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Willing to kill for a firing range with some moving targets to practice on. By the time they implement it I won't need it anymore. A 50S RAYGUN posted:was playing solo fpp. there's a concrete shed in the zone so i'm figuring someone's gonna be in it. pull the pin on my stun, grenade sails in the window. Anyone that can get a grenade to do things like this is a wizard. Every time I throw one it just fucks me over. I dunno how a grenade hits a flat object at a diagonal angle and bounces straight back at you, but that was certainly a hell of a way to die in the final ten.
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# ? Aug 23, 2017 20:00 |
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# ? May 10, 2024 07:29 |
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NerdyMcNerdNerd posted:Willing to kill for a firing range with some moving targets to practice on. By the time they implement it I won't need it anymore. Just keep dropping on the firing range
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# ? Aug 23, 2017 20:02 |
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NerdyMcNerdNerd posted:Willing to kill for a firing range with some moving targets to practice on. By the time they implement it I won't need it anymore. They need to fix the arc indicator because it's completely wrong almost every time I throw a grenade.
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# ? Aug 23, 2017 20:06 |
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i think it's subject to variance that isn't displayed if you're moving, i tend to just stop for a second and they feel more or less accurate
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# ? Aug 23, 2017 20:09 |
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I'm watching drdisrespect (yeah, nothing to do) and the honkers are back. I like this trend.
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# ? Aug 23, 2017 20:13 |
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A 50S RAYGUN posted:was playing solo fpp. there's a concrete shed in the zone so i'm figuring someone's gonna be in it. pull the pin on my stun, grenade sails in the window. sprint up and slam open the door...there's just a dude sitting blinded in the corner. doesn't even spray when i start dumping into him. This is what a direct flash does: https://www.youtube.com/watch?v=9Pr5QGRlXQE&t=135s WirelessPillow fucked around with this message at 22:27 on Aug 23, 2017 |
# ? Aug 23, 2017 20:13 |
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Did PU have anything to say at the Xbox panel?
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# ? Aug 23, 2017 20:15 |
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I also have problems with grenades being shits, even when the arc shows that it will hit the window they will still go somewhere else and bounce back to me
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# ? Aug 23, 2017 20:21 |
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Doorknob Slobber posted:I also have problems with grenades being shits, even when the arc shows that it will hit the window they will still go somewhere else and bounce back to me Sometimes this happens but it's a graphical glitch and server-side will calculate the grenade as landing inside. I have watched a grenade bounce right back at me, go off in my face, and then I got a kill message. Quite glitchy.
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# ? Aug 23, 2017 20:27 |
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pretty sure just had my first waller, or something weird was going on. getting shot by a guy no matter how many intersecting walls i put between us. more likely it was just a guy who didn't have his buildings load in, but still, hella annoying.
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# ? Aug 23, 2017 20:40 |
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WirelessPillow posted:This is what a direct flash does: https://www.youtube.com/watch?v=9Pr5QGRlXQE&t=348s This does not show anything of the sort. I even went back and watched more of the video and endured all of your friends talking while you played.
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# ? Aug 23, 2017 20:43 |
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Fun fact: If you're in the front-passenger seat of a car and hold a flashbang until it goes off in your hands, everyone in the car is blinded except you
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# ? Aug 23, 2017 20:49 |
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These shadowplay highlights are saving 2-5 second length videos after the kill...not even the actual kill... what's up with that?
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# ? Aug 23, 2017 21:24 |
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Dunno, mine is working Do you have available space?
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# ? Aug 23, 2017 21:26 |
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48 gb
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# ? Aug 23, 2017 21:28 |
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https://www.youtube.com/watch?v=aL9cgkxg0zE Pugb can be an emotional roller coaster.
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# ? Aug 23, 2017 21:44 |
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ethanol posted:These shadowplay highlights are saving 2-5 second length videos after the kill...not even the actual kill... what's up with that? 1) in geforce experience goto: gear->settings->highlights then set the file size so its not really small Then click done 2)click the in game overlay menu. it is alt+Z in game or the triangle on the top right of geforce experience. goto: instant replay->customize This is where you can set the bitrate and timeframe I got mine to work pretty seamlessly. Here is a round where I shot 5 guys. :-) https://www.youtube.com/watch?v=jEVo_zKHDJE I put it up as a playlist but that didnt seem to work.
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# ? Aug 23, 2017 21:58 |
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please don't post gameplay of third person while pretending you did something
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# ? Aug 23, 2017 21:59 |
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A 50S RAYGUN posted:please don't post
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# ? Aug 23, 2017 22:00 |
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Third person is better than first person, nerd
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# ? Aug 23, 2017 22:05 |
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The videos in this thread have gotten a lot worse since the crazy vehicle physics got "fixed."
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# ? Aug 23, 2017 22:13 |
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videos is alot better than screenshots of wins because they're easier to scroll past
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# ? Aug 23, 2017 22:15 |
A 50S RAYGUN posted:please don't post gameplay of third person while pretending you did something Cool Guy With Opinions strikes again!!
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# ? Aug 23, 2017 22:20 |
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sterster posted:This does not show anything of the sort. I even went back and watched more of the video and endured all of your friends talking while you played. I time stamped a second before I got hit by a flash grenade? Edit: apparently the Save url decided to be 5 minutes in instead of two minutes. My fault. I edited the correct link into the original post. WirelessPillow fucked around with this message at 22:28 on Aug 23, 2017 |
# ? Aug 23, 2017 22:26 |
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Any way to keep shadow play from picking up VoIP?
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# ? Aug 23, 2017 22:30 |
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I'm not on NVIDIA myself but if it has sound input settings you could set up virtual devices using software like Voicemeeter to have your comms software be output through a different device than the virtual device picks up.
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# ? Aug 23, 2017 22:33 |
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Jeffrey of YOSPOS posted:Are they? I don't play a lot of multiplayer shooters but I don't see how an elevator could be more complicated than a jeep. Jeeps attach the players to the vehicle, elevators wouldn't. There'd be ways to work around the weird bobbing and glitching the player models would do, but it's a lot of weird bullshitting around the way all the movement and networking is done to make it not look (and feel) awful.
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# ? Aug 23, 2017 22:36 |
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Philman posted:1) in geforce experience goto: Didn't work. Still just records clips less than one mb big. Instant Replay works fine. edit: reinstalled geforce experience, think that fixed it. ethanol fucked around with this message at 00:04 on Aug 24, 2017 |
# ? Aug 23, 2017 22:36 |
hawowanlawow posted:Any way to keep shadow play from picking up VoIP? There's a button to turn off recording your mic entirely, does that help? Or does it record discord/mumble from your squadmates? I don't actually know if it does e- Ha, I just checked one of my duo recordings from last night, and I guess it's recording my buddy but not me. I kinda want an answer to this as well Hooplah fucked around with this message at 23:15 on Aug 23, 2017 |
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# ? Aug 23, 2017 23:13 |
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Hooplah posted:There's a button to turn off recording your mic entirely, does that help? Or does it record discord/mumble from your squadmates? I don't actually know if it does I tried it and it did nothing to either
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# ? Aug 23, 2017 23:15 |
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Unfortunately all the streaming software seems to only be able to capture everything being sent to a given audio device, so the only way to work around that is to use a virtual audio cable driver of some sort (or an actual separate device) and put the game on that while your chat runs on the other thing. You'd think that since Windows added the mixer functionality there'd be some easy way to capture audio from an individual app, but apparently that's not the case.
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# ? Aug 23, 2017 23:26 |
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my geforce experience doesn't even work anymore which is sad because I'd like to take advantage of this highlights thing
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# ? Aug 23, 2017 23:31 |
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It works fine for me. Catches both my kills and deaths. Sadly there are far more deaths than kills, but regardless, it's still a cool feature.
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# ? Aug 23, 2017 23:42 |
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Getting two double barrel shotguns and a revolver is the best gimmick. Its high noon motherfuckers!
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# ? Aug 23, 2017 23:45 |
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MrBadidea posted:Jeeps attach the players to the vehicle, elevators wouldn't. There'd be ways to work around the weird bobbing and glitching the player models would do, but it's a lot of weird bullshitting around the way all the movement and networking is done to make it not look (and feel) awful. Window washer scaffolds would be cool too. EDIT: Like surely there were quake maps with elevators, no? Jeffrey of YOSPOS fucked around with this message at 23:48 on Aug 23, 2017 |
# ? Aug 23, 2017 23:45 |
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This is why I like watching the doc. https://clips.twitch.tv/EntertainingStylishStarVoteYea
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# ? Aug 23, 2017 23:55 |
Doc is an actual entertainer, he actually puts in quite a bit of effort when compared to the vast majority of streamers.
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# ? Aug 23, 2017 23:58 |
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SpiritOfLenin posted:Doc is an actual entertainer, he actually puts in quite a bit of effort when compared to the vast majority of streamers. Yes, he is much better than Linstar.
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# ? Aug 24, 2017 00:01 |
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A lot of shots fired against folks who want to post highlights of their experiences with this game.
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# ? Aug 24, 2017 00:28 |
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# ? May 10, 2024 07:29 |
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I just want to make sure everyone is having fun the exact right way.
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# ? Aug 24, 2017 00:33 |