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GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Controllers are superior for pc shooters though. Much more comfortable, much more fun, higher precision fine movements in games that arent dumb.

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BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


GlyphGryph posted:

Mouse and keyboard sucks for shooters though, I had to stop playing PC shooters when my last controller broke until the replacement came in because it was too painful to use garbo mouse and keys mode. Binary state locomotion is the worst and I hate it.

You need to be less obvious when trolling

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.
Analog movement control with mouse camera control would be pretty much ideal, if I'm honest with myself.

e: Not for VR, though. Arm-swinging with momentum all the way, my dudes.

e2: Realtalk, none of the existing locomotion methods are a perfect fit for everyone, which is why options are important. Ideally we'd all have Omnis or whatever the other brand thing is called, or hopefully there will be an even better solution soon.

TheRagamuffin fucked around with this message at 05:15 on Aug 13, 2017

JazzFlight
Apr 29, 2006

Oooooooooooh!

I like teleport... actually, I like Robo Recall's teleport the best, where you can also pick direction before warping.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"
Locomotion is immersive but teleport solves a critical issue, motion sickness. I hopped into lone echo and was done immediately after the tutorial. vr is neat but not worth feeling sick for 4 hours after 15 minutes of game.

JazzFlight posted:

I like teleport... actually, I like Robo Recall's teleport the best, where you can also pick direction before warping.

Yeah it's really intuitive and easy to grasp, within a few levels I was zipping around with ease.

Shaocaholica
Oct 29, 2002

Fig. 5E

GlyphGryph posted:

Controllers are superior for pc shooters though. Much more comfortable, much more fun, higher precision fine movements in games that arent dumb.

Do people actually play shooters with 2 free floating hand controllers? That must get tiring quick. I haven't even played a VR shooter but that just seems like a totally wrong control interface for that kind of game. Unless your in game avatar has 2 free hands, I don't see how 2 free hand controllers is suitable for anything else.

rage-saq
Mar 21, 2001

Thats so ninja...

Shaocaholica posted:

Do people actually play shooters with 2 free floating hand controllers? That must get tiring quick. I haven't even played a VR shooter but that just seems like a totally wrong control interface for that kind of game. Unless your in game avatar has 2 free hands, I don't see how 2 free hand controllers is suitable for anything else.

Onward. You are welcome.

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

JazzFlight posted:

I like teleport... actually, I like Robo Recall's teleport the best, where you can also pick direction before warping.

This is the best locomotion I've had so far, in a space with gravity.

Tom Guycot
Oct 15, 2008

Chief of Governors


Shaocaholica posted:

Do people actually play shooters with 2 free floating hand controllers? That must get tiring quick. I haven't even played a VR shooter but that just seems like a totally wrong control interface for that kind of game. Unless your in game avatar has 2 free hands, I don't see how 2 free hand controllers is suitable for anything else.

Sure? Every VR shooter except for one has used your hands, its quite fun and traditional fps play kinda feels stale afterwards in a lot of ways.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Shaocaholica posted:

Do people actually play shooters with 2 free floating hand controllers? That must get tiring quick. I haven't even played a VR shooter but that just seems like a totally wrong control interface for that kind of game. Unless your in game avatar has 2 free hands, I don't see how 2 free hand controllers is suitable for anything else.

Some games where you hold one rifle, people get stands to put both controllers into so they can hold it like a rifle.

But games like Arizona Sunshine where you can hold two guns and shoot with both hands? Yeah you use two hand controllers so you can shoot with both hands. It is :krad:

Most VR games actually have "2 free hands" because that's the control scheme that Oculus and VIVE come with. Super Hot, Arizona Sunshine, Hover Junkers, poo poo, even things like Job Simulator are mostly about having 2 free hands because... humans have 2 hands?

"I haven't even played a VR shooter" play one and you'll understand? IDK man. What do you even expect? Of course you don't understand thing you haven't tried.

Republicans
Oct 14, 2003

- More money for us

- Fuck you


Darke GBF posted:

Beat 1-5 and X on Rez Infinite this afternoon. It was good, but easy. I had high expectations from hearing Giantbomb gush over it so much, and I thought it was very interesting but not a masterpiece or anything.

Did you play with a motion controller? It was originally a gamepad game so being able to just point and click kinda trivializes it.

Shaocaholica
Oct 29, 2002

Fig. 5E

rage-saq posted:

Onward. You are welcome.

I heard people fasten the controllers together not just because they are gun nerds but its more ergonomic.


Zaphod42 posted:

"I haven't even played a VR shooter" play one and you'll understand? IDK man. What do you even expect? Of course you don't understand thing you haven't tried.

I do intend to, just not there yet but from past experience with 'new' controllers it always doesn't work well with more traditional schemes. Like Wiimote steering wheel always felt odd because the wheel wasn't fastened to an actual column. Like I'm imagining a guitar game with 2 'free' hands would just be awful too without some fixture or totally different controller.

homeless snail
Mar 14, 2007

The thing that makes hand controllers different that's hard to visualize without trying them yourself, is that they are your hands. You look down and they're exactly where you expect your hands to be and doing exactly what you expect them to be doing. That makes them kind of the ultimate VR input because you never have to think about how to use them, you've been using hands all your life. At least in most games, some stuff has more complex abstractions that are a bit more video gamey.

A dedicated gun controller or whatever, like they have on the PSVR, is super weird because at that point the gun becomes the lens through which you view the world.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Shaocaholica posted:

I heard people fasten the controllers together not just because they are gun nerds but its more ergonomic.


I do intend to, just not there yet but from past experience with 'new' controllers it always doesn't work well with more traditional schemes. Like Wiimote steering wheel always felt odd because the wheel wasn't fastened to an actual column. Like I'm imagining a guitar game with 2 'free' hands would just be awful too without some fixture or totally different controller.

Touch is amazing. It's not a wii mote.

Within a few min of using it you'll become a pro and it feels like using hands kinda.

And 2 hand guns are great, people who need things to put controllers on never had an imagination. With touch it feels great. Holding a rifle is pretty satisfying in general.

If you're a picky whiner, you may not enjoy it. I mean, we have people who can't get past VR is just blurry, so if you're that guy just duck out the thread now.

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


EbolaIvory posted:

And 2 hand guns are great, people who need things to put controllers on never had an imagination. With touch it feels great. Holding a rifle is pretty satisfying in general.

Wrong, pantomiming holding a rifle foregrip sucks and is worse than one handed aiming.

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

BMan posted:

Wrong, pantomiming holding a rifle foregrip sucks and is worse than one handed aiming.

Can confirm. If you've ever actually held one, you know you need it to be one physical object

EbolaIvory
Jul 6, 2007

NOM NOM NOM

PerrineClostermann posted:

Can confirm. If you've ever actually held one, you know you need it to be one physical object

Disagree. I have plenty of time at the range with an AR, and while it's not perfect, it's just fine if your arms work and again can imagine holding it.

I also said "need" not "like having". Nobody said it wouldn't be "better". Hell kill zone on PS3 was a super good example of something with a weird gun was ideal. But it's entirely fun, feels good, and unless your tracking is hosed or the dev did a poor job of implementing it, so far I've not had any problems with 2 hand weapons.

EbolaIvory fucked around with this message at 07:44 on Aug 13, 2017

jubjub64
Feb 17, 2011
Two opinions enter, one opinion leaves in the THUNDERDOME!

PerrineClostermann
Dec 15, 2012

by FactsAreUseless
Playing H3VR or whatever its acronym is, I can tell you I can't aim worth a drat holding a virtual gun with freestyle motion controllers. There's far too much sway picked up by the motion trackers. Do other games compensate for that?

mellowjournalism
Jul 31, 2004

helllooo
With the rift you can actually just take an archery stance and it works great and is fun. If you anchor your dominant hand on your cheek, float your support hand out, and just point at stuff, you can get some really natural and stable shooting done without a stock. It's pretty fun particularly in Pavlov with the AK, where you can line up the rear sights just about perfect. You just make a habit of gluing the top of your hand to the bottom of your chin or cheek or whatever. Then with the other hand, once you grab the foregrip of the gun in-game, you can stretch it as far out as you want and the gun will stay gripped and point in the same direction.

All you're doing is making a cheekweld with your hand instead of a rifle stock by pantomiming shooting a bow/making a :bustem: pose

Paingod556
Nov 8, 2011

Not a problem, sir

PerrineClostermann posted:

Playing H3VR or whatever its acronym is, I can tell you I can't aim worth a drat holding a virtual gun with freestyle motion controllers. There's far too much sway picked up by the motion trackers. Do other games compensate for that?

H3VR is the 'worst' for trying to use sniper rifles because yeah, there's zero correction unless you use a bipod. When we've tried doing 200m or more shoots, our only solution was to lay down and use all the pillows.

The main issue is that with a long gun, you're supposed to use your entire upper body to stabilize and aim, which is impossible if there isn't a physical connection between the firearm and your shoulder. Which is why you get a lot of people scratch building things like this-

Songbearer
Jul 12, 2007




Fuck you say?

JazzFlight posted:

I like teleport... actually, I like Robo Recall's teleport the best, where you can also pick direction before warping.

Robo Recall is the perfect example of a game that's designed with teleport in mind and feels absolutely essential to the core gameplay. If I have the option for free locomotion in pretty much any game I'll use it, but Robo Recall's implementation is probably the best I've ever seen.

Again, the best choice for devs is to give as many options as possible, providing the game doesn't lean too hard on one locomotion type. I use Armswinger in H3VR because it's vastly superior to the stick based locomotion, and in DOOM 3 VR the teleport function is incredibly useful alongside stick locomotion as it lets you avoid some of the more awkward moments.

E: I've never heard anyone bring up the argument that free floating controllers make no sense for shooting, that's utterly bizarre. One of the reason why there's so many shooters in VR is because shooting feels incredibly natural and it's not hard to slap together a few unity assets and pawn it off as a passable game.

I could understand if it was a case of using the controllers as a gamepad with no tracking, that'd get old fast, but shooting with tracked ones (and even using rifles without a stand) feels super good.

Songbearer fucked around with this message at 09:56 on Aug 13, 2017

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Shaocaholica posted:

I do intend to, just not there yet but from past experience with 'new' controllers it always doesn't work well with more traditional schemes. Like Wiimote steering wheel always felt odd because the wheel wasn't fastened to an actual column. Like I'm imagining a guitar game with 2 'free' hands would just be awful too without some fixture or totally different controller.

:psyduck: what does a guitar have to do with shooters?

GutBomb
Jun 15, 2005

Dude?

Zaphod42 posted:

:psyduck: what does a guitar have to do with shooters?

He's talking about how having 2 free floating hand controllers representing one real world object that is supposed to be held with 2 hands (like a guitar, steering wheel, or rifle) doesn't feel right. It was just another example.

Besides a shooter where your weapon is a guitar would be awesome.

bobfather
Sep 20, 2001

I will analyze your nervous system for beer money
Def going to try the "dom hand to cheek" method when in Hot Dogs in the future. Love the pistols in that game, but hate any long guns because they're so fiddly.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

GutBomb posted:

He's talking about how having 2 free floating hand controllers representing one real world object that is supposed to be held with 2 hands (like a guitar, steering wheel, or rifle) doesn't feel right. It was just another example.

Besides a shooter where your weapon is a guitar would be awesome.

The guitar thing specifically is kinda funny because the Touch controllers come with a bracket to mount one to a Rock Band guitar.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


GutBomb posted:

He's talking about how having 2 free floating hand controllers representing one real world object that is supposed to be held with 2 hands (like a guitar, steering wheel, or rifle) doesn't feel right. It was just another example.

Besides a shooter where your weapon is a guitar would be awesome.

But it feels fine for a steering wheel as well. Richard Burns Rally VR proves this. Rifles feel great with hands. The key here is that the controllers represent hands, not the rifle or guitar or steering wheel. Therefore, interactions are extremely natural, more natural than mouse and keyboard or analog sticks.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Wait who the hell uses two hands to hold a guitar. what would that even mean. What hand do you use to play if you are using the other two to hold it? I dont get it.

Also Echo Arena is pretty fun but I am really bad at it and it really does not work well with the vive controllers. Still cool though.

Edit: I also found the TBS game I was looking for too, it was called Quar. Looking forward to playing it soon.

GlyphGryph fucked around with this message at 16:09 on Aug 13, 2017

The Walrus
Jul 9, 2002

by Fluffdaddy
I don't mind using a two handed gun with two wands in stuff where it's more arcadey, like Zombie Training and Raw Data. Actually, Raw Data is good to bring up because the pump action on the shotgun is so satisfying and fun to use with two wands.

More realistic stuff like Pavlov I have a much harder time.

GlyphGryph posted:


Also Echo Arena is pretty fun but I am really bad at it and it really does not work well with the vive controllers. Still cool though.


make sure you turn off all the stick rotation axes, it helps a lot without a stick and when you're using the touchpad for other stuff

The Walrus fucked around with this message at 16:16 on Aug 13, 2017

The Walrus
Jul 9, 2002

by Fluffdaddy
does anyone want to play some raw data pvp in a bit add me
http://steamcommunity.com/id/torontowalrus/

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Songbearer posted:


E: I've never heard anyone bring up the argument that free floating controllers make no sense for shooting, that's utterly bizarre. One of the reason why there's so many shooters in VR is because shooting feels incredibly natural and it's not hard to slap together a few unity assets and pawn it off as a passable game.

I could understand if it was a case of using the controllers as a gamepad with no tracking, that'd get old fast, but shooting with tracked ones (and even using rifles without a stand) feels super good.

It really doesn't feel good with rifles, though. With nothing in your hands to stabilize them, aiming is incredibly unsteady. They're about putting the gun to your body to create multiple points of contact to steady the weapon. You can't do that with freestyle controllers. Next time I'm in H3VR, I'm going to try this cheek controller method, but as it stands now I've never liked using a two handed rifle in VR.

Paingod556
Nov 8, 2011

Not a problem, sir

If you absolutely need it to be rock solid, best solution I've found is the XCOM sniper hold, where you fold your weaker arm under the 'rifle' and grip your dominant forearm/elbow. I do that when I need zero sway, though shifting aim is slow as hell. Best pic I could find, watch any firing animation from the EU/EW snipers and you'll see it.



EDIT- Obviously this limits you to one-handing any guns which is still not ideal.

bobfather
Sep 20, 2001

I will analyze your nervous system for beer money
gently caress me an X Com game in VR would be great. God's eye view on the tactical overhead view. Grab and move soldiers. When aiming, switch to a first person view for that soldier and aim yourself, with built-in sway that scales with accuracy modifiers.

Also, when a soldier dies you get a first person view of the grisly death.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

GutBomb posted:

He's talking about how having 2 free floating hand controllers representing one real world object that is supposed to be held with 2 hands (like a guitar, steering wheel, or rifle) doesn't feel right. It was just another example.

Besides a shooter where your weapon is a guitar would be awesome.

I know but its kinda stupid to complain "man these shooter games suck" and then start talking about something that doesn't exist in shooter games.

Most shooter games, like I just finished saying, have two guns, so that's not a problem. Or you walk with one hand and you gun with the other. So he added the guitar example which doesn't apply to shooters.

A game like a guitar you wouldn't want to use hand controllers anyways; you'd want a peripheral. Either a guitar controller like rock band or a full on real guitar like rocksmith. The hand controllers aren't for poo poo like that.

But they work aces with 1 gun or 2 guns. :v:

GlyphGryph posted:

Wait who the hell uses two hands to hold a guitar. what would that even mean. What hand do you use to play if you are using the other two to hold it? I dont get it.

How are you this dumb.

They mean playing it with two hands you jabroni.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

bobfather posted:

gently caress me an X Com game in VR would be great. God's eye view on the tactical overhead view. Grab and move soldiers. When aiming, switch to a first person view for that soldier and aim yourself, with built-in sway that scales with accuracy modifiers.

Also, when a soldier dies you get a first person view of the grisly death.

Disagree, I find that "god's eye" VR games are fun novelties for a few minutes and then I wish I was playing on a real monitor instead.

DOTA2 and Air Mech both support this among others, and ... it just doesn't really change the game that fundamentally. Its cool as a spectator mode, but for actual game play.... it wears thin.

And I say this as somebody who grew up playing X-COM and TFTD as a kid. I love X-COM. But VR X-COM would have to be like, a co-op squad shooting adventure. Where you actually walk around. Maybe use turn-based movement to make the VR locomotion more comfortable or something? IDK.

Like turn-based co-op valkyria chronicles but you actually shoot with your hands...

iceaim
May 20, 2001

Zaphod42 posted:

Disagree, I find that "god's eye" VR games are fun novelties for a few minutes and then I wish I was playing on a real monitor instead.

DOTA2 and Air Mech both support this among others, and ... it just doesn't really change the game that fundamentally. Its cool as a spectator mode, but for actual game play.... it wears thin.

Does DOTA2 support this only in spectator mode?

Anyway I disagree. I love god's eye VR games, and I'd rather play them in my headset than on a flat monitor. Why? Because it feels so much more immersive that way, especially with the addition of stereoscopic 3D.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

Zaphod42 posted:


And I say this as somebody who grew up playing X-COM and TFTD as a kid. I love X-COM. But VR X-COM would have to be like, a co-op squad shooting adventure. Where you actually walk around. Maybe use turn-based movement to make the VR locomotion more comfortable or something? IDK.


Teleportation functions as a turn-based mechanism in a way already. Expand and tune it further to replication that functionality.

I agree with you on most games remaining better on a monitor. People are a bit too jazzed up about their novelty accessory

rage-saq
Mar 21, 2001

Thats so ninja...

Zaphod42 posted:

I know but its kinda stupid to complain "man these shooter games suck" and then start talking about something that doesn't exist in shooter games.

Most shooter games, like I just finished saying, have two guns, so that's not a problem. Or you walk with one hand and you gun with the other. So he added the guitar example which doesn't apply to shooters.

A game like a guitar you wouldn't want to use hand controllers anyways; you'd want a peripheral. Either a guitar controller like rock band or a full on real guitar like rocksmith. The hand controllers aren't for poo poo like that.


Well, the GOOD shooter games have 2 handed weapons. Where you hold a rifle like you would a real rifle. One firing hand and one hand stabilizing the barrel. It allows for incredible accuracy compared to 'everything is a giant pistol' that other games like Robo Recall allow (which is why RR has aim assist).

As far as periphrials go, there are some high quality VR stocks you can get that make it a lot like a rifle periphrial. The top flight one is https://www.protubevr.com I've got one and I love it. I've put in so many hours in Onward and H3VR with it.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

rage-saq posted:

Well, the GOOD shooter games have 2 handed weapons. Where you hold a rifle like you would a real rifle. One firing hand and one hand stabilizing the barrel. It allows for incredible accuracy compared to 'everything is a giant pistol' that other games like Robo Recall allow (which is why RR has aim assist).

As far as periphrials go, there are some high quality VR stocks you can get that make it a lot like a rifle periphrial. The top flight one is https://www.protubevr.com I've got one and I love it. I've put in so many hours in Onward and H3VR with it.

Why are you telling me all this poo poo that I already know? I was explaining that to one of the VR newbies. Dude I've been in this thread forever; I know.

Lmao seriously. I've had conversations in this thread about those stocks with other goons already. Duuuude.

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Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

rage-saq posted:

Well, the GOOD shooter games have 2 handed weapons. Where you hold a rifle like you would a real rifle. One firing hand and one hand stabilizing the barrel. It allows for incredible accuracy compared to 'everything is a giant pistol' that other games like Robo Recall allow (which is why RR has aim assist).

As far as periphrials go, there are some high quality VR stocks you can get that make it a lot like a rifle periphrial. The top flight one is https://www.protubevr.com I've got one and I love it. I've put in so many hours in Onward and H3VR with it.

Seconding this, going full high speed low drag :bustem: with saq in Onward is an absolutely phenomenal experience. Being able to actually aim further than two feet in front of you and get a bead on someone is a massive game-changer.

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