from each character that usually ties back into the setting and connects to everybody else. I remember only fragments now, because it was ludicrously huge and complex, not unlike the movie Primer. It's completely incidental to the actual gameplay, but somehow I really appreciate that some dude actually sat down and carefully plotted the whole mess out when designing this game because they felt this is a story that needed to be told. Keep on keeping on, crazy designer person. :allears:

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
When you've got a story where the only verb is Fight, but nobody dies, poo poo is going to get strange very quickly.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

rumble in the bunghole posted:

When you've got a story where the only verb is Fight, but nobody dies, poo poo is going to get strange very quickly.

I have no idea if this is true in the later installments but in the early BlazBlue games there was a literal time loop going on so all the events, even the ones where people die or are mutually exclusive, happened

Dewgy
Nov 10, 2005

~🚚special delivery~📦
Also some of the characters are each other and the really dumb catgirl character is a timeline hopper without knowing it. It's the best kind of convoluted nonsense.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Kid Icarus: Uprising is another dumb story that's great for its constantly escalating insanity, including a fake ending 2/5 of the way through. The level before the fake final level is a weird space level, so it kind of works as a fake penultimate level. And the fact that it's called "Medusa's Final Battle" is technically correct. The game seemed short I guess, only nine level, but then there's the highly adjustable difficulty level to provide replay value.

Then, during the credits, the real villain tears down the fake end credits, followed by 16 more levels of hammy voice acting, fourth wall fuckery, and a couple more villains who have nothing to do with the main one, including an alien invasion out of nowhere.

Zinkraptor
Apr 24, 2012

rumble in the bunghole posted:

When you've got a story where the only verb is Fight, but nobody dies, poo poo is going to get strange very quickly.

The more recent Arc System Works games have been... subverting that a bit. They haven't put out another "real" installment (one with a new story mode) in either GG or BB for a while, so don't actually know how they'll handle members of the cast being dead/gone/put on a bus/erased/depowered/fused into someone else/etc.

That all being said, I think a major culprit behind Blazblue's utter insanity is all the spinoffs and light novels and VNs and such that they keep cranking out, because they all want to add something important and new to the universe even though it's been too complex since it started.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've started playing a rather fun if bare PS2 action game, Swords of Destiny. I bought it ages ago and stopped for reason's that I've forgotten, but I like the potential for one of the mechanics that I think I am close to unlocking.

The main quest is "Go through the levels and get the Three Super Plot Swords to beat up all the demons" but you also get a sword drop from each enemy that you kill. I haven't been able to use them yet as I need to use the first Plot Sword, The Blue Dragon, to unseal and purify them as they can't hurt evil while they are themselves evil. However I have had an idea as to why they'll be viable alternatives to the default sword, which has average-but-good starting stats and infinite durability - I have got another sword that isn't evil, just from a unique breakable statue in the third stage, that I can switch to, which has a durability of 1 and the same stats, but with a difference - the swords have "Bars" for their stats, and the bars are not full. The new less durable sword has longer meters than the starting sword, but starts at the same length so obviously there is an upgrading mechanic at some point to make the swords better, and the less durable sword has the potential to get far better than the Awakening Sword when upgrading becomes a thing.

Also the enemy swords that I'll need to purify start specialising in having one stat that is better/worse than the other swords in that category, and they are nicely colour coded so that you can see all the swords that are better at power, say, in red in the menu and can just compare their overall strengths to see which is more effective. These aspects mean you actually have incentive to use other weapons to see what they can do. A weapon may start crap, but it's stat potential or specialty may become amazing in the long run.

The game also has a similar mechanic to Type-0 or Metal Gear Rising, in critical attacks that you can do after dodging a particular attack, although they are hard to use as the dodge takes you a long distance so you can end up out of range when the lock on cursor goes red and be unable to do the super-strong hit. it is, however. incredible against bosses - you can brute force a boss but you'll be doing scratch damage and chugging herbs like an idiot, your best bet is to dodge an attack to get the red cursor, then you do hella damage to it while it's relatively helpless.
Also by holding the stick downwards while attacking you can uppercut enemies and juggle them like a clunkier Devil May Cry.

The main problem I have is that, at least with the early weapons, it's hard to keep a good combo going and chaining pursuit attacks to jump to other enemies seems not to work very well, although I may just get weapons that can make that mechanic viable. Also the camera can go to unhelpful places but that's easily adjusted.

BioEnchanted has a new favorite as of 09:08 on Aug 6, 2017

Polyseme
Sep 6, 2009

GROUCH DIVISION

graybook posted:

It did feel familiar but still a treat to read. If you had a blog of these observations and musings I'd read the hell out of that.

Make a blog, monetize it somehow: sell out. It's the only way to save this thread.

Falconer
Dec 7, 2003

Did you know, I was THE MOON once!

Yes! You see, one night it turned out the moon had been STOLEN!

The animal people asked ME to take its place as I am so WISE and BRILLIANT!!
I've been playing one of the several games that mix characters from the Touhou series and another random series, Pokemon in this case, called Touhou Puppet Dance Performance. As expected it plays a lot like a Pokemon game (you can have up to six active puppets at a time, puppets have one or two 'elements' attached to them, each puppet can have up to four abilities at a time, each ability has a number of uses before you need to take the puppet to an inn to recharge those uses, etc).

Something that I like though is that early on in the game you unlock the ability to change the appearance of your puppets for a modest fee. In each case one of the options is just a palette swap, but there's also an option that changes what the character looks like. Sometimes it's a call back to what the character looked like in an earlier mainline Touhou game while sometimes it's a reference to the mythological figure the character is based on. It doesn't have any effect on the puppet's power in battle but it's still nice that if you want the puppet based off of a demon cat to actually fight in the form of a small two-tailed cat then you can.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Legend of Heroes: Trails in Cold Steel just came out for PC. The graphics configuration options are great because when you mouse over each one, it describes what altering it will do, and shows a little picture with an example of the effect it will have. It's great for me, because I'm dumb and can never remember what they all do.

It's nice when a game get's ported to Steam or whatever and you can tell they really put some thought into the transition.

Sininu
Jan 8, 2014

Captain Lavender posted:

Legend of Heroes: Trails in Cold Steel just came out for PC. The graphics configuration options are great because when you mouse over each one, it describes what altering it will do, and shows a little picture with an example of the effect it will have. It's great for me, because I'm dumb and can never remember what they all do.

It's nice when a game get's ported to Steam or whatever and you can tell they really put some thought into the transition.

Helped that the main or even only person making the port was Durante.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I picked Yakuza 0 back up and I can't help but agree with a thing I heard that the series is basically a jrpg where every problem is solved with punching and instead of monsters you fight thugs. It's very on point

Morpheus
Apr 18, 2008

My favourite little monsters

Len posted:

I picked Yakuza 0 back up and I can't help but agree with a thing I heard that the series is basically a jrpg where every problem is solved with punching and instead of monsters you fight thugs. It's very on point

I call it 'fist diplomacy'.

TontoCorazon
Aug 18, 2007


Fistplomacy

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
They are talking to the hand.

Deceitful Penguin
Feb 16, 2011
"Thank you, friend! Your brutal beating of me has helped me become a better man and solved the problems in life plaguing me!"

RareAcumen
Dec 28, 2012




You're beating sense into people, that's how you solve problems in RPGs!

Croccers
Jun 15, 2012

RareAcumen posted:

You're beating sense into people, that's how you solve problems in RPGs!
https://www.youtube.com/watch?v=MD2qwEqeSG0
Hey it works :v:

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


"You should really be nicer to people."
"Man gently caress you old man"
*.5 seconds later the thugs head goes through a trash can*
"You were right sir. I'll be nicer to people starting right now."

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Playing through Mad Max is pretty great since it really feels like a massive old desert, then you come across bleached coral of a ship anchor and realise the entire place was under the sea.

Tim Burns Effect
Apr 1, 2011

Mad Max was decent but since it was made by the same company as Shadow of Mordor the fact that they didnt put the Nemesis system in it feels like a huge missed opportunity

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VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Tim Burns Effect posted:

Mad Max was decent but since it was made by the same company as Shadow of Mordor the fact that they didnt put the Nemesis system in it feels like a huge missed opportunity

Actually, no. It was the same devs as the Just Cause games.

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