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Mister Adequate posted:I can't believe that mod isn't called Apres HoI HEIOU
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# ? Aug 9, 2017 22:32 |
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# ? May 30, 2024 21:55 |
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wait how is paradox supposed to make victoria III if all their guys are working on dlc for like four separate games.
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# ? Aug 10, 2017 21:39 |
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There's no interesting part of HoI IV.
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# ? Aug 10, 2017 23:18 |
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Mans posted:There's no interesting part of HoI IV.
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# ? Aug 11, 2017 21:30 |
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The logistics/production part of HoI4 is good and interesting. I also think battleplans are fundamentally solid even if they don't work perfectly in practice. Those are my favourite parts of HoI4 from what I've played of it so far.
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# ? Aug 12, 2017 00:19 |
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The alternate history scenarios from National Focuses are also interesting and good.
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# ? Aug 12, 2017 05:34 |
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WhiskeyWhiskers posted:The alternate history scenarios from National Focuses are also interesting and good.
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# ? Aug 12, 2017 08:32 |
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If Vicky 3 has focus trees burn the company to the ground
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# ? Aug 12, 2017 14:27 |
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corn in the bible posted:If Vicky 3 has focus trees burn the company to the ground
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# ? Aug 12, 2017 14:48 |
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Ghost of Mussolini posted:Each pop has its own focus tree. Yes! Now for the rise of the neo-artisanal empire! gently caress your factroys.
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# ? Aug 12, 2017 14:50 |
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corn in the bible posted:If Vicky 3 has focus trees burn the company to the ground Maybe a combination of research and focus trees, so you're not depending on the RNG to get Bomb-Throwing Anarchists?
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# ? Aug 12, 2017 14:57 |
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Ghost of Mussolini posted:Each pop has its own focus tree.
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# ? Aug 12, 2017 15:25 |
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WhiskeyWhiskers posted:Yes! Now for the rise of the neo-artisanal empire! gently caress your factroys.
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# ? Aug 12, 2017 15:51 |
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corn in the bible posted:If Vicky 3 has focus trees burn the company to the ground
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# ? Aug 12, 2017 16:59 |
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A Buttery Pastry posted:What would be so bad about it? Focus trees seem good on paper, but I haven't actually played HoI4. """Casualisation"""
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# ? Aug 12, 2017 18:47 |
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A Buttery Pastry posted:Focus trees seem good on paper, but I haven't actually played HoI4. It's a game where the player is trying to do things differently from history and the game is trying to make sure they can't. Bound to cause dissatisfaction really.
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# ? Aug 12, 2017 19:12 |
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victoria takes place over a century focus trees wouldn't work at all as implemented in hoi4.
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# ? Aug 12, 2017 19:13 |
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vicky is the paradox series that leans most towards simulation, focuses would be dumb as hell
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# ? Aug 12, 2017 19:16 |
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Oh dear me posted:It's a game where the player is trying to do things differently from history and the game is trying to make sure they can't. Bound to cause dissatisfaction really. And yet there are plenty of people super angry at focus trees because they allow for too much alt-history and the game isn't historically accurate enough... Where focus trees shine is visualizing complex decision chains where you needed to take option 2 in Event B, which is only unlocked if you picked option C in event A, and which in turn unlocks event C, which you would otherwise only know about if you read the wiki. Since a lot of the playerbase seems to think that knowing obscure details of how the game works = strategic genius, they get super upset that all the casuals can now understand what they are doing and that reading the event files directly won't give them an advantage anymore. Focus trees are abysmal at reacting to shifting situations and basically require the designer to predict all possible game states, which is why they break all the drat time.
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# ? Aug 12, 2017 20:19 |
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Oh dear me posted:It's a game where the player is trying to do things differently from history and the game is trying to make sure they can't. Bound to cause dissatisfaction really. Focus trees are not historical railroads
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# ? Aug 12, 2017 20:20 |
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Oh dear me posted:It's a game where the player is trying to do things differently from history and the game is trying to make sure they can't. Bound to cause dissatisfaction really. Fuligin posted:vicky is the paradox series that leans most towards simulation, focuses would be dumb as hell Stairmaster posted:victoria takes place over a century focus trees wouldn't work at all as implemented in hoi4.
Not:
Obviously I'm imagining unlockable trees here, rather than ones that are entirely predefined. Maybe some countries would be well-served by predefined country specific trees, like the issue of slavery in the US, but for the most part I think generic trees that unlock and become visible once you meet certain requirements would be the way to go.
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# ? Aug 12, 2017 20:27 |
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Events were better
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# ? Aug 12, 2017 21:30 |
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What do HoI4 KR focus trees even look like? I'm trying to imagine how many NFs you'd have to invent to simulate all the decisions of the big players like Germany, France, and Russia. Or all the events around the second American Civil War, especially for the US factions. Or the industrial build-up and direction decisions lots of countries like Qing or the Indias have. Those trees must be completely incomprehensible.
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# ? Aug 12, 2017 21:50 |
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corn in the bible posted:Events were better Paradox games should have more events the shorter their timespan is, agreed.
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# ? Aug 12, 2017 22:18 |
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GrossMurpel posted:What do HoI4 KR focus trees even look like? I'm trying to imagine how many NFs you'd have to invent to simulate all the decisions of the big players like Germany, France, and Russia. Or all the events around the second American Civil War, especially for the US factions. Or the industrial build-up and direction decisions lots of countries like Qing or the Indias have.
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# ? Aug 12, 2017 22:22 |
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GrossMurpel posted:Those trees must be completely incomprehensible. Usually they're alright or crazy in a fun way, but the one for the Fengtian Republic (read the "informal empire" part for the worst of it) seems batshit and horrible.
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# ? Aug 12, 2017 22:24 |
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Just hit 1936 in an Ethiopia V2 campaign. AI Germany was the most aggressive I've ever seen AI in V2. Germany and Italy had a world-dominating alliance (an Axis?) going for about the last 40 years of that campaign. EDIT: Canada and New Zealand are fully independent here, Australia and South Africa are still bound to UK.
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# ? Aug 12, 2017 22:53 |
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corn in the bible posted:Events were better Events are definitely very good and I'm glad DoD used them way more than the base game did, even if they're still focus driven a lot of the time.
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# ? Aug 12, 2017 23:13 |
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people complaining that a world war 2 game is rail roady is really strange because what do you people want in a world war 2 game? NOT world war 2?
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# ? Aug 12, 2017 23:20 |
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"I bought this racing game but it keeps forcing me to *yawn* race in a car? Why can't i play bowling?"
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# ? Aug 12, 2017 23:21 |
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Mans posted:"I bought this racing game but it keeps forcing me to *yawn* race in a car? Why can't i play bowling?" Hey cousin.
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# ? Aug 12, 2017 23:29 |
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Mans posted:people complaining that a world war 2 game is rail roady is really strange because what do you people want in a world war 2 game? NOT world war 2? Especially as the main complaint about HOI3 was that there was no railroading at all and therefore WW2 never happened in any kind of recognisable form.
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# ? Aug 13, 2017 00:15 |
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WhiskeyWhiskers posted:Events are definitely very good and I'm glad DoD used them way more than the base game did, even if they're still focus driven a lot of the time. What's DoD?
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# ? Aug 13, 2017 00:42 |
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Focus trees allow Australia to duel Japan for True Mastery of the Pacific
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# ? Aug 13, 2017 00:44 |
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Oh you're talking about the DLC...
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# ? Aug 13, 2017 00:45 |
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Mans posted:people complaining that a world war 2 game is rail roady is really strange because what do you people want in a world war 2 game? NOT world war 2? Actually yeah, I want a world war war, not just the historical one, so it's very nice that you can turn historical focuses off, and I hope they develop the alternate world war possibilities more in then future.
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# ? Aug 13, 2017 01:04 |
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The thing about HoI is that it represents a very specific point in history so you aren't going to see THAT much variation, because the amount that can change before the war proper kicks off just isn't that much compared to something like Victoria, where you have decades leading up to the time of the first world war to change the circumstances that can kick it off. So even with Vicky's relatively limited set of events and decisions, the causes and sides of your first "great war" will almost certainly be different every game. It's the difference between a war game like HoI and a political sandbox like Victoria/EU/CK. The national focus trees exist to kind of force more variation than would likely occur with just the basic game mechanics by making big dramatic shifts in national identity just a matter of completing a 70 day focus tree node. Since in the other games, those shifts are already possible by engaging with the mechanics over a longer period of time, they aren't really necessary.
The Cheshire Cat fucked around with this message at 01:34 on Aug 13, 2017 |
# ? Aug 13, 2017 01:32 |
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Yes, Hearts of Iron takes place over a decade, not a century like Vicky or a third of a millennium like EU3 or three quarters of a millennium like CK2. The contingency in the game is supposed to be "what if the results of the war were different in way X," not "What if a fascist UK wanted to reconquer the United States" or something.
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# ? Aug 13, 2017 03:49 |
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Patter Song posted:Yes, Hearts of Iron takes place over a decade, not a century like Vicky or a third of a millennium like EU3 or three quarters of a millennium like CK2. The contingency in the game is supposed to be "what if the results of the war were different in way X," not "What if a fascist UK wanted to reconquer the United States" or something. And yet you always get mods that try to do that, so I think that Focus Trees were a way for Paradox to try to have their cake and eat it too.
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# ? Aug 13, 2017 04:46 |
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# ? May 30, 2024 21:55 |
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Oswald Mosley is going to reclaim the birthright of the British people one way or another.
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# ? Aug 13, 2017 04:51 |