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GrossMurpel
Apr 8, 2011

Mister Adequate posted:

I can't believe that mod isn't called Apres HoI

HEIOU

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Stairmaster
Jun 8, 2012

wait how is paradox supposed to make victoria III if all their guys are working on dlc for like four separate games.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
There's no interesting part of HoI IV.

Phi230
Feb 2, 2016

by Fluffdaddy

Mans posted:

There's no interesting part of HoI IV.

YF-23
Feb 17, 2011

My god, it's full of cat!


The logistics/production part of HoI4 is good and interesting. I also think battleplans are fundamentally solid even if they don't work perfectly in practice. Those are my favourite parts of HoI4 from what I've played of it so far.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
The alternate history scenarios from National Focuses are also interesting and good.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

WhiskeyWhiskers posted:

The alternate history scenarios from National Focuses are also interesting and good.
They'll be really cool in Victoria III.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
If Vicky 3 has focus trees burn the company to the ground

Ghost of Mussolini
Jun 26, 2011

corn in the bible posted:

If Vicky 3 has focus trees burn the company to the ground
Each pop has its own focus tree. :discourse:

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Ghost of Mussolini posted:

Each pop has its own focus tree. :discourse:

Yes! Now for the rise of the neo-artisanal empire! gently caress your factroys.

vanity slug
Jul 20, 2010

corn in the bible posted:

If Vicky 3 has focus trees burn the company to the ground

Maybe a combination of research and focus trees, so you're not depending on the RNG to get Bomb-Throwing Anarchists?

A Handed Missus
Aug 6, 2012


Ghost of Mussolini posted:

Each pop has its own focus tree. :discourse:

:lol:

Zane
Nov 14, 2007

WhiskeyWhiskers posted:

Yes! Now for the rise of the neo-artisanal empire! gently caress your factroys.
france actually sorta did this until the early 20th century

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

corn in the bible posted:

If Vicky 3 has focus trees burn the company to the ground
What would be so bad about it? Focus trees seem good on paper, but I haven't actually played HoI4.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

A Buttery Pastry posted:

What would be so bad about it? Focus trees seem good on paper, but I haven't actually played HoI4.

"""Casualisation"""

Oh dear me
Aug 14, 2012

I have burned numerous saucepans, sometimes right through the metal

A Buttery Pastry posted:

Focus trees seem good on paper, but I haven't actually played HoI4.

It's a game where the player is trying to do things differently from history and the game is trying to make sure they can't. Bound to cause dissatisfaction really.

Stairmaster
Jun 8, 2012

victoria takes place over a century focus trees wouldn't work at all as implemented in hoi4.

Fuligin
Oct 27, 2010

wait what the fuck??

vicky is the paradox series that leans most towards simulation, focuses would be dumb as hell

ArchangeI
Jul 15, 2010

Oh dear me posted:

It's a game where the player is trying to do things differently from history and the game is trying to make sure they can't. Bound to cause dissatisfaction really.

And yet there are plenty of people super angry at focus trees because they allow for too much alt-history and the game isn't historically accurate enough...

Where focus trees shine is visualizing complex decision chains where you needed to take option 2 in Event B, which is only unlocked if you picked option C in event A, and which in turn unlocks event C, which you would otherwise only know about if you read the wiki. Since a lot of the playerbase seems to think that knowing obscure details of how the game works = strategic genius, they get super upset that all the casuals can now understand what they are doing and that reading the event files directly won't give them an advantage anymore.

Focus trees are abysmal at reacting to shifting situations and basically require the designer to predict all possible game states, which is why they break all the drat time.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Oh dear me posted:

It's a game where the player is trying to do things differently from history and the game is trying to make sure they can't. Bound to cause dissatisfaction really.

Focus trees are not historical railroads

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Oh dear me posted:

It's a game where the player is trying to do things differently from history and the game is trying to make sure they can't. Bound to cause dissatisfaction really.
How so? Focus trees from other countries messing things up in your neighborhood? I've seen people being annoyed at the Americans claiming dominion over the Americas, but are there deeper issues with it?

Fuligin posted:

vicky is the paradox series that leans most towards simulation, focuses would be dumb as hell

Stairmaster posted:

victoria takes place over a century focus trees wouldn't work at all as implemented in hoi4.
Obviously they'd have to be designed for the very different environment they'd be put into, but I don't see why what is essentially a combination of events and decisions set up in a easily understandable flow tree couldn't work. It should be about really large scale stuff though, and probably only directly affect internal matters. Stuff like:

  • The [country] Dream: Available to independent states in the Americas + Australia/New Zealand, allowing you to define how you deal with immigration.

  • Modernization: Available to non-Western states: Giving you a few different paths in regards to how you want to modernize. Go all out with Westernization, attempt native reforms, or some middle road.

  • The [Adjective] Revolution Available to any state that has a socialist revolutionary government. Allows you to somewhat customize your government type, rather than forcing a hard-coded one upon you. Other radicals get their own trees.

Not:
  • German Unification: Just do exactly like Prussia did historically.

Obviously I'm imagining unlockable trees here, rather than ones that are entirely predefined. Maybe some countries would be well-served by predefined country specific trees, like the issue of slavery in the US, but for the most part I think generic trees that unlock and become visible once you meet certain requirements would be the way to go.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Events were better

GrossMurpel
Apr 8, 2011
What do HoI4 KR focus trees even look like? I'm trying to imagine how many NFs you'd have to invent to simulate all the decisions of the big players like Germany, France, and Russia. Or all the events around the second American Civil War, especially for the US factions. Or the industrial build-up and direction decisions lots of countries like Qing or the Indias have.
Those trees must be completely incomprehensible.

Soup du Jour
Sep 8, 2011

I always knew I'd die with a headache.

corn in the bible posted:

Events were better

Paradox games should have more events the shorter their timespan is, agreed.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

GrossMurpel posted:

What do HoI4 KR focus trees even look like? I'm trying to imagine how many NFs you'd have to invent to simulate all the decisions of the big players like Germany, France, and Russia. Or all the events around the second American Civil War, especially for the US factions. Or the industrial build-up and direction decisions lots of countries like Qing or the Indias have.
Those trees must be completely incomprehensible.
Nah, they've got some meat on them, but they're straightforward enough.

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat

GrossMurpel posted:

Those trees must be completely incomprehensible.

Usually they're alright or crazy in a fun way, but the one for the Fengtian Republic (read the "informal empire" part for the worst of it) seems batshit and horrible.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
Just hit 1936 in an Ethiopia V2 campaign.





AI Germany was the most aggressive I've ever seen AI in V2. Germany and Italy had a world-dominating alliance (an Axis?) going for about the last 40 years of that campaign.

EDIT: Canada and New Zealand are fully independent here, Australia and South Africa are still bound to UK.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

corn in the bible posted:

Events were better

Events are definitely very good and I'm glad DoD used them way more than the base game did, even if they're still focus driven a lot of the time.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
people complaining that a world war 2 game is rail roady is really strange because what do you people want in a world war 2 game? NOT world war 2?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
"I bought this racing game but it keeps forcing me to *yawn* race in a car? Why can't i play bowling?"

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Mans posted:

"I bought this racing game but it keeps forcing me to *yawn* race in a car? Why can't i play bowling?"

Hey cousin.

Alchenar
Apr 9, 2008

Mans posted:

people complaining that a world war 2 game is rail roady is really strange because what do you people want in a world war 2 game? NOT world war 2?

Especially as the main complaint about HOI3 was that there was no railroading at all and therefore WW2 never happened in any kind of recognisable form.

Stairmaster
Jun 8, 2012

WhiskeyWhiskers posted:

Events are definitely very good and I'm glad DoD used them way more than the base game did, even if they're still focus driven a lot of the time.

What's DoD?

Funky Valentine
Feb 26, 2014

Dojyaa~an

Focus trees allow Australia to duel Japan for True Mastery of the Pacific

Stairmaster
Jun 8, 2012

Oh you're talking about the DLC...

Zombiepop
Mar 30, 2010

Mans posted:

people complaining that a world war 2 game is rail roady is really strange because what do you people want in a world war 2 game? NOT world war 2?

Actually yeah, I want a world war war, not just the historical one, so it's very nice that you can turn historical focuses off, and I hope they develop the alternate world war possibilities more in then future.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
The thing about HoI is that it represents a very specific point in history so you aren't going to see THAT much variation, because the amount that can change before the war proper kicks off just isn't that much compared to something like Victoria, where you have decades leading up to the time of the first world war to change the circumstances that can kick it off. So even with Vicky's relatively limited set of events and decisions, the causes and sides of your first "great war" will almost certainly be different every game. It's the difference between a war game like HoI and a political sandbox like Victoria/EU/CK. The national focus trees exist to kind of force more variation than would likely occur with just the basic game mechanics by making big dramatic shifts in national identity just a matter of completing a 70 day focus tree node. Since in the other games, those shifts are already possible by engaging with the mechanics over a longer period of time, they aren't really necessary.

The Cheshire Cat fucked around with this message at 01:34 on Aug 13, 2017

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
Yes, Hearts of Iron takes place over a decade, not a century like Vicky or a third of a millennium like EU3 or three quarters of a millennium like CK2. The contingency in the game is supposed to be "what if the results of the war were different in way X," not "What if a fascist UK wanted to reconquer the United States" or something.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Patter Song posted:

Yes, Hearts of Iron takes place over a decade, not a century like Vicky or a third of a millennium like EU3 or three quarters of a millennium like CK2. The contingency in the game is supposed to be "what if the results of the war were different in way X," not "What if a fascist UK wanted to reconquer the United States" or something.

And yet you always get mods that try to do that, so I think that Focus Trees were a way for Paradox to try to have their cake and eat it too.

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Funky Valentine
Feb 26, 2014

Dojyaa~an

Oswald Mosley is going to reclaim the birthright of the British people one way or another.

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