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Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
If the cost of districts went up per district you have, instead of tech, this would fix a lot of my issues with them. I do like them as a concept, though.

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Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Yeah, districts need to scale with one or both of # of districts total in that city or # of that particular district in your civilization as a whole. Them getting more expensive as you advance in tech is ridiculous.

I do like districts otherwise, though. City-planning is a lot more fun now, particularly when you also have improvements (particularly unique civ ones like Nubian pyramids and pairidaezas) and wonders to factor in as well.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Gort posted:

I tried to find any information whatsoever on Civ 1 combat mechanics and failed miserably.

:eng101: Quick Civ 1 combat primer:

* Instead of promotions, a unit is either veteran or non-veteran. If the building city has a Barracks all its units are Veterans; non-veteran units have a 50% chance of becoming Veterans if they win a battle. The Veteran bonus is a flat +50% to attack and defense.

* That's the only possible Attack bonus. Defense can get that plus the following bonuses: fortified (+50%), terrain (forest/river +50%, hills +100%, mountain +200%), behind city walls (+200%, overrides the fortified bonus rather than stacking with it) (late-game Artillery and Bombers ignore city walls but the Fortified bonus will still apply against them).

* There's no ranged combat. In fact there aren't even Archer units in Civ I; archers are abstracted away as an assumed part of melee units. Archers are in every Civ game since, although archers as ranged units didn't actually become a thing until 5 (and that was a design mistake IMO). There are "siege" units like catapults and cannon, but they go by the same rules as everything else (see below) and get insta-destroyed if they lose like anything else. Same with battleships bombarding Phalanxes as briefly discussed earlier :yayclod:

* Settlers (which also did the work of Workers in Civ I) have Attack 0, Defense 1, and die if they are attacked and lose like anything else. There's no concept of a capturable "civilian" unit.

* All combat is to the death and all-or-nothing; there's no HP. Each side's odds of winning is: My relevant score / (My relevant score + Their relevant score).

* Example: A veteran Catapult (Attack: 6 base + 50% veteran = 9) attacks a non-veteran Phalanx that is fortified on a river (Defense: 2 base + 50% Fortified + 50% River = 4.5). The attacking catapult will win two-thirds of the time, the defending Phalanx will win one-third of the time. The loser is destroyed, the winner is scot-free.

* (Civ II kept this system but added HP and partial damage. Most units got 10 HP, a few select ones got more. Civ II would repeatedly run the same calculations I just described and declare the battle over when one side reaches 0 HP. So instead of the Catapult outright losing and dying 33% of the time, it will win virtually 100% of the time but might end up anywhere from 20% to 80% health depending on the die rolls.)

* And the big one: units can be limitlessly stacked, but if a stack is attacked, whichever individual unit has the highest Defense (with bonuses) defends the entire stack. i.e., if it loses, every unit in the stack is destroyed.

All in all I actually think this, or possibly Civ II with its limited HP system, was superior to all Civ games since. Ye gods, how I loathe Civ 4 combat. More realistic, yes. More fun, hell no.

khy
Aug 15, 2005

Eric the Mauve posted:

So much stuff

Civ 2 remains my favorite of all civ games. I loved the advisors, loved the railroad system and look, loved virtually everything about it.

Civ 1 was good but it had so very, very, very many problems. Phalanx fortified on mountain could defend against tanks reliably problems. Spearmen beating back a tank was so commonplace it was practically a meme back in those dark days of the internet.

I admit, I always liked the border system of Civ 4 so much better than the way they work in the later games, if only because it meant that the AI couldn't sneak between little tile gaps like they can now. That frustrates and aggravates me.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Oh, yeah, I was there for those memes and it was awesome :slick:

but it bears repeating that there is never really a situation in which a tank needs to kill a phalanx. By that stage in the game if you have tanks and the best defensive unit the other guy can muster is a phalanx, he's already dead; and besides that, it's a simple matter to go around the phalanx via the sea or with a diplomat's help.

homullus
Mar 27, 2009

Eric the Mauve posted:

Oh, yeah, I was there for those memes and it was awesome :slick:

but it bears repeating that there is never really a situation in which a tank needs to kill a phalanx. By that stage in the game if you have tanks and the best defensive unit the other guy can muster is a phalanx, he's already dead; and besides that, it's a simple matter to go around the phalanx via the sea or with a diplomat's help.

If that phalanx killed one of your guys before, you are morally obligated to kill that phalanx

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Civ II was actually my first Civ game. I played it, like, when my age was single digits or low double-digits or something; a free copy came with the Sony VAIO PC my mom bought back then or something, along with a few others things (like Heavy Gear and Beyond The Third Dimension). I was not very good at it and tended to lose terribly. I enjoyed upgrading my throne room though, even if I didn't know what prompted the upgrades.

Niwrad
Jul 1, 2008

I loved Civ IV but I don't know how you can go back to unit stacking.

Problem with V and VI is they made some good changes but just completely ignored how those changes would affect the AI which they didn't bother to work on.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Niwrad posted:

I loved Civ IV but I don't know how you can go back to unit stacking.

this. now that i've played 1upt, evey time i play civ 4 it's like "what the hell how tall is this stack"

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
The Civ I/II system allows you to stack as much as you want for movement purposes, at your own peril because for combat purposes only the best unit in the stack counts, and if it loses, everything dies.

It was the best of both worlds, imo.

e: I should have mentioned this in the semi-effortpost but the one exception in Civ I is that in a city (or a settler-created fortress) defending units have to be killed one by one. Anywhere else though, the whole stack dies if its best defender dies.

Cities with walls were a bitch to take before the modern era in Civ I.

Eric the Mauve fucked around with this message at 01:09 on Aug 11, 2017

Jastiger
Oct 11, 2008

by FactsAreUseless
I said it before m, the game would be better if like BE, it let you get stupid powerful with tech and improvements. I feel like they dont want you to get TOO strong so you end up not feeling as immersed as you otherwise would. That was something BE did really well.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys
Interesting. One thing I really liked about IV was how each era felt different. There was something about hitting Industrial, hearing the Dvorak music start up, and knowing that previously unreachable continents and untakable cities would soon be up for grabs, that coal and oil were on the way, that whole swathes of new civics were opening up... I remember my first playthroughs of pre-expansion Civ 5 and being kind of bummed out that wars with spears and catapults felt identical to cannons and rifles...
A question for the people who own Civ 6: could it be salvaged by a few good expansions, or is the rot too deep?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
expansions can fix it but it needs a lot of basic medical attention first. like yeah it has bad breath but it has this huge sucking chest wound first, like how AIs will offer you deals they won't even accept

The Human Crouton
Sep 20, 2002

Civ 6 can be amazing with even one expansion. It can be great even without an expansion if they'd just make the proper tweaks. Make a real UI, tweak a few numbers, and fix the AI: you've got yourself a great game.

The problem is that they have mishandled and neglected this game so badly, that I wouldn't trust them to make the game better with an expansion, even if I liked the mechanics they were adding.

A good example of their laziness is the AI. AI is probably one of the hardest things to program, but there are even the simplest parts of this where they choose not to even try. For example: the leader of Kongo has an agenda. If you have a religion, he wants you to spread it to him. The problem is that he will hate you for not spreading your religion to him on the turn that you discover your religion. Here's the really lazy part: there is obviously an event that triggers him to scold you for not spreading your religion. Why in the world would they not have that trigger fire in the code, cancel itself, add 20 turns to it, and then have the trigger actually go off and affect the game 20 games later. This is a very easy thing to do, but they refuse to do it. This doesn't affect decision trees, or anything an AI usually has.

Coeurl Marx
Oct 9, 2012

Lipstick Apathy
I just played a MP game with friends that devolved into a big nuclear war at the end. Me and my friend were nuking each other, but often getting "ICBM intercepted" messages popping up, and nukes from missile silos being shot down. We'd love if someone could tell us what was causing this. We had no air units, no mobile SAMs, no anti air. Nukes from silos were being shot down, but nukes from bombers weren't. It wasn't consistent, a city would shoot down 2, and then get hit by a 3rd. Any idea what was causing this? We've never ran into it before.

The Human Crouton
Sep 20, 2002

Peachy Poo posted:

I just played a MP game with friends that devolved into a big nuclear war at the end. Me and my friend were nuking each other, but often getting "ICBM intercepted" messages popping up, and nukes from missile silos being shot down. We'd love if someone could tell us what was causing this. We had no air units, no mobile SAMs, no anti air. Nukes from silos were being shot down, but nukes from bombers weren't. It wasn't consistent, a city would shoot down 2, and then get hit by a 3rd. Any idea what was causing this? We've never ran into it before.

The new patch accidentally added a bunch of nuke stuff on accident. Some assume that nuclear proliferation will be a feature in an upcoming expansion, and the code ended up in the last patch. If you played with any AIs then you might have noticed them scolding you for not having a large enough nuclear stockpile in 2000 BC. It could be that there are other nuke rules added to the game. It could also be assumed that those new nuke rules are not working properly.

Niwrad
Jul 1, 2008

Peachy Poo posted:

I just played a MP game with friends that devolved into a big nuclear war at the end. Me and my friend were nuking each other, but often getting "ICBM intercepted" messages popping up, and nukes from missile silos being shot down. We'd love if someone could tell us what was causing this. We had no air units, no mobile SAMs, no anti air. Nukes from silos were being shot down, but nukes from bombers weren't. It wasn't consistent, a city would shoot down 2, and then get hit by a 3rd. Any idea what was causing this? We've never ran into it before.

I'm pretty sure Missile Cruisers and Battleships can intercept nukes if they are within 1 tile of the nuke.

Coeurl Marx
Oct 9, 2012

Lipstick Apathy

Niwrad posted:

I'm pretty sure Missile Cruisers and Battleships can intercept nukes if they are within 1 tile of the nuke.

None of that either, the war was in the center of a Pangaea.

FeculentWizardTits
Aug 31, 2001

Niwrad posted:

I loved Civ IV but I don't know how you can go back to unit stacking.

It's not as hard as you might think. It's made easier by the fact that moving your armies in IV isn't a tedious slog and the AI has at least some grasp of the combat system.

Plus it has this in the soundtrack, I mean come on.

Crazy Ted
Jul 29, 2003

Civ IV is the best version of Civilization when it comes to gameplay and AI.
Civ V is the best-looking version of Civilization, by a mile.

Raserys
Aug 22, 2011

IT'S YA BOY

Tree Bucket posted:

Interesting. One thing I really liked about IV was how each era felt different. There was something about hitting Industrial, hearing the Dvorak music start up, and knowing that previously unreachable continents and untakable cities would soon be up for grabs, that coal and oil were on the way, that whole swathes of new civics were opening up... I remember my first playthroughs of pre-expansion Civ 5 and being kind of bummed out that wars with spears and catapults felt identical to cannons and rifles...
A question for the people who own Civ 6: could it be salvaged by a few good expansions, or is the rot too deep?

THE PEOPLE ARE
THE HEROES NOW
BEHEMOTH PULLS
THE PEASANT'S PLOW

Crazy Ted
Jul 29, 2003

Raserys posted:

THE PEOPLE ARE
THE HEROES NOW
BEHEMOTH PULLS
THE PEASANT'S PLOW
The music in IV and V is so loving good

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
the thing i missed the most from civ 5's soundtrack was the industrial era orchestras

i'd love it so much if civ 6 has a dlc/expansion where they add, like, j-pop, brazilian r&b, russian gangsta rap, arianna grande etc to their respective civ's modern+ music cycles. but that would cost so much more to license than they'd ever make selling it

Aerdan
Apr 14, 2012

Not Dennis NEDry

The White Dragon posted:

the thing i missed the most from civ 5's soundtrack was the industrial era orchestras

i'd love it so much if civ 6 has a dlc/expansion where they add, like, j-pop, brazilian r&b, russian gangsta rap, arianna grande etc to their respective civ's modern+ music cycles. but that would cost so much more to license than they'd ever make selling it

Look up the music credits for Civ5's soundtrack sometime.

The 'theme through the ages' approach they took with Civ6 is nice, but it gets pretty repetitive after a while.

Gort
Aug 18, 2003

Good day what ho cup of tea

Jastiger posted:

I said it before m, the game would be better if like BE

No, BE was poo poo

Jastiger
Oct 11, 2008

by FactsAreUseless

Gort posted:

No, BE was poo poo

BE did some t hings right and other things terribly. Letting you get swole if you specialized was one of hte good things.

Gort
Aug 18, 2003

Good day what ho cup of tea
"Specialised" in this case meaning "researched some technologies". Are you saying you don't get powerful if you research technologies in Civ 6?

Jastiger
Oct 11, 2008

by FactsAreUseless

Gort posted:

"Specialised" in this case meaning "researched some technologies". Are you saying you don't get powerful if you research technologies in Civ 6?

Not really. You don't make billions of hammers or gold per turn like you can in BE. That was a ton of fun. Getting just gently caress off huge outputs and units in the end game, but can still be countered by smart enemy play.

In Civ 6 its like they are afraid to let you get all swole.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
That mechanic sounds like a good idea for the sci fi version of Civ though, and a bad idea for the historical version. It would be cool if more focus was on specialising (e.g. oil exporters) but I like that the games tend to encourage a balance of power through rubberbanding.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys

JeremoudCorbynejad posted:

That mechanic sounds like a good idea for the sci fi version of Civ though, and a bad idea for the historical version. It would be cool if more focus was on specialising (e.g. oil exporters) but I like that the games tend to encourage a balance of power through rubberbanding.

Now that's an interesting point- the rubber banding thing. It's interesting how they tried to model a break between pre- and post-gunpowder military supremacy by having your primary melee line upgrade into lancers, and having the muskets upgrade out of nothing. Which caused a truly astonishing amount of whining from people who didn't get the idea and wanted the game to be one uninterrupted sequence of gradually increasing numbers....
As for the massive end-game hyper-yields- Endless Legend does that quite well, but then that game is all about achieving balance through having every faction absurdly overpowered in its own special way. I agree it doesn't work so well in a non-fantasy setting.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

The Human Crouton posted:

The new patch accidentally added a bunch of nuke stuff on accident. Some assume that nuclear proliferation will be a feature in an upcoming expansion, and the code ended up in the last patch. If you played with any AIs then you might have noticed them scolding you for not having a large enough nuclear stockpile in 2000 BC. It could be that there are other nuke rules added to the game. It could also be assumed that those new nuke rules are not working properly.

I thought that was just Ghandi being Ghandi.

Wirth1000
May 12, 2010

#essereFerrari

Aerdan posted:

Look up the music credits for Civ5's soundtrack sometime.

The 'theme through the ages' approach they took with Civ6 is nice, but it gets pretty repetitive after a while.

I actually had to turn the music off at some point in Civ 6 it was extremely annoying. I've never done that before in a Civ game before.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

The Human Crouton posted:

Civ 6 can be amazing with even one expansion. It can be great even without an expansion if they'd just make the proper tweaks. Make a real UI, tweak a few numbers, and fix the AI: you've got yourself a great game.

The problem is that they have mishandled and neglected this game so badly, that I wouldn't trust them to make the game better with an expansion, even if I liked the mechanics they were adding.

Sounding a lot like Beyond Earth, sadly. :(

boar guy
Jan 25, 2007

BE is better than civ 6 because at least it's novel

The Human Crouton
Sep 20, 2002

Wirth1000 posted:

I actually had to turn the music off at some point in Civ 6 it was extremely annoying. I've never done that before in a Civ game before.

Yeah, it's 100% flutes and dog whistles until the modern age.

Your Computer
Oct 3, 2008




Grimey Drawer
My problem with Civ 6 music is that it plays your neighbor's music and not yours <:mad:> I'll start with Egypt or something (whose theme I like) and then America shows up and all I'll hear from then on is America's dumb music.

Aerdan
Apr 14, 2012

Not Dennis NEDry

Wirth1000 posted:

I actually had to turn the music off at some point in Civ 6 it was extremely annoying. I've never done that before in a Civ game before.

For myself, I ended up buying a license for an orchestral version of Baba Yetu and replacing BNW's opening theme with it, last year.

Poil
Mar 17, 2007

Your Computer posted:

My problem with Civ 6 music is that it plays your neighbor's music and not yours <:mad:> I'll start with Egypt or something (whose theme I like) and then America shows up and all I'll hear from then on is America's dumb music.
Personally I want a mod that removes Russia from the game. Why won't it... just... shut... up?

It's like when Civ5 bugged out on me and played some sad piano over and over because it kept restarting every turn for no apparent reason.

Leinadi
Sep 14, 2009
What?! Hearing "Kalinka" in the game is like the best thing about it.

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Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
I'm the only one that maintains a custom Best Of Civ playlist and plays it in winamp with the in-game music off, then?

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