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How much to patch it for Windows 10?
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# ? Aug 12, 2017 04:28 |
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# ? Jun 5, 2024 23:49 |
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Beyond the generally awful writing, wargamer.com is literally owned by Slitherine and doesn't make it clear up front. PS it's way more fun reversing stereotypes by playing the Germans as mass conscript hordes and the Soviets as uber tactical proletarian supermen
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# ? Aug 12, 2017 06:04 |
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Speaking of sales, Bundle Stars has their summer sale starting and there looks like some Slitherine stuff including CMANOOOOO
Squiggle fucked around with this message at 06:31 on Aug 12, 2017 |
# ? Aug 12, 2017 06:29 |
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$20 distant world's.
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# ? Aug 12, 2017 06:36 |
BrutalistMcDonalds posted:Who is floating this idea, btw? PM me. It was ZombieLenin, a few pages back.
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# ? Aug 12, 2017 08:57 |
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gazza posted:PS it's way more fun reversing stereotypes by playing the Germans as mass conscript hordes and the Soviets as uber tactical proletarian supermen that's basically how Panzer Corps Soviet Corps ends up playing out.
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# ? Aug 12, 2017 14:19 |
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Every month or so I pop over to the NWS Forums to see if there is more news on Rule the Waves 2, every month I am disapointed.
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# ? Aug 12, 2017 18:45 |
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I have a feeling that the only thing worse than no news about RTW2, will be actual news about RTW2.
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# ? Aug 13, 2017 01:42 |
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rome total waves two
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# ? Aug 13, 2017 04:30 |
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gazza posted:PS it's way more fun reversing stereotypes by playing the Germans as mass conscript hordes and the Soviets as uber tactical proletarian supermen fash about to get bashed
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# ? Aug 13, 2017 05:29 |
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Steel Panthers for babies is on sale and is one of my favorite games: https://www.bundlestars.com/en/game/battle-academy It isn't Battle Academy 2, and I don't think it comes with all the DLC, but this game rules. Lot's of Slitherine poo poo on sale: https://www.bundlestars.com/en/collections/slitherine?page=1 Chump Farts fucked around with this message at 14:14 on Aug 13, 2017 |
# ? Aug 13, 2017 14:11 |
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Urge to play AGEOD's Civil War II as the Union ... risingChump Farts posted:Lot's of Slitherine poo poo on sale: https://www.bundlestars.com/en/collections/slitherine?page=1 https://www.youtube.com/watch?v=Kkisx_ifQAw BrutalistMcDonalds fucked around with this message at 04:45 on Aug 14, 2017 |
# ? Aug 14, 2017 04:30 |
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Phi230 posted:In the sense penal battalions pulled mine clearing duty rather than literally using bodies to clear mines Also in the sense that Zhukov states that attacking through a minefield was a good idea because a minefield is where they WON'T have their main defenses. "If we come to a minefield, our infantry attacks exactly as it were not there." No, you're most certainly not sending waves of men to attack a known entrenched position with an extensive minefield in place, but disorganized attacks by Russians with more "URAAAAAAA" than sense would not make it strange to see them try to press forward through a minefield at least once, which gets repeated enough times to make it seem like it was commonplace.
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# ? Aug 14, 2017 18:41 |
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Davin Valkri posted:Why am I not surprised. Also, how laugh-worthy is that Peiper driving full speed through a minefield thing? Were they anti-personnel mines or anti-tank mines?
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# ? Aug 14, 2017 18:43 |
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Jobbo_Fett posted:Were they anti-personnel mines or anti-tank mines? Not sure, but they were enough to gently caress up a few tanks.
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# ? Aug 15, 2017 00:37 |
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Lichtenstein posted:Not sure, but they were enough to gently caress up a few tanks. Well, the difference is some broken tracks or dead tanks
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# ? Aug 15, 2017 00:55 |
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Chump Farts posted:Steel Panthers for babies is on sale and is one of my favorite games: I dunno if this counts as a grognard game per se but I strongly recommend buying Qvadriga while it's only $5. It's like the Blood Bowl version of NASCAR but with heavy historical flavor. Plus you can pretend you're Ben Hur.
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# ? Aug 16, 2017 00:26 |
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I haven't heard much about it but what little I recall was that it wasn't that good. Qvadriga, that is.
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# ? Aug 16, 2017 00:39 |
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The bagel I had this morning for $4.70 was "okay" and I'm happy with that, so
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# ? Aug 16, 2017 01:05 |
Galaga Galaxian posted:I haven't heard much about it but what little I recall was that it wasn't that good. It's extremely shallow but it's fun despite it. Think of it as a very casual game that is also very brutal on survivability.
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# ? Aug 16, 2017 07:33 |
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What order am I supposed to do these graviteam tutorials in? by column or row?
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# ? Aug 17, 2017 00:57 |
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Qvadriga is worth it for the big races where chariots are overturning and riders getting trampled everywhere
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# ? Aug 17, 2017 03:23 |
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I play/let Qvadriga run at work on a side screen and pretend I'm booking the horses
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# ? Aug 17, 2017 17:07 |
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Anyone got any advice for a new WITE player? I've had it for a while but am just now giving it a try. I read over some of the tutorials on the Matrix forums, and have mostly got the basics of the interface figured out. Airbases, aircraft, and the air war in general are still confusing as hell to me, and I'm still not always entirely sure how things like construction, entrenchment, unit refitting and replacement, etc. work. I don't really know how factories and industrial production work or which type of factories I should prioritize moving. I've also got no idea how I'm supposed to supply all these partisans forming up in the enemy's rear, although I know that I can.
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# ? Aug 18, 2017 08:29 |
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Air interface briefing: https://forums.somethingawful.com/showthread.php?action=showpost&postid=414743397 I'm going off of memory and don't have the manual right beside me, so these answers won't be exact: Entrenchment: leaving units sitting in a hex will cause them to entrench, up to at least level 1. Higher levels will require the presence or adjacency of a Fortification unit, and/or the adjacency of enemy units. I think level 2 needs being on or next to a fort unit (so you can build a line of forts at every other hex), and then level 3 needs you to be adjacent to an enemy, and then level 4 and 5 are reserved for special cities like Leningrad and Moscow. Construction: the more manpower in a hex, the faster entrenchment happens. The Soviets can call up Construction Battations or Railroad Construction Brigades, which adds a bunch of manpower without costing any armaments, so they're a cheap and easy way to boost your entrenchment capability. Germans need to juggle assigning the Construction/Railroad Construction Support Units that they have, but otherwise works on the same concept. Otherwise, putting three divisions on a hex also does it. Refit and Replacement: when the logistics phase hands out reinforcements, everyone on Refit mode gets it first, then everyone not on refit mode. So you need to use refit mode to prioritize who gets first crack at reinforcements. Units can't be adjacent to enemy units to get reinforcements, and I think they need to be some distance away from the enemy (I want to say 20 hexes at least) for the refit to be at full effectiveness. Supply access is also necessary. Basically if you need to refit a unit, send it back to a city hex and set it to refit mode. Failing that, don't put it on the front lines. Factory Evacuation: only evacuate factories in multiples of 5. Armaments are the most important, but you also need to get tank factories out if you want a shot at finishing the game in Berlin. Aircraft factories are fairly low priority, but all of this can be overriden by proximity: evacuate the most in-danger stuff first. There's an entire subsystem to how production works, but it's all very automated that you almost never need to think about it. Supplying partisans: look for the transport aircraft and heavy bomber aircraft squadrons, and set them to night mode. They'll fly night-time supply drops against Partisans when in range.
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# ? Aug 18, 2017 09:29 |
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Is there any point to evacuating Heavy Industry? Every other factory type has an immediately obvious war-critical use, but Heavy Industry is both extremely large and of unclear function.
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# ? Aug 18, 2017 20:45 |
So I should assume that Combat Mission never goes on sale?
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# ? Aug 18, 2017 22:08 |
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skooma512 posted:So I should assume that Combat Mission never goes on sale? It does, but the % isn't amazing
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# ? Aug 18, 2017 22:21 |
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Should I buy Mius Front or Tunisia 1943? Keep in mind that I'm a degenerate who actually understands Graviteam games.
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# ? Aug 19, 2017 01:41 |
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Mister Bates posted:Is there any point to evacuating Heavy Industry? Every other factory type has an immediately obvious war-critical use, but Heavy Industry is both extremely large and of unclear function. If you have absolutely no other use for left over rail capacity, you move heavy industry.
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# ? Aug 19, 2017 01:50 |
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sum posted:Should I buy Mius Front or Tunisia 1943? Keep in mind that I'm a degenerate who actually understands Graviteam games. In that case, yes. But know that they overhauled the UI in Mius Front and Tunisia.
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# ? Aug 19, 2017 01:52 |
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Mister Bates posted:Is there any point to evacuating Heavy Industry? Every other factory type has an immediately obvious war-critical use, but Heavy Industry is both extremely large and of unclear function. Heavy Industry produces supplies, which tend to be abundant enough that, as El Brak said, they're not at all a priority for evacuation.
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# ? Aug 19, 2017 01:56 |
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Gewehr 43 posted:In that case, yes. But know that they overhauled the UI in Mius Front and Tunisia. To clarify: I meant either/or
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# ? Aug 19, 2017 02:05 |
sum posted:To clarify: I meant either/or I don't own Tunisia because I'm less interested in the theater and waiting for it to go on sale. That said the videos I've seen of Tunisia look very similiar to Mius Front as far as gameplay/UI. I'd say it really comes down to whichever theater interested you more.
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# ? Aug 19, 2017 04:21 |
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I've been looking at some of the Graviteam games and, while the website is terrible, the games themselves look really intriguing. I like the turn-based dynamic campaign system, and I really like some of the scenarios on offer, like the one about the Sino-Soviet border conflict and the one in which you're commanding Cuban and Angolan forces fighting the South Africans in the 1980s. However, I've also got the impression from the few mentions of Graviteam's games I've seen that they may not be very good. My question is: do you think they're worth the asking price? Why or why not? Is there anything that's particularly stand-out good or bad about them I should keep in mind before dropping a big chunk of change on them? e: also, thanks for the WITE advice, I'm slowly but surely getting this game figured out. Mister Bates fucked around with this message at 09:15 on Aug 19, 2017 |
# ? Aug 19, 2017 09:10 |
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Mister Bates posted:I've been looking at some of the Graviteam games and, while the website is terrible, the games themselves look really intriguing. I like the turn-based dynamic campaign system, and I really like some of the scenarios on offer, like the one about the Sino-Soviet border conflict and the one in which you're commanding Cuban and Angolan forces fighting the South Africans in the 1980s. However, I've also got the impression from the few mentions of Graviteam's games I've seen that they may not be very good. My question is: do you think they're worth the asking price? Why or why not? Is there anything that's particularly stand-out good or bad about them I should keep in mind before dropping a big chunk of change on them? The game mechanics are perfectly solid but the orders system is loving wonky (I still don't know what all the different combinations do and I have a few dozen hours in the game). The campaigns are stressful in a fun way but can take an excessive amount of time; the average operation is like 10 turns long and might have three 30ish-minute battles a turn. They're games that either you like or you don't. If you're afraid you're not going to like the games, keep in mind that Operation Star and its DLCs goes on sale for ~80% off pretty regularly if you're willing to wait a month or two. I'd recommend getting Operation Hooper if you're only getting one DLC, although Shield of the Prophet is cool too. Zhalanashkol is a neat idea but the Chinese campaign is comically unbalanced so don't get it at full price.
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# ? Aug 19, 2017 20:28 |
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Yeah the China side is bonkers hard. Russia gets T62 tank platoons. China only gets infantry with the occasional RPG-2.
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# ? Aug 20, 2017 00:37 |
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Mr Luxury Yacht posted:Yeah the China side is bonkers hard. Russia gets T62 tank platoons. China only gets infantry with the occasional RPG-2. Why does this DLC even exist lmao. This one in particular is baffling.
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# ? Aug 20, 2017 00:45 |
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Dandywalken posted:Why does this DLC even exist lmao. I think asymmetrical wars are fascinating. Love when these scenarios are put forward. IIRC if you play China in that scenario your goal is to attrition the Russians to death rather than outright win battles.
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# ? Aug 20, 2017 00:48 |
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# ? Jun 5, 2024 23:49 |
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HerpicleOmnicron5 posted:I think asymmetrical wars are fascinating. Love when these scenarios are put forward. IIRC if you play China in that scenario your goal is to attrition the Russians to death rather than outright win battles. Like I get asymmetrical, and if the Chinese could use concealment to get close or something and plink those tanks to death okay. But the campaign also takes place entirely on open terrain with no buildings or trees or grass or anything so it's basically "Watch Chinese Infantry Get HE Shell'd to death Simulator 2017". It's just goofy. Hooper and Shield of the Prophet are the good modern ones because at least both sides get reasonably effective combined arms. Mr Luxury Yacht fucked around with this message at 05:32 on Aug 20, 2017 |
# ? Aug 20, 2017 05:27 |