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I owe Bioshock 2 an apology, you do not in fact have to use the mysteriously stuck-to-the-floor Adam-filled corpses to play tower defense games in order to get the good ending. After the mandatory tutorial that introduces the mechanic, you can ignore it for the rest of the game and immediately toss the Little Sisters into a rescue vent as soon as you pick them up. You lose out on roughly 100-150 Adam per Little Sister you rescue in this manner, but who gives a poo poo? So long as you interact with them in any way, be it sparing or killing, you'll still have enough Eve to kit yourself out. (I just picked up the Drill Specialist tonic that turns the game into a Drill/Plasmid only run and never looked back.) edit: having finished the game and gotten one of the good endings (apparently) I also appreciate that you don't have to spare every NPC in the game to earn it although... Rangpur has a new favorite as of 20:50 on Aug 27, 2017 |
# ? Aug 27, 2017 17:32 |
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# ? May 17, 2024 16:43 |
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One thing I always found interesting in Command and Conquer: Red Alert 2: you couldn't garrison troops inside the World Trade Center, but you could destroy the towers. In all honesty, one of the first things I always did in the NYC mission was use my tanks to destroy the towers, regardless of which side I was playing.
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# ? Aug 27, 2017 22:10 |
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F_Shit_Fitzgerald posted:One thing I always found interesting in Command and Conquer: Red Alert 2: you couldn't garrison troops inside the World Trade Center, but you could destroy the towers. In all honesty, one of the first things I always did in the NYC mission was use my tanks to destroy the towers, regardless of which side I was playing. That's actually from a patch the game got after 9/11. A bunch of the monuments and landmarks got genericized names too, and they made a new box for the game, since the original had a flip cover foldout: Byzantine has a new favorite as of 23:32 on Aug 27, 2017 |
# ? Aug 27, 2017 23:26 |
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F_Shit_Fitzgerald posted:One thing I always found interesting in Command and Conquer: Red Alert 2: you couldn't garrison troops inside the World Trade Center, but you could destroy the towers. In all honesty, one of the first things I always did in the NYC mission was use my tanks to destroy the towers, regardless of which side I was playing. Mods? FBI?
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# ? Aug 28, 2017 00:32 |
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Black Mesa's version of the room where you meet your first (live) Marine is hilarious. The Marine will immediately start shooting at a scientist, but if you kill him fast enough, the scientist will deliver an impeccably voice acted "Goodness gracious! I believe he was trying to KILL me!"
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# ? Aug 28, 2017 02:05 |
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Byzantine posted:That's actually from a patch the game got after 9/11. A bunch of the monuments and landmarks got genericized names too, and they made a new box for the game, since the original had a flip cover foldout: Really? I got my copy of the game in June/July of 2001, so it was right before 9/11. I think my box art even showed the Twin Towers burning or exploding. Interesting that they kind of predicted that before the fact.
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# ? Aug 28, 2017 02:30 |
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F_Shit_Fitzgerald posted:Really? I got my copy of the game in June/July of 2001, so it was right before 9/11. I think my box art even showed the Twin Towers burning or exploding. Interesting that they kind of predicted that before the fact. I think in the case of an invasion its less prediction and more "obvious threat of sniper nest is obvious"
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# ? Aug 28, 2017 03:04 |
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Command and Conquer's advertising has always been pretty inflammatory.
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# ? Aug 28, 2017 03:36 |
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F_Shit_Fitzgerald posted:Really? I got my copy of the game in June/July of 2001, so it was right before 9/11. I think my box art even showed the Twin Towers burning or exploding. Interesting that they kind of predicted that before the fact. Well, remember the failed attempt to bomb the Twin Towers back in the 90s, there was precedent. Deus Ex had the same thing, even explicitly saying they were hit by a terrorist attack. In their case they had to come up with something, though, they literally could not fit the Twin Towers into their skyline. There's also MGS2, which had to remove a cutscene of Arsenal Gear crashing through New York just before release. But that's different.
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# ? Aug 28, 2017 03:44 |
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Byzantine posted:That's actually from a patch the game got after 9/11. A bunch of the monuments and landmarks got genericized names too, and they made a new box for the game, since the original had a flip cover foldout: I recall all the American monuments were the same. There were a few missions in Washington DC on each side. The Allied ones had gave you reward crates for sending engineers to repair various monuments (The command center lady comments they gave the Lincoln Memorial statue a Stalin head), while the Soviet ones gave you rewards for destroying them. All the monuments had special animations when they were destroyed instead of blowing up instantly. The names of the monuments in the Soviet mission that took place in Paris were changed. The main objective was to change the "Paris Tower" into a giant Tesla coil. The Arc de Triomphe was replaced with the "Paris Arc of Winning." Dr Christmas has a new favorite as of 05:00 on Aug 28, 2017 |
# ? Aug 28, 2017 04:30 |
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Not sure if it has been posted here or not but Prey really is becoming "Little things" the game. -If you go back to the first test area and do the tests as they expected you to (Use your fancy typhon powers) each chamber turns green, finishing the tests gets you a package of neuromods. -The first safe code on the first white board is wiped out but in your recording if you peer at an angle to the left in the looking glass, its there. -Poor doctor Calvino unwittingly left a secret in his test recording of looking glass, always thought his thermos was far too elaborate a prop, you'll want to watch him carefully before restoring looking glass to your office. -The game gives you an achievement for being a dumb rear end and leaping into the helicopter blades in the simulation and treats you accordingly as such.
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# ? Aug 28, 2017 07:15 |
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Feonir posted:Not sure if it has been posted here or not but Prey really is becoming "Little things" the game. Seriously, if you like immersive sims and can handle a bit of Bethesda-grade jankiness creeping through every now and again, Prey is an excellent little waste of time. I'd put it on the same level as Vampire The Masquerade : Bloodlines in terms of how loving good the VA work and NPC acting are.
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# ? Aug 28, 2017 08:53 |
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Somfin posted:Seriously, if you like immersive sims and can handle a bit of Bethesda-grade jankiness creeping through every now and again, Prey is an excellent little waste of time. I'd put it on the same level as Vampire The Masquerade : Bloodlines in terms of how loving good the VA work and NPC acting are. This is literally the best sales pitch I've ever heard for this game. Buying it next week.
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# ? Aug 28, 2017 08:59 |
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It's definitely a different kind of game than has been shown recently. The comparisons to system shock 2 are many and well-founded, the core mechanics really are basically system shock 3. But the main plot is pretty thin and weak, it's more a game about exploring this space station and enjoying the side content. I never thought I'd care so much about the plights of people who are virtual and I'll never meet.
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# ? Aug 28, 2017 09:00 |
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RagnarokAngel posted:It's definitely a different kind of game than has been shown recently. The comparisons to system shock 2 are many and well-founded, the core mechanics really are basically system shock 3. The lesbian security officer is the best romance in any game ever. "What? no! you can't record your dungeons and dragons session on your comms unit, do you know how illegal that is? I could lose my job just talking to you about it. You'd better buy me dinner or I'm reporting you! lol jks it's fine, just invite me to the game pls"
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# ? Aug 28, 2017 11:01 |
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Strom Cuzewon posted:The lesbian security officer is the best romance in any game ever. I really enjoyed the main character and how the story is written. Morgan being a mute main character except for audio logs they gave themselves, and reading emails they wrote, is really interesting at backfilling their personality. It's almost unsettling to hear "you" being so dry, clinical and methodical all the time
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# ? Aug 28, 2017 11:05 |
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Yeah, Prey was an awesome game to experience and I'm glad that it's getting a lot of love. One thing I'd recommend for people just starting is to try and explore as much as you can during your first visit to each area. Towards the end of the game you're going to want to bee-line to your objective in most cases.
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# ? Aug 28, 2017 11:35 |
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LawfulWaffle posted:Yeah, Prey was an awesome game to experience and I'm glad that it's getting a lot of love. One thing I'd recommend for people just starting is to try and explore as much as you can during your first visit to each area. Towards the end of the game you're going to want to bee-line to your objective in most cases. Though on the flipside id urge people to beeline through the story to the psi scope. Then the game can actually begin as thats the last major game mechanic unlock.
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# ? Aug 28, 2017 11:38 |
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Prey is the sort of game that makes me hate the fact I can't stomach horror. It's got so many cool ideas I love up its sleeve, but even just a jumpscare is too much for me to handle. Meanwhile my preferred genre is inclined towards sending me walking across a beach for five minutes to get to the next quest.
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# ? Aug 28, 2017 14:24 |
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I'm a sucker for a good roguelike/lite, so I picked up a small indie game called In Celebration of Violence last week on Steam. It's a surprisingly fun and addictive action roguelite that takes a lot of inspiration from Dark Souls, and, although it has its share of annoyances, I'd recommend looking into it if that description sounds appealing. The little thing I love about it, though, is that fire effects are absolutely beautiful. It's also satisfying to start a forest fire, shoot an arrow through it so the arrow catches fire, then doing extra fire damage to the poor sap on the pointy end of of the arrow.
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# ? Aug 28, 2017 14:57 |
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Cleretic posted:Meanwhile my preferred genre is inclined towards sending me walking across a beach for five minutes to get to the next quest. Dear Esther is the perfect game for you.
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# ? Aug 28, 2017 15:55 |
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Cleretic posted:Prey is the sort of game that makes me hate the fact I can't stomach horror. It's got so many cool ideas I love up its sleeve, but even just a jumpscare is too much for me to handle. Meanwhile my preferred genre is inclined towards sending me walking across a beach for five minutes to get to the next quest. Prey is not much of a horror game. It does have one explicit jump scare but it's generally just a more atmospheric and creepy FPS than most, rather than something like alien isolation or SOMA. Unlike actual horror games, you have a shotgun.
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# ? Aug 28, 2017 16:07 |
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Granted it does have enemies that surprise you followed by a sharp violin chord so I can see how that could be a barrier for some people. But yeah it's more of a survival game I guess? until, like the end of system shock 2, you become a one wo/man wrecking crew.
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# ? Aug 28, 2017 16:22 |
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My favourite little thing about Resident Evil 7 right now is that I can convince myself I'm turning the console off because I'm starting to feel motion sickness from the VR headset and not because I'm scared about the possibility of an old hillbilly smashing through the next wall.
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# ? Aug 28, 2017 16:48 |
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Digirat posted:Prey is not much of a horror game. It does have one explicit jump scare but it's generally just a more atmospheric and creepy FPS than most, rather than something like alien isolation or SOMA. Unlike actual horror games, you have a shotgun. I will say that while I don't agree with people calling Prey a horror game I will say I have 100% jumped at some surprises because poo poo does jump out at you sometimes. Also that explicit jump scare you're talking about is one of my very favorite moments in that game and I highly recommend it, ESPECIALLY if you don't do well with horror.
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# ? Aug 28, 2017 16:50 |
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RagnarokAngel posted:Granted it does have enemies that surprise you followed by a sharp violin chord so I can see how that could be a barrier for some people. But yeah it's more of a survival game I guess? until, like the end of system shock 2, you become a one wo/man wrecking crew. It has a lot of mechanics that help it skirt the line between horror and survival and FPS. Being able to recycle things into ammo, health packs or Neuromods helps take a lot of the edge off the difficulty. For a first playthrough I'd recommend putting points into whatever interests you and doing whatever interests you in the story. There are achievements for limiting your powerset but for a first run I think you should definitely sample everything there is to offer. The GLOO gun and the wrench will take you through half the game with a few exceptions.
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# ? Aug 28, 2017 16:54 |
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I remember the first bioshock tried to do the whole "those dead bodies were actually living enemies!!!" scare, except one of the enemies would shout "we tricked you, monster" BEFORE they finished getting up, and they got up really slow and clumsily so you mostly just shot them before they actually did anything to you. Oh, right, I gotta make this on topic. It's a good little thing in a game because it (completely unintentionally) humanizes the enemies a bit. Even weird drugged up mutants can come up with a plan that sounds really good on paper that falls apart in practice because, it turns out, getting up quickly is hard. I mean, try DID use to be regular people, after all! (Well, "people". They were libertarians.) Enemies messing up little things like that should be something more developers implement on purpose.
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# ? Aug 28, 2017 18:12 |
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There's also that bit of Prey where you go into a store cupboard and every single item in there is a mimic I think there's some email hint about it, but it's a such an extreme "well gently caress that!" moment that it loops from horror right round into comedy.
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# ? Aug 28, 2017 18:16 |
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Strom Cuzewon posted:There's also that bit of Prey where you go into a store cupboard and every single item in there is a mimic Or the lab with everything with a sticky note labeled "not a mimic".
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# ? Aug 28, 2017 18:24 |
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Zinkraptor posted:I remember the first bioshock tried to do the whole "those dead bodies were actually living enemies!!!" scare, except one of the enemies would shout "we tricked you, monster" BEFORE they finished getting up, and they got up really slow and clumsily so you mostly just shot them before they actually did anything to you.
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# ? Aug 28, 2017 18:29 |
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TontoCorazon posted:Or the lab with everything with a sticky note labeled "not a mimic".
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# ? Aug 28, 2017 18:41 |
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Strom Cuzewon posted:The lesbian security officer is the best romance in any game ever. I think what made that whole side-story (as well as a lot of the other environmental storytelling) so effective for me is the fact that nobody ever comments on it in-universe. None of the other characters know, so there's nobody to say 'that's so sad', as noted Yu never says anthing, and even though you can meet Danielle you can't bring her any closure. Instead of trying to rub your face in how tragic it all is, they made it a sort of empathy test for the player. Which was the whole point, in the end.
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# ? Aug 28, 2017 19:43 |
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Calaveron posted:Apparently Portal/Apperture Science is super duper important and vital for Half Life 3 and would've been responsible for a super cool setpiece involving dimensional and temporal travel or something that surely would've filled this thread for months Eh, not really. I'm not going to bother spoiling it because it was a rough first draft for Ep3: The AS ship was going to be seen as a potentially powerful tool to gently caress with the Combine for good, with which some disagreed and felt it should be destroyed. After a brief talk (and murder), it's learned that it's not going to do poo poo to the Combine, because the Combine is way bigger than anyone could've imagined. Given the engine constraints of Episodes, all the textual talk of the "dimensional and temporal travel" would've probably just been some odd rooms and strange skyboxes. I think it would've gone in the sister thread, mostly, not this one.
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# ? Aug 28, 2017 20:02 |
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Zinkraptor posted:I remember the first bioshock tried to do the whole "those dead bodies were actually living enemies!!!" scare, except one of the enemies would shout "we tricked you, monster" BEFORE they finished getting up, and they got up really slow and clumsily so you mostly just shot them before they actually did anything to you. I like the jumpscare where there's a new ability in front of you in a corner. Right after you pick it up and turn around, there's a guy just standing behind you, no warnings or scare chords other than some theatrical fog they used to hide the enemy spawning in. It's the equivalent of putting a cucumber behind a cat while it's eating.
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# ? Aug 28, 2017 20:31 |
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Inferior posted:Including the thing that is actually a mimic. I was going to say one of the sticky notes should have been the mimic.
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# ? Aug 28, 2017 20:33 |
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The only game that really gave me a real, spooky, you're not supposed to be here feeling is Link's Awakening. Between abuse of the select button trick loving with collision detection adn the Twin Peeks-inspired plot it's probably one of the few games to successfully give me that feeling.
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# ? Aug 28, 2017 21:06 |
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Guys, when someone says that a simple jumpscare is too much for them, I'd imagine that the game based around fighting enemies masquerading as normal objects only to transform and try to facehug you would also probably not be a good suggestion even if you do get a variety of weapons to defend yourself with.
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# ? Aug 29, 2017 00:12 |
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I loving hate jump scares and Prey is really no big deal because it's all done organically within the game's systems and is almost never a scripted BOO! moment. Like you walk into a room, you hear some scurrying and get a bit of visual distortion that clues you into the fact that there's a mimic present, and then you race to try and figure out what it is before it gets the drop on you. Also after a couple hours to get a piece of equipment that can scan and identify mimics if you're so inclined.
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# ? Aug 29, 2017 00:33 |
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Neito posted:The only game that really gave me a real, spooky, you're not supposed to be here feeling is Link's Awakening. Between abuse of the select button trick loving with collision detection adn the Twin Peeks-inspired plot it's probably one of the few games to successfully give me that feeling. The discovery of the mural stuck out as a particularly creepy moment for me when I first played it. I just finished Link Between Worlds and while I liked the approach to freedom of progression (with renting out the items you need to explore) I absolutely loved the move away from needing to replenish ammo and magic. All items just fed off of Link's naturally regenerating stamina bar.
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# ? Aug 29, 2017 02:13 |
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# ? May 17, 2024 16:43 |
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When Prey's mimics are good, they're really good. There's nothing quite like walking up to a corpse, scrounging around his body for loot, and then thinking "wait, why was this guy carrying two wrenches... oh poo poo." But sometimes they're really, really bad at their job, and that's fun too: https://www.youtube.com/watch?v=hwn09Qjay7g (Please excuse the Polygon-plays-Doom level of incompetence the first few seconds) I wish I had thought to record the time I walked into a room to see a medkit jumping up and down 5 feet into the air all across the floor.
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# ? Aug 29, 2017 02:49 |