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Snazzy Frocks
Mar 31, 2003

Scratchmo
i just hate how forgivable his kit is to dive and escape

step 1: charge punch into some squishy in the middle of the enemy team
step 2: uppercut and leap away back to safety.

the worst part is theres no defense that can stop him from smashing a squishy other than there being no geometry behind you or having a tank somehow able to reactively body block

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Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Doomfist is awesome, actually.

Also use your ears nerds, his fist has a very noticeable audio cue when charging up.

GonadTheBallbarian
Jul 23, 2007


I mean, it sounds like a bad porn as he's grunting

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
also lol "divinely intuiting" that sneaky one-shot punch man is going to sneak up and punch you

this is why i'm always saying that Blizzard needs to put more emphasis on predictive rather than reactive counterplay, people act like it's black magic and not just a basic part of good game sense

Good Lord Fisher!
Jul 14, 2006

Groovy!

Tuxedo Catfish posted:

Doomfist is awesome, actually.

Also use your ears nerds, his fist has a very noticeable audio cue when charging up.

*jet engine whine, increasing in volume* Hrrnghh!! Arghhh!!!!

Manatee Cannon
Aug 26, 2010



Snazzy Frocks posted:

i just hate how forgivable his kit is to dive and escape

step 1: charge punch into some squishy in the middle of the enemy team
step 2: uppercut and leap away back to safety.

the worst part is theres no defense that can stop him from smashing a squishy other than there being no geometry behind you or having a tank somehow able to reactively body block

there is one thing you can do to stop his smash: stun him

I've had a lot of fun with mccree since doomfist went live since you can clown on him pretty hard. roadhog can do it too but tbh you're not gonna win that fight as often as you'd think if the doomfist isn't an idiot

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
who wore it better? *pic of launch earth spirit, pic of doomfist*

World Famous W
May 25, 2007

BAAAAAAAAAAAA
Play Orisa, ruin Doomfist's day.

FAUXTON
Jun 2, 2005

spero che tu stia bene

SKULL.GIF posted:

There wasn't any possible counterplay in the world aside from divinely intuiting that Doomfist was behind that wall and was charging up his fist.

Beyond the sound of a jet engine spooling up in your immediate vicinity. For a while I didn't connect that sound with impending doom but now I just fuckin jump sideways if I'm in the open or I just don't haul around corners with that noise behind them. Similar to the dry-firing symmetra sound/her shield floating through the air or the sandbags-on-wood-floor sound of reaper/mccree stomping around.

Teratrain
Aug 23, 2007
Waiting for Godot

World Famous W posted:

Play Orisa, ruin Doomfist's day.

Orisa goes one of two ways, either she crumples instantly as you bat her out from behind her shield and throw her around like a ragdoll or she positions correctly and remains untouched all game because god knows nobody on your team's gonna take down that shield in QP.

dogstile
May 1, 2012

fucking clocks
how do they work?

Macaluso posted:

I would like Lucioball more if the ball behaved correctly. As it is like half the time the ball won't go where your ability should send it, instead opting for like directly to your side or even behind you somehow. Also the jump pads feel almost like a hindrance than anything. Rocket League this aint

To be fair you can jump from pad to pad for a speed boost.

EmpyreanFlux
Mar 1, 2013

The AUDACITY! The IMPUDENCE! The unabated NERVE!

FAUXTON posted:

Beyond the sound of a jet engine spooling up in your immediate vicinity. For a while I didn't connect that sound with impending doom but now I just fuckin jump sideways if I'm in the open or I just don't haul around corners with that noise behind them. Similar to the dry-firing symmetra sound/her shield floating through the air or the sandbags-on-wood-floor sound of reaper/mccree stomping around.

I'm always amused that these two were in Blackwatch. I guess it's a stealth mission if no one is left alive, right?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I've gotten nothing but sprays and duplicate voice lines in boxes for six months now. :v:

G-Mawwwwwww
Jan 31, 2003

My LPth are Hot Garbage
Biscuit Hider
He's still better than Hanzo.

mcbexx
Jul 4, 2004

British dentistry is
not on trial here!



Wow, Lucio cup sure is swingy. 2956 -> 2614 after losing a game 4-5.

headcase
Sep 28, 2001

Yeah my downswing came after a few ounces of whiskey, but it wasn't me I swear! there was nothing I could do to stop the onslaught.

Also, the 2500 range is full of people that say "NO GET OUT OF GOALIE" after someone gets scored on once. Then they proceed to get stomped. They don't realize that they did well at keeper once because of good midfield control.

Sade
Aug 3, 2009

Can't touch this.
No really, you can't
*hears CLOMP CLOMP CLOMP nGAAAAH REEEAGH only thru conflict may we evolve VREEEEEEEEEEEEE from around a corner*

*still walks around the corner, alone, with no teammates, and gets rocket punched*

gently caress this character, please nerf, counterplay impossible

Sade fucked around with this message at 15:56 on Aug 10, 2017

Dietrich
Sep 11, 2001

Wait, Doomfist was in blackwatch? When did this get revealed?

Kassoon
Nov 16, 2005

gonna hit you with his cockatrice

mcbexx posted:

Wow, Lucio cup sure is swingy. 2956 -> 2614 after losing a game 4-5.

regular comp isn't swingy enough. They probably turned off "grind mode" for lucioball comp since it's a time limited event

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

Dietrich posted:

Wait, Doomfist was in blackwatch? When did this get revealed?

He wasn't.

headcase
Sep 28, 2001

Kassoon posted:

regular comp isn't swingy enough. They probably turned off "grind mode" for lucioball comp since it's a time limited event

Or things swing because the ranking engine has no idea what the entire population's rank should be and the average is moving rapidly as people get better.

Regular comp is 95% static except the average moves slowly up as mediocre players get better and bad players leave (this means your rating gets worse if you don't keep up).

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Dietrich posted:

Wait, Doomfist was in blackwatch? When did this get revealed?

Edgelord and McCree duh

Kassoon
Nov 16, 2005

gonna hit you with his cockatrice

headcase posted:

Or things swing because the ranking engine has no idea what the entire population's rank should be and the average is moving rapidly as people get better.

Regular comp is 95% static except the average moves slowly up as mediocre players get better and bad players leave (this means your rating gets worse if you don't keep up).

mmr is supposed to start swingy and gradually get less so as confidence increases. Confidence and mmr should decay daily or weekly to ensure users don't get stuck for too long in unfair matches when they're having a particularly good/bad day. Blizzard has a "SR" system that slowly lerps you towards your internal mmr to increase the number of matches you have to play, and also have no confidence decay. There's a pseudo "mmr decay" above diamond, but it only adjusts your SR. I've taken several long breaks from comp and every time I return after "decaying" I still get matched up against masters.

FAUXTON
Jun 2, 2005

spero che tu stia bene

my facebook is filling up with people posting pictures of their little shitheads going off to school so I guess that means I can start having fun in overwatch again

headcase
Sep 28, 2001

Kassoon posted:

mmr is supposed to start swingy and gradually get less so as confidence increases. Confidence and mmr should decay daily or weekly to ensure users don't get stuck for too long in unfair matches when they're having a particularly good/bad day. Blizzard has a "SR" system that slowly lerps you towards your internal mmr to increase the number of matches you have to play, and also have no confidence decay. There's a pseudo "mmr decay" above diamond, but it only adjusts your SR. I've taken several long breaks from comp and every time I return after "decaying" I still get matched up against masters.

The way I see it is you made your MMR number when the average player was worse. When return to comp from a long break, you are getting whooped by people you consider below your level. This is because the rating is a relative scale, and you have become relatively worse compared to an average player. It takes a while for MMR to adjust down, so you are still getting weird matchups.

I say this because I'm in the same boat on a smaller scale.

(Edited for clarity)

headcase fucked around with this message at 17:30 on Aug 10, 2017

Kassoon
Nov 16, 2005

gonna hit you with his cockatrice
...what?

headcase
Sep 28, 2001

The point is that there is no grind to get your magical arbitrary number "back to where it should be." Blizzard isn't artificially making it it slow to force you to play more games.

The only grind is getting better at winning games and beating better opponents no matter what your allies are like.

Kassoon
Nov 16, 2005

gonna hit you with his cockatrice
I read your edit, I'm not sure where you saw me saying "I'm losing to people below my one true rank." My winrate is 55%, the point is that the system doesn't know yet after a break. I only brought up my rank as an example of false decay. In most mmr systems, when a user is not playing, the system has no idea if they're getting better or worse so confidence % decreases. When they are playing, it increases. MMR also decays over time, since if a player is getting rusty over a break (the more common outcome) you want to quickly adjust them to their accurate level rather than subjecting them to a huge win or loss streak, since that increases your user bounce rate. There was a poster in the whining thread just last week that had a 25 loss streak, as a person that works on MMR systems for a living that would be a completely unacceptable. His confidence% should have decayed and his matchups should have been much swingier for the first 5 or so matches as it figured out where he was at.

The SR system is an artificial grind. You can see it when players are at gold, getting matched against plats/diamonds, and their SR increases by 60 on a win and decreases by 20 on a loss. Their SR is not at their MMR so the system is lerping them artificially slowly towards it. The win/loss streak system they had before was a bandaid fix, but they even got rid of that. Presumably because their data shows that whales going on huge streaks buy more boxes or something.

Rirse
May 7, 2006

by R. Guyovich
Worst time for those five free loot boxes. Oh boy, generic items. :geno:

headcase
Sep 28, 2001

I always interpreted the lerping to be based on your individual contribution to that match. How much of the load you carried. If it's purely just trying to seek some more stable MMR, that makes comp feel so pointless. Hopefully at least your MMR would also seek you SR when there is distance between them.

Kassoon
Nov 16, 2005

gonna hit you with his cockatrice
Sorry friend, Blizzard makes grind games. Either that's okay with you or it's not v:shobon:v, just play for fun. Comp will EVENTUALLY put you at an accurate rank, but it will take 50+ matches. More if you're only playing a few games per day, since you're likely doing better/worse each day.

SR is just a display number, it has no matchmaking function. If you watch a gm streamer on a new smurf account you'll see them getting put into diamond/masters games despite their display SR being plat. It just goes by quickly because they're playing 30 or so matches every day.

There is no way to accurately tell how much of a contribution an individual is making to a match other than their win/loss rate against players at a given skill level. Jeff has said they make small tweaks to your MMR based on your performance relative to other players on that particular hero, buuut that's also a mistake and not how MMR systems traditionally work. However it means if you're carrying as Doomfist it won't necessarily know since you're being compared to every other Doomfist and not your teammates. It's also maybe the cause of the "Mercy Main" phenomenon where players that only play Mercy hit masters despite having a 48%-50% winrate, because their heal stats are high relative to other players.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.

Sade posted:

*hears CLOMP CLOMP CLOMP nGAAAAH REEEAGH only thru conflict may we evolve VREEEEEEEEEEEEE from around a corner*

*still walks around the corner, alone, with no teammates, and gets rocket punched*

gently caress this character, please nerf, counterplay impossible

im loving that a deaf guy posted doomfist fisting dudes around corner is bullshit and everyone tells him to listen harder lol

dumb rear end zenyatta should've just cupped his hand around his ears to listen up: https://gfycat.com/SatisfiedFoolishCowbird

the things that bug me about the hero:

wall slam damage bonus is just dumb.
his ult charges insanely quickly. I can suicide dive onto point with ult, use abilities twice, and already have another ult charged if I actually manage to hit everything. combined with how straight forward powerful the ult is, it's really dumb imo.
the genji/tracer effect of being really difficult to track in melee, but unlike those heroes he isn't squishy and he's got a strong mix of both forward AND vertical momentum on top of wanting to be right in your face, meaning you need to do a lot of high speed flick spins to keep up which is really difficult if you keep your sens super low.

he's really fun to play as in a "drat this feels overpowered and I'm killing people before they can react" way. but he feels like supreme garbage to play against especially if you're a "squishy" hero, aka anything with less than 250 health. he needs more than one weakness (a pharah) or less distance on charge or a weaker ultimate or something, not sure what. maybe they'll go the roadhog route of just completely gutting him and making another new hero.

Minera fucked around with this message at 19:15 on Aug 10, 2017

Supercar Gautier
Jun 10, 2006

Minrad posted:

dumb rear end zenyatta should've just cupped his hand around his ears to listen up: https://gfycat.com/SatisfiedFoolishCowbird

Dumb rear end Zenyatta tried to approach the entire enemy team by himself, without even joining his nearby Reinhardt, while Widow's infra-sight was active.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Minrad posted:

im loving that a deaf guy posted doomfist fisting dudes around corner is bullshit and everyone tells him to listen harder lol

i mean it sucks for that guy but if you're deaf you're not really a good basis for balance considerations

and his post specifically mentions that it's not just him struggling with it

Snazzy Frocks
Mar 31, 2003

Scratchmo
i also like how everyone is just 'lol just listen for the jet engine and grunting ya dummy' when in most cases everything can be completely quiet and he walks around with his team around the corner, locks eyes with you, and charges up his fist for all of 1 second and deletes you all the same even if youre moving around with your team

Manatee Cannon
Aug 26, 2010



the audio cue for the punch could be a lot better

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
lol dont get hooked idiot

lol stop getting flashbanged and fanned

stop letting soldier shoot you, it's easy

just kill the genji.... it could not be simpler

Ravenfood
Nov 4, 2011
Probation
Can't post for 2 hours!

Minrad posted:


he's really fun to play as in a "drat this feels overpowered and I'm killing people before they can react" way. but he feels like supreme garbage to play against especially if you're a "squishy" hero, aka anything with less than 250 health. he needs more than one weakness (a pharah) or less distance on charge or a weaker ultimate or something, not sure what. maybe they'll go the roadhog route of just completely gutting him and making another new hero.
Any of the projectile classes that sometimes struggle to land shots clown all over him thanks to his huge hitboxes. Zenyatta and Orisa, for instance, can gently caress him up really well.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
I've clowned on every zenyatta I've faced with him, and Orisa doesn't handle him much better either since he moves so quickly in melee while he's waiting out a Halt! (and he kills her first if she doesn't halt! anyways)

I think Zarya is a more valid counter. Reaper too, since you can kill him so fast with shotgun as long as you can ghost a punch.

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Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Minrad posted:

lol dont get hooked idiot

lol stop getting flashbanged and fanned

stop letting soldier shoot you, it's easy

just kill the genji.... it could not be simpler

It doesn't need to be easy, and in fact would probably indicate a balance problem if it were easy. That's the entire point: for positioning, awareness, evasion, and use of cover to provide a solution that exists, but is difficult to achieve.

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