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I should have posted this when I first found out about it, but in a few minutes (like 4) Katherine of Sky is doing a big ol' game of factorio. Here is a link to the doc with the rules and server info: https://docs.google.com/document/d/1ngtu6NCk7SO666j6pFPmJQ411fz1JUe2qqC8r5B7Kuk/edit
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# ? Aug 26, 2017 16:57 |
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# ? May 25, 2024 11:35 |
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LLSix posted:https://imgur.com/r/factorio/pRYew Thanks, this is helpful. Wish I'd seen it when I'd started! It's a shame there aren't more of those for other common ingredients (e.g. sulphuric acid). Kraven Moorhed posted:You can also use Foreman (the program, not the blueprint mod). Sadly there's a known bug with it where it won't load in all of the items and recipes, which severely hampers its usefulness. It's very impressive from a technical perspective, but this bug makes it unusable at present. I was actually hoping for a tool which would show you what you can do with an item after 2 or 3 (4+ would be asking a bit too much) hops along the chain instead of just 1. There are a couple of such tools that do this, e.g. Calcorio , but only for the vanilla recipe set. After some more searching, I found this - http://factorio.rotol.me/pack/bobsangels-f15-normal - which is probably more useful to me than the others mentioned, as it's essentially a more readable and usable version of the What is it really used for? mod. Still only one-hop, but better readability and having separate item pages in separate windows is still an improvement.
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# ? Aug 26, 2017 17:18 |
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Alkydere posted:Alternatively, can't you just set up a system to void excess liquid metals? I mean, I don't know *why* clarifiers would work on molten metal, but then again I don't know why they would not unless archangel programmed an exception. ... I have no idea but I'll give it a shot when I'm home.
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# ? Aug 26, 2017 17:26 |
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Just finished my vanilla lazy bastard run. Factory was grinding to a resource starved halt at the end but it managed to fire off a rocket and free me. Starting an angel-bob game now for the first time, we'll see how that goes.
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# ? Aug 26, 2017 19:06 |
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IncredibleIgloo posted:I should have posted this when I first found out about it, but in a few minutes (like 4) Katherine of Sky is doing a big ol' game of factorio. Here is a link to the doc with the rules and server info: Post Trip Report: Game was kind of rocky to get going and the server could barely handle all the people that showed up. I think the server started to cap out at about 120 players. Near the end I think we were down to about 60. We ended up launching the rocket in almost exactly 5 hours. Was a lot of fun!
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# ? Aug 27, 2017 02:04 |
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How... Woah. How did that many players manage to work collaboratively? I recall screenshots of other massive Factorio games with people joining different color 'teams' to do different tasks (production, trains, fight aliens) but I can't imagine how well that would hold up past about a dozen players. Wouldn't you all spaghetti your way into each other and generally be unable to keep a belt full of resource?
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# ? Aug 27, 2017 02:17 |
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The biggest problem I've been having with AngelBobs is that the math behind most of the processes is so opaque that it's difficult to tell what process improves resource efficiency and what process improves throughput.
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# ? Aug 27, 2017 04:18 |
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So I'm having a weird problem with AngelBob mods in that some of my metal mixing furnaces aren't getting fed ores, but I've set the recipe for them so it should work? It's just weird and inexplicable.
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# ? Aug 27, 2017 12:49 |
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Try giving them some starter ores and see if they begin feeding automatically.
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# ? Aug 27, 2017 13:03 |
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NoNotTheMindProbe posted:Try giving them some starter ores and see if they begin feeding automatically. Tried that, once they get through the starter ores they just stop taking them in.
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# ? Aug 27, 2017 13:14 |
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Did you have custom inserter options turned on when you placed them?
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# ? Aug 27, 2017 13:16 |
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I shouldn't have, all the inserters were placed at once and none of them were hosed with (I don't even know how to really use that kind of stuff ._.)
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# ? Aug 27, 2017 13:25 |
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Post a screen shot with content view activated. There are too many variables to guess by playing 20 questions.
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# ? Aug 27, 2017 13:28 |
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It's a long shot, but are the inserters currently holding anything? I know I've had real face-palm moments when I realised that inserters weren't working because they were holding something they couldn't drop at the current destination.
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# ? Aug 27, 2017 15:27 |
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NoNotTheMindProbe posted:Post a screen shot with content view activated. There are too many variables to guess by playing 20 questions. Sorry, I closed the map in frustration and forgot to save. I'll try and replicate the problem since I remember exactly how I set everything up. FnF posted:It's a long shot, but are the inserters currently holding anything? I know I've had real face-palm moments when I realised that inserters weren't working because they were holding something they couldn't drop at the current destination. I checked for that too the inserters were empty.
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# ? Aug 27, 2017 19:39 |
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When inserters aren't doing their job it's usually one of a few things for me: 1. No more output room. I've forgotten to actually put a out inserter most of the time. 2. It's missing some other component so even though it's showing it doesn't have enough if a thing it clearly has enough of, it's waiting for something else 3. I actually supplied it with the wrong ingredient
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# ? Aug 27, 2017 20:00 |
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I will point them the wrong way and depending how many other things are doing similar jobs, I've not noticed for like an hour. Otherwise I'll just stare at it confused considering the problem points before realizing I was just an idiot and should use blueprints and manual dropping into shadows more.
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# ? Aug 27, 2017 20:13 |
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Unless you find out you put an inserter facing the wrong way in the blueprint.
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# ? Aug 27, 2017 20:16 |
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If the Inserters are feeding into a factory that has its output full and therefore can't produce new product, the Inserters will stop taking things in. Is that it?
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# ? Aug 27, 2017 21:05 |
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My usual goof is it's actually a ghost of an inserter and all my construction robots are tearing down a forest approximately a billion miles away. I'm stupidly proud of this spaghetti mess. Angel-Bob's so far has been a fantastic journey figuring out how the gently caress to get from point A to B, this is just as electronic circuit boards come online. Next is robots and rebuilding next door into a robo-factory. uPen fucked around with this message at 07:17 on Aug 28, 2017 |
# ? Aug 28, 2017 07:11 |
Is the campaign kind of hard or am I just bad at this game? I'm at level 2 of "New Hope", the one where you refurbish a rail station, and I seem to be running short on iron ore and it still wants me to make a bunch of steel. Is the regular "random" game going to be easier?
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# ? Aug 28, 2017 19:49 |
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I don't really care for the campaign at all.
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# ? Aug 28, 2017 19:52 |
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The campaign is very bad, just play the real game.
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# ? Aug 28, 2017 19:56 |
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Darth Various posted:Is the campaign kind of hard or am I just bad at this game? I'm at level 2 of "New Hope", the one where you refurbish a rail station, and I seem to be running short on iron ore and it still wants me to make a bunch of steel. Is the regular "random" game going to be easier? Yeah, that's about where the campaign really stops helping you along. The starting patches of ore in that mission are designed to run dry a little early; to keep your operation running, you need to extend out to the patches at the other end of the rail line. But building rails takes a fair bit of iron, so you have to start repairing the rails before you really start to run short on iron, or else you'll have to walk/drive back and forth to get the iron necessary to get everything running. That mission doesn't really nudge you into doing it when you need to, and it leaves you in a pretty comfortable sandbox to play in at first, so it's easy to lose track of that and wait till it's too late.
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# ? Aug 28, 2017 19:56 |
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neogeo0823 posted:At the time I asked, I was looking for just blue. Currently though, I'm in the middle of a tear down and rebuild that's got me looking for a good setup for all 3. Doesn't matter if they're separate builds or one big one that produces all 3, either way. I've seen this used ultra late game for just blue, it requires belt weaving, which I'm not sure I like: https://www.reddit.com/r/factorio/comments/6emwov/yet_another_015_processing_units_build/ For earlier stuff I tend to use some variation of this: https://www.reddit.com/r/factorio/comments/35zmvm/very_compact_blue_circuitprocessing_unit_factory/
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# ? Aug 28, 2017 20:08 |
Main Paineframe posted:Yeah, that's about where the campaign really stops helping you along. The starting patches of ore in that mission are designed to run dry a little early; to keep your operation running, you need to extend out to the patches at the other end of the rail line. But building rails takes a fair bit of iron, so you have to start repairing the rails before you really start to run short on iron, or else you'll have to walk/drive back and forth to get the iron necessary to get everything running. That mission doesn't really nudge you into doing it when you need to, and it leaves you in a pretty comfortable sandbox to play in at first, so it's easy to lose track of that and wait till it's too late. Thanks, that makes sense. In my defense, it also went like. Game: Hey, tech up and build a car. Me: Okay, did that. Next level? Game: LOL NOPE. Upgrade to steel production and collect all these steel-based parts. Also, you're running out of iron ore, and we never indicated there's more if you follow the incomplete rail. I started a "real" game and at least at the start I feel like I'm seeing a lot more resources (and I'm straight up getting more initial map knowledge than the campaign gave me).
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# ? Aug 28, 2017 20:13 |
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Yeah, as people have said, the campaign hasn't been updated in a long time and needs some work. I'm sure it's on the roadmap somewhere.
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# ? Aug 28, 2017 23:19 |
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Darth Various posted:Thanks, that makes sense. In my defense, it also went like. a standard game gives you a patch of each resource in your starting area. I personally recommend playing your first game on a resource rich map type, instead of normal. Use it to slowly build up your base and work with the game and learn it, then go for a train map type next run. BabelFish posted:I've seen this used ultra late game for just blue, it requires belt weaving, which I'm not sure I like: https://www.reddit.com/r/factorio/comments/6emwov/yet_another_015_processing_units_build/ ooooooh, I like that first one. I can double up on my green circuit setup and feed that easily. Now if I just had a good red circuit setup, I'd be set. Red circuit layouts that keep up with green and blue seem to be difficult to find.
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# ? Aug 29, 2017 01:58 |
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neogeo0823 posted:ooooooh, I like that first one. I can double up on my green circuit setup and feed that easily. Now if I just had a good red circuit setup, I'd be set. Red circuit layouts that keep up with green and blue seem to be difficult to find. https://pastebin.com/DR7q7f4K This is a modification of one I stole from a guy on the internet. You can make it a little longer if you want to completely saturate the red belt/fully use the input belts, but I liked the symmetry of 10 red factories.
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# ? Aug 29, 2017 02:57 |
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bussing copper wire
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# ? Aug 29, 2017 03:30 |
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Is there like a mod or a UI element that lets you pin a recipe to the game window? I'll spend 5-10 minutes carefully setting up the logistics and assemblers to create something like a red engine and then forget exactly why I needed it in the first place. Not having to continually open the crafting window to see what the ingredients are in whatever thing I'm trying to mass produce would be super helpful.
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# ? Aug 29, 2017 03:32 |
Gwyneth Palpate posted:bussing copper wire He's not bussing it, he's making it at the top of the stack What really bugs me is that the output only uses one lane of that red belt
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# ? Aug 29, 2017 03:40 |
DoubleNegative posted:Is there like a mod or a UI element that lets you pin a recipe to the game window? I'll spend 5-10 minutes carefully setting up the logistics and assemblers to create something like a red engine and then forget exactly why I needed it in the first place. Helmod aka foreman
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# ? Aug 29, 2017 03:40 |
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M_Gargantua posted:Helmod aka foreman Thank you! This looks perfect.
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# ? Aug 29, 2017 03:45 |
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i hate red/green/blue circuits. it seems like they're the main point of my factory sometimes, and i feel like i can never make enough green circuits to satisfy my red/blue circuit needs.
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# ? Aug 29, 2017 03:48 |
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crabrock posted:i hate red/green/blue circuits. it seems like they're the main point of my factory sometimes, and i feel like i can never make enough green circuits to satisfy my red/blue circuit needs. you can make green circuits off site since all they need is iron and copper, so this is what i do and then train in millions of green circuits so that i never worry about it
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# ? Aug 29, 2017 03:49 |
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crabrock posted:i hate red/green/blue circuits. it seems like they're the main point of my factory sometimes, and i feel like i can never make enough green circuits to satisfy my red/blue circuit needs. If you can locate a copper and iron patch close to each other, make a dedicated green circuit factory, and bring them into your main base by train.
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# ? Aug 29, 2017 03:50 |
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also they're purple circuits you loving mongrels
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# ? Aug 29, 2017 03:53 |
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Zo posted:also they're purple circuits you loving mongrels What would you say is wrong with your eyes?
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# ? Aug 29, 2017 03:55 |
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# ? May 25, 2024 11:35 |
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For that matter, what color are Assembling Machine 3? A friend of mine refers to them as "Pipebomb color," since the pipebombs from TFC were a similarly disputed color.
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# ? Aug 29, 2017 04:21 |