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Wiz posted:On the leaders, the game actually explains that as well with the concept of autonomous drones. Does it all fit perfectly immersion-wise? No. But we'd basically have to make a new game entirely for Hive Minds to be 100% immersive. We're making some improvements in regards to events and traditions in 1.8, though. Just scrap leaders for hive minds and remove the usual penalties for not having them. Make hive minds stronger in the early game but unable to match the bonuses normal empires get from influence and unity in the late game. This will produce more interesting narrative.
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# ? Aug 6, 2017 16:29 |
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# ? May 9, 2024 14:50 |
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Thyrork posted:Sadly Star Ruler 2 didn't sell enough to keep the company afloat. I really wanted to like SR2, but the economy really annoyed me - all the chains of planets and so on - which was a shame. There were some really good ideas in there.
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# ? Aug 6, 2017 16:36 |
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Being a psionic intelligence nestled in the minds of millions kind of makes it reasonable to handwave away some gameplay concepts; Unity and Influence? You're working your will in certain sectors to get what you want, and your will is still something that can be tired out and inspired later. Research and leaders? You cultivated over the last few years certain drones to have certain talents, allowing you to implant passing thoughts into them and letting them think it through. This works from researchers to military minds to planet governors, they are all specialized thinkers taking the burden off you. Spending Influence on a farming edict? Prodding and moving the right pieces around to increase food for the next cycle still takes time and resources, that still need to be prepared and accounted for. Hive minds are weird, try to not get hung up on the details. Enjoy posted:Just scrap leaders for hive minds and remove the usual penalties for not having them. Make hive minds stronger in the early game but unable to match the bonuses normal empires get from influence and unity in the late game. This will produce more interesting narrative. No. I like hive minds growing semi-autonomous followers to do the thinking for them. Its strange, disturbing even, and adds to the charm of hive minds. Thyrork fucked around with this message at 16:44 on Aug 6, 2017 |
# ? Aug 6, 2017 16:41 |
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Wiz why do I have to click buttons to make my hive mind do stuff, I should just be able to think really hard at the screen and project my will to my drones this isn't immersive at all refund please
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# ? Aug 6, 2017 16:42 |
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The only major problem going forward I see is unless they're getting something for it, Hive Minds are gonna be utter Trash early game without Private Colships. 350 minerals is an obscene early game expense.
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# ? Aug 6, 2017 16:47 |
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I wish it was the other way around, energy credit-costing "Private" colony ships are default, with all their ups and downs, to represent the early race to the stars that your government would struggle to entirely suppress. Its not like the ethics chaos is nearly as painful as it was at launch. Plus it might help seed mid-game problems and interesting factions sooner. Minerals-costing colony ships can be woven into another existing early game colony focused technology and comes slightly cheaper, or has its own advantages (better shelter?), then it does now. Thyrork fucked around with this message at 16:56 on Aug 6, 2017 |
# ? Aug 6, 2017 16:53 |
Enjoy posted:Just scrap leaders for hive minds and remove the usual penalties for not having them. Make hive minds stronger in the early game but unable to match the bonuses normal empires get from influence and unity in the late game. This will produce more interesting narrative. Maybe have it as a civic available to hive minds- all their leaders have two or three skill from the start and cost no influence, but have no traits and never grow. Maybe it'd gently caress a lot of stuff up, but it'd be a fun option to make things more immersive.
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# ? Aug 6, 2017 17:38 |
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I'll admit i was kind of bummed when i tried a hive mind game and found they couldn't do psy or synth ascendance. I wanted my unified conciousness robot damnit.
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# ? Aug 6, 2017 18:18 |
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Enjoy posted:Just scrap leaders for hive minds and remove the usual penalties for not having them. Make hive minds stronger in the early game but unable to match the bonuses normal empires get from influence and unity in the late game. This will produce more interesting narrative. Wiz posted:On the leaders, the game actually explains that as well with the concept of autonomous drones. Does it all fit perfectly immersion-wise? No. But we'd basically have to make a new game entirely for Hive Minds to be 100% immersive. We're making some improvements in regards to events and traditions in 1.8, though.
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# ? Aug 6, 2017 18:37 |
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I thought I was nitpicky on my video games but holy crap, i never though I would hear someone complaining "mah immershun" on a galaxy painting game because their hive mind got influence by finding salt. Its just a game mechanic man, relax.
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# ? Aug 6, 2017 19:21 |
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This game is so loving garbage the UI and tutorial is all in English but my species speaks through gurgling noises?? Why the gently caress would the advisor speak english then... What a joke of a game.
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# ? Aug 6, 2017 19:33 |
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Don't the Geth and even the Borg also kinda have something like that? I didn't think twice of it, but I guess I am just not as dedicated to hivemind fidelity as some people.
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# ? Aug 6, 2017 19:41 |
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It's hardly nitpicking. Hive Minds were added as a feature of the DLC, you'd think some substantial mechanical and flavour changes to make them completely unique or have character would be there. By substantial I don't mean tooltips and civics. turn off the TV posted:This game is so loving garbage the UI and tutorial is all in English but my species speaks through gurgling noises?? Why the gently caress would the advisor speak english then... What a joke of a game. Try installing a mod to make it playable?
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# ? Aug 6, 2017 19:44 |
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You can explain leaders in the same way that the Zerg and Tyranids have leaders.
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# ? Aug 6, 2017 19:46 |
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Or Brain bugs. Or Xenomorph queens. Or (insert any other sci-fi hivemind with obvious leader organism here)
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# ? Aug 6, 2017 19:50 |
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turn off the TV posted:You can explain leaders in the same way that the Zerg and Tyranids have leaders. Funny you should mention Tyranids, whose synapse creatures are immortal. Not having to buy new leaders every 50 years would be one way to differentiate hive minds for sure.
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# ? Aug 6, 2017 20:17 |
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They're not immortal though - the Nids can just make backups of the leaders skills at the cost of having to kill it and spawn a new one. Would work in Stellaris too obviously - you have to pay the re-buy influence cost for your leader to save his current stats and if he ever dies out in the field you can just buy him at your old saved stats again.
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# ? Aug 6, 2017 20:31 |
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Wiz, I play blorg all the time but still have no friends. This is incredibly immersion breaking and I demand a refund and a written apology.
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# ? Aug 6, 2017 22:54 |
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unwantedplatypus posted:There should really be some unique hive mind dialogue
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# ? Aug 6, 2017 23:07 |
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Hive minds deserve a full-fledged, focused story pack, but I'm glad they're doing robots first.
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# ? Aug 7, 2017 00:19 |
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Those things would be nice, but I don't consider them immersion breaking or super important.
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# ? Aug 7, 2017 02:15 |
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poster/empire modifier combo
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# ? Aug 7, 2017 02:16 |
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I just forced a Hive Mind to cede me one of its planets and now all the pops on the planet are being purged. I'm a xenophile democracy and my purge policy is set to prohibited. Is this some weird thing with Hive Minds? I don't really want to upset my factions by changing policies so I can forcibly resettle pops there (and then probably have to disallow migration too because it's low habitability for me), but I'll do it if I have to. Otherwise the hive mind will just resettle the planet and I'll have to take it all over again. LLSix fucked around with this message at 03:37 on Aug 7, 2017 |
# ? Aug 7, 2017 03:31 |
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LLSix posted:I just forced a Hive Mind to cede me one of its planets and now all the pops on the planet are being purged. I'm a xenophile democracy and my purge policy is set to prohibited. Is this some weird thing with Hive Minds? Hive Minded pops can't survive away from the Hive Mind
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# ? Aug 7, 2017 03:35 |
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LLSix posted:I just forced a Hive Mind to cede me one of its planets and now all the pops on the planet are being purged. I'm a xenophile democracy and my purge policy is set to prohibited. Is this some weird thing with Hive Minds? They can't survive cut off from the hive mind. The only way to save them is if you've unlocked gene modding, you can remove the hive mind trait to turn them into normal pops. If that's not an option make sure you transfer a pop or build a droid if you don't want to lose the colony when they get purged.
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# ? Aug 7, 2017 03:37 |
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Hive Mind pops don't survive outside of Hive Mind territory. You're going to purge all of them involuntarily. Move a regular pop there asap or you're going to lose that planet when it depopulates. Also if you've been going down the Biological Ascension path you can genemod them to no longer be Hive Minded and then all these problems will go away.
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# ? Aug 7, 2017 03:37 |
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Hey just so you're aware Hive Mind pops can't survive away from the Hive Mind
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# ? Aug 7, 2017 04:52 |
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LLSix posted:I just forced a Hive Mind to cede me one of its planets and now all the pops on the planet are being purged. It's a Hive Mind thing, their pops don't survive outside the hive.
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# ? Aug 7, 2017 05:39 |
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Ok but why hasn't anybody mentioned that hive mind pops can't survive outside their hive mind?
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# ? Aug 7, 2017 05:49 |
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Thyrork posted:Sadly Star Ruler 2 didn't sell enough to keep the company afloat. Wasn't Star Ruler 2 the game where you had to fiddle around with leveling up planets by shipping certain goods around your empire? I felt it was really convoluted and it made me stop playing the game.
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# ? Aug 7, 2017 07:18 |
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Crazycryodude posted:Wiz why do I have to click buttons to make my hive mind do stuff, I should just be able to think really hard at the screen and project my will to my drones this isn't immersive at all refund please They have to wait for Lt. Barclay to invent a holographic interface between mind and computer before they can implement this in the game.
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# ? Aug 7, 2017 07:20 |
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Crazycryodude posted:Ok but why hasn't anybody mentioned that hive mind pops can't survive outside their hive mind? As I recall, the game mentions it in the tooltip for Hive Minds during empire creation. I'm still playing on 1.5.1, though, so not sure about later versions.
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# ? Aug 7, 2017 07:25 |
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You gotta wonder exactly how that works, though. The entire planet is still full of drones. In what way does signing a treaty cut them off from the hive? I guess you could say maybe the overmind is agreeing to cut the planet off. Like chopping off a hand. Strudel Man fucked around with this message at 07:53 on Aug 7, 2017 |
# ? Aug 7, 2017 07:43 |
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Strudel Man posted:You gotta wonder exactly how that works, though. The entire planet is still full of drones. In what way does signing a treaty cut them off from the hive? the exact same way that a border across empty space stops a ship from flying through unless it's a wormhole
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# ? Aug 7, 2017 08:44 |
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Strudel Man posted:In what way does signing a treaty cut them off from the hive?
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# ? Aug 7, 2017 08:58 |
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Strudel Man posted:You gotta wonder exactly how that works, though. The entire planet is still full of drones. In what way does signing a treaty cut them off from the hive? It's more of a Yakuza finger thing
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# ? Aug 7, 2017 09:18 |
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Psycho Landlord posted:Or Brain bugs. Or Xenomorph queens. Or (insert any other sci-fi hivemind with obvious leader organism here)
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# ? Aug 7, 2017 10:32 |
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Ephemeron posted:Bruce Sterling's "Swarm" had an excellent explanation that fits Stellaris hivemind leader drones quite well: individual intelligence is a very useful short-term tool, but is detrimental to the survival of the species in the long term. When a hive encounters a problem that is best solved via intelligence, it spawns a brain replete that is designed to be super-smart at dealing with that particular problem, but also comes with a number of biological failsafes (including a short lifespan) to prevent it from taking over the hive.
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# ? Aug 7, 2017 10:39 |
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How long does it take hivemind pops to die off after being severed from the collective? If it's longer than 10 minutes then individual brains still posses control of bodily functions like breathing. If it's longer than a week then individual brains still posses enough base instincts to let them look for food and shelter. If it's longer than a month then individual brains still posses enough skills or knowledge to grow or hunt for food, operate simple mechanisms like door handles and buttons, etc. I'd say a hivemind species' brain is an atrophied but not yet vestigial organ, almost as capable of reason as non-hivemind species' brains. However, having never experienced individuality hivemind pops are totally unprepared after being cutoff. Left with no focus or ambition and no ability to relate to each other severed pops listlessly carry out their previous assignments until accident or circumstance stops them and then they just wait to die.
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# ? Aug 7, 2017 16:58 |
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# ? May 9, 2024 14:50 |
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Would be kinda neat if they devolved to pre-sapience for later uplift as individuals.
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# ? Aug 7, 2017 17:01 |