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I wish MoMa would start posting already. At least the CIG presentation had a countdown of sorts and you knew they start 30-60 minutes late. Part of me wonders if he will post a refund email. Probably not though.
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# ? Aug 26, 2017 21:54 |
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# ? Jun 4, 2024 05:00 |
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peter gabriel posted:No, this is a tip from someone who has played far too much of this poo poo - me At that moment on discord when we were all watching the car thing die on the ramp, we nearly died laughing. Good times.
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# ? Aug 26, 2017 21:55 |
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Erris: "I think we can say that This is the best presentation CIG has ever put on. Agree?" Everyone else: ".............................no" Erris: "Well name one then" Some dude: "Last year"
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# ? Aug 26, 2017 21:55 |
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Boxturret posted:I love how that mock mission failed at literally every single point. You make it sounds like Star Citizen became self-aware and instantly got an existential crisis.
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# ? Aug 26, 2017 21:57 |
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Klyith posted:There are still places like PC Gamer that have a true believer on staff and give them regular sloppy blowjobs. But a lot of press has moved to a "we don't talk about star citizen" policy -- they don't want to report Crobbler's promises uncritically, but they also don't want to push the doomed project story until they actually see the flames. So from that whole rambling buggy Gamescom presentation, the one thing that can be reported from a neutral standpoint is the facecam partnership. If the wheels literally and figuratively falling off during the presentation is not laughing stock time, what counts as flames at this point? Paychecks bouncing, lawsuits being filed, developer crunched into going postal? I don't actually wish for it but I am really surprised there's never been a video game workplace shooting.
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# ? Aug 26, 2017 21:59 |
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peter gabriel posted:No, this is a tip from someone who has played far too much of this poo poo - me Would taking off and landing again have helped? You should become a DemoPlayer for Crobbers, your unholy knowledge of the engine should allow you to steer clear of more crashes than hapless Paul. Crobbers would pay you well in JPEGs. The JPEGs of Fear.
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# ? Aug 26, 2017 21:59 |
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xXAdmiralBekHarXx posted:Erris: "I think we can say that This is the best presentation CIG has ever put on. Agree?" Erris is a loving moron
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# ? Aug 26, 2017 22:01 |
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Erris is a real asset
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# ? Aug 26, 2017 22:01 |
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peter gabriel posted:Erris is a real rear end
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# ? Aug 26, 2017 22:02 |
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Which anime nerd is gonna stab Croberts for raping Akira ? Will it be me ?
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# ? Aug 26, 2017 22:04 |
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Mirificus posted:
Wasn't he having a crisis of identity and a rage fit a few months ago? Mentioning how CIG's demos were all faked and that was ok in the past, but not now? I guess after the meltdown, he finally accepted his place in this shitshow. Be a shill and proud of it.
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# ? Aug 26, 2017 22:06 |
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With the new foip/voip tech, will I be able to live my childhood dream and control the face box of Gary Oldman? Will I finally be able to be the Parpper and not the Parpped? Dare I dream?
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# ? Aug 26, 2017 22:16 |
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runsamok posted:Or, like the Big Benny machines, Eckhart is actually currently entirely client-side. If he was client-side then both players would be able to see him.
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# ? Aug 26, 2017 22:18 |
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# ? Aug 26, 2017 22:20 |
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Eckhart probably said "gently caress this" and left the table. Although the other players couldn't see the subsumption.
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# ? Aug 26, 2017 22:21 |
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What made you think that it would have been a good idea to zoom on one of our infiltrated o9 ?
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# ? Aug 26, 2017 22:22 |
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Boxturret posted:I love how that mock mission failed at literally every single point. Everything else they showed was a community theater production of Chris Roberts' "Hollywood Star Citizen Sizzle Reel Dreams", complete with lovely dialogue I'm sure he wrote himself, and hamhanded stage directions like "follow the rover when it drives in circles around a rock and wait for the railgun shot before blowing up your ship." It was a bunch of people theorycrafting about what a mission could be, if only the game could actually support one. Trilobite fucked around with this message at 22:32 on Aug 26, 2017 |
# ? Aug 26, 2017 22:28 |
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Kosumo posted:With the new foip/voip tech, will I be able to live my childhood dream and control the face box of Gary Oldman? How can we tell the parper from the parp? The inglorious demise of the rover makes me laugh so hard every single time. Poor little rover, it did its best.
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# ? Aug 26, 2017 22:29 |
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EminusSleepus posted:you need to expand, checkout the guy in the green shirt We know from who sandy sucks the life force now.
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# ? Aug 26, 2017 22:29 |
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trucutru posted:If he was client-side then both players would be able to see him. This isn't the way Big Benny machines or any of the floating debris works though. It's all entirely generated client-side & the server knows diddly-squat about it moment-to-moment. 2.6.3 Live: One player pushes a glowing noodle machine only they can see. 3.1 Gamescom Demo: One player has a conversation with an NPC only they can see & then goes to get a box that once again, only they can see. No fancy server infrastructure or bespoke code or whatever needed, just CIG being CIG & cutting corners the same way they have been for years.
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# ? Aug 26, 2017 22:30 |
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Beer4TheBeerGod posted:I started to reply, then realized I don't give a poo poo and these idiots deserve to be scammed. They won't learn, they won't care, and it's not worth the effort. At this point I just like to make them feel bad. It's like intellectual surgery. Find out where to make the incision, and start cutting. If you do it right, you'll make them feel unsettled and sad somewhere deep in their subconscious.
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# ? Aug 26, 2017 22:38 |
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So I'm not a network engineer but I need to deal with network traffic issues. Is adding in voip a good idea when your game already has issues with network traffic? And then on top of that, now you're also trying to measure and transmit nuanced facial recognition across the same connection? Is this doable or are they just going crazy with what they seem to believe they can do across somebody's normal hardware and normal internet connection? This stuff may work in a closed LAN environment run by super computers, but somebody tell me this is possible; and not only that but possible in an MMO setting?
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# ? Aug 26, 2017 22:45 |
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his nibs posted:https://www.reddit.com/r/starcitizen/comments/6w74rw/the_pathetic_gamescom_presentation_and_the_reason/ *removed Let's see how long this one lasts CIG Considering hiring a professional marketing person! https://www.reddit.com/r/starcitizen/comments/6w81sw/cig_consider_hiring_a_professional_marketing/
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# ? Aug 26, 2017 22:47 |
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Galarox posted:Bleurgh. Well - last night was fun. Nursing a hangover atm. I really cant believe what I saw last night, I dont think I have laughed so hard for ages. Thanks to all the goons on discord for making it so memorable Unless you have sat through it again, carefully broken it down, made notes etc, you won’t really be able to reconcile the fact that - this was basically the same poo poo from over a YEAR ago with some minor bits added. Some people keep thinking that we’re pissed about or making fun of the crashes and so on. No, it’s a LOT more than that. After six years and $156M, any publisher would have canceled this crap by now, rather than parading it at a major event. They can’t get ramps working in an fps game. They have to cheat in order progress through a mission. The mission not only failed, but they never even completed the full loop. Then, sloppy things like what I wrote on my Discord channel. If you noticed here at the 1:29:07 mark when the Mobiglass appears, the arms are different. Someone on Discord thought it was a suit change. It’s not a suit change. I believe that second arm is the model that has the mobiglass attached, and it doesn’t match the actual player model suit. It’s like a weapon switch. This means that the arm with the mobiglass is separate from the player model. Just like how we do high (1st person view) vs low (3rd person view) weapons in fps games. And the view color change could be due to the fact that they are applying a full-screen filter to the fps view when you have a helmet/visor on.
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# ? Aug 26, 2017 22:50 |
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# ? Aug 26, 2017 22:51 |
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The Titanic posted:So I'm not a network engineer but I need to deal with network traffic issues. No. The best part of this shitshow is besides it running locally, our Lord Roberts proclaimed there would have persistence. Hell you thought lag was bad, imagine trying to store all this crap in some DB with atomic type transactions that need to commit to a DB. Colostomy Bag fucked around with this message at 22:56 on Aug 26, 2017 |
# ? Aug 26, 2017 22:51 |
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The Titanic posted:So I'm not a network engineer but I need to deal with network traffic issues. Funny thing: back when CCP were in the early days of their “Walking in Stations” (WiS) project, they were wrestling with those problems too and decided that character-centred audio would be a (much) later issue that would also have to be entirely voluntary. Not just because everyone would have to choose whether their network could stand that extra traffic or not, but also because of another hard-earned lesson: always design with goons in mind. Their worry was less about the network traffic — that could probably be solved with a different server layer, much like any chat channel. The real issue was how to protect people against 500 goons running at them while yelling “Allah-Hu-Akbar” in full glorious positional audio. Likewise, from the get-go, they had to start thinking of ways to keep the same 500 goons from clogging up every door and not letting anyone through. So what has CIG learned from this decade-old story? Oh…
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# ? Aug 26, 2017 22:56 |
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Quavers posted:Gamescom cost a backer $200 Nice of him to update the post. I was curious who received the $200 worth of ship.
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# ? Aug 26, 2017 22:57 |
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Oh yeah, someone wrote about this over on FDev, before he rage quit and said he's getting a refund now quote:Welp, at least that livestream last night answered one of my biggest questions...
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# ? Aug 26, 2017 22:59 |
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Tippis posted:The real issue was how to protect people against 500 goons running at them while yelling “Allah-Hu-Akbar” in full glorious positional audio. Likewise, from the get-go, they had to start thinking of ways to keep the same 500 goons from clogging up every door and not letting anyone through. So what has CIG learned from this decade-old story? Oh… That goons ruin everything
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# ? Aug 26, 2017 23:02 |
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Also I totally want to have to stare at a webcam (RSI webcam only, play) to play a game. Usually this is for dedicated stuff like arms, with TrackIR where it makes sense to have because it's an actual simulation. Not in a dumb video game so people can see my expression. Maybe I'm in the minority, but when I play games I sort of have this dumb deer look on my face. Also, this stuff just keeps getting worse and worse for people with hearing loss. It's already impossible to play team games online, but not being able to play something like Elite: Dangerous is just crazy. For the past several years games have been doing good to support people with poor hearing, by adding in good subtitles, even for "environment chatter" in some cases. They added in "grenade icons" and other great stuff that has helped people like me try to get more involved. I'm not saying every game needs to do this, but it seems like SC is just killing the demographics and accessibility options. It's all moot really though because I don't think we'll ever actually see SC release. Of all the priorities for CIG, I'm glad they focused on render to texture, and implemented a facial recognition middle ware device. This is clearly what the masses have been asking for. Basically "more ways for motion capture to work!" has been what everybody interested in Star Citizen has been begging for since day 0.
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# ? Aug 26, 2017 23:04 |
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The Titanic posted:I'm not saying every game needs to do this, but it seems like SC is just killing the demographics and accessibility options. I mean the universe of SC is pretty much just more technocrat worship so this is unsurprising.
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# ? Aug 26, 2017 23:07 |
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https://www.twitch.tv/theastropub e: page taxxe Quavers fucked around with this message at 23:12 on Aug 26, 2017 |
# ? Aug 26, 2017 23:08 |
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Napoleon Bonaparty posted:This is no longer the worst crowdfunding project that ever happened. Some Danish guy crowdfunded a submarine and beheaded a journalist on-board, then sunk the craft. Have fun. I heard about this and it is horrible and I have no idea why somebody would do something like this.
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# ? Aug 26, 2017 23:09 |
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None of this poo poo is new. Someone even linked the video a few pages back of the same face capture tech being used in Everquest 2. It's amazing that they just keep bolting on old tech from the past and saying 'look how hard it is to make games with all this never before seen stuff!!" and these idiots keep buying it. The ones who haven't gotten a refund by this point deserve to ride into this money pit for a few more years before being left with nothing.
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# ? Aug 26, 2017 23:12 |
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Trilobite posted:I don't think you can even include "fight off enemies" as part of the mission -- they literally had other players sitting in a basement waiting to show up, blow up a ship, pretend to shoot at the rover, and then gently caress off. The actual mission was just "get quest, jump to planet, retrieve item, leave planet." Which is actually a really difficult mission, given how buggy quantum travel is and how often the game crashes, but come the gently caress on. Oh I was interpreting the pilot, pirates, and rescue people as being stand ins for their amazing ai....you're supposed to look at that thing as how actual player interaction would go?
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# ? Aug 26, 2017 23:12 |
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Boxturret posted:Oh I was interpreting the pilot, pirates, and rescue people as being stand ins for their amazing ai....you're supposed to look at that thing as how actual player interaction would go? The shitizens are calling it a demo of the "opposing quests" feature.
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# ? Aug 26, 2017 23:18 |
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I love the idea of the opposing quests feature in a world that also promises to have a PvP slider.
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# ? Aug 26, 2017 23:19 |
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Boxturret posted:Oh I was interpreting the pilot, pirates, and rescue people as being stand ins for their amazing ai.... If the "opposing quest" narrative reddit's concocted is actually what CIG was trying to do with that, the whole thing just gets worse. "LFG to try and stop me and my buddy from picking up a box -- anyone? please? we promise to land really far away from the site so you can have time to set up, you promise to not start shooting until we've confirmed that at least one of us can see the box and interact with it."
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# ? Aug 26, 2017 23:26 |
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# ? Jun 4, 2024 05:00 |
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In case you missed it - here is the complete presentation accompanied by audio of Goons laughing their asses off, and Derek Smart shouting "I FUCKIN CALLED IT" https://m.youtube.com/watch?feature=youtu.be&v=3DCbvu-uF4o
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# ? Aug 26, 2017 23:26 |