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i would like a Sonic Mania sequel to iterate on their ideas and grow the game's concept out in bigger, more interesting ways instead of just being a carbon-copy sequel with some new levels. there's a clear growth from sonic 1 to 2 to 3&K to Mania and there's no reason to just stop at Mania and be like "this is good enough, just make this again". im sure the Mania crew has some cool ideas for future stuff now that they've shown Sega that the franchise is in good hands with Mania does this mean more characters? it might. it could also mean a lot of other things. who knows.
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# ? Aug 22, 2017 14:24 |
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# ? May 24, 2024 01:26 |
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One thing Mania 2 could definitely improve upon is having better zone transitions, as that was one of the single coolest things about S3&K.
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# ? Aug 22, 2017 14:24 |
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I got really loving high last night and played sonic mania.
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# ? Aug 22, 2017 14:28 |
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Kelp Plankton posted:im sure the Mania crew has some cool ideas for future stuff now that they've shown Sega that the franchise is in good hands with Mania On the other hand this is Sega, they might decide to contract Sonic Mania 2 to dimps with instructions to make it a hybrid platformer/fishing game.
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# ? Aug 22, 2017 14:34 |
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Sonic Mania was pretty good, but if the next Sonic game after forces has more "reinvented" levels I'm gonna skip it because holy hell am I tired of games relying nostalgia when it's plain to see they could do perfectly well with new content. Just so long as we don't end up with another Lost World, of course. Imagine Sonic Generations or Mania with all new levels, able to stand entirely on their own.
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# ? Aug 22, 2017 14:36 |
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beep by grandpa posted:I got really loving high last night and played sonic mania. Only dumbots do drugs.
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# ? Aug 22, 2017 14:37 |
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Screaming Idiot posted:Sonic Mania was pretty good, but if the next Sonic game after forces has more "reinvented" levels I'm gonna skip it because holy hell am I tired of games relying nostalgia when it's plain to see they could do perfectly well with new content. yeah next game better be all new.
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# ? Aug 22, 2017 14:38 |
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My favorite zone (Metallic Madness) might as well have been completely new. There are next to no pieces of level design in it taken directly from CD and the main gimmicks in each act feel really fresh even if tiny sonic was in CD. I seriously can't praise that zone enough. That said Sega is crazy if they don't give this team the resources they need to make Sonic 5 with entirely new zones
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# ? Aug 22, 2017 14:45 |
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gently caress it, stealth patch sonic 4 and rename it something else. Get Mania team on new Sonic 4. If Lucas could do it, Sega can.
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# ? Aug 22, 2017 15:10 |
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As far as I'm concerned, Mania IS Sonic 4
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# ? Aug 22, 2017 15:11 |
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Let Sonic 4 go, guys. In the end it's just a number.
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# ? Aug 22, 2017 15:18 |
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Hey all. Cool Sonic shirts on sale today only at theyetee: https://theyetee.com/
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# ? Aug 22, 2017 15:19 |
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Groovelord Neato posted:lava reef is doodoo wish they had done hill top or mystic cave. Hill Top is like the lamest zone in Sonic 2. It's just re-purposed EHZ tiles and some lava, and a dumb crusher section that I hated as a kid. Screaming Idiot posted:Sonic Mania was pretty good, but if the next Sonic game after forces has more "reinvented" levels I'm gonna skip it because holy hell am I tired of games relying nostalgia when it's plain to see they could do perfectly well with new content. A game with all new levels would be great, but if it meant only getting 5 or 6 rather then 12 I'd be kind of disappointed. Honestly though, I just want the team to make anything more at this point. Evil Eagle posted:My favorite zone (Metallic Madness) might as well have been completely new. There are next to no pieces of level design in it taken directly from CD and the main gimmicks in each act feel really fresh even if tiny sonic was in CD. I seriously can't praise that zone enough.
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# ? Aug 22, 2017 15:19 |
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Lava Reef zone is amazing gently caress the haters.
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# ? Aug 22, 2017 15:20 |
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Vargatron posted:Lava Reef zone is amazing gently caress the haters. Lava Reef is bad
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# ? Aug 22, 2017 15:22 |
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Oxyclean posted:holy bad takes bat man they'd redo it silly.
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# ? Aug 22, 2017 15:23 |
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TFRazorsaw posted:I love how suggesting that maybe they could add a fourth character who still has the same basic gameplay as Sonic, Tails, and Knuckles, along with suggesting new power ups, causes people to assume I actually mean what was said above. Yes.
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# ? Aug 22, 2017 15:24 |
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Simulation883 posted:Hey all. Cool Sonic shirts on sale today only at theyetee: https://theyetee.com/ I bought the Sonic shirt, thanks!
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# ? Aug 22, 2017 15:27 |
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Vargatron posted:Lava Reef zone is amazing gently caress the haters. It was amazing... In S3&K. Between Generations, Mania, and Forces, I think they've milked the nostalgia-cow more than enough. Let's see them use that talent for something new.
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# ? Aug 22, 2017 15:32 |
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Honestly, the part that feels most egregious to me in Mania as "putting old stuff in for the sake of having it" is Mirage Saloon Act 1. I know I defended it earlier in the thread, but while I have no problem with the GAMEPLAY, it... it really exists just to have Sky Chase in the game, doesn't it? Like, that's all it adds. It's Sky Chase for the sake of having Sky Chase and doesn't really innovate or build on the idea of a Sky Chase style level like the new versions of stuff like Chemical Plant Zone do. And then Knuckles has his own normal Act 1 and I'm just... that's nice but I'm wondering why they bothered. It's just kind of there. It sure is Sky Chase with a wild west coat of paint. It feels like the shallowest part of the game, and while it doesn't really drag the title down for me, I hope it's not something that'd be repeated, in any case. If nothing else, a Mania sequel needs to spend a bit more time curating what stuff it decides to bring back.
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# ? Aug 22, 2017 15:33 |
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Groovelord Neato posted:they'd redo it silly. That doesn't change it's pretty dull looking on the base line, a re-do can only improve it so much before it feels unfamiliar. Lava Reef looks cool on a base level and Mania made it even cooler looking. Then again, I'm sure the Mania team could make it good regardless, though I might rather to see them do their own take on the level theme as an original level.
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# ? Aug 22, 2017 15:39 |
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TFRazorsaw posted:Honestly, the part that feels most egregious to me in Mania as "putting old stuff in for the sake of having it" is Mirage Saloon Act 1. I know I defended it earlier in the thread, but while I have no problem with the GAMEPLAY, it... it really exists just to have Sky Chase in the game, doesn't it? Like, that's all it adds. It's Sky Chase for the sake of having Sky Chase and doesn't really innovate or build on the idea of a Sky Chase style level like the new versions of stuff like Chemical Plant Zone do. The reason mirage saloon is there is they made a bunch of assets to put a desert hill type level as an Easter egg into one of the earlier ports and Sega nixed it so it's another case of saving money by reusing things.
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# ? Aug 22, 2017 15:40 |
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Yeah, I know Mirage Saloon is based on several versions of an old scrapped stage. That's not my point at all. I was talking about how the first act is just an exercise in having Sky Chase for the sake of having Sky Chase.
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# ? Aug 22, 2017 15:43 |
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Have I gushed about Mirage Saloon Zone yet by the way? Holy hell is it gorgeous, might be my favorite zone visually in the entire series.
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# ? Aug 22, 2017 15:43 |
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corn in the bible posted:The reason mirage saloon is there is they made a bunch of assets to put a desert hill type level as an Easter egg into one of the earlier ports and Sega nixed it so it's another case of saving money by reusing things.
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# ? Aug 22, 2017 15:43 |
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So the people complaining about the Knuckles Hydrocity Act 2 boss are actually complaining about it being so easy it's boring, right? I killed that guy way too easily.
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# ? Aug 22, 2017 15:47 |
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The fifth one really is the hardest. Like the last two were so much easier and the FINAL one is basically a joke. Did the order of these get messed up or something or what Anyway SUPER SONIIIIIIIIIIIIC
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# ? Aug 22, 2017 15:50 |
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Paul.Power posted:Part of the problem with Mega Man 10 (as I see it from an outside perspective to the series) is that Mega Man didn't even have his entire toolkit that he'd developed over the original six games. No slide, no mega buster. Proto Man got those, but also had half health to compensate (and did you need to beat the game to unlock him? I don't know for certain). That's okay for the first revival game, but you'd think that stuff would be back by the second. I don't see much of a reason not to give those to Sonic anyway. You would think that the Insa-shield and drop dash wouldn't play well together but I don't think so. The insta-shield is done by double tapping jump and the drop dash is activated by holding down jump until you hit the ground. So to drop dash you would have to insta-shield first, but I dunno, you could consider it to be the start of his windup animation for the drop dash. The Super Peel-Out isn't that useful because you can just spindash then jump to keep your momentum (or peel-out then roll to basically spindash) but it sure looks cool. I always thought it would make sense for a later installment to have Sonic be able to kick off walls like Mighty, but only at an angle. So he would be more like Joe Musashi in Shinobi 3 than Mega Man X who can kick straight up walls. nerdbot posted:Vector in Sonic 1 is literally my favorite way to play Sonic 1 Agreed, if they add any 2D Sonic characters, I'd want Amy and Vector too because they're the most fun. Vector in particular has an 8-way air dash and (classic) Vector is just a cool character design. He's taller and lankier than other Sonic characters and he just struts around with so much swagger. Espio looks cool and it's especially neat that he spins like a tornado instead of a ball, but I just feel like he needs a little something extra because his ability to stick to walls and ceilings just isn't that exciting to me.
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# ? Aug 22, 2017 15:54 |
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Somehow I had the most trouble with the 3rd emerald. I couldn't pass it my entire playthrough of the game, but once I did I beat the rest in 1 or 2 tries.
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# ? Aug 22, 2017 15:54 |
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OP should change the thread title to "They we're only planning a short four original zone game because they didn't have the resources to make a full game of original stages and Sega made them reimagine classic stages." To end the complaint once and for all.
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# ? Aug 22, 2017 15:57 |
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The returning zones in Sonic Mania are practically new ones anyway. Like Chemical Plant 2, Stardust Speedway 1, Oil Ocean 2, Metallic Madness 1 etc.
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# ? Aug 22, 2017 16:04 |
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elf help book posted:This game is so good that this thread doesn't know what to complain about, so you're all inventing a next game that will surely be bad. This is the only good post.
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# ? Aug 22, 2017 16:09 |
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TFRazorsaw posted:Yeah, I know Mirage Saloon is based on several versions of an old scrapped stage. That's not my point at all. I was talking about how the first act is just an exercise in having Sky Chase for the sake of having Sky Chase. And to have the Egg-o-motive.
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# ? Aug 22, 2017 16:23 |
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Huh? What? Do you mean the Egg Mobile? That's in the game all the time.
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# ? Aug 22, 2017 16:26 |
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TFRazorsaw posted:Huh? What? Do you mean the Egg Mobile? That's in the game all the time. The train. Like locamotive. I'm a little disappointed the train segment wasn't longer / the train wasn't the boss ala Triple Trouble. That said, I like the detail that the oil tankers have Oil Ocean labels and colours, particularly with it being the next zone.
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# ? Aug 22, 2017 16:28 |
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Oh, the train. Honestly, the train would have been a much better idea for the whole zone. Less derivative.
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# ? Aug 22, 2017 16:30 |
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Which desert level was MS derivative of
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# ? Aug 22, 2017 16:47 |
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corn in the bible posted:Which desert level was MS derivative of I think they mean a train level would be less derivative than Sky Chase 2
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# ? Aug 22, 2017 16:50 |
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I kinda liked Sky Chase with a different coat of paint but I think it would have better served as a more brief inbetween levels kind of thing, rather then basically claiming the spot of a whole act. Mirage Saloon is a fantastic theme but it really gets the short straw. One act is an auto scroller (unless Knuckles) and the other is almost bizarrely short compared to some other stages. A lot of acts, namely act 2s took me at least 5 minutes on the first go. Mirage Saloon 2 was like 2-3 minutes even without racing hard.
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# ? Aug 22, 2017 17:00 |
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# ? May 24, 2024 01:26 |
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corn in the bible posted:Which desert level was MS derivative of Mirage Saloon was based on a level that got cut from the remake of Sonic CD which itself was based on a level that got cut from Sonic 2
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# ? Aug 22, 2017 17:03 |