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alg posted:Wave 12 Lol at that bullseye arc and the pilot and ugh.
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# ? Aug 21, 2017 15:38 |
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# ? Jun 1, 2024 05:45 |
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bunnyofdoom posted:Lol at that bullseye arc and the pilot and ugh. Yeah that's laffo but it's scum so it will have an Interceptor dial Edit I love how much rebels pay for Wes to have a ghetto version of this ability on a trash ship and Scum and Imperials are gonna get it for almost nothing lol alg fucked around with this message at 15:46 on Aug 21, 2017 |
# ? Aug 21, 2017 15:42 |
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alg posted:Yeah that's laffo but it's scum so it will have an Interceptor dial
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# ? Aug 21, 2017 15:49 |
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Hooray, more ordnance. And on a ship that can shoot out a cruise missile and then SLAM away to reload and turn around.
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# ? Aug 21, 2017 16:12 |
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I wonder why the Phantom II has a crew card that says "scum only"
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# ? Aug 21, 2017 16:22 |
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Napoleon Nelson posted:I wonder why the Phantom II has a crew card that says "scum only" Looks like Nym, maybe? Maybe he's allowed to pilot the Phantom II if he's on board? IDK
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# ? Aug 21, 2017 16:30 |
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enigmahfc posted:Looks like Nym, maybe? Maybe he's allowed to pilot the Phantom II if he's on board? IDK Naah, Nym would need to be Captain Nym to be consistent with uniqueness
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# ? Aug 21, 2017 16:34 |
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canyoneer posted:Naah, Nym would need to be Captain Nym to be consistent with uniqueness It looks like it could me Maul? It looks like a tattooed arm.
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# ? Aug 21, 2017 16:41 |
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enigmahfc posted:Looks like Nym, maybe? Maybe he's allowed to pilot the Phantom II if he's on board? IDK Wait. Would they recanonize Nym in Rebels next season then? Is this a rebels spoiler? Also, I think it's an H, not an N, making it likely to be Hondo! EDIT: No wait, I'm wrong, it is an N.
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# ? Aug 21, 2017 16:42 |
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Jam tokens sound like the most obnoxious thing ever. It doesn't go away during the end phase, and only goes away if you take an action to clear it (by taking a focus, evade, or target lock that you then can't use). If you thought stress control and bombs were driving away aces already... Phantom II title doesn't seem worth it compared to the original Phantom title. I'm guessing those Scram(bler) Missiles give out a jam token upon hitting. bunnyofdoom posted:Lol at that bullseye arc and the pilot and ugh. Yeah, that looks ridiculous. A better Old Teroch that can hit more than one ship, at range 1-3.
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# ? Aug 21, 2017 17:38 |
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bunnyofdoom posted:Wait. Would they recanonize Nym in Rebels next season then? Is this a rebels spoiler? It's definitely Maul, you can make out his hooded face if you zoom in
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# ? Aug 21, 2017 18:09 |
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I suspect the appeal of Phantom II is that the shuttles are significantly cheaper. I suspect the PS1 might be as low as 14.
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# ? Aug 21, 2017 18:12 |
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And also, a free action to someone else at the end of activation phase could be pretty good. For instance, if your ace bumps, or if your ace needs to arc dodge or whatevers.
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# ? Aug 21, 2017 18:18 |
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bunnyofdoom posted:And also, a free action to someone else at the end of activation phase could be pretty good. For instance, if your ace bumps, or if your ace needs to arc dodge or whatevers. I'm not sure I'm ready to trade my extra turret attack for a free coordinate action.
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# ? Aug 21, 2017 18:28 |
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Finally, the Star Wing. Now they just need to release the T-Wing, R-41 Starchaser, and Stormtrooper transport. Then I'll finally be able to play through the entire TIE Fighter campaign.
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# ? Aug 21, 2017 19:45 |
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bunnyofdoom posted:And also, a free action to someone else at the end of activation phase could be pretty good. For instance, if your ace bumps, or if your ace needs to arc dodge or whatevers. Yeah, I dunno. Maybe I'm not creative, but I can't think of a good buddy for a fully loaded Ghost/Phantom like that. You can do that with Ahsoka right now, at range 1, but you aren't taking a zero agility points pinata besides. I wonder if that Astromech is going to be good in X-Wings. Text is: quote:After you ex[ecute a maneuver] if you did [not overlap a ship] or obstacle[, if there is an] enemy ship [in your firing] arc at R[ange ?, you may] perform [a free] barrel [roll action] Free repositioning with barrel roll could be helpful for a number of named X-Wing pilots.
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# ? Aug 21, 2017 19:46 |
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alg posted:Wave 12 What's wrong with preserved fruit
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# ? Aug 21, 2017 21:25 |
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The gunboat can SLAM and Jam but can it scream like Tarzan?
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# ? Aug 21, 2017 21:29 |
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Improbable Lobster posted:What's wrong with preserved fruit Raspberry! I HATE raspberry! Only one man would dare to give me the raspberry!
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# ? Aug 21, 2017 21:29 |
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Well time to mod a gun boat to play the space jam theme every time I use it.
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# ? Aug 21, 2017 22:37 |
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Napoleon Nelson posted:I wonder why the Phantom II has a crew card that says "scum only" As below it's Maul, and it's Scum only. Rebels only if Ezra is in your squad. Jam doesn't seem too bad, it's on a cannon that does no damage and has to hit, or a missile. Dodgy aces won't get jammed, but you will be able to stop low agility gunboats from firing ordnance. alg posted:Edit I love how much rebels pay for Wes to have a ghetto version of this ability on a trash ship and Scum and Imperials are gonna get it for almost nothing lol What are you talking about its tied to the cannon Jamming Beam and Scrambler missiles. Rebels have just as much access as anyone else. I can see a PS10 bullseye arc being a scary ship, with agromech he's still fairly cheap with a decent punch and puts the hurt on rebel swarms. Give him harpoons too just because.
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# ? Aug 21, 2017 23:35 |
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hoiyes posted:As below it's Maul, and it's Scum only. Rebels only if Ezra is in your squad. That's beside the point. It's the second pilot ability (Corran too) just given away cheaper and better. Even then, why take cannons or missiles on Rebels when Imperial and Scum are so much better with them?
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# ? Aug 22, 2017 00:21 |
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Think the new astromech is enough to breathe some life into the classic X-wings?
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# ? Aug 22, 2017 01:12 |
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IronSaber posted:Think the new astromech is enough to breathe some life into the classic X-wings? Depends on the cost and the exact wording. It could be good, but it's honestly hard to say how effective it'll really be until it's actually on the table.
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# ? Aug 22, 2017 01:30 |
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Has to be 0 or 1point to start, and it looks like only one comes in the pack.
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# ? Aug 22, 2017 01:39 |
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I have serious doubts that they'd ever do a 0 point generic astromech, if only for the reason that it would be a massive buff to every other ship with an astromech slot. ...of course, these ships include such powerhouses as the Y-Wing and E-Wing, so maybe it isn't so crazy.
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# ? Aug 22, 2017 01:48 |
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We will see how it goes, but the star wing being able to slam and fire a secondary beam weapon with the title while it has a weapon disabled token has me worried. Also with the 26 point pilot, it will be rolling 3 dice. Raged fucked around with this message at 01:56 on Aug 22, 2017 |
# ? Aug 22, 2017 01:52 |
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Raged posted:Well time to mod a gun boat to play the space jam theme every time I use it. Its going into the Star Wars playlist
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# ? Aug 22, 2017 02:09 |
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alg posted:That's beside the point. It's the second pilot ability (Corran too) just given away cheaper and better. Lol cmon man, when was the last time cannons were winning games for imperials? Meanwhile Rebels have 8 ships with turrets to imperials two, including one ship with a cannon turret (!) that I recall doing pretty good in championships? Wes' ability is better than jam because it can force a target like omega leader use two tokens, whereas jam will only take one.
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# ? Aug 22, 2017 02:27 |
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Raged posted:We will see how it goes, but the star wing being able to slam and fire a secondary beam weapon with the title while it has a weapon disabled token has me worried. Eh, considering that the only weapon it can fire with a weapons disabled token is either a tractor beam or (probably) the new jamming laser, I'm not too concerned.
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# ? Aug 22, 2017 02:27 |
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hoiyes posted:Lol cmon man, when was the last time cannons were winning games for imperials? Meanwhile Rebels have 8 ships with turrets to imperials two, including one ship with a cannon turret (!) that I recall doing pretty good in championships? Jam can also be spammed and forces action forfeiture on future turns I'm sure jam cannon 60 point Dash will tear up worlds though lol
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# ? Aug 22, 2017 02:36 |
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alg posted:Jam can also be spammed and forces action forfeiture on future turns Sure you can spam jam, but expertise dengar/rey/Quickdraw are just going to laugh in your face as they pull far ahead on the damage race. I'm assuming it doesn't do damage as it doesn't look like there's enough text to fit take a damage and cancel results. Tractor Beam is still a better cannon choice on tie/d, but x7 is better again. If you're jammed you can still reposition, and jam doesn't mess with the rebel only reinforce action. The jam missile is probably better insurance against the rebel Biggs swarm than harpoon, and it pretty much takes howl swarm off the map altogether. Edit: of course since jammed is a bold keyword there's probably some horrible upgrade that lets you gently caress with Jammed ships, and it'll be OP and tie/d will rule the roots again. hoiyes fucked around with this message at 03:12 on Aug 22, 2017 |
# ? Aug 22, 2017 03:09 |
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Yep, sure buddy
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# ? Aug 23, 2017 01:03 |
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Raged posted:Yep, sure buddy I don't hate the idea, but as written you could equip an Adv. Proton Torpedo and Expertise and just destroy everything in arc at r1-3
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# ? Aug 23, 2017 01:10 |
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Watch Norra joust a swarm
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# ? Aug 23, 2017 01:45 |
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Who was it who said that most of these homebrews come from angry frustrated players who feel they lost unfairly? Because that's all I see here; an angry ARC-170 player who got stomped by a swarm of TIE's or Z-95's. *E* Gonna try that 4 TIE Bomber build with Unguided Rockets and bombs. Any tips for playing it well?
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# ? Aug 23, 2017 02:40 |
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Dont fly them together
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# ? Aug 23, 2017 02:47 |
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Treat it like you have 4 Inquisitors
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# ? Aug 23, 2017 02:52 |
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canyoneer posted:Treat it like you have 4 Inquisitors So constantly attack at range 3. Got it. I think my problem is figuring out what to do/where to go after I get my range 3 shot off.
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# ? Aug 23, 2017 03:20 |
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# ? Jun 1, 2024 05:45 |
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hoiyes posted:I don't hate the idea, but as written you could equip an Adv. Proton Torpedo and Expertise and just destroy everything in arc at r1-3 Including your own ships, that's what makes it balanced.
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# ? Aug 23, 2017 04:38 |