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Gotta be honest, if there was a pimp-boy 3 billion available....
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# ? Aug 30, 2017 09:45 |
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# ? Jun 3, 2024 20:51 |
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Agents are GO! posted:Gotta be honest, if there was a pimp-boy 3 billion available.... You got a PS4? Cos otherwise, of course there is.
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# ? Aug 30, 2017 09:58 |
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No, PC, but the two I saw were garbage-tier retextures.
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# ? Aug 30, 2017 11:42 |
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So every time they add new releases of dumb horse armor and pip boy reskins they're gonna break f4se? Nice
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# ? Aug 30, 2017 14:24 |
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turn off the TV posted:So every time they add new releases of dumb horse armor and pip boy reskins they're gonna break f4se? Nice Apparently they did some "bug fixing" too. I'll believe that one when I see it.
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# ? Aug 30, 2017 14:51 |
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There's a joke in here somewhere about Houston, Bethesda, and disasters but hosed if I'm smart enough to make it.
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# ? Aug 30, 2017 15:55 |
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turn off the TV posted:So every time they add new releases of dumb horse armor and pip boy reskins they're gonna break f4se? Nice Nah, F4SE broke because of the 1.10 patch that added functionality for the Creation Club (.esl support, new menus, etc) quote:Fallout 4 1.10 Update Anyway, there should be no reason for them change the executable every time they want to dump a new creation's assets in our data folder. That said, there also shouldn't be any reason for them to dump those assets in our data folder, so who knows. In the meantime, here are the 1.9.4 files. necessary for F4SE 0.4.2 to work. Raygereio fucked around with this message at 22:24 on Aug 30, 2017 |
# ? Aug 30, 2017 16:33 |
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Thank god for unoctium. His armor mods are top notch.
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# ? Aug 30, 2017 17:44 |
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Raygereio posted:In the meantime, here are the 1.9.4 files. necessary for F4SE 0.4.2 to work. How does this work? I wanna get back to building my drat bunker home already
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# ? Aug 30, 2017 21:06 |
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Arcsquad12 posted:Thank god for unoctium. His armor mods are top notch. Yeah, and his X-03 nexus page is hosting some CC debate.
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# ? Aug 30, 2017 21:54 |
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Capn Beeb posted:How does this work? I wanna get back to building my drat bunker home already Go to FO4 install folder and make a back up of Fallout4.exe & \Data\Fallout4 - Interface.ba2. Unpack the archive I linked. Place Fallout4.exe & libScePad.dll in the main folder and Fallout4 - Interface.ba2, in your Data folder, overwriting the original files. Launch the game with f4se_loader.exe. When F4SE updates again, you can delete libScePad.dll and restore the backups you made.
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# ? Aug 30, 2017 22:39 |
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F4SE has updated. http://f4se.silverlock.org/ New build is 0.5.0.
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# ? Aug 31, 2017 01:22 |
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Apart from the stuff in the OP, are there any mods that make this a little more loot driven, with better variety in base weapons and mods? I used to eat up poo poo like FOOK and FWE.
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# ? Aug 31, 2017 02:42 |
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Looks like DEF_UI doesn't support the patch either, because Bethesda changed some of the UI files to accommodate CC. That'll have to be updated as well, I guess.
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# ? Aug 31, 2017 02:43 |
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I don't understand. Why is the next iteration of paid mods some low effort garbage? I was expecting them to push DLC-quality stuff after the first go-around crashed and burned. I don't get it. Didn't they want to put some effort into it this time?
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# ? Aug 31, 2017 03:34 |
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Bethesda is only different from other AAA companies in that they are more incompetent and brainless than actively hostile. They really just seem clueless on this whole system.
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# ? Aug 31, 2017 04:02 |
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Oh and guess what? ALL THE CC MODS HAVE BEEN DOWNLOADED TO YOUR SYSTEM. https://www.youtube.com/watch?v=hcldh21R40M&t=526s So YEA most people on that thread are really hoping this is a screwup and not a thing that's gonna be happening, because if this happens every time it updates...
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# ? Aug 31, 2017 04:07 |
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Raygereio posted:In Steam be sure you have FO4's update set to only update when you launch the game. Yeah I figured it out, I just hadn't seen libScePad before Also Place Anywhere is currently busted as well, but this fix has got me going again.
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# ? Aug 31, 2017 09:35 |
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Modern Firearms Followers, if you did not manage to find modern sidearms http://www.nexusmods.com/fallout4/mods/26459/ has this link http://www.mediafire.com/file/d3e1sw5wjna786v/Modern+Sidearms+9-23-2016+Archived.zip, along with a few sets of patches to make it play well with other mods...
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# ? Aug 31, 2017 11:03 |
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Rabidredneck posted:Oh and guess what? I'm 100% positive this is a screwup. There's no way Valve is going to let Bethesda keep using it's servers to deliver new content unless it gets paid, and that is going to wipe out their CC profits unless they have a huge adoption rate. If the CC takes off like Bethesda is hoping, we are talking hundreds or thousands of mods over the next 2-4 years. Forcing players to download all the assets for them would require 10's or 100's of gigabytes of storage. You'll lose all you players in any country where ISP's have data limits as well as anybody with limited storage space (whether from an inexpensive computer, SSD, or console). Most people will be uninstalling FO4 rather than trying to figure out how to stop automatic updates & use f4se.exe to launch the game, and then they will have no vector to advertise new CC content to those players at all.
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# ? Aug 31, 2017 15:20 |
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It's definitely a major gently caress-up, but that doesn't mean it wasn't intentional.
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# ? Aug 31, 2017 17:55 |
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Ugh so explain this one to me, I was getting around 24-35 fps inside the Corvega factory, worst in the last room where the boss and the turrets are, so I downloaded a mod that disables all the lights and only kept the ones that Natural Atmospheric Interiors modifies ... and my fps there dropped to 15-18.
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# ? Sep 1, 2017 03:08 |
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Saint Sputnik posted:Ugh so explain this one to me, I was getting around 24-35 fps inside the Corvega factory, worst in the last room where the boss and the turrets are, so I downloaded a mod that disables all the lights and only kept the ones that Natural Atmospheric Interiors modifies ... and my fps there dropped to 15-18. Mods that change lighting can be really hit or miss depending on the location. I've got a GTX750 GPU and tried a realistic lighting mod. For the most part it made things look really pretty, but during the Railroad quest to get inside an old intelligence building, my framerate literally tanked to single digits, rendering the game unplayable in that one area, ended up removing the mod.
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# ? Sep 1, 2017 04:04 |
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So are these first few creation club mods made in house by Bethesda or are they by community members who got in early?
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# ? Sep 1, 2017 04:13 |
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I would say it's likely the 'BGS' are in-house and the 'F' are not.
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# ? Sep 1, 2017 04:33 |
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Saint Sputnik posted:Ugh so explain this one to me, I was getting around 24-35 fps inside the Corvega factory, worst in the last room where the boss and the turrets are, so I downloaded a mod that disables all the lights and only kept the ones that Natural Atmospheric Interiors modifies ... and my fps there dropped to 15-18. The mod that removes lights probably breaks the area's occlusion culling. A lot of the alleged optimization mods that edit world locations actually end up making performance significantly worse by not regenerating previs at all.
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# ? Sep 1, 2017 04:38 |
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Arcsquad12 posted:So are these first few creation club mods made in house by Bethesda or are they by community members who got in early? They are actually sub-contracted micro-transactions. They originators of the premium items are "modders" who got paid a set amount, all rights are permanently reserved to Bethesda, the modders don't get poo poo apparently.
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# ? Sep 1, 2017 09:45 |
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RagnarokZ posted:They originators of the premium items are "modders" who got paid a set amount, Just when I thought it couldn't get any scummier.
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# ? Sep 1, 2017 10:36 |
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This is poo poo I wouldn't install if it was free.
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# ? Sep 1, 2017 11:24 |
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Agents are GO! posted:This is poo poo I wouldn't install if it was free. If it were free I'd install the backpack (it's quite nice looking and has a fuckton of options) and maybe the furniture. Oh look, that's two of the three (probably) done by actual modders/third parties as opposed to shat out by Bethesda.
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# ? Sep 1, 2017 11:39 |
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turn off the TV posted:The mod that removes lights probably breaks the area's occlusion culling. A lot of the alleged optimization mods that edit world locations actually end up making performance significantly worse by not regenerating previs at all. That would make sense but I wouldn't have thought that looking at how Lights Off works, it just takes everything in the "Light" category and adds the "off by default" flag. In the past, before I added NAC/NAI, it was getting me 60fps indoors to turn off most of the lights like that.
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# ? Sep 1, 2017 11:53 |
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MikeJF posted:Just when I thought it couldn't get any scummier. Actually this is probably a better system for modders. From what I recall of Valve's model you had to get past a certain threshold of sales before you saw a penny. At least this way modders are getting paid regardless, even if the possibility of getting rich off creating the next must-have mod is gone.
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# ? Sep 1, 2017 14:17 |
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Nevets posted:Actually this is probably a better system for modders. From what I recall of Valve's model you had to get past a certain threshold of sales before you saw a penny. At least this way modders are getting paid regardless, even if the possibility of getting rich off creating the next must-have mod is gone. Yeah I mean upfront pay and a portion of the gross revenue would be preferable but out of a hypothetical chance at royalties and an upfront sum, I would pick the upfront sum. You get paid for your time and labour at least. Albeit probably a lovely amount. We already have a word for a system whereby you are encouraged to put in labour which profits a company in exchange for an opportunity to earn a possible commission and also to try and get as many people to do the same thing as possible. OwlFancier fucked around with this message at 17:56 on Sep 1, 2017 |
# ? Sep 1, 2017 17:54 |
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The the CC update break any other mods? A few days ago suddenly a bunch of my weapon mods stopped working in that they're now invisible objects. I've been trying to diagnose if I just added a mod at the end of my loading order that messed something up- but I keep removing things and still no solution. And ideas on how to fix this?
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# ? Sep 2, 2017 02:49 |
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Remember how Bethesda made a big deal about the mods on CC being "curated" and "tested" and such? Is anyone really shocked that basic testing wasn't done and now modders are fixing it? Also, just so that this post isn't just more bitching about CC, here's something awesome: NCR Patrolman and Trooper armor. REALLY good quality, by the looks of it. http://www.nexusmods.com/fallout4/mods/26497/
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# ? Sep 2, 2017 06:14 |
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This is Bethesda's idea of testing, though
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# ? Sep 2, 2017 06:22 |
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I wonder what will happen when they start releasing CK content that has DLC dependencies due to being built from far harbor and nuka world assets.
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# ? Sep 2, 2017 06:31 |
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Bethesda could be competent but they want to make money and not expend any effort which is why you get hilarious 'download all the mods everyone lol' garbage. They are incapable of doing this right because they don't want to. If they did they wouldn't have hosed up so bad the first time.
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# ? Sep 2, 2017 07:01 |
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Gonkish posted:NCR Patrolman and Trooper armor. REALLY good quality, by the looks of it. Made by L0rd0fWar, the guy who did the Rebel Armor and Mercenary stuff, so definitely high quality stuff.
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# ? Sep 2, 2017 18:26 |
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# ? Jun 3, 2024 20:51 |
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There is actually one positive side to this latest game update in regards to modding: It adds new keywords to the Pipboy allowing you to add new skins that can be changed at an armor bench without running the risk of accidentally unequipping your pipboy, And what better way of showing this new system than this mod that adds these four completely incidental skins. http://www.nexusmods.com/fallout4/mods/26510/
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# ? Sep 2, 2017 21:39 |