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8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Also responsible for the best magic item from the last print issue of Dragon magazine.

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neongrey
Feb 28, 2007

Plaguing your posts with incidental music.

not a dog kobold, 0/10

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

neongrey posted:

not a dog kobold, 0/10

aren't those gnolls?

FMguru
Sep 10, 2003

peed on;
sexually

Goa Tse-tung posted:

aren't those gnolls?
Gnolls are hyena-people.

Runa
Feb 13, 2011

They were always reptilian, but in older editions they were described as being somewhat dog-like in appearance, basically dog-faced lizards.

The Suikoden videogames interpreted that as "literally dogs that walk around like people."

Countblanc
Apr 20, 2005

Help a hero out!
The "kobolds are dogs" things is pretty common in asian games in general, like here's kobolds in Ragnarok Online




I personally like it more than lizard kobolds

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

moths posted:

Street level Shadowrun sounds like such a better way to explore the setting. Fiasco with the potential to go Lord of the Rings levels of wrong.

It's a lot more fun. My favorite campaign to GM ever was a street level Shadowrun game where the players were jumped up gangers in a gang war and I took my directoral queues from Escape From LA. Total Pink Mohawk shenanigans, but everyone had a blast.

Lemon-Lime
Aug 6, 2009

moths posted:

Street level Shadowrun sounds like such a better way to explore the setting. Fiasco with the potential to go Lord of the Rings levels of wrong.

One of the problems with cyberpunk RPGs is that most of them are about forming parties groups of adventurers runners, and raiding dungeons arcologies for loot money, instead of having anything to do with actual cyberpunk fiction.

This is why Technoir remains the only good cyberpunk game.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

FMguru posted:

Gnolls are hyena-people.

Gnolls are Gnome Trolls.

Wait, someone said dog reptile kobolds, I assumed we were talking about ODD.

Cease to Hope
Dec 12, 2011

Countblanc posted:

The "kobolds are dogs" things is pretty common in asian games in general, like here's kobolds in Ragnarok Online




I personally like it more than lizard kobolds

the patient zero for this is wizardry, which stayed huge in japan in a way that it never did in english

homullus
Mar 27, 2009

Cease to Hope posted:

the patient zero for this is wizardry, which stayed huge in japan in a way that it never did in english

There's also a dog-eared kobold in 1981's Moldvay D&D Basic. I didn't have the 1977 one, so I don't know whether that picture was in there too.

Edit: it's the top hit for "Moldvay Basic Kobold." Not full dog, but dog-eared.

homullus fucked around with this message at 16:37 on Aug 30, 2017

Cease to Hope
Dec 12, 2011

homullus posted:

There's also a dog-eared kobold in 1981's Moldvay D&D Basic. I didn't have the 1977 one, so I don't know whether that picture was in there too.

Edit: it's the top hit for "Moldvay Basic Kobold." Not full dog, but dog-eared.

dog-kobalds were all over the place in early D&D. the reason kobalds = dogs in japan is wizardry.

homullus
Mar 27, 2009

Cease to Hope posted:

dog-kobalds were all over the place in early D&D. the reason kobalds = dogs in japan is wizardry.

I was suggesting that dog-kobolds in Wizardry may have been due to D&D, making Wizardry not patient zero.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

ProfessorCirno posted:

Funny enough, one of the few things they did right with 5e is HOW they handled GOD. Basically, when you're being mostly legal, you're fine. Once you start hacking, however, you essentially get a timer. The timer's going down regardless, and the more openly illegal poo poo you do, the faster it goes down. I mean, up, since it's additive, not subtractive, but you get the idea. When it hits it's threshold, you have now caught GOD's attention, and it's a Bad Thing that means, amongst other stuff, it's time to stop hacking and get the gently caress out of wherever you are.
Yeah, this sounds basically perfect.

Older editions of Shadowrun would describe all kinds of security measures, some of which were baroque and expensive--like lining every wall of your facility with magic algae to prevent astral intrusion--but some of which seemed to be omnipresent, with no guidance regarding what that means for the PCs. Abstracting this kind of thing into a tension timer is the way to go.

DivineCoffeeBinge posted:

While over-reliance on the "Mr. Johnson fucks over the PCs" trope is stupid, the fact that it exists isn't necessarily an issue; the PCs' careers should be abnormal based solely on the fact that they're PCs, so of course they're going to get backstabbing Mr. Johnsons; a long series of perfectly ordinary and sensible runs gets boring, because it's... ordinary.
I've never understood this. There's such a range of possible plot hooks besides "Johnson betrays you" or "Everything goes exactly as planned."

Johnson withholds information because they know you'll ask for more pay, and Johnson doesn't know every potential security issue. That's par for the course.

potatocubed posted:

It makes me think that maybe there's two different games in Shadowrun -- the high-end chrome-plated heist game, all assault rifles and slick plans and Force 6 elementals, and the low-end game of desperate scum with guns and the bare minimum of infosec trying to get themselves on the ladder and ending up in way over their heads.
I haven't been a part of it for a long time (do the DumpShock forums still exist?) but IME, peak Shadowrun fandom is the jackasses who tell you that Shadowrun is supposed to be a tense techno-heist film and nothing else. "If you have to fire your gun, the run is hosed" was the common refrain. Like, Sneakers with no comedy; if your game bears more resemblance to Heat then the PCs are idiot babby munchkins having an intolerable amount of fun. Nevermind the entire sourcebooks full of stuff like vibro-battleaxes and bombs and laser guns, you're supposed to take Resources (A) at character creation so you can spend ¥1,000,000 on fake IDs and surveillance equipment.

Like, for example, here's a blast from years past I was instantly able to Google:

quote:

In general, if a runner wants to stay at something higher than Low lifestyle, they’re probably going to need to set themselves up with a cover identity. It seems sensible for a runner team to set up a group of companies. A common plan is to set up two offshore companies (in different nations) and one local one. When you get paid for your run, you shunt the funds into your first offshore company, have that company then shunt them over to the second one, and have the second one send the funds to the local one, which then disburses effective “salaries” and “bonuses” to the runners, paying their taxes. With a believable job and bills, a runner’s ID will generally be safe— as long as they don’t give anyone on the streets a chance to point them out.
A common plan among shadowrunners, by which I mean my headcanon that is not reflected in any published Shadowrun book, is to do something complicated that there are no rules for in any published Shadowrun book, because I love roleplaying a payroll processing company, because I'm a boring rear end in a top hat

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

Lemon-Lime posted:

One of the problems with cyberpunk RPGs is that most of them are about forming parties groups of adventurers runners, and raiding dungeons arcologies for loot money, instead of having anything to do with actual cyberpunk fiction.

This is why Technoir remains the only good cyberpunk game.
Given Neuromancer is basically that same plotline, I think that style can work, but it needs to cheat more towards the heist movie approach - or, ironically, the really old school D&D approach. That is, rotating GMs and character rosters, with each player maintaining a stable of 2-3 characters they can pick from each adventure.

The problem there of course is that Shadowrun doesn't have a good XP model for that, and character creation/bookkeeping is way too involved.

Honestly I keep hoping that, instead of a million versions of Same Game Now With More Tables and Dare You Enter My Magical Realm, someone in the OSR will actually go back and mine old school concepts and use modern game design techniques to create something that caters to those assumptions. TTRPGs evolved in a particular way and there's good reasons for that, but that wasn't the only way they could have developed, and in some cases modern design techniques could make old ideas that didn't really work at the time enjoyable to play.

But that's not what OSR is, sadly.

Cease to Hope
Dec 12, 2011

homullus posted:

I was suggesting that dog-kobolds in Wizardry may have been due to D&D, making Wizardry not patient zero.

sure, okay. we don't really disagree about that.

Shrecknet
Jan 2, 2005


Comrade Gorbash posted:

That is, rotating GMs and character rosters, with each player maintaining a stable of 2-3 characters they can pick from each adventure.

The problem there of course is that Shadowrun doesn't have a good XP model for that, and character creation/bookkeeping is way too involved.
Shadowrun: Anarchy is a lot of things, mostly half-baked, but it would be able to do this flawlessly.

Comrade Koba
Jul 2, 2007

Cease to Hope posted:

the patient zero for this is wizardry, which stayed huge in japan in a way that it never did in english

Having the kobolds in Baldur's Gate literally look like yapping dog men probably didn't help either.

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.
Lotta talk about where dog kobolds come from, not a lot of talk about how they are objectively superior. :colbert:

Ewen Cluney
May 8, 2012

Ask me about
Japanese elfgames!

Cease to Hope posted:

the patient zero for this is wizardry, which stayed huge in japan in a way that it never did in english
As far as I can tell, Wizardry is much more important for how the western fantasy genre developed in Japan than D&D or even Tolkien. Wizardry seems to have been a major influence on Dragon Quest, which in turn was massively influential all over the place, to the point where Japanese creators sometimes use "dragon" as sort of a synonym for "western fantasy." D&D did get Japanese releases, but Call of Cthulhu gets more direct references in media.

Of course, pre-D&D kobolds were a kind of sprite from Germanic mythology, more like a brownie but with the ability to turn into a candle for some reason. But there's a massive number of things from mythology that were either ill-defined or just different, and the D&D version became the more iconic one.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Ewen Cluney posted:

As far as I can tell, Wizardry is much more important for how the western fantasy genre developed in Japan than D&D or even Tolkien.
This seems kind of silly to me. TSR bungled their chance to expand into Japan, but Wizardry was part of the genre of computer games that were just unlicensed D&D games. It's hard to overstate D&D's influence on early video gaming, and even a lot of current-gen shooters owe a debt to D&D.

Lemon-Lime
Aug 6, 2009

Comrade Gorbash posted:

Given Neuromancer is basically that same plotline

Not really. Neuromancer is about low-lives running a series of heists and backstabbing each other, not about a party of heavily-armed and -armoured killers treating corporate arcologies like D&D dungeons.

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

Halloween Jack posted:


A common plan among shadowrunners, by which I mean my headcanon that is not reflected in any published Shadowrun book, is to do something complicated that there are no rules for in any published Shadowrun book, because I love roleplaying a payroll processing company, because I'm a boring rear end in a top hat

Yeaj, the actual in-game answer is Certifed Cred. Bearer bonds are good poo poo, even in a functionally cashless society.

Comrade Koba posted:

Having the kobolds in Baldur's Gate literally look like yapping dog men probably didn't help either.

IIRC those models were straight referenced off the D&D arcade games.

Liquid Communism fucked around with this message at 18:57 on Aug 30, 2017

homullus
Mar 27, 2009

neongrey posted:

Lotta talk about where dog kobolds come from, not a lot of talk about how they are objectively superior. :colbert:

The only thing I like about lizard kobolds is the dragon worship angle. D&D has plenty of lizard baddies otherwise, and Hotelling's Law is not a sound basis for trash mob design.

Serf
May 5, 2011


I only know lizard kobolds from D&D and mole kobolds from WoW and I much prefer D&D's lizard kobolds. They're one of my favorite D&D species.

Ewen Cluney
May 8, 2012

Ask me about
Japanese elfgames!

Halloween Jack posted:

This seems kind of silly to me. TSR bungled their chance to expand into Japan, but Wizardry was part of the genre of computer games that were just unlicensed D&D games. It's hard to overstate D&D's influence on early video gaming, and even a lot of current-gen shooters owe a debt to D&D.
Oh, definitely. It could've happened through a different route, but it's hard to overstate how much D&D influenced video games in general. The basic concepts of persistent inventories and characters with advancement capabilities and so on came into video games by way of D&D-influenced games going back to guys messing with their colleges' mainframes in the 70s. On the plus side, Japan is a market where tabletop RPGs aren't divided into "D&D" and "other stuff exists too I guess." But in the early days TSR really had no idea what they had on their hands, and even stuff like campaign settings and adventure modules didn't come along until Judges Guild started making money with them.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
The 1E monster manual shows them as being scaly midgets with horns and doggish faces, and I remember being vaguely confused by the BECMI description of the fuckers. Something about metal scales?

DiTerlizzi's rendition for the Monstrous Manual looks almost more rattish than anything else, but there's still some dog in there if you squint.

Thinking about the hellish yapping underneath the Firewine Bridge is going to give me flashbacks, so I won't.

Past that... I dunno. The midget dragonborn look just doesn't do it for me. It feels like they took that 'dragon encounters at every level!' to an absurd extreme.

Runa
Feb 13, 2011

homullus posted:

The only thing I like about lizard kobolds is the dragon worship angle. D&D has plenty of lizard baddies otherwise, and Hotelling's Law is not a sound basis for trash mob design.

They should be dogs that worship dragons

And wear costumes

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
This is a good kobold:

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Although I was kind of thrown when I was 6 years old and reading the B/X rules for the first time -- I thought they were supposed to be really tall because that guy clearly reaches all the way up to the ceiling.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Liquid Communism posted:

Yeaj, the actual in-game answer is Certifed Cred. Bearer bonds are good poo poo, even in a functionally cashless society.
But what about taxes and the government and stuff?

Oh wait, this is a libertarian shithole, that's the point.

Lemon-Lime posted:

Not really. Neuromancer is about low-lives running a series of heists and backstabbing each other, not about a party of heavily-armed and -armoured killers treating corporate arcologies like D&D dungeons.
What's odd is that I hear CP2020 and Shadowrun called "Gibsonian" cyberpunk, when only Neuromancer and Count Zero are heist narratives. The Sprawl is actually more Gibsonian, albeit with more cyber and guns.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Neuromancer is all anyone cares about. When someone says "Lovecraftian" they generally don't mean the Dream Cycle, same idea here.

Lemon-Lime
Aug 6, 2009
The good and worthwhile parts of cyberpunk aren't the parts about tooled-up cyber-assassins violently murdering people, they're the bits about two-bit drug addicts or struggling mothers getting involved in stuff that's five orders of magnitude larger than anything they could ever comprehend because they had to score or put food on the table this week. They're about desperate people trying to survive in a near-future dystopia, breaking the law and ending up in serious trouble because it was literally their only option to make ends meet.

That's exactly the kind of stuff that would make for a great PbtA game, but sadly The Sprawl didn't get the memo and chose to be PbtA Shadowrun Without The Magic. :(

It's doubly sad because Apocalypse World on its own already nails a good chunk of what makes good cyberpunk (i.e. an environment where the rules of civilised society don't apply, power structures are deeply unjust, and people fight each each other for scarce resources), so it's a good basis for building a cyberpunk game.

Comrade Koba
Jul 2, 2007

Lemon-Lime posted:

The good and worthwhile parts of cyberpunk aren't the parts about tooled-up cyber-assassins violently murdering people, they're the bits about two-bit drug addicts or struggling mothers getting involved in stuff that's five orders of magnitude larger than anything they could ever comprehend because they had to score or put food on the table this week. They're about desperate people trying to survive in a near-future dystopia, breaking the law and ending up in serious trouble because it was literally their only option to make ends meet.

:agreed:

From what I've seen, most published TG cyberpunk stuff tend to be all cyber and little to no punk.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Comrade Koba posted:

:agreed:

From what I've seen, most published TG cyberpunk stuff tend to be all cyber and little to no punk.

It is super weird that Punk generally means "themed" rather than any anti establishment ideas.

How many Steampunk games are actually about over throwing society as anarchist?

Comrade Koba
Jul 2, 2007

Lord_Hambrose posted:

How many Steampunk games are actually about over throwing society as anarchist?

Steampunk is even more dumb when it comes to this, because it's always about fetishizing the Victorian upper class in various ways.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Halloween Jack posted:

What's odd is that I hear CP2020 and Shadowrun called "Gibsonian" cyberpunk, when only Neuromancer and Count Zero are heist narratives. The Sprawl is actually more Gibsonian, albeit with more cyber and guns.

You're probably also aware that Gibson himself hates the very concept of Shadowrun, so people calling it Gibsonian is a pretty big misnomer.

I am currently reading The Sprawl, and I would concur with your assessment. It's also refreshing to read a cyberpunk RPG that doesn't have its head up its own rear end.

dwarf74
Sep 2, 2012



Buglord

Comrade Koba posted:

Steampunk is even more dumb when it comes to this, because it's always about fetishizing the Victorian upper class in various ways.
Yep, it's kind of hard to showcase the excesses of the Industrial Revolution when there was nothing but excess in the Industrial Revolution.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Halloween Jack posted:

I've never understood this. There's such a range of possible plot hooks besides "Johnson betrays you" or "Everything goes exactly as planned."

Johnson withholds information because they know you'll ask for more pay, and Johnson doesn't know every potential security issue. That's par for the course.

No, I get that and I agree with you; I'm just saying that your (perfectly valid!) point of "Mr. Johnson should almost never betray the shadowrunners he hires because that is loving stupid" should not, of necessity, be applied to PCs. Just by being PCs, they live in that "almost."

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Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Great, now I wasted the afternoon writing an essay about kobolds, and I'm not even finished and I have to wait until after I go to the gym to post it.

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