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Blattdorf posted:You'd think they'd make a new version of the Build engine, in spirit at least, after all these years. The things people do with it are crazy. Nearly all the fun bits of the proper BUILD engine has been incorporated into improved Doom engines in the meantime, is I think why vastly improved BUILD engines haven't caught on in the same way.
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# ? Aug 29, 2017 18:34 |
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# ? Jun 7, 2024 15:02 |
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Well, aside from entire sectors moving around the map. You can move walls, sure (polyobjects), but the floors/ceilings themselves are statically linked to the BSP. You can't do something like a subway moving around the map like Duke 3D did. Though really, if that's all you're missing, you can still do a pretty good facsimile of a Build-engine game even without it.
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# ? Aug 29, 2017 18:53 |
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The Kins posted:Only $20? I don't understand who is still paying $60 for Ghosts!? Black Ops is still $40 and that's a 7 year old game
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# ? Aug 29, 2017 18:56 |
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Levitate posted:I liked Call of Duty when it was about shooting Nazis The original Call of Duty (and the expansion, United Offensive) are two of the best single player campaigns in all FPS imo.
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# ? Aug 29, 2017 19:09 |
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Pope Guilty posted:I'm having a weird issue with High Noon Drifter where the starting pistol doesn't work. I collect bullets but the gun just dry-fires. The melee alt-fire works just fine. Don't forget to reload, Dr. Freeman.
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# ? Aug 29, 2017 19:31 |
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The Kins posted:Only $20? 90 dollars for black ops 2?
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# ? Aug 29, 2017 19:35 |
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Shadow Hog posted:Well, aside from entire sectors moving around the map. You can move walls, sure (polyobjects), but the floors/ceilings themselves are statically linked to the BSP. You can't do something like a subway moving around the map like Duke 3D did. Floors/Ceilings can be referenced wherever at anytime. It's the walls that are static to the BSP.
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# ? Aug 29, 2017 19:58 |
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Well, I mean the walls that move don't get separate sectors to play with floor/ceiling values - like, if you had a polyobject box moving around, the floor/ceiling heights/flats are gonna be the same inside the box as they would be outside, as that information's tied to static walls and the sectors they define, not dynamic ones.
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# ? Aug 29, 2017 20:03 |
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Lemon-Lime posted:These are all some of my favourites: Trailblazer, Guncaster and D4T are drat fun and on top of my favourite Doom mods. What strikes me is, what are the main differences between Doom4Doom and D4T? I've been playing D4T lately since it had more updates and thought it was just a newer D4D.
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# ? Aug 29, 2017 20:06 |
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thanks for the recommendations friends, i'm trying out guncaster which is fun and a little overwhelming
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# ? Aug 29, 2017 20:10 |
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This is not my beautiful UAC Mars Base
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# ? Aug 29, 2017 20:16 |
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juggalo baby coffin posted:thanks for the recommendations friends, i'm trying out guncaster which is fun and a little overwhelming Remember to go into settings and bind stuff to the shop buttons.
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# ? Aug 29, 2017 20:23 |
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Lemon-Lime posted:Infinite Warfare's single player is dull, appallingly written and completely squanders any potential for innovation from its setting. I think you are wrong, IW is really fun multiplayer. Not as fun as Advanced Warfare's, but still competent. (alot of the DLC maps are way too big) The singleplayer's writing is pretty bad but it's atleast fun to play up until the Tigris gets blown up, then it gets really stupid.
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# ? Aug 29, 2017 20:53 |
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Mogomra posted:I know it's not Halloween yet, but I want to get a jump on things to make sure I'm prepared. Haunted Nukem is a fun Duke Halloween mod, and I think it's supposed to be getting an update at some point this year, probably October. There's also a map called Dracula's Castle that's pretty good, a light-hearted Halloween map, if I remember right it's supposed to be a part of the Duke Spookem mod, if that's still being made (I hope it is). I've also been playing the Alien Extermination mod for Duke, and it's got a couple moments. There's A Heretic Halloween, and for Doom2 there's Curst, a three map Halloween WAD, and dead.wire which is... strange. Also, as always, Death Wish for Blood. Most Blood mods, really, but Death Wish is the best. As for Call of Duty, I enjoy it now and again, but they are so hideously expensive, Black Ops was the last one I played. I do want to pick up Infinite Warfare, but mostly because the zombie mode is basically all kinds of poo poo I love. Although, I gotta say, I'm very disappointed that they decided to just do zombies, it seemed like each studio was doing their own thing. Treyarch had zombies, Sledgehammer had exo-zombies which was at least slightly different, and then Infinity Ward had an alien mode in Ghosts. And then they do a straight sci-fi game and it's zombies? You had the perfect opportunity for more aliens! Edit: vv For some reason I keep forgetting this and so it's a wonderful surprise when I'm reminded. catlord fucked around with this message at 21:48 on Aug 29, 2017 |
# ? Aug 29, 2017 21:31 |
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catlord posted:Also, as always, Death Wish for Blood. I'm updating this before Halloween this year!
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# ? Aug 29, 2017 21:41 |
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RyokoTK posted:The original Call of Duty (and the expansion, United Offensive) are two of the best single player campaigns in all FPS imo. Yeah all the IW campaigns were good, it was when JV treyarch had to fart out a mid-cycle sequel they were lousy. CoD3 didn't even come out on pc for gods sake
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# ? Aug 29, 2017 22:32 |
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Regular Nintendo posted:Yeah all the IW campaigns were good, it was when JV treyarch had to fart out a mid-cycle sequel they were lousy. CoD3 didn't even come out on pc for gods sake Not like we missed much on PC with that one. We had much better WWII games on PC these days.
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# ? Aug 29, 2017 22:35 |
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Call of Duty: United Offensive is still to this day one of my favorite multiplayer experiences. The larger levels with more complex objectives, the greater weapon variety and the addition of vehicles add a lot to the CoD1 gameplay. It changes multi into something closer to Battlefield 1942, except actually good ( )
DoombatINC fucked around with this message at 22:42 on Aug 29, 2017 |
# ? Aug 29, 2017 22:37 |
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Guillermus posted:Now let's talk about videogames that actually came out and this goddamn amazing video recreating a single map for Half-Life, Opposing Forces and Blue Shift, tracking down what happened all the time on these three games: This was way cool. Ty
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# ? Aug 29, 2017 22:57 |
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Regular Nintendo posted:Yeah all the IW campaigns were good, it was when JV treyarch had to fart out a mid-cycle sequel they were lousy. CoD3 didn't even come out on pc for gods sake I dunno, I preferred World at War and Black Ops to Modern Warfare 1 and 2. And I never did finish the American campaign of CoD2. Haven't played the first game or UO though (seriously? $30 on Steam?). 3 had a Polish campaign, I kinda wish it'd come to PC because you don't really see that perspective in media.
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# ? Aug 29, 2017 22:59 |
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Afraid of Monsters is good
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# ? Aug 30, 2017 01:02 |
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Halfquake Amen is the best HL mod
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# ? Aug 30, 2017 01:04 |
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TheGreasyStrangler posted:Halfquake Amen is the best HL mod Nah that's rocket crowbar
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# ? Aug 30, 2017 01:08 |
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Does nobody seriously remember Hammy-Bob https://www.youtube.com/watch?v=oFRklHMh0kQ
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# ? Aug 30, 2017 01:18 |
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Guillermus posted:Now let's talk about videogames that actually came out and this goddamn amazing video recreating a single map for Half-Life, Opposing Forces and Blue Shift, tracking down what happened all the time on these three games: I also noted that Half Life: Decay wasn't included, but that's no skin off my nose because a) the guy doing this project may either have not have known about the PC port or been unable to get it running, and b) including Decay may have made the project ever more difficult, since apparently its storyline makes an even bigger mess of the sequence of events. Quibbles aside, this is a fantastic piece of work. Reminds of the sort of nerdly timeline-organizing stuff I liked to do as a kid. I can't really think of any other games with multiple player characters wandering through the same location simultaneously that you could use for a project like this. The only one that immediately comes to mind is the first Dishonored and its DLCs, and that doesn't really count since Corvo and Daud only visit the same parts of Dunwall weeks apart from each other. Also, I think the Black Mesa emergency broadcast bulletin was a teaser the Black Mesa team put out to promote the retail release of their remake. https://www.youtube.com/watch?v=MHCrrmKwBCo https://www.youtube.com/watch?v=qLQJ4b1AQJk (a second bulletin released shortly after that's slightly more ominous) Levitate posted:I liked Call of Duty when it was about shooting Nazis Truth be told, I was kinda hoping Activision would go nuts and ask for a Korean War CoD. Touchy subject given the current political climate, but, hell, has anyone made a Korean War shooter before? TheGreasyStrangler posted:Halfquake Amen is the best HL mod
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# ? Aug 30, 2017 01:19 |
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Marshal Radisic posted:With WW2 these days, it feels like you not only have to fight the memories of games past, you also have to fight the memories of the movies and miniseries that inspired those games. Honestly, I think you keyed onto the answer to this: they need to go for deeper pulls instead of poaching SPR/Band of Brothers/The Pacific constantly. Like, gimme a walking simulator/survival-horror shooter set in WWII Russia inspired by Come and See. Gimme something with Wehrmacht levels based on Cross of Iron. Hell, just straight-up adapt The Inglorious Bastards as a shooter. There's a loving wealth of really, really great WWII movies out there that these games aren't even touching in favor of going for the really obvious poo poo.
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# ? Aug 30, 2017 01:24 |
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Marshal Radisic posted:The only real quibble I have with that video is that I kinda think Shephard's story should have started earlier, since there's a scene somewhere in the first third of Blue Shift where Barney spies some Marines bitching about how Shephard's team didn't make it, and that's relatively soon after the resonance cascade. On the other hand, I guess the creator didn't like the idea of Shephard showing up at the beginning, only to be knocked unconscious for an entire day before his story starts. Yeah I kept waiting and waiting for it to start, I mean it's been a long time since I've played opfor but I didn't remember it starting half way through hl proper Is decay considered canon for hl? Tbh I've never played it, but I was under the impression it was just something that got thrown together for the ps2 version as a selling point ...and I have to admit what really got me was that this person didn't have hud_fastswitch 1 on lol
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# ? Aug 30, 2017 01:32 |
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I've only played CoD1, 4 and (shudder) Ghosts. I wanna play through the Black Ops games and AW at some point though. Also MoHAA was very good.
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# ? Aug 30, 2017 01:36 |
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Marshal Radisic posted:The only real quibble I have with that video is that I kinda think Shephard's story should have started earlier, since there's a scene somewhere in the first third of Blue Shift where Barney spies some Marines bitching about how Shephard's team didn't make it, and that's relatively soon after the resonance cascade. On the other hand, I guess the creator didn't like the idea of Shephard showing up at the beginning, only to be knocked unconscious for an entire day before his story starts. Ah, that's where the evacuation warning came from. Neat. As for Shephard, did they just say that he didn't show up or was there more to that conversation? Because that could just mean that his team was delayed from wherever they were coming from rather than them dying. Of course, like I mentioned, it's been a while since I played Half-Life or its expansions. As far as I know, Medal of Honor: Breakthrough is the only WW2 shooter to cover Italy, I think you could get some interesting stuff from that.
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# ? Aug 30, 2017 01:39 |
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I want to play Half Life: Uplink but I can't remember if it was good
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# ? Aug 30, 2017 01:44 |
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So I just reinstalled Half-Life and noticed that the security guards are actually saying 'boop boop boop boop' when they use keypads. (I know it's probably just a glitch that snuck in sometime in the last couple decades but it's funnier this way)
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# ? Aug 30, 2017 01:50 |
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verbal enema posted:I want to play Half Life: Uplink but I can't remember if it was good
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# ? Aug 30, 2017 01:55 |
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Casimir Radon posted:It's pretty fun. Short but fun. When I first heard of Half Life is was that game and I got it in a PC Accelerator magazine Those demo discs were p cool to 9 y/o Verbal. Had a buncha hot chicks in bikinis in the background
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# ? Aug 30, 2017 02:31 |
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site posted:Is decay considered canon for hl? Tbh I've never played it, but I was under the impression it was just something that got thrown together for the ps2 version as a selling point Valve doesn't seem to have any policy on "canonicity," but according to the two wikis I checked (of course there's two), the fandom considers Decay to be canon while Uplink, being a demo built around some level ideas Valve were never able to integrate into the main game, is not. On the other hand, I don't believe the story for Decay really adds anything to the greater canon other than some background details, so I suppose it can be ignored with little repercussion. catlord posted:Ah, that's where the evacuation warning came from. Neat. As for Shephard, did they just say that he didn't show up or was there more to that conversation? Because that could just mean that his team was delayed from wherever they were coming from rather than them dying. Of course, like I mentioned, it's been a while since I played Half-Life or its expansions. The only thing the grunts in that scene say is that Shephard's team "didn't make it," which was probably intended to mean Shephard's team had been lost in the crash, but there's a sliver of room to weasel around in and assume they were delayed. I'm not gonna get too bent out of shape over it; more effort was made by this guy in putting together a coherent timeline than Valve and Gearbox combined put in twenty years ago. Also, anyone know where all the background music/dialogue for the video comes from? I noticed the VOX voice and some Marine voices from Black Mesa, as well as some Marine transmissions from the original Half-Life and Opposing Force (and Modern Warfare 2?). I'm assuming all the music is from Black Mesa too. FAKE EDIT: I've just realized the guy forgot to put in a Marine KIA counter for the video. We need to know how many souls Freeman The Blood-Drinker fed on that day. (Also, someone in the comments for the video posted that headcrabbed Black Mesa personnel aren't counted as casualties for some reason.)
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# ? Aug 30, 2017 02:40 |
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Marshal Radisic posted:The only thing the grunts in that scene say is that Shephard's team "didn't make it," which was probably intended to mean Shephard's team had been lost in the crash, but there's a sliver of room to weasel around in and assume they were delayed. I'm not gonna get too bent out of shape over it; more effort was made by this guy in putting together a coherent timeline than Valve and Gearbox combined put in twenty years ago. Ah, the English language. Did the creator explain the Killed/Saved counter and how they came to those numbers? And at the end after the bomb went off, there was a huge number on the MIA counter. I assume that there's a canon personnel number and they just subtracted the numbers for dead and saved?
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# ? Aug 30, 2017 03:44 |
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catlord posted:Ah, the English language. Did the creator explain the Killed/Saved counter and how they came to those numbers? And at the end after the bomb went off, there was a huge number on the MIA counter. I assume that there's a canon personnel number and they just subtracted the numbers for dead and saved?
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# ? Aug 30, 2017 04:05 |
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Marshal Radisic posted:He didn't provide an explanation, but I think he was just counting the number of scientist/guard corpses and scientists/guards killed onscreen for his totals, and those that were "saved" are just people who didn't die onscreen before the nuke, rather than how many actually made it out of Black Mesa (which I think is, like 10-12 according to HL2 and Blue Shift?). I was always curious as to how eli and whatshisface are supposed to have made it out
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# ? Aug 30, 2017 04:10 |
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site posted:I was always curious as to how eli and whatshisface are supposed to have made it out They saw Gordon climb up a ladder in a collapsing elevator shaft, then took the stairs. Also, when and why did we get this:
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# ? Aug 30, 2017 04:54 |
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I still play They Hunger around Halloween. It's easily my favorite mod. I love those vortigaunt skeletons.
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# ? Aug 30, 2017 05:04 |
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# ? Jun 7, 2024 15:02 |
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Marshal Radisic posted:I can't really think of any other games with multiple player characters wandering through the same location simultaneously that you could use for a project like this. The only one that immediately comes to mind is the first Dishonored and its DLCs, and that doesn't really count since Corvo and Daud only visit the same parts of Dunwall weeks apart from each other. Resident Evils 4 and 6. Possibly 2 and 3 as well? Probably not RE1 though as I'm pretty sure the two campaigns are necessarily concurrent events.
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# ? Aug 30, 2017 05:26 |