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Right makes might. So do swords; take it.
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# ? Aug 28, 2017 01:56 |
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# ? Jun 5, 2024 05:13 |
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achtungnight posted:Heroes prefer swords. And go left. Flight from the Dark posted:You have ridden about three miles when, in the distance, you spot the unmistakable silhouette of five large Doomwolves. Riding on their backs are Giaks. They seem to be going on ahead to where the path leads down into an open meadow. Suddenly, one of the Giaks leaves the others and begins to ride back along the path towards you. We have two options. Prepare to fight or try to hide. Had we gone right we'd have died. No warning, no chance of avoiding it, just dead.
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# ? Aug 28, 2017 03:38 |
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We're still kinda beat up. Hide.
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# ? Aug 28, 2017 04:44 |
Better hide!
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# ? Aug 28, 2017 07:07 |
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Hide. There's five of them plus their wolves and only one of us.
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# ? Aug 28, 2017 07:16 |
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Hide, put that camouflage skill to use.
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# ? Aug 28, 2017 09:06 |
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Man, I'd forgotten just how many "gently caress you, die" dick moves there were in the first book. We picked Camouflage for a reason, best put it to use! Hide.
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# ? Aug 28, 2017 09:30 |
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I'm pretty sure if you looked at the map the right way to go was left. HIDE
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# ? Aug 28, 2017 11:05 |
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Materant posted:Man, I'd forgotten just how many "gently caress you, die" dick moves there were in the first book. Anyway, everyone wants to hide this time so that's what we'll do. Flight from the Dark posted:You hide behind some thick bushes so that the Doomwolf and its rider will not see your white horse. Luckily it works—the beast lopes past and vanishes down the track that you have just come along. One down, four to go. We could attack them, or we could slip away through the forest. The most direct path is the one they're on, but maybe there's a less conspicuous way.
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# ? Aug 28, 2017 17:08 |
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Forest forever
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# ? Aug 28, 2017 17:20 |
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Bravely go through the forest!Comstar posted:I'm pretty sure if you looked at the map the right way to go was left. HIDE The problem is that although we started heading south, the book describes the path as 'twisting'. We have no way of determining our facing when we reach the junction from context. I think this happens more than once, and it's kind of bothersome that they don't give compass directions.
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# ? Aug 28, 2017 17:31 |
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Forest.
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# ? Aug 28, 2017 18:14 |
Really tempted to attack, but I think the forest is the better choice.
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# ? Aug 28, 2017 20:51 |
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Kangra posted:The problem is that although we started heading south, the book describes the path as 'twisting'. We have no way of determining our facing when we reach the junction from context. I think this happens more than once, and it's kind of bothersome that they don't give compass directions. Flight from the Dark posted:You ride deeper and deeper into the forest. Silently you thank the Prince for such a fine horse, for although the ground is a tangle of briars and roots, he never once falters. The Doomwolves are soon left far behind and you bring your horse to a halt. The light has faded fast and it is almost night. OK, the book didn't say so, but we went into the trees to the right of the path. We can now turn left and move parallel to the path and hopefully end up just going past wherever the giaks ended up, or we can carry on in this direction and hope to hit some other road to Holmgard.
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# ? Aug 29, 2017 03:16 |
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I remember always go left being a thing in the old LP for some reason.
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# ? Aug 29, 2017 06:54 |
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I agree- go left.
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# ? Aug 29, 2017 07:11 |
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# ? Aug 29, 2017 10:27 |
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Left is right.
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# ? Aug 29, 2017 11:25 |
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Looks like we've got a consensus again.Flight from the Dark posted:You soon emerge from the woods onto a main highway. You recognize it as being the main road between the port of Toran in the north and the capital in the south. Spurring your horse on, you estimate you will reach the capital by morning. Well, what'll it be? Highway, river or graveyard? It strikes me as a very odd decision to have so many numbered sections with no decisions there. There aren't even any luck rolls. All it does is give anyone who chose Healing a chance to recover a chunk of Endurance, and if Dever wanted the player to get some health back here he could have just put it in the text. In some similar instances there are multiple ways to reach the same sections, skipping one, two, three or more of them depending on your choices, but I don't think that's the case here. You either get all of them or none. Maybe he ended up a few sections short and decided to pad it a bit?
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# ? Aug 29, 2017 14:52 |
No way like the highway!
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# ? Aug 29, 2017 15:09 |
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I usually do the Graveyard, but this time I pick the river. The water could be good cover if we must hide.
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# ? Aug 29, 2017 15:19 |
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Graveyard sounds like the more exciting approach
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# ? Aug 29, 2017 15:49 |
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Take me to the river. Perhaps the multiple connected paragraphs are a sort of pacing thing - a page-long section feels like it's important. I always figured there was some amount of editing to break the paragraphs up into similarly-sized sections as well, to keep the long ones from being too obvious. Either that or it's the illusion of choice. I know some of the CYOA have had directed graphs made of them. I think it's been done for at least some of the Lone Wolf series, too. I wonder how they compare.
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# ? Aug 29, 2017 16:41 |
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Highway, so that we can keep the horse.
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# ? Aug 29, 2017 16:41 |
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Graveyard sounds like the best way to avoid attention and maybe gently caress up some zombies or something
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# ? Aug 29, 2017 16:49 |
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Graveyard. It'll be fun!
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# ? Aug 29, 2017 20:48 |
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Higher risks mean higher rewards (usually). Graveyard.
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# ? Aug 29, 2017 21:09 |
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Avalerion posted:Highway, so that we can keep the horse. Flight from the Datk posted:Urging your horse forward, you gallop down the long stretch of highway towards the capital. After only a few minutes your horse suddenly slows and finally limps to a halt. You dismount and examine its raised right foreleg. You curse your ill luck, for you see that it has thrown a shoe and injured its hoof quite badly. You will have to leave him here and proceed on foot as quickly as you can. We could try to hide and hope they pass us by, or we could keep running and hope they don't chase us.
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# ? Aug 30, 2017 04:23 |
Keep running. We've got full health, time to live dangerously!
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# ? Aug 30, 2017 05:29 |
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Tiggum posted:Yeah, about that... Hide, maybe we'll get to use camouflage this time.
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# ? Aug 30, 2017 06:16 |
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Avalerion posted:
Wolfs would just sniff us out. Therefore they would never think that we would Hide
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# ? Aug 30, 2017 06:38 |
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Run. Away from the scouts towards the huge bad guy army.
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# ? Aug 30, 2017 09:21 |
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I always either take the river or the graveyard, running straight towards the entirety of the enemy army always seems like a pretty obvoius game over to me. Keep running We have enough to health to take any kind of damage from a fight that might occur.
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# ? Aug 30, 2017 09:46 |
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HOOLY BOOLY posted:Keep running We have enough to health to take any kind of damage from a fight that might occur. Flight from the Dark posted:Messengers of death—and ones eager to deliver their news—the Doomwolves surround and then attack you. Valiantly you fight, but it is to no avail for there are too many of them. Good thing that was just a vision sent by Ishir, Goddess of the Moon, and not what really happened. Avalerion posted:Hide, maybe we'll get to use camouflage this time. Flight from the Dark posted:You are lucky, they do not seem to have spotted you. They slowly move on and have soon disappeared along the far side of the ridge. You continue your run. The decision to try to outrun the Doomwolves only results in death 50% of the time. Unfortunately I rolled a 2.
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# ? Aug 30, 2017 16:05 |
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Cottages might have loot, rest.
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# ? Aug 30, 2017 17:38 |
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Time for a little rest.
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# ? Aug 30, 2017 17:38 |
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Rest.
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# ? Aug 30, 2017 21:32 |
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Flight from the Dark posted:You stumble into the first building and fall to the floor exhausted. You can smell cooked meat. You notice a small cauldron hanging over the embers of a dying fire, and a large oak table that has been set for a meal. Whoever lived here must have left in a great hurry this very morning. There is water in a jug and a loaf of fresh bread on the table. Should we do as they ask, attack them, or demand an explanation? I skipped a choice here because it was completely pointless. Actually, I probably should have skipped the cottage entirely, because it does nothing but waste time. You get the option to stop and then the option to eat some food or search the place (but not both) and then you carry on exactly as though you'd never bothered to stop. The food has no effect and there's nothing else to find. The only possible consequence is if you have Healing then you get even more opportunity to recover some Endurance - but we're already back at full health.
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# ? Aug 31, 2017 03:44 |
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This appears to be unauthorized looting. I doubt it requires explanation. Attack!
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# ? Aug 31, 2017 04:13 |
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# ? Jun 5, 2024 05:13 |
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We just offed a Gourgaz, killing these poor bastards should be child's play in comparison.
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# ? Aug 31, 2017 04:35 |