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SUPERMAN'S GAL PAL posted:Well, I'll be passing on this one, thanks for the heads-up. I still need to watch John or MrKravin play it but the protagonists of both SOMA and of Layers of Fear were so off-putting (especially in the latter) that I'm inclined to avoid. I mean...Layers of Fear guy was supposed to be? What do you demand from a protagonist?
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# ? Aug 16, 2017 15:50 |
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# ? Jun 6, 2024 07:46 |
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So, you guys recommend observer for someone who really liked SOMA? I dont need it to be scary or anything, I mean more like a story driven game.
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# ? Aug 16, 2017 16:34 |
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I will never understand the objections to SOMA's protagonist. Considering everything he's put through he's remarkably composed and level-headed about everything, and even comments on the fact during some of the better character-building scenes. You're not supposed to agree with everything he does or says, either... that's where some of the best debates over the game come from.
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# ? Aug 16, 2017 16:55 |
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I really dig the look of Observer. Not really scary but so far a pretty interesting story. The thing that really sucks is that Rutger Hauer is a really, REALLY lovely voice actor.
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# ? Aug 16, 2017 17:16 |
Too Shy Guy posted:I will never understand the objections to SOMA's protagonist. Considering everything he's put through he's remarkably composed and level-headed about everything, and even comments on the fact during some of the better character-building scenes. You're not supposed to agree with everything he does or says, either... that's where some of the best debates over the game come from.
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# ? Aug 16, 2017 17:27 |
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Yeah, that bit's a little lame, but it gets better if you realize there is no 'coin flip.' Simon1's gonna be stuck in Simon1 regardless of the rest, and he's deluding himself to believe that he's the one who's gonna keep going. I agree with the uncurious bit, though. Something, something, his personality's been rotting for X years and it's an imperfect copy.
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# ? Aug 16, 2017 17:29 |
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Too Shy Guy posted:I will never understand the objections to SOMA's protagonist. Considering everything he's put through he's remarkably composed and level-headed about everything, and even comments on the fact during some of the better character-building scenes. You're not supposed to agree with everything he does or says, either... that's where some of the best debates over the game come from. I liked him a lot, too. I thought he was pretty good at voicing what most players were feeling about his and everyone else's situation, and good at bringing up stuff you wouldn't immediately think was a problem. I didn't even think his voice was annoying.
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# ? Aug 16, 2017 17:30 |
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Simon's programmed to delude himself because otherwise he'll go bananas like all the other copy people. It's not his fault that he's a dope EDIT: dangit, too slow Danaru fucked around with this message at 17:47 on Aug 16, 2017 |
# ? Aug 16, 2017 17:40 |
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Danaru posted:cop people. man that robocop game got hosed up huh
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# ? Aug 16, 2017 17:41 |
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gallilee posted:I really dig the look of Observer. Not really scary but so far a pretty interesting story. The thing that really sucks is that Rutger Hauer is a really, REALLY lovely voice actor. He was the voice of Ash in an Alien based audio drama not too long back. He was terrible in that.
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# ? Aug 16, 2017 17:43 |
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Bogart posted:Yeah, that bit's a little lame, but it gets better if you realize there is no 'coin flip.' Simon1's gonna be stuck in Simon1 regardless of the rest, and he's deluding himself to believe that he's the one who's gonna keep going. I agree with the uncurious bit, though. Something, something, his personality's been rotting for X years and it's an imperfect copy. That's pretty much where I landed with him when I finished the game: Too Shy Guy posted:There's a pretty neat implication here if you unpack it all the way. If there is no coin toss, then the Simon you play as the entire game is the deep sea suit copy made at Omicron. Just like the opening segment in Canada, everything that happens in PATHOS-II up to his creation at Omicron must be memories copied from the previous copies. That means to him, he's never "lost" a coin toss. He "won" the coin toss to end up in a robot body instead of long dead, and he "won" the coin toss that put him into the deep sea suit. So from his perspective, what happens at Phi is absolutely unfair because there's no reason for him to believe he'll ever be the one left behind. He's 2 for 2 at that point, after all. The uncurious part I just chalked up to being his coping mechanism for how horrifying every part of his situation was. Like how he immediately accepts the mission to launch the Ark, he's found a purpose and an answer to cling to and that's what drives him forward. In calmer parts he allows himself to question and doubt a little but it seems like if he does it too much he risks breaking down like he does at the very end.
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# ? Aug 16, 2017 18:29 |
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there is no toss, you're always the simon alone at the bottom of the sea (until the epilogue obviously). it should be easy for him to understand. i thought he realized it during the final upload and was just pumped some copy would make it.
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# ? Aug 16, 2017 18:34 |
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I must've cribbed that from you, Too Shy Guy. Not smart enough to come up with it on my own. :p
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# ? Aug 16, 2017 18:35 |
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Yeah, I also think that Simon had somewhat grasped the concept, but never actually thought deep enough to understand that each body he left behind was still "him". Each copy he creates will always go on without this understanding, because they never stay behind. Even knowing this, it did surprise me at the end when the POV was of the one that stayed behind, just because in game you had always been the copy. So it's not beyond reason it would shock him, too.
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# ? Aug 16, 2017 18:42 |
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Groovelord Neato posted:there is no toss, you're always the simon alone at the bottom of the sea (until the epilogue obviously). it should be easy for him to understand. i thought he realized it during the final upload and was just pumped some copy would make it. This idea didn't really click for me right up until the end, so I can see how Simon didn't realize what would happen until it happened. I guess I was too busy being scared of/by the monsters to really think this over during the game.
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# ? Aug 16, 2017 18:45 |
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I'm trying to avoid spoilers so I can't really read some of the previous posts, but as someone who didn't play Layers of Fear and is playing Observer for the first time, it is definitely NOT a walking simulator. It's an adventure game. There is lots of interactivity, crime scene investigation, finding secret panels, etc.
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# ? Aug 16, 2017 19:30 |
Bogart posted:Yeah, that bit's a little lame, but it gets better if you realize there is no 'coin flip.' Simon1's gonna be stuck in Simon1 regardless of the rest, and he's deluding himself to believe that he's the one who's gonna keep going. I agree with the uncurious bit, though. Something, something, his personality's been rotting for X years and it's an imperfect copy. Well, I actually still view it as a coin flip just from my personal philosophy, but I see what you mean. Simon doesn't get that the entire crew going out of their way to kill themselves, sometimes in really spectacular ways in front of witnesses, was precisely so that they'd be sure to win (or not lose) that same coin flip. Even if he didn't care about the lives of the former crew, it strongly suggests that he'd want to do the same as a (soon to be) Ark resident. That' s what I mean by incurious, the protagonist would have to not be paying attention so extensively not to clue into that pretty vital fact, and it's more reasonable that a player would miss it.
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# ? Aug 16, 2017 21:31 |
Groovelord Neato posted:there is no toss, you're always the simon alone at the bottom of the sea (until the epilogue obviously). it should be easy for him to understand. i thought he realized it during the final upload and was just pumped some copy would make it. The point is that the copy always thinks it "won". What this means is that you're actually playing from the perspective of the final playable Simon from start to finish, and you're just going through the memories "he" has of being a human and in the previous robot body. This means that you also experience him copying himself and then not going anywhere.
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# ? Aug 16, 2017 22:40 |
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A. Beaverhausen posted:I mean...Layers of Fear guy was supposed to be? What do you demand from a protagonist? Oh, I understand that, and in that sense it's well done! It just left me feeling so grimy, yet another protagonist who is a possessive creep toward his wife, coveted her talent after his accident (if I'm remembering that right, was she the violinist or was he and took up art after?)/was upset at the outside positive attention she got to the point of obsession. I think it's more to with what I enjoy experiencing in a horror story and disassociating from what a particular protagonist does. In terms of these kind of horror experiences I really enjoyed Narcosis, but I related to that protagonist far more than LoF or SOMA. Then again were I Simon I'd be excited to wander the ocean floor in a tough robot body, but that kind of exploration is a dream of mine.
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# ? Aug 17, 2017 03:07 |
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Bogart posted:Hello. Is >Observer_ good? Staring at this Layers of Fear discount. "We're here, we're LGBTQ+ get used to it!" just doesn't have the same ring to it. Also obviously QUILTBAG is the one true acronym.
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# ? Aug 17, 2017 03:25 |
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I posted in the VR thread, but figured people here might be interested too - Alien: Isolation now has a mod that makes it work in VR again! But better this time. Rift only for the moment, but should be working on Vive as well soonish!
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# ? Aug 17, 2017 03:31 |
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SUPERMAN'S GAL PAL posted:Oh, I understand that, and in that sense it's well done! It just left me feeling so grimy, yet another protagonist who is a possessive creep toward his wife, coveted her talent after his accident (if I'm remembering that right, was she the violinist or was he and took up art after?)/was upset at the outside positive attention she got to the point of obsession. I think it's more to with what I enjoy experiencing in a horror story and disassociating from what a particular protagonist does. In terms of these kind of horror experiences I really enjoyed Narcosis, but I related to that protagonist far more than LoF or SOMA. Then again were I Simon I'd be excited to wander the ocean floor in a tough robot body, but that kind of exploration is a dream of mine. SOMA felt like the perfect storm to me, especially during the deep sea walk with barely any light to shine your way. It was claustrophobic, oppressive and somewhat poignant. You could feel the weight of the world bearing down on you. I don't want to get into RPS-style wankery, though. EDIT: Beaten Observer. The game is packed top to bottom and there's multiple choices for everything, so it's definitely replayable. SOMA still maintains the top spot for me, but Observer is way up there and definitely something you have to check out sooner or later. Blattdorf fucked around with this message at 08:39 on Aug 17, 2017 |
# ? Aug 17, 2017 06:34 |
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Anyone playing Darkwood? I grabbed it but I seem really bad at it. It's got great atmosphere though, definitely given me some spooks at night.
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# ? Aug 18, 2017 23:32 |
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chitoryu12 posted:What this means is that you're actually playing from the perspective of the final playable Simon from start to finish, and you're just going through the memories "he" has of being a human and in the previous robot body. that's what i said.
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# ? Aug 19, 2017 10:50 |
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When you think about arent you, right in this moment, just playing through the memories of future you? (Not any less than you are in game, at least.) But no you arent playing through memories, you are always just maintaining control over the bifurcated future simon that progresses the game. Until the end of course.
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# ? Aug 21, 2017 03:30 |
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i feel like some of the weaker moments of observer are where it's like layers of fear, to be honest. the segments of running through a bunch of glitchy stuff can be cool but if they're not relatively concise then i keep finding myself wishing the game would go back to the cool detective stuff in a setting i actually kind of like.
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# ? Aug 22, 2017 05:47 |
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Johnny Joestar posted:i feel like some of the weaker moments of observer are where it's like layers of fear, to be honest. the segments of running through a bunch of glitchy stuff can be cool but if they're not relatively concise then i keep finding myself wishing the game would go back to the cool detective stuff in a setting i actually kind of like. Yeah, sometimes they dragged on. The use of loud noises, flashing lights and glitches really did make those segments feel unsettling, like invading ones mind should be. But these methods are also the kind that get really exhausting when done over a long periods of time. The mindjack segments could honestly have been some minutes shorter.
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# ? Aug 22, 2017 09:15 |
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Meallan posted:Yeah, sometimes they dragged on. The use of loud noises, flashing lights and glitches really did make those segments feel unsettling, like invading ones mind should be. But these methods are also the kind that get really exhausting when done over a long periods of time. The mindjack segments could honestly have been some minutes shorter. The bigger problem was that there simply wasn't that much to do, and then about 3/4 of it was backstory that was overly stretched out. Or rather, you already knew what the deal was with these people before you entered their minds, so spending the next 20 minutes retracing these steps wasn't the best idea. By the way, guess what's unlocking in a few hours. It'll be 30 dollars with a 15% launch discount. Blattdorf fucked around with this message at 10:18 on Aug 22, 2017 |
# ? Aug 22, 2017 10:13 |
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Blattdorf posted:The bigger problem was that there simply wasn't that much to do, and then about 3/4 of it was backstory that was overly stretched out. Or rather, you already knew what the deal was with these people before you entered their minds, so spending the next 20 minutes retracing these steps wasn't the best idea. I also thought that too. The overall writting in the game is not bad, but they have this problem of wanting to make everything real obvious. I remember at one time you were talking with one of the neighbours about Helena (I think that was her name) and the way he was talking, you could tell he had a problem with her, and that the problem was probably rooted in some crush he had. They hinted at it, and then 10 seconds later the dude goes full on rambling about how she will one day come crawling to him and it will be too late. There's various examples of that throughout the game, and the mindjack parts sometimes could do with some symbolism that isn't repeated 3 to 4 times in increasingly more obvious manners.
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# ? Aug 22, 2017 12:20 |
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Switched.on posted:Anyone playing Darkwood? I grabbed it but I seem really bad at it. It's got great atmosphere though, definitely given me some spooks at night. I've clocked about 2 hours or so in this and I also seem really bad at it, though I am getting more used to combat. That hole in the wall of the home base stresses me out to no end! I can't wedge that wardrobe well enough, so I've just littered that area with bear traps. Great atmosphere though - reminds me of playing old survival horror games when I was a kid and not wanting to venture far from the safe areas - I haven't gone past the first "area".
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# ? Aug 22, 2017 17:27 |
I'm working on an interactive haunted trail kind of experience for next year's haunt season, based on cheesy 80s slasher movies. Other than the Friday the 13th game, what horror games would be good for inspiring myself to get the right kind of atmosphere? Not only stuff based on 80s slashers, but also things set in a rural setting like the woods and cabins.
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# ? Aug 22, 2017 19:53 |
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Kentucky Route Zero
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# ? Aug 22, 2017 20:00 |
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Alan Wake
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# ? Aug 22, 2017 20:10 |
CharlestonJew posted:Alan Wake That's actually one of my favorite games! Bogart posted:Kentucky Route Zero Yeah, I was looking at this one. Just never got around to pulling the trigger on it. I'm a big fan of Life is Strange and Oxenfree-style adventure games too.
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# ? Aug 22, 2017 21:03 |
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Until Dawn
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# ? Aug 22, 2017 21:14 |
Lakeview Cabin Collection is pretty much the spirit animal of Cheesy 80's Slasher Flicks.
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# ? Aug 22, 2017 21:17 |
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Indie bundle has alien isolation, the last Freddy, layers of fear and a bunch of stuff
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# ? Aug 22, 2017 21:29 |
DeathChicken posted:Until Dawn Got it when it was new and beat it in two sittings. I occasionally get the urge to play it again, but I wish it was on PC so I didn't have to take over the living room for how long it is. MockingQuantum posted:Lakeview Cabin Collection is pretty much the spirit animal of Cheesy 80's Slasher Flicks. Yeah, I'm looking at getting the Humble Bundle that has it in it.
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# ? Aug 22, 2017 22:03 |
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Bendy and the Ink Machine really has me thinking about a dumb idea of a family of failed artists and creative types having all of their collective imaginations and dreams just come to life in an attempt to live at any cost. Like some of these people have long since been dead for centuries, but you just get swept into this freakish technicolor explosion of unknown aspirations or squandered talent taking shape all around you, infecting "real" things to have some sort of form and occasionally speaking or attacking you to form some kind of anchor. Maybe the character themselves has a one of their own dumb little ideas show up too, I don't know. Just something to utilize the failure of creating something sticking with you. Crabtree fucked around with this message at 03:17 on Aug 23, 2017 |
# ? Aug 23, 2017 03:11 |
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# ? Jun 6, 2024 07:46 |
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Murdered by your ocs, yeah
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# ? Aug 23, 2017 03:37 |