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Wizard Styles
Aug 6, 2014

level 15 disillusionist

aparmenideanmonad posted:

I mean, black monolith and goblin city are pretty much the opposite in terms of optimal builds. Yeah, if you're running a bunch of low ranged def 2 handers, it can be tough. But I've beaten the city with a BM squad, and I've never beaten BM with a gobbo squad. As long as I go in with a few pro archers and the gob ambition reward, I can usually do it in one go. Goblins are just way easier to kill (nearly all units are one shots with a great sword), they don't do much damage, they can be injured, and they have morale. One guy with the goblin talisman can pretty easily turn the fight all by himself as long as you have some other bros to play poisoned arrow magnet and don't get hosed by lucky armor-bypassing dagger rolls.
My problems pretty much entirely come down to the Shamans. The bro with the talisman might kill a lot, but sooner or later he'll get the insect debuff. And while I've always brought 3 good (bow) archers whenever I didn't go in at night, sniping out Shamans is next to impossible because geriatric old Goblins appear to have an extremely high Ranged Defense.
Apart from that, I found controlling damage distribution among my bros a lot easier during the Monolith fight, despite the high number of polearms and miasma going around. Goblins may not do much damage individually apart from Puncture and Overseers that decide to fight instead of whipping their underlings, but it's hard to get a bro out of trouble once their armor has been whittled down and they start taking HP damage due to everyone potentially starting their activation entangled and the Fatigue buildup due to constantly having to try and break free.
I've always retreated once losses seemed inevitable, not because I thought I might actually lose the fight (although that of course doesn't mean I absolutely wouldn't have), but so far I just haven't found a way of ensuring that I don't lose several people there. Meanwhile, the Black Monolith fight could have gone down without a death if my reserve greatsword bro had maybe not failed all those Resolve checks/rallied successfully/I had just let a nearby bro with Rotation Recover in time to bail him out.

e: Team comp may be an issue of course, since I mainly build my bros for Orc hunting, which is closer to fighting Ancient Dead than Goblins in many ways.

Wizard Styles fucked around with this message at 20:31 on Aug 4, 2017

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Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Probably. Regardless of my foe, I have a dodgy spear specialist or two, though. Apart from hunting other elusive enemies like ghosts and marksmen, they come in a treat vs. goblins.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I sort of wish there was a 2 handed spear with a Split-like ability. Like a lance or something.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
That would be cool, I was always a little bit disappointed that your effective weapon choices are so limited once you hit the midgame since there's almost no reason to use 1h swords or flails and 1h spears are something you might have 1 or 2 of if you particularly value spearwall. And then 2h axes aren't really all that good either so you basically have 1h maces and axes, 2h hammers, greatswords and polearms (of which, longaxes have some utility and billhooks hit the hardest but warscythes are pretty much the best)

However it is really fun to use an entire army of maces and literally beat the poo poo out of orcs so they're too tired to hit you back.

Hunt11
Jul 24, 2013

Grimey Drawer
I just took on a group of undead which was basically just Fallen Heroes supported by a Necromancer (As in a group of 17 and only three relatively normal zombies) and I didn't get a single damned legendary item from it.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

RabidWeasel posted:

once you hit the midgame since there's almost no reason to use 1h swords or flails

I'm gonna disagree with that, at least. I think 1h swords are actually really useful against goblins in the midgame, noble swords and the ranged bonus shields let's you really chew through the little bastards in relative safety. Low fatigue cost and accuracy bonus means you can hit more reliably and continue attacking for quite a while past where other weapons would require you to rest.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

GlyphGryph posted:

I'm gonna disagree with that, at least. I think 1h swords are actually really useful against goblins in the midgame, noble swords and the ranged bonus shields let's you really chew through the little bastards in relative safety. Low fatigue cost and accuracy bonus means you can hit more reliably and continue attacking for quite a while past where other weapons would require you to rest.

Agreed, I try to have a high ini/melee skill sword juggler in my front line against orcs, or at least to insert once the spearwall cracks. Getting back at waves of orc youth/berserkers/warriors is a priority, but he's good against any kind of enemy really.

E: save maybe ancient dead, but gently caress those guys.

Tias fucked around with this message at 16:34 on Aug 5, 2017

Miss Lonelyhearts
Mar 22, 2003


Yea I have a few sword users who are also dagger specialists with quick hands, recommended by many other people in this thread and they're very effective. Swords against raiders, orc/undead low lvl trash, and goblins; daggers vs everything else in heavy armor. With shield expert, brawny, and battle forged they're very durable, dependable, and functional against all enemies.

Does anyone else use Ancient Tower Shields? They have more ranged defense than heater shields for a fatigue and durability trade-off and also look cool. I put them on my biggest tanks, and although I've never messed around with the taunt perk, I plan on trying it in conjunction with these tower shield bros.

Miss Lonelyhearts fucked around with this message at 19:50 on Aug 5, 2017

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
I finally suffered a pike staggering effect so I could take a look at it, it inflicts -50 Initiative for TWO turns :gonk:

Good thing it hit the armour tank and not the dodge tank.

Tias fucked around with this message at 11:36 on Aug 6, 2017

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
How do you guys protect your ranged bros? I go basic mail plus closed coif unless it's a slow slog where they have to follow a shieldwall, then I go heavier, but usually no vision pen higher than -2.

Also, what exactly are the zone rules for spearwalling? I just activated spearwall and misclicked, moving the bro next to a wiedergänger( that wasn't stunned or broken, mind you), and still he could repulse other enemies that moved into him, which I thought was impossible. Can someone clarify when and how spearwall works?

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

I think that spear mastery lets you keep it going with an adjacent enemy and it might only be broken when an enemy successfully moves adjacent to your bro.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tias posted:

How do you guys protect your ranged bros? I go basic mail plus closed coif unless it's a slow slog where they have to follow a shieldwall, then I go heavier, but usually no vision pen higher than -2.

Also, what exactly are the zone rules for spearwalling? I just activated spearwall and misclicked, moving the bro next to a wiedergänger( that wasn't stunned or broken, mind you), and still he could repulse other enemies that moved into him, which I thought was impossible. Can someone clarify when and how spearwall works?

Heaviest armour I can give them, no penalty on for vision on the headwear, they have nine lives and steel brow instead.

If they get hit by a bandit in the head, they usually won't take enough damage to be oneshot, if they take enough damage to normally get oneshot, they instead get taken to 1hp, they can then run the gently caress away.

vyelkin
Jan 2, 2011

Tias posted:

How do you guys protect your ranged bros? I go basic mail plus closed coif unless it's a slow slog where they have to follow a shieldwall, then I go heavier, but usually no vision pen higher than -2.

Also, what exactly are the zone rules for spearwalling? I just activated spearwall and misclicked, moving the bro next to a wiedergänger( that wasn't stunned or broken, mind you), and still he could repulse other enemies that moved into him, which I thought was impossible. Can someone clarify when and how spearwall works?

I tend to go pretty light because my ranged bros run into fatigue trouble in extended fights due to me wanting to do a lot of quick shots for overwhelm, and berserk often letting them fire three quick shots a turn. Basic mail plus closed coif is pretty much my standard, no vision penalty so they can snipe enemy archers/necromancers if needed. In return I usually give them iron brow (actually I usually give everyone Iron Brow), Dodge, and Nimble (sometimes anticipation as well but I think dodge is better) which has done a good job keeping them alive so far.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I don't run any defense perks at all, and they only wear medium armor, basic mail (actually half of them are in artifact light armor now but its not really all that much better) and closed coif. I do tend to pump Ranged Defense every level, though. That combined with Overhwhelming the other guys archers combined with shield dudes in front seems to have kept them mostly alive so far. But they need to be able to kill necromancers and enemy snipers, and they can't do that if they're wearing head armor that reduces their vision.

And I desperately need all those perk points since there are so many requirements for a good archer.

I also tend to start battle by falling back far enough to put them on high/firm ground if its available.

Bullseye, Quick Hands, Bow Mastery, Overwhelm, Berserk, Recover, and Bags and Belts are all non-optional.

Taking a defensive perk would mean giving up one of Killing Frenzy, Crossbow Master, or Brawny and... is it really worth it? The best defense is killing the enemy before they kill you.

Now, I've been considering giving up Crossbow Master for *gifted*, because an extra 4% attack accuracy (plus more ranged defense and initiative) seems like a big deal in terms of 'killing them before they can kill me', but stuff like iron brow or something seems to have questionable utility...

I also have six archers at any given time and do most of my recruit churning looking for new ones so I might also see my archers as a bit more expendable than most people do. If you don't run a lot of archers, a defensive strategy based on overwhelming firepower might be less effective.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
The reason I give my guys closed mail coifs and basic mail is so I can give them nimble at the same time, but I might consider heavy mail+steel brow and 9 lives instead, it sounds efficient!

E: and word on the defensive barrage. Just having 3-4 experienced archers lets me pincushion a lot of opponents who manage to flank or get through.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

Miss Lonelyhearts posted:

Lol little baby is trying so hard, you contribute nothing to this thread except for bad opinions and unfunny jokes.

Atleast you contribute meltdowns. Hope you kept a receipt for those hormones.

(USER WAS PUT ON PROBATION FOR THIS POST)

dogstile
May 1, 2012

fucking clocks
how do they work?

Tias posted:

The reason I give my guys closed mail coifs and basic mail is so I can give them nimble at the same time, but I might consider heavy mail+steel brow and 9 lives instead, it sounds efficient!.

Just remember to pump up their initiative, because heavy armour drags that down.

fishhooked
Nov 14, 2006
[img]https://forumimages.somethingawful.com/images/newbie.gif[/img]

Nap Ghost
Any games like battle bros for the Android? My freetime these days consists of holding a sleeping baby in one arm and playing on my tablet in the other

Roobanguy
May 31, 2011

Tias posted:

How do you guys protect your ranged bros? I go basic mail plus closed coif unless it's a slow slog where they have to follow a shieldwall, then I go heavier, but usually no vision pen higher than -2.

direwolf mail armor and closed mail coifs. the direwolf mail armor requires luck to get though, as it only drops from a rare variety of the village harassed by monsters contracts.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Okay so I have five archers but a part of me is really tempted to diversify now that I am so late game.

I am thinking four dedicated crossbow guys with fear/crippling based builds, wearing heavy armor, wielding overseer crossbows and gently caress initiative. Have them also specialize in throwing. They dont need overwhelm, bow mastery, bags and belts or berserk anymore. Probably not killing frenzy either.

Then four dedicated overwhelm archers with all of those for picking off the wounded and debuffing those who get close.

8 ranged dudes is a reasonable enough number for most fights right? Then four great sword/spear/dagger wielders to hold them off as long as possible and then deal with anyone that gets close. Maybe give them Bags and Belts plus an axe and a hammer too since inventory slots become fatigue free. Let them hit with whichever situationally does maximum damage.

Man I wish I could respec perks. I dont suppose anyone knows if its possible to edit them in the save files?

GlyphGryph fucked around with this message at 21:29 on Aug 12, 2017

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
I believe it's possible to remove perks but it takes more than an hour or two to get used to the hex editing procedure and you'd have to seriously invest your time in studying the steam guide on it. I don't think you can share save files for others either i.e they don't show up.

Dancer
May 23, 2011

fishhooked posted:

Any games like battle bros for the Android? My freetime these days consists of holding a sleeping baby in one arm and playing on my tablet in the other

Well there's XCOM, and it's a pretty great port, but it's obviously not the same game. There's also Battle for Wesnoth, which is probably a closer match.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

GlyphGryph posted:

Man I wish I could respec perks. I dont suppose anyone knows if its possible to edit them in the save files?
I did that semi-recently to respec a bro I gave the wrong Mastery, so this is going to be from memory and I might have forgotten a detail or something:

I used this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=926707194

What I did to respec:
Open hex editor, read save.
Search for name or title of the bro to edit (text string). That'll probably take you to his biography.
Search for "human" before that (so search backwards), which will take you more or less to the beginning of the bro's data.
Search forward again for the perk (hexadecimal now) you want to get rid of and replace it with another one.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves


Not sure if Bug or intentional

Hunt11
Jul 24, 2013

Grimey Drawer

Gridlocked posted:



Not sure if Bug or intentional

Necromancers can revive corpses without heads.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Hunt11 posted:

Necromancers can revive corpses without heads.

Heheh amazing. Does it have less stats due to missing head?

Hunt11
Jul 24, 2013

Grimey Drawer

Gridlocked posted:

Heheh amazing. Does it have less stats due to missing head?

I have no idea. They are easier to kill but that could be just as much due to most of the armor being gone.

Edit: So is there any decent ways to deal with Geists before they gently caress up your entire line?

Nordick
Sep 3, 2011

Yes.

Hunt11 posted:

Necromancers can revive corpses without heads.
I'm not sure about that, but Fallen Heroes specifically can rise up on their own even without heads, unlike normal Wiedergangers.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Hunt11 posted:

I have no idea. They are easier to kill but that could be just as much due to most of the armor being gone.

Edit: So is there any decent ways to deal with Geists before they gently caress up your entire line?

I've being having luck with kiting back a bit to force the ghiests to move ahead of the zombie lines then stabing them with swords/spears and retreating.

I suppose a sword duelist with fear immunity or high resolve could work too?

Count Uvula
Dec 20, 2011

---

Hunt11 posted:

I have no idea. They are easier to kill but that could be just as much due to most of the armor being gone.

Edit: So is there any decent ways to deal with Geists before they gently caress up your entire line?

Dogs are good against geists though p much guaranteed to die (but they'll either get a lucky bite in and kill the geist, or hold them up for a turn or two). Aside from that you just have to find a way to get a high accuracy brother next to them.

Clark Nova
Jul 18, 2004

Hunt11 posted:

Necromancers can revive corpses without heads.

I *think* this is only with fallen heros. Lesser zombies can still be put down permanently with a decapitation.

Miss Lonelyhearts
Mar 22, 2003


Hunt11 posted:

I have no idea. They are easier to kill but that could be just as much due to most of the armor being gone.

Edit: So is there any decent ways to deal with Geists before they gently caress up your entire line?

I had a random starter bro with high resolve so I gave him Rally The Troops to help mitigate breaking, but what really does the job is just having strong bros who can quickly cut through the enemy line and get to the Geists. Seems like a catch-22 but they were way more of a problem in the early-middle portion of the game and weren't much trouble later on.

Clark Nova posted:

I *think* this is only with fallen heros. Lesser zombies can still be put down permanently with a decapitation.

I've only seen it on Fallen Heroes.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
This is how I deal with geists.

First: Archers attack them. This isn't likely to kill them, but it changes their AI from "wait behind for several turns" to "rush out ahead of everyone else immediately". Which makes the first batch pretty trivial to kill.

Then, I'll have any high resolve flanks swing wide. They tend to come up along either side of the enemy and it's important to get in close and fast. Try to get behind the enemy to target any geists that left themselves open. I also have a dedicated ghost killer (among his other duties). He's got the immunity-to-fear necklace and carries a sword. Hopefully he's in the battle, makes things easier.

Finally, I have everyone else cluster around my bannerman so he can Rally the Troops every turn, and try to cut through enemies as quickly as possible so I can start advancing on the geists themselves.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves
I'm almost at the stage of wanting two Rally bro's with pikes for giest battles just so my line isn't half out of the range.

Too bad you can only get one banner.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Roobanguy posted:

direwolf mail armor and closed mail coifs. the direwolf mail armor requires luck to get though, as it only drops from a rare variety of the village harassed by monsters contracts.

Well, I also give them high armour uniques without vision pens, which statistically drop a lot more often :)

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Broscience Steam guide/stat dump showing stats by background, talent and trait distribution:
http://steamcommunity.com/sharedfiles/filedetails/?id=1109462391

Nothing new for people that have been reading this thread for a while, but at least I finally got that done.

Roobanguy posted:

direwolf mail armor and closed mail coifs. the direwolf mail armor requires luck to get though, as it only drops from a rare variety of the village harassed by monsters contracts.
Brigand Leaders sometimes spawn with Direwolf armor, too, by the way.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Also, does anyone know how long it takes for the fourth crisis to start?

I've got a save at day 380 and haven't even gotten a warning. This is around 60 days after the third crisis ended.
I kind of want to see round two of the Noble War, but that's really all I'm still interested in, so if it would take another 50 days for the game to start another crisis that would be it for that save.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I wish I could just make all criseses the noble war crisis. Its by far my favorite crisis.

Its the only one where it feels like the parties involved are actually trying to, like, actually accomplish things.

GlyphGryph fucked around with this message at 22:17 on Aug 13, 2017

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Three Moves Ahead did a podcast on Battle Brothers.

...also I find it wonderful how I can't listen to the podcast while I play the game? I rely so much on audial cues to let me know if the bandits off-screen are advancing or shield walling or whatever. And I can't miss a goblin laughing, it's just a joyous sound.

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Blisster
Mar 10, 2010

What you are listening to are musicians performing psychedelic music under the influence of a mind altering chemical called...
Ugh I'm so bad at actually playing this in ironman. I get attached to my bros and then end up alt+f4ing when they die. However this means that I am not really getting much better at the game, so I continually lose guys.

In my current campaign I've got some core bros up to level 8-9ish, with a bunch of mid level guys. Starting to get mail hauberks and decent helmets for everyone. Any tips for keeping bros alive during this stage of the game? I find my frontliners on the flanks tend to get surrounded when I'm outnumber, then murdered. I've been trying to keep spear guys in those positions so they can spearwall, but it doesn't always help. My low level bros die the most of course, they seem pretty useless at this stage and hard to level up.

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