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Atsushogob posted:If you just want intel, build, sieze or repair a sensor array to give you total vision of your opponents. Yes, it's a large investment, but so is throwing your fleet into the unknown. I just don't have the patience. I was building one but I got bored of waiting with nothing to do.
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# ? Aug 24, 2017 12:44 |
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# ? Jun 12, 2024 00:56 |
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I reckon there should be some sort of monitoring station that costs like 5 energy to maintain and literally just has a sensor with a 50% sensor range boost or something. It could also trigger an event where the neighbour near it demands you dismantle it.
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# ? Aug 24, 2017 13:28 |
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PittTheElder posted:Are there any popular starting location balance mods for multiplayer? It's kind of ridiculous when one person starts with 18 minerals in their home system while everyone else doesn't. In the spirit of balance I made a mod to guarantee planets/moons are size 20-25 and just recently added a balanced start to it. Everyone gets 10 minerals, 10 energy and 4 of each research, guaranteed (and not much else). You also get a guaranteed terraforming candidate, just like Sol. Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=922412696 If you don't want all your worlds to be big I'd be happy to do a spin-off just for balanced starts. I'm sort of surprised there isn't anything like that already.
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# ? Aug 24, 2017 13:36 |
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Kitchner posted:I reckon there should be some sort of monitoring station that costs like 5 energy to maintain and literally just has a sensor with a 50% sensor range boost or something. It could also trigger an event where the neighbour near it demands you dismantle it. This would be genuinely brilliant. There's so little strategic depth on the map right now.
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# ? Aug 24, 2017 13:38 |
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Kitchner posted:I reckon there should be some sort of monitoring station that costs like 5 energy to maintain and literally just has a sensor with a 50% sensor range boost or something. It could also trigger an event where the neighbour near it demands you dismantle it. It's not the same, but you could theoretically colonize a lovely planet close to what you want monitored, and then add the observatory to the shipyard.
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# ? Aug 24, 2017 13:40 |
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New dev diary is up Still no release date
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# ? Aug 24, 2017 14:53 |
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Saw Wiz's twitter show they're in bug-squashing phase. Not too long now I'd imagine. edit: something wrong with your link. Fixed: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-83-%C4%8Capek-feature-roundup-part-1.1040948/
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# ? Aug 24, 2017 15:04 |
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quote:Though free Pops without Full Citizenship can still join factions, their support count for only 1/5th the amount that a Full Citizenship pop does when calculating the overall political strength (and thus also vote share) of a faction.
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# ? Aug 24, 2017 15:16 |
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Splicer posted:A decent compromise I feel it could be about 40% more generous.
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# ? Aug 24, 2017 15:37 |
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It's a shame there's no additional mandates. I hope there's more of a dynamic relationship with factions - perhaps a happiness boost if their leader is elected.
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# ? Aug 24, 2017 15:44 |
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The Bramble posted:New dev diary is up Governors being sector wide is a great change. Also this might be the end for President Fleet Conciousness.
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# ? Aug 24, 2017 15:45 |
I don't see any combat or war related changes. Hopefully in part 2
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# ? Aug 24, 2017 15:46 |
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Nuclearmonkee posted:I don't see any combat or war related changes. Hopefully in part 2 that'll probably be in a bigger dlc/patch than this one
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# ? Aug 24, 2017 15:50 |
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Habits are really cool but I'd like it if they were better fleshed out and integrated with planets. Alpha mod has a cool take on it where you can build an equitorial shipyard mega structure which spawns two habitats as rings around the planet. One ring has a 200% ship construction speed but it still needs a starbase to build anything. If instead it was possible to build mega structures like this that have built-in ship building capacity but no weapons that would be cool.
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# ? Aug 24, 2017 16:10 |
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Not really a fan of the max leader level change tbh.
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# ? Aug 24, 2017 16:24 |
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While waiting for 1.8, I picked up Master of Orion 4 again. This time around it's way better than my first impression was. Polished well, lots of charm. Sometimes it's nice to have a relatively simpler game. Seems like most of the hate for it now is due to star-lanes, which I'm just completely fine with... going back to Ascendancy. Haven't even reached mid-game yet though. Starting over as I relearn some systems/priorities.
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# ? Aug 24, 2017 16:24 |
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Oh my god no more governor spam for my gigantic core sectors? EOTY right there.
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# ? Aug 24, 2017 16:27 |
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Brother Entropy posted:that'll probably be in a bigger dlc/patch than this one Yeah, isn't this a 'story pack' not an 'expansion'? I got the impression they're working on a bigger expansion DLC at the same time.
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# ? Aug 24, 2017 16:35 |
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Snarky comments and whingeing about level caps aside, I'm looking forward to this. Core sector being a governable sector is a good change.
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# ? Aug 24, 2017 16:36 |
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Splicer posted:Snarky comments and whingeing about level caps aside, I'm looking forward to this. Core sector being a governable sector is a good change. i think that single-handly solves most of my leader problems in every game i've played
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# ? Aug 24, 2017 16:41 |
Fintilgin posted:Yeah, isn't this a 'story pack' not an 'expansion'? yeah i mean ill buy it because: 1) im retarded 2) i like paradox games 3) i have too much disposable income
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# ? Aug 24, 2017 16:51 |
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With the major rework to robotics and the underlying game mechanics that support them, as well as the many other tweaks that have been made in Capek I don't know if I would consider this as something in the same vein as Levithans or Horizon Signal. They are some pretty major additions. Not every expansion is going to touch every facet of the game.
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# ? Aug 24, 2017 17:08 |
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Wiz posted:
Is this the end of Dr. Zib's reign? How will my Empire survive!?
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# ? Aug 24, 2017 17:18 |
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Taear posted:I just don't have the patience. I was building one but I got bored of waiting with nothing to do. I hear you there, the best part of finding a ruined sensor array isn't the fact it costs less, but that you don't have to go through all the steps to get it online.
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# ? Aug 24, 2017 17:18 |
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If you have a hive mind empire and create a vassal of your own species, what happens to those pops?
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# ? Aug 24, 2017 17:20 |
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GO gently caress YOURSELF posted:If you have a hive mind empire and create a vassal of your own species, what happens to those pops? So long as the vassal is a hive mind government, they should just keep on trucking.
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# ? Aug 24, 2017 17:21 |
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Demiurge4 posted:Habits are really cool but I'd like it if they were better fleshed out and integrated with planets. I hope the inevitable war expansion includes a Kuat Drive Yards (with the name filed off) entry level megastructure.
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# ? Aug 24, 2017 17:24 |
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DatonKallandor posted:Governors being sector wide is a great change. President Fleet Consciousness owns though. The thousand thousand gods are so manifestly great that everyone is welcome to worship them, and anyone who does can lead. Accusations of ballot theft are a slur on President Fleet Consciousness' character. I had an event I'd never seen before, the empire to the south of me are slaving despots who've been staring at me hungrily since the start of the game and one of their planets rebelled and asked for permission to join my empire. Not as vassals, the entire planet of freed slaves joined, it was great. I felt kind of bad though, there was a synthetic on the planet and I couldn't do anything for it. I've got the religious civics so no synths so no options for doing anything with them. I would have let it go somewhere else but that wasn't an option, my empire just has no way to deal with free-willed machines at all. I'd like to be able to set racial exclusion policies so they migrate elsewhere rather than get torn apart for scrap is that an option that I missed? Some of the other empires in my alliance have synthetics, I'd have gifted it to them if that was an option. Basically I just want to not be a dick to all the synths I'm going to end up with while liberating planets from the idiots to the south.
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# ? Aug 24, 2017 17:48 |
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Relevant Tangent posted:I felt kind of bad though, there was a synthetic on the planet and I couldn't do anything for it. I've got the religious civics so no synths so no options for doing anything with them. I would have let it go somewhere else but that wasn't an option, my empire just has no way to deal with free-willed machines at all. I'd like to be able to set racial exclusion policies so they migrate elsewhere rather than get torn apart for scrap is that an option that I missed? Some of the other empires in my alliance have synthetics, I'd have gifted it to them if that was an option. Basically I just want to not be a dick to all the synths I'm going to end up with while liberating planets from the idiots to the south.
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# ? Aug 24, 2017 17:57 |
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Relevant Tangent posted:President Fleet Consciousness owns though. The thousand thousand gods are so manifestly great that everyone is welcome to worship them, and anyone who does can lead. Accusations of ballot theft are a slur on President Fleet Consciousness' character. Hey I have no problem with President Fleet Consciousness, he's the kind of President you could have beer with. But I think he falls under the same bug that made Enclave Scientists eligible for elections.
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# ? Aug 24, 2017 17:59 |
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Unintended feature.
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# ? Aug 24, 2017 18:03 |
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Splicer posted:Don't worry, come 1.8 you can just rip out everything that made them sapient beings and use the hollow shells for labour, watch as they ape the motions of life, an unliving mockery of all they once were!
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# ? Aug 24, 2017 18:24 |
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Splicer posted:Don't worry, come 1.8 you can just rip out everything that made them sapient beings and use the hollow shells for labour, watch as they ape the motions of life, an unliving mockery of all they once were! Feels bad man. Otoh I'm going to war with every empire that isn't at least a little religious (saving my alliance members for last) so really they should have seen it coming and gotten an alliance together to stop me. Eventually I'll convert everyone who isn't a democracy as well.
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# ? Aug 24, 2017 19:09 |
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Anticheese posted:Unintended feature. Emergent behavior
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# ? Aug 24, 2017 19:19 |
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Psychotic Weasel posted:With the major rework to robotics and the underlying game mechanics that support them, as well as the many other tweaks that have been made in Capek I don't know if I would consider this as something in the same vein as Levithans or Horizon Signal. They are some pretty major additions. I imagine that the majority of these features are going to be free, with the paid content being the new synthetic empires.
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# ? Aug 24, 2017 20:03 |
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I don't have a list of paid vs. free content in the upcoming 1.8 patch (or know if a comprehensive list exists) but in each of the dev diaries Wiz has usually made it quite clear what is and isn't free among whatever he is talking about. I don't think anything in today's diary was paid content since it involves adjusting fairly basic things that are part of the base game. But you are right in that synthetic empires and virtually every change to robots announced so far will be part of the DLC.
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# ? Aug 24, 2017 20:12 |
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Relevant Tangent posted:Feels bad man. Otoh I'm going to war with every empire that isn't at least a little religious (saving my alliance members for last) so really they should have seen it coming and gotten an alliance together to stop me. Eventually I'll convert everyone who isn't a democracy as well.
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# ? Aug 24, 2017 23:03 |
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I hope giving more options to influence other empires is on the to-do list. Right now I'm having a hard time seeing any benefit to being in a federation with an empire versus just vassalizing them. If I'm in a federation I lose fleet cap, lose the ability to control my own foreign policy, and lose influence. If I vassalize someone I gain fleet cap, can control by own foreign policy and theirs, and gain influence. I ended up dissolving my federation and diplo-vassalizing my fox neighbors which fixed all of my problems. It would be hilarious if actual diplomacy worked like Stellaris diplomacy: Greetings fellow NATO member. I couldn't help but notice that your population is few and your military is weak. To better assist me in our upcoming war against North Korea I would like to gift you Alaska. I think you'll find their citizens are the same species as you and also have a frozen climate preference. Well that's a weird thing to say but we don't want Alaska and will veto your attempts to have our alliance invade a sovereign nation. Fine, then I just dissolved NATO. You did what? That's a serious breach of- Now that NATO is gone I couldn't help but notice our shared borders, good diplomatic relations, and my much larger military. How would you feel about being our client state? I suppose we have no choice. Great! Your first act as my client-state is to accept the annexation of Alaska. Now, please prep your forces for our upcoming invasion of Greenland. Now we're attacking Greenland? Why? Greenland occupies a strategic spot I want, but if I were to annex it myself my citizens would become dumber and take longer to research the new iphone. Instead, we will invade Greenland and add it to your nation. But we don't even want Greenland! That's what you said about Alaska!
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# ? Aug 24, 2017 23:13 |
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Federations are more of a defensive than an offensive measure. You get access to multiple defense pacts that only cost 1 influence/month regardless of number, federation fleet ships are theoretically as good as the best components of each faction combined and don't cost any upkeep, and it's a lot easier to get research agreements and the like out of your partners. If you're already strong enough to carve up your neighbors without assistance the only benefit they give you is the bonus unity and you can easily double that with the supremacy perk that grants unity per rival.
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# ? Aug 25, 2017 00:34 |
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# ? Jun 12, 2024 00:56 |
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Splicer posted:I still think everyone should be allowed citizenise synths and building them be what's ethic locked, but what can you do kill all non-science empires The Shroud is real. AI is a pipe-dream, the lack of resonance in the Shroud clearly proves that entire civilizations are genociding themselves in pursuit of a sterile Utopia. I am annoyed that I can't pursue genetic perfection along with mental perfection.
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# ? Aug 25, 2017 00:34 |