|
skaven unit sizes are fine. they're apparently cheap as hell, and you can summon more of them in battle. i think they chose to show their swarmy nature by being able to roll around with two stacks or whatnot, instead of making really huge individual units.
|
# ? Aug 17, 2017 17:07 |
|
|
# ? Jun 3, 2024 18:30 |
|
Deakul posted:Disappointingly small unit sizes for Skaven and looks like the warp fire throwers need really specific positioning to be of any use at all. The worst part of the video I saw was that warpfire throwers had an "obstructed, cannot fire" icon when trying to shoot the enemy through the backs of other skaven
|
# ? Aug 17, 2017 17:23 |
|
One of the streams showed skavenslaves costing ~90, with upkeep of 17
|
# ? Aug 17, 2017 17:23 |
|
Kaza42 posted:The worst part of the video I saw was that warpfire throwers had an "obstructed, cannot fire" icon when trying to shoot the enemy through the backs of other skaven NNNNooooooooo
|
# ? Aug 17, 2017 17:27 |
|
Also looks like no Warplock Jezzails or Ratling Guns in the building browser, probably in a DLC later? They still look rad as hell, the Clanrat summon looks super cool where they all just pour out of a burrow real Skaven like
|
# ? Aug 17, 2017 17:35 |
|
Kaza42 posted:The worst part of the video I saw was that warpfire throwers had an "obstructed, cannot fire" icon when trying to shoot the enemy through the backs of other skaven Oh gently caress... you're right. God drat it, CA!!!!
|
# ? Aug 17, 2017 17:38 |
|
Not being able to fire through a pile of clan rats is basically the Pontus meme of this game. Rat ogres look amazing, though. drat.
|
# ? Aug 17, 2017 17:42 |
|
I'm tellin' y'all, that mechanic is really unfun to fight against when only one faction can do it.
|
# ? Aug 17, 2017 17:53 |
|
it's annoying fluffwise but a good call mechanicswise. skaven absolutely dominated the last edition of warhammer fantasy because while supposedly skavenslaves should be breaking almost instantly on contact with the enemy, it was not hard to buff their leadership to the point it would take them a round or two to do so. and when you have this giant, cheap, unbreakable tarpit that all your really good ranged units are allowed to shoot through at their leisure? doesn't matter how broken the other side's crazy magic poo poo is, you just sit there and keep shooting into the mass until you get bored.
|
# ? Aug 17, 2017 17:57 |
|
I expect the skaven fun units dlc will add that skill in for 15 dollars
|
# ? Aug 17, 2017 18:00 |
|
Grumio posted:Embargo is up, Skaven footage is starting to be released Heres my takeaway from looking at the videos. The clanrats you summon out of the ground have the summon unbinding effect. The doomwheel just seems to be a 1 unit chariot with attack animations that probably helps it push through a mass. The flamethrowers were obstructed by friendly units
|
# ? Aug 17, 2017 18:01 |
|
Deakul posted:Disappointingly small unit sizes for Skaven and looks like the warp fire throwers need really specific positioning to be of any use at all. Aside from the 'obstructed' thing, the main reason they couldn't fire was because they were on skirmish mode and being repeatedly ordered to attack from about 20m away, while the skirmish mode made them want to move back.
|
# ? Aug 17, 2017 18:04 |
|
Especially with the flamethrowers having no arc to them meaning the first couple volleys would mow down your own dudes they really should have kept that ability :/
|
# ? Aug 17, 2017 18:10 |
|
It does seem wrong that I can't shoot my own dudes as Skaven, but then I wonder how they would balance something like that if nobody else has access to it.
|
# ? Aug 17, 2017 18:13 |
|
Gonkish posted:https://www.youtube.com/watch?v=CBgWYOkq6_U I like how the Darkshards have their shields planted in the ground and brace their crossbows on them to fire. It always annoyed me that dwarven ranged units that are supposedly shielded don't actually wield their shields at all.
|
# ? Aug 17, 2017 18:16 |
|
I think having the warp fire throwers firing into the backs of your own skaven might just be unfun. I doubt they have the penetration to make such an action worth it and autofire could lead to some frustrating situations. I think the warp lightning cannon using a projectile is also a game balance concession. I'm a bit sad about ratling guns and warplock jezzails but so much other cool poo poo made it in that I'm not too miffed
|
# ? Aug 17, 2017 18:20 |
|
Edgar Allen Ho posted:I'm tellin' y'all, that mechanic is really unfun to fight against when only one faction can do it. I mean archers and crossbows of all races are able to shoot over their front lines in current total War. Granted empire/dwarves can't do that with black powder units, but a combination of both Skaven mostly dealing in black powder projectiles and them being basically the only gun faction of the mainline TW2 races (and a heavily ranged focused race in general) is enough justification for me to give them a pass on that aspect. Slave and Clanrats are meant to be a tarpit who's shittyness (and slaves are lovely, even worse than Zombies in a punchup IIRC) is drowned out by the fact that you don't need special positioning on your gunline and can just light everything up wantonly. Slaves will die but who cares, they cost 17 upkeep apparently. They really won't have much of a Cavalry force outside of a warhound equivalent, so fighting against them will be about getting in for flanks on the gunline before it can do too much damage. A lot of the tactics you would use against dwarves (insofar as they are relatively lowish mobility and want to park out and blast you with a gunline with the rest of the force there to keep you from getting to said gunline) will probably work against skaven. Skaven generic melee lords are probably going to be really not great outside of Queek, probably along the same lines as a Night Goblin Big Boss (i.e. can probably take on caster lords and most softer heros, but the tougher melee lords are going to shithouse wreck them, they exist to buff the units under them more than anything), For Queek, I expect will probably be a pretty good dueling champion but maybe not as great against massed infantry like Sigvald or pre-mammoth Wulfric.
|
# ? Aug 17, 2017 18:22 |
Kaza42 posted:https://www.youtube.com/watch?v=jphoIqTTtOs&t=277s P sure that's just a hero with a randomly generated name
|
|
# ? Aug 17, 2017 18:23 |
|
Can the warpfire throwers not arc over friendly stuff like iron drakes can?
|
# ? Aug 17, 2017 18:31 |
|
imho its kinda lame you will never have a cool looking skaven city cause of the ruin mechanic
|
# ? Aug 17, 2017 18:39 |
|
gonna go ahead and say the skaven mechanics are gonna be manageable and not bad enough to cause any real damage because lol they wouldn't ever do that
|
# ? Aug 17, 2017 18:43 |
|
Kaza42 posted:https://www.youtube.com/watch?v=jphoIqTTtOs&t=277s Going by the abilities shown, that's a normal Skryre Warlock Engineer.
|
# ? Aug 17, 2017 18:43 |
|
Edgar Allen Ho posted:I'm tellin' y'all, that mechanic is really unfun to fight against when only one faction can do it. Agreed. How quickly people forget Shogun 2's Matchlock Ashigaru cheese. Flavor wise I'm disappointed by it, gamplay/mechanics wise it's probably necessary.
|
# ? Aug 17, 2017 18:50 |
|
juggalo baby coffin posted:Can the warpfire throwers not arc over friendly stuff like iron drakes can? Irondrakes are already notoriously bad for having a terrible firing arc tho. You practically have to circle around your line entirely to get any good shots (on regular infantry, monsters/cav can be hit a bit easier but I want to toast droves of trash mobs). Warpfire Throwers are cool but will probably be way too far into the tech tree like the Irondrakes, be just as finicky and fall into obscurity because of it.
|
# ? Aug 17, 2017 18:50 |
|
something of note: the town maps have an actual town on it now. no big streets to invade, but farms and buildings here and there
|
# ? Aug 17, 2017 18:53 |
|
juggalo baby coffin posted:Can the warpfire throwers not arc over friendly stuff like iron drakes can? Given enough range, they can arc over friendlies. He did it in that video. In any event, you're running Skaven so you should be dictating the terms of melee engagements and skaven all seem to have high speed I'm sure they're actually supposed to be used to flank motherfuckers. In the video, a single warpfire volley brought against a unit of spears on their flank brought them down roughly 60% of their total HP.
|
# ? Aug 17, 2017 18:55 |
|
Davincie posted:imho its kinda lame you will never have a cool looking skaven city cause of the ruin mechanic what about skaven vs skaven though
|
# ? Aug 17, 2017 18:57 |
|
still wouldn't show up on the world map though, right?
|
# ? Aug 17, 2017 19:10 |
|
Here's a nice little touch I noticed. In the eurogamer video the AI switched fire from the clanrats onto the stormvermin when the stormvermin got into range, despite the clanrats entering their range first
|
# ? Aug 17, 2017 19:16 |
|
Skaven Cities do appear on the world map for Skavens according to the gameplay videos. If you're one you see through the apparent ruins.
|
# ? Aug 17, 2017 19:17 |
|
unwantedplatypus posted:Here's a nice little touch I noticed. In the eurogamer video the AI switched fire from the clanrats onto the stormvermin when the stormvermin got into range, despite the clanrats entering their range first This happens all the time already. For a quick test, start a game as Empire with Franz and start that first battle with the secessionists. Have your spearmen run into the enemy crossbow range, then have your halberds enter the range later. They'll stop mid-volley to shoot at the juicier, more dangerous targets.
|
# ? Aug 17, 2017 19:33 |
|
Reddit is pissing blood that some concessions have been made translating the TT/lore into gameplay
|
# ? Aug 17, 2017 19:35 |
|
why aren't skaven slaves 500 men per unit??? i want to watch 450 rats do nothing while the rest plink away!!
|
# ? Aug 17, 2017 19:36 |
|
unwantedplatypus posted:Reddit is pissing blood that some concessions have been made translating the TT/lore into gameplay I'm still mad that greenskin units always do what you tell them to instead of one in every six just fighting amongst themselves the whole battle
|
# ? Aug 17, 2017 19:36 |
|
MilitantBlackGuy posted:why aren't skaven slaves 500 men per unit??? i want to watch 450 rats do nothing while the rest plink away!! Lmao this. There were always going to be people disappointed by unit size.
|
# ? Aug 17, 2017 19:39 |
|
if the warpfire throwers work like iron drakes then i'm happy, i love the iron drakes and all the crazy dwarf inventions edit: do any videos show off skrolk? i saw a milk and cookies one but its all cinematic camera of random stuff fighting juggalo baby coffin fucked around with this message at 19:43 on Aug 17, 2017 |
# ? Aug 17, 2017 19:40 |
|
Todays the first day of the last TW1 tournament, and the first to fight are Gamerofthegame and ZearothK. Round 1: Gamer (Von Carsteins) vs Zearoth (Norsca) https://www.youtube.com/watch?v=msd_LYDUE-Q Round 2: Gamer (Norsca) vs Zearoth (Chaos) https://www.youtube.com/watch?v=CP0wt2PTjPk Vampires against Norsca is the hardest matchup in the game so it was a brave choice. Most of the Norscan infantry died or ran but when you have two healthy mammoths left at the end of the fight there's nothing you can do. My suggestion would be to bring more terror and try to run the mammoths off and more skeleton spearmen instead of warriors since spearmen will do almost as well against infantry and okay against norscan monsters. In round 2, the line of marauders gets torn apart by the forsaken and when the warshrine mammoth is nearly brought down the rest of Norsca runs. Well played to both and good luck in your next rounds. Trujillo fucked around with this message at 19:50 on Aug 17, 2017 |
# ? Aug 17, 2017 19:43 |
|
MilitantBlackGuy posted:why aren't skaven slaves 500 men per unit??? i want to watch 450 rats do nothing while the rest plink away!! There's always SFO to tweak things around; I know on the last iteration (that worked, before the Norsca update) on Ultra units of Zombies and such were 240 corpses to a unit I remember I had that and Brutal Battles (decreases unit collision, allowing them to pack into spaces tighter) and fighting some Vampire Count Castle the inside of the courtyard looked like one immense mosh pit of zombies which would wreck my FPS if I tried zooming in remotely close to it. juggalo baby coffin posted:if the warpfire throwers work like iron drakes then i'm happy, i love the iron drakes and all the crazy dwarf inventions I was going to assume skaven weapons would be mostly 'poison' debuffers but to my surprise they get a new debuff that gives the enemy unit -10 Leadership. This could be extremely useful on easier difficulty settings and vs some monsters like feral dinosaurs.
|
# ? Aug 17, 2017 19:47 |
|
Mans posted:Got your back my friend. thank you my friend!
|
# ? Aug 17, 2017 19:47 |
|
|
# ? Jun 3, 2024 18:30 |
|
juggalo baby coffin posted:if the warpfire throwers work like iron drakes then i'm happy, i love the iron drakes and all the crazy dwarf inventions https://www.youtube.com/watch?v=3215zJbEB8M&t=529s This one goes over Skrolk briefly at the beginning.
|
# ? Aug 17, 2017 19:47 |