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Me too, beep. I hope there's some way to make multiple OCs. I've already got a bird in mind for the OC I want to play as, but I also want to try making a cat in a jumpsuit called Jones the Cat, an cheerful dog, some sort of 80s-themed OC, Mae Borowski, some general goof characters, and of course, my favorite OC, Hank the Chog.
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# ? Aug 28, 2017 12:35 |
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# ? May 26, 2024 05:04 |
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kirbysuperstar posted:Post the Sonic cycle next, that's always a good one.
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# ? Aug 28, 2017 12:37 |
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Mikedawson posted:Me too, beep. I want to make an entire Freedom Fighters force to indulge in the melodrama that will fill the void the Archie Sonic comic's demise left. At least until the IDW one gets up an running.
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# ? Aug 28, 2017 13:24 |
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Colours does have a lot of 2D but it's definitely not classic-style.
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# ? Aug 28, 2017 13:53 |
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I hope you can change the expressions and whatnot on the OC's at the very least. Rabbit looks bored out of it's loving mind in all the screens I've seen, wolf(?) looks bizarre and I just kinda hate birds you know what you can keep the birds the same They kinda freak me out.
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# ? Aug 28, 2017 13:56 |
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Call me a fun hater but you know I think I would rather play as Tails or Knuckles than OCs but whateverGeostomp posted:I want to make an entire Freedom Fighters force to indulge in the melodrama that will fill the void the Archie Sonic comic's demise left. At least until the IDW one gets up an running. The IDW comic probably won't have the Freedom Fighters. That and when SatAM first came out, there wasn't a lot of Sonic characters or lore so they invented a bunch of stuff, but they kinda don't need 'em now. You can probably make at least Antoine and Bunnie in Forces though because they have wolf\rabbit characters.
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# ? Aug 28, 2017 13:58 |
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I arrestsalways feel like the camera was way too zoomed out in the 2d modem sonic and the 2d colors segments
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# ? Aug 28, 2017 14:03 |
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The 2D stuff in Colors is pretty bland.
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# ? Aug 28, 2017 14:14 |
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Detective No. 27 posted:The 2D stuff in Colors is pretty bland. The 2d stuff in generations ain't mind blowing either
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# ? Aug 28, 2017 14:22 |
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Zelder posted:I arrestsalways feel like the camera was way too zoomed out in the 2d modem sonic and the 2d colors segments It's not the only platformer series to get this kind of criticism, of course. Heck, from my own experience watching people play Jazz Jackrabbit, the camera in 1 feels too close but in 2 it feels too far out.
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# ? Aug 28, 2017 14:24 |
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One more day until Sonic Mania.
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# ? Aug 28, 2017 14:34 |
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You can have whatever opinion of Colors, Generations, or Forces you want, but the notion it's gonna lead to some kind of coup at Sega where the Mania team ousts Sonic Team proper is patently ludicrous.
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# ? Aug 28, 2017 14:38 |
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TFRazorsaw posted:You can have whatever opinion of Colors, Generations, or Forces you want, but the notion it's gonna lead to some kind of coup at Sega where the Mania team ousts Sonic Team proper is patently ludicrous. Not only is it not going to happen, I dunno if a Whitehead \ Pagoda West 3D game would be that much better. Sure, it would be interesting to see their take. The Taxman and Stealth are probably know how to make a good 2D Sonic game better than anyone else on earth, and that's because they've both spent over 20+ years of their lives meticulously studying those games with that sole purpose. So I guess what I'm saying is that these guys have an extremely specific set of skills, and that's for making a classic Sonic game. They don't really have any experience with 3D games, and they are so good at 2D ones that asking them to do that would be kind of a waste of their talents.
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# ? Aug 28, 2017 14:56 |
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I don't think anyone really thinks Taxman and co. would shift to making 3D games if all logic and plausibility flew out the window and they somehow ended up in charge, dude. They just think it would be Mania over and over again, forever.
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# ? Aug 28, 2017 15:03 |
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Did they really lock the extras behind the blue ball levels? gently caress, I guess I can pretty much say with certainty I will never see them then because I have literally zero interest in grinding those things out.
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# ? Aug 28, 2017 15:04 |
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Bad bosses: Stardust Speedway Zone 2 (The part where you have to knock guys into him) & Oil Ocean Zone 2 Every other boss ranges from fun to okay and short to beat.
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# ? Aug 28, 2017 15:14 |
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Golden Goat posted:Bad bosses: Stardust Speedway Zone 2 (The part where you have to knock guys into him) & Oil Ocean Zone 2 So I realized halfway through that fight, if you spindash the robo-sonics when they are on the side of the screen they will hit him 100% of the time. Makes the fight soooo much less obnoxious.
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# ? Aug 28, 2017 15:16 |
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You can immediately knock them into him from center if you only tap the spindash once.
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# ? Aug 28, 2017 15:19 |
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Gammatron 64 posted:Not only is it not going to happen, I dunno if a Whitehead \ Pagoda West 3D game would be that much better. Sure, it would be interesting to see their take. If they ended up in charge of a 3D game they'd bring on the respective members of the fan game author community to work with them just like they did with Mania. Though having said that, they'd probably need to reel in the whole "aimlessly wide open spaces to run in for no particular reason" slant those fan games have leaned towards lately.
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# ? Aug 28, 2017 15:21 |
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Golden Goat posted:Bad bosses: Stardust Speedway Zone 2 (The part where you have to knock guys into him) & Oil Ocean Zone 2 I had no problem with that fight because I have so much muscle memory built up from Sonic 2 on the Master System (which has one of those as the final boss) about knocking that guy around.
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# ? Aug 28, 2017 15:25 |
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Jacobus Spades posted:If they ended up in charge of a 3D game they'd bring on the respective members of the fan game author community to work with them just like they did with Mania. Though having said that, they'd probably need to reel in the whole "aimlessly wide open spaces to run in for no particular reason" slant those fan games have leaned towards lately. And the whole "flying out of a loop de loop you're running through because splines are the devil" problem Also their whole approach making loops pointless to begin with because you can just run around them And a ton of other issues those games ignore because apparently they didn't realize at the core, for all the talk people make about alternate paths, Sonic is ultimately linear and objective based.
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# ? Aug 28, 2017 15:25 |
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Sega really needs to just sit down for a while and make lots of experimental internal prototypes, I think. Spend a while not being afraid to try out different modes of gameplay and movement for sonic and throw them out and give something else a go until they've got something that's decent. Rather than just scheduling a game and diving right into it.
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# ? Aug 28, 2017 15:31 |
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PantsBandit posted:So I realized halfway through that fight, if you spindash the robo-sonics when they are on the side of the screen they will hit him 100% of the time. Makes the fight soooo much less obnoxious. Not a Children posted:You can immediately knock them into him from center if you only tap the spindash once. You guys mean from when they spin on the ground I can hit them, right? I couldn't figure out a pattern for what type of spin dash they'll do. It's spin dash, attack, slide, spin dash but which spin dash he'll do feels random.
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# ? Aug 28, 2017 15:31 |
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Golden Goat posted:You guys mean from when they spin on the ground I can hit them, right? Yeah, when they spin on the ground if you spindash into them you'll bounce them. What I normally do is wait for them to go to one side, they'll normally punch and/or rocket boot to the otherside, then maybe punch again and spindash. If they've rocket booted once, they'll always spin-dash next. I haven't tried hitting them from the middle like the other guy suggested, but spin-dashing into them while they charge up on the sides works every time.
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# ? Aug 28, 2017 15:34 |
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I can't think of any Sonic fan game creators or hackers I'd want working on a 3D game. Stuff like Sonic Utopia is neat but not what I want from a 3D Somic game. Translating the classics' momentum-based gameplay into 3D doesn't make for a good game. With Mania there was already the Retro Engine to work with, but there's nothing like that for the 3D games.
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# ? Aug 28, 2017 15:37 |
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My biggest problem with Mania I think it's I wish there are standard ring+powerup+lives bonus stages to replace the blue spheres when you were done. I had did much fun with the 3 we got to play around in in s3&k, especially the electric orb one that used to scare me as a kid before I became a master at it
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# ? Aug 28, 2017 15:38 |
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Stardust speedway act 2 boss part 2: Stand at one side, crouch If they crouch, immediately spindash into them If they don't crouch and they start to rev, spindash into them If they don't crouch and they throw out their electro-boner, wait a second and then spindash into them
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# ? Aug 28, 2017 15:40 |
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Zelder posted:The 2d stuff in generations ain't mind blowing either Agreed. Thankfully it had the Classic Sonic stages and those were the best thing since Sonic And Knuckles.
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# ? Aug 28, 2017 15:42 |
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To be loving honest, I don't know how you would make a 3D Sonic game work and be good. And people have been wrestling with that question since 1998. Maybe a 3D Sonic game shouldn't be a platformer at all and instead should be a driving game or a Tony Hawk game or something
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# ? Aug 28, 2017 15:42 |
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Honestly I'm fine with them splitting the difference between Adventure and Colors.
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# ? Aug 28, 2017 15:49 |
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The silver sonic part of the stardust speedway boss is literally the easiest thing in the whole game. Stand at one side of the screen, wait for it to start to spindash when it comes out, spindash into it. Sometimes it'll poke an arm at you instead, just jump on it. That's it. That's all you have to do.
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# ? Aug 28, 2017 15:53 |
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Gammatron 64 posted:To be loving honest, I don't know how you would make a 3D Sonic game work and be good. And people have been wrestling with that question since 1998. That's first thing has basically been what 3D Sonic has been since its inception. Why do you think stages began to resemble "hot wheels tracks in the sky?" You can't just 1:1 translate the "speed and momentum let you do almost anything" to 3D because Sonic isn't about creating a sandbox, it's finding ways to reach a specific goal. When Sonic is flying everywhere, or can go anywhere, you lose that and speed based challenges become trivial. For however big or expansive the classic games were, or how many secrets or alternate paths there were, they were always focused on one direction: forward. Sonic Freedom and Utopia miss this point entirely by making worlds too big and level design not being narrow enough. In short, there's a reason why 3D Sonic's speed based gameplay became what it is today. Whether you agree the approach they took is the right way or not, but they didnt arrive at it without cause or reason. Nodosaur fucked around with this message at 15:55 on Aug 28, 2017 |
# ? Aug 28, 2017 15:53 |
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Gammatron 64 posted:To be loving honest, I don't know how you would make a 3D Sonic game work and be good. And people have been wrestling with that question since 1998. We keep coming back to this, and it's still not rocket science. Sonic Team just never knows what there doing. Make it a 3D platformer with momentum physics. Make the Sonic gameplay from Sonic Adventure except a lot better because we're not on Dreamcast anymore. Make good open-ended level design. The idea that 3D Sonic just can't be done because Sega keeps loving it up is really stupid. Sega kept loving up 2D Sonic for years as well, big surprise turns out you actually can make a good 2D Sonic when you have a team with a focused vision that cares about doing it right. TFRazorsaw posted:That's first thing has basically been what 3D Sonic has been since its inception. Why do you think stages began to resemble "hot wheels tracks in the sky?" The only correct thing in this post is that Sonic Freedom and Utopia are way empty and aimless Augus fucked around with this message at 15:58 on Aug 28, 2017 |
# ? Aug 28, 2017 15:54 |
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Detective No. 27 posted:Sonic And Knuckles. It's spelt: Sonic & Knuckles Please be respectful here, thanks.
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# ? Aug 28, 2017 16:01 |
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you mean: Generations/Unleashed Day?
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# ? Aug 28, 2017 16:02 |
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I think there's room for Sonic Team to do whatever it is they're doing with the mainline 3D Sonics while Team Mania keeps releasing new 2D games. Why not, it's profitable for each and fans on either end of the spectrum are getting what they want.
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# ? Aug 28, 2017 16:04 |
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Augus posted:We keep coming back to this, and it's still not rocket science. Sonic Team just never knows what there doing. Make it a 3D platformer with momentum physics. Make the Sonic gameplay from Sonic Adventure except a lot better because we're not on Dreamcast anymore. Make good open-ended level design. "Open ended" in 3D means something a lot different in 3D than it does 2D. The sandbox-style that fan game approaches make towards Sonic is anathema to the very point of Sonic, and I have my doubts that he can slot into the same kind of "multi-objective exploration" as easily as Mario can. Sonic is about reaching the goal, and that becomes a problem when you can go every which direction. Momentum is also all well and good, but when Sonic can be shot off in any direction, how do you keep him from flying off the path? How do you keep him from shooting out of the loop-de-loop even if he has speed to get through it? That's why Sega developed a reliance on things like splines, and speed boosters, and narrower tracks; and in some cases, took them way too far to the point of automation, but the point is, these things didn't start out with that goal in mind. 2D Sonic can be open ended because it's able to make vertical levels that are more stacked on top of each other while keeping to a plane that encourages Sonic to move forward. In this way, classic Sonic is still primarily linear, because you're ultimately heading to one goal post - there are no alternative exits. The exploration is ultimately in service of creating a more varied run or a faster time. You can't do that quite the same way in a 3D environment. Nodosaur fucked around with this message at 16:08 on Aug 28, 2017 |
# ? Aug 28, 2017 16:06 |
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Augus posted:We keep coming back to this, and it's still not rocket science. Sonic Team just never knows what there doing. Make it a 3D platformer with momentum physics. Make the Sonic gameplay from Sonic Adventure except a lot better because we're not on Dreamcast anymore. Make good open-ended level design. I think a big problem with Sonic games is that the devs just don't care and it shows. Most games from Sonic Team and Dimps look like there just isn't much love and care put into them, which would make sense because Sonic isn't very popular in Japan. Mania works because it was made by people who love the old Sonic games and understand what made them good. I mean, that's why games like Mega Man 9 and Shovel Knight are good, because they're a labor of love and not just another paycheck.
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# ? Aug 28, 2017 16:06 |
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Oh lord, the "they don't care or have passion" card. Because that's easy to quantify and apply to every 3D game universally. Yeah, there are definitely 3D games where you can look at that and decide that's what was going on based on the final result, and a not small amount of them are clearly just shoved out to fill a release schedule. But there's been too many developers on each of them to apply that universally across the board.
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# ? Aug 28, 2017 16:11 |
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# ? May 26, 2024 05:04 |
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Hot take: Forces will be better than Mania
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# ? Aug 28, 2017 16:17 |