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Judgement posted:Where killing multiple minions in one round has gotten a bit weird in my experience is when dealing with melee or brawl checks on a pack that's all spread out. Uh, you hit that greedo so hard that his buddy on the other side of the cantina shits himself into unconsciousness from sheer terror? Usually when it comes up for my droid I'll just say that he moved really fast just pingponging from one guy to the next then back again, or that he finished the first minion and chucked him across the room at the other. Edge of the Empire pg 198 quote:Rounds can last for roughly a minute or so in time, although the elapsed time is deliberately not specified. Players should keep in mind that a round lasts long enough for their character to move to a new location and perform an important action. They should also remember that although each round is broken up into turns that happen sequentially in gameplay, narratively the turns are occurring at roughly the same time. So over the course of the minute you could be trading blows back and forth with a single opponent, or just doing a quick slice through a ton of enemies as you run past them to your real targets. Or whatever else makes sense for your story. You don't need to adhere to the 6 second D&D style round. It could take 6 seconds, could take a couple minutes.
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# ? Aug 3, 2017 02:34 |
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# ? May 13, 2024 09:48 |
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Judgement posted:Yeah, activating a weapon's critical multiple times in one attack just increases the severity of the injury roll, it doesn't actually give you multiple crits, so you'll still need to be dealing a crazy amount of damage in one round to wipe the whole group (still pretty easy with the right setup). You seen Rogue One? Donnie Yen taking down that pack of stormtroopers is a melee/brawl character attacking a minion group.
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# ? Aug 3, 2017 02:52 |
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So I ran the Edge of Empire beginner game yesterday and it was Cool and Good and we'll be doing the Long Arm of the Hutt followup adventure next but I have a bit of a question about the distance bands and movement. I understand there's 5 ranges: engaged, close, medium, long and extreme. I understand it costs 1 maneuver to move from a range to another range, except for going to and from extreme, which costs 2 maneuvers. So let's say we get the following situation: the PCs are all engaged with each other and busy with something, say they're working on installing ohh I don't know, a Hypermatter Reactor Igniter. And say a certain Trandoshan Nemesis, we'll call him Trex, shows up and has grown rather suspicious. He's at close range from the lot of them and a fight ensues. Initiative is rolled, and the PCs get 1 slot before Trex, the rest after. Lowwhrick takes that first slot, uses his maneuver to move to become engaged with Trex, a second maneuver to grab his vibroaxe and his action to plant that axe into Trex. So far, so good. Trex is up next, and after clawing Lowwhrick something fierce, he uses 2 maneuvers to run the hell away from the PCs and towards the offramp to get the help of the security droids. So clearly he's gone from engaged to close, to medium range compared to Lowwhrick. But for the rest of the group, he's only at medium range and halfway to long range. Is it correct however, that the rest of the PCs can still close into melee range with Trex using just 2 maneuvers? Even though he just used 2 maneuvers to run away from them and started at close range?
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# ? Aug 3, 2017 11:38 |
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Quick question about half body armor; if I'm wearing two pieces of half body armor do I get the soak from both of them; do they stack?
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# ? Aug 7, 2017 21:47 |
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You get the highest soak, they don't stack.
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# ? Aug 7, 2017 21:53 |
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Orange Devil posted:Is it correct however, that the rest of the PCs can still close into melee range with Trex using just 2 maneuvers? Even though he just used 2 maneuvers to run away from them and started at close range? Yes. He spent one maneuver to get out of engagement with a PC, then another to move from short to medium range, so it makes sense that two maneuvers will bring that PC back into engagement.
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# ? Aug 7, 2017 22:09 |
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Clanpot Shake posted:You get the highest soak, they don't stack. So what I'm seeing than from an optimization standpoint the endgame armor everyone should want is mando armor
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# ? Aug 7, 2017 22:30 |
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Doggir posted:So what I'm seeing than from an optimization standpoint the endgame armor everyone should want is mando armor Or take the armor that gives them a good base bonus and then modify the armor with attachments and such
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# ? Aug 8, 2017 01:55 |
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FuriousAngle posted:Or take the armor that gives them a good base bonus and then modify the armor with attachments and such Right which mando armor has 5 hard points letting you customize it quite a bit
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# ? Aug 8, 2017 02:13 |
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hmm except for maybe tanks the PX-11 gives you 1 more soak
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# ? Aug 8, 2017 02:27 |
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Doggir posted:Right which mando armor has 5 hard points letting you customize it quite a bit Mando armor is also restricted, which makes it a little less ideal when you're trying to be unobtrusive
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# ? Aug 8, 2017 02:29 |
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Doggir posted:So what I'm seeing than from an optimization standpoint the endgame armor everyone should want is mando armor if you have a good mechanics monkey in the party, they ought to eventually be able to craft something with better base stats than Mando armor, and just as many or more customization hardpoints. It might take a few tries and some smaller crafting rolls to build up modifiers, but it's definitely possible to get 3 soak, 3 defense, 6 HP armor through crafting. Or 3 soak, 2 defense on a more modestly-good roll. You probably don't want to buy Keeping the Peace (a book primarily for jedi pals) just for the couple pages of armor crafting rules, but maybe you can ~borrow the book from somebody once you've outgrown stock armor options, or something. PupsOfWar fucked around with this message at 02:41 on Aug 8, 2017 |
# ? Aug 8, 2017 02:34 |
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Doggir posted:So what I'm seeing than from an optimization standpoint the endgame armor everyone should want is mando armor I mean, this isn't necessarily true, but who doesn't want Manadalorian armor? It's also worth remembering that it's restricted. I know it sounds silly to say that anything can be mechanically balanced by narrative constraints because that never works, but every time I've played a Knight-Level Force and Destiny game the response on all our faces right before we leave the ship of "oh poo poo, right, we got to hide our lightsabers, gently caress" is always pretty funny and, to avoid a GM bringing down the hammer, we also resort to using something like a blaster or electrostaff until it's absolutely necessary. Covok fucked around with this message at 02:56 on Aug 8, 2017 |
# ? Aug 8, 2017 02:53 |
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oggdudes has the rules baked into it 😝 no mechanic in the group but I was thinking of re rolling cyber tech maybe I'll force my gms hand to kill me haha
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# ? Aug 8, 2017 03:11 |
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Ok yeah loving around with some rolls at xp 150 (knight level) cyber tech can craft 7 hard points 3 soak 2 defense armor reliably
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# ? Aug 8, 2017 04:17 |
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I heard the crafting rules are pretty broken, yeah. They're going to do ship crafting soon too.
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# ? Aug 8, 2017 04:41 |
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hmm as soon as I get my lightsaber I might just have to go hard until inquisitors come so I can re roll haha; maybe I'll have my character succumb to the darkside to explain me going mad
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# ? Aug 8, 2017 05:09 |
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Doggir posted:Ok yeah loving around with some rolls at xp 150 (knight level) cyber tech can craft 7 hard points 3 soak 2 defense armor reliably remember the key to gaming this crafting system is to craft something real easy immediately beforehand, so you can stack up some ranks in Lessons Learned or Practice Makes Perfect. so build like a toaster or something first PupsOfWar fucked around with this message at 12:44 on Aug 8, 2017 |
# ? Aug 8, 2017 12:31 |
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PupsOfWar posted:remember the key to gaming this crafting system is to craft something real easy immediately beforehand, so you can stack up some ranks in Lessons Learned or Practice Makes Perfect. I noticed that it starts adding up fairly quickly and you are rolling 20 boosts lol
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# ? Aug 8, 2017 15:06 |
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Ghosts of Dathomir is still 'on the boat' 5+ months after it was meant to be out. The dawn of rebellion and cyphers books have had their product pages removed (they were there and now go to a 404 page) What is going on with ffg and star wars releases?
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# ? Aug 13, 2017 11:35 |
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PST posted:Ghosts of Dathomir is still 'on the boat' 5+ months after it was meant to be out. GoD had some kind of major issue; FFG is being vague but it was either a printing error, or the container with those books got lost at sea. They did finally admit on their forums that something had happened with them. I dunno why they didn't update the status info on them...but for whatever reason they had to print a new batch. As for the other books, I'm wondering if they're planning one of them as a surprise GenCon release?
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# ? Aug 13, 2017 11:43 |
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jivjov posted:GoD had some kind of major issue; FFG is being vague but it was either a printing error, or the container with those books got lost at sea. They did finally admit on their forums that something had happened with them. I dunno why they didn't update the status info on them...but for whatever reason they had to print a new batch. A surprise Gen Con release would involve air shipping the books which is hella' expensive in any real volume.
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# ? Aug 13, 2017 13:59 |
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What if they lost the license and are slowly shutting down operations?
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# ? Aug 13, 2017 19:23 |
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That seems unlikely, it's probably the late-lifecycle malaise that afflicts all RPGs. Sales drop, corporate attention drops, sales drop, repeat. The RPG team have probably moved focus to their generic, since it's too early for a 2nd Edition.
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# ? Aug 13, 2017 19:29 |
Covok posted:What if they lost the license and are slowly shutting down operations? I dunno, when they lost the Warhammer 40k license, they just said "Hey, lost the license, we're not making anything new and can't sell you anything else past the start of the year. Get what we've got while you can." I don't see why they'd do it differently for Star Wars.
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# ? Aug 13, 2017 19:30 |
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I hope you guys are right. I want them to finish the career books before they lose the license. The game would just feel incomplete otherwise.
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# ? Aug 13, 2017 19:46 |
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All the jokes about the boat carrying x-wing waves from China sinking came true. Wow.
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# ? Aug 13, 2017 20:17 |
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X wing is their livelihood. They won't be losing the license any time soon.
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# ? Aug 16, 2017 11:49 |
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What https://www.fantasyflightgames.com/en/news/2017/8/16/dont-underestimate-the-force/
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# ? Aug 16, 2017 16:39 |
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What?
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# ? Aug 16, 2017 16:41 |
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It's the NES Classic of Star Wars RPGs.
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# ? Aug 16, 2017 16:46 |
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I need it. I need it in my life and in my veins.
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# ? Aug 16, 2017 16:47 |
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If it's for sale at GenCon I'll own it.
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# ? Aug 16, 2017 18:06 |
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I don't think i'll ever use it but I kind of want it anyway? probably won't buy it
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# ? Aug 16, 2017 21:50 |
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https://www.fantasyflightgames.com/en/news/2017/8/17/star-wars-roleplaying-gamemat/ New RPG accessory; playmat dice pool information and an initiative tracker printed on it.
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# ? Aug 18, 2017 11:58 |
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They're talking about the RPG now at GenCon. Maybe some new announcements?
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# ? Aug 18, 2017 17:42 |
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So what is the single most broken build?
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# ? Aug 18, 2017 17:48 |
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5 brawn with vibroaxe? That's what breaks my game. Stacked soak has led to an insane arms race.
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# ? Aug 18, 2017 18:04 |
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Elendil004 posted:So what is the single most broken build? Gadgeteer w/ heavy blaster rifle - Jury-rig heavy blaster rifle's autofire quality so that it only takes 1 advantage to activate. - Install the Bantha's Eye laser sight, a cheap mod which generates 1 free advantage. - As soon as enough credits are saved up, buy Superior Customization for the rifle, which increases base damage from 10 to 11 and also generates 1 free advantage. - At this point, you're doing a minimum of 33 damage per successful attack, and can easily be averaging in the 50s or 60s while spiking into the 70s or 80s - On top of crazy damage output, you're very survivable (with gadgeteer armor talents) and are a decent utility mechanic for your group. - You could also do this with larger autofire weapons, like the various heavy repeating blasters, but at least those are always unwieldy or otherwise unreliable in some way. The heavy blaster rifle is a perfect storm: autofire, high damage output, plenty of hard points, not too expensive, and only 3 cumbersome. - Even scarier if you later spec into Heavy, which boosts your base damage and lets you ignore the difficulty penalty on autofire attacks. I also spend a lot of time scheming around my team's wookiee, an Armorer/Marauder. Wound Threshold: 14 (wookiee base) + 5 (brawn) + 1 (extra brawn from Enhance) + 10 (5 ranks in Toughened) = 30 Soak: 5 (brawn) + 1 (extra brawn from Enhance) + 4 (crafted armor with Superior Customization) + 1 (Armor Master) + 2 (2 ranks in Enduring) = 13 Defense: 1 (armor) + 1 (Improved Armor Master) = 2 So he's got 30 WT, 13 soak, 2 defense, can completely nullify one crit per round using Supreme Armor Master, and can use Sense to upgrade the difficulty of attacks against him. Against dark jedi or inquisitors, he can drop Sense and Enhance (reducing him to a measley 29 WT and 12 soak) and use Reinforce Item on his armor to nullify the Breach quality of their lightsabers. This is also useful against flechette cannons, AP grenades, rocket launchers and the like. PupsOfWar fucked around with this message at 18:55 on Aug 18, 2017 |
# ? Aug 18, 2017 18:49 |
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# ? May 13, 2024 09:48 |
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PupsOfWar posted:I also spend a lot of time scheming around my team's wookiee, an Armorer/Marauder. There's really only one thing to do with people that minmax that hard Alternately do nothing but social encounters from now on
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# ? Aug 18, 2017 20:33 |