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I usually put the food in a muffalo. They'll share it from a pack animal inventory. Dunno what's going on with one pawn's inventory, never tried it. Pack animals also make for good meat shields in an ambush. Get everyone in cover and let them wander around distracting attackers. Monstrous muffalo if you have the cult mod are very good for this. poo poo tons of hit points.
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# ? Aug 31, 2017 13:24 |
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# ? May 22, 2024 17:34 |
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CheeseThief posted:Caravans are weird. Are you sure you took enough? Im fairly new to caravaning myself but what I generally do is have totally enough packed survival meals to feed everyone for the both ways loaded on muffalos and it just seems to work as long as you remember to pick them up when departing from destination (if you had to drop any). Im into those launch things now, about 5 of those and you are straight there, its just the slog back thats annoying. (remember to take a pack animal or 2)
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# ? Aug 31, 2017 19:44 |
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Anyone ever managed to get a breeding pair of Thrombos? I tamed one once but didnt manage to find it a boyfriend before the last release
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# ? Aug 31, 2017 19:49 |
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yes, and it's entirely pointless. gestation period is 80 days, so you are looking at almost a year and a half between pregnancy and birth. then, after birth, maturation happens multiple years later (3 is as far as i got with it, wiki says it is 4+). all the while the thrumbo family is going to be eating everything green in sight so god help you if you wanted to keep them inside your compound. they would make good combat pets if they reproduced faster, but as it stands you're much better off just taming and breeding bears.
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# ? Aug 31, 2017 20:09 |
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Hmmm I never thought about bears....a bear army...
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# ? Aug 31, 2017 20:12 |
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Eltoasto posted:Hmmm I never thought about bears....a bear army...
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# ? Aug 31, 2017 20:22 |
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Eltoasto posted:Hmmm I never thought about bears....a bear army... Someone awhile back had a cyber bear hopped up on Luciferium that they would drop pod into enemy bases. Good times.
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# ? Aug 31, 2017 20:29 |
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i think i got a bit enthusiastic planting crops because thats all my people ever haul. I really need more people
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# ? Aug 31, 2017 20:30 |
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a tamed animal is SUPPOSED to lose their manhunter chance upon being damaged but who knows, maybe i'm wrong on that, or perhaps bears are different because their manhunter chance upon being damaged is 100%. if you're being serious about taming for attack, though, you actually still don't want bears mechanically because they STILL take too long to breed. it's 30 days gestation and about a year to mature. a mature bear is tough, but since animals don't exactly 'do' cover and can't take bionics or whatever to heal serious injuries in vanilla, you have to do the cold arithmetic that some of them are going to go down and go down hard every time they're used. in this way, chickens actually remain the ideal animal for both combat and food. keep a barn/field of overflow chickens where you could not possibly care less if they lived or died. keep like 50 in there. then when a raid shows up, make an animal zone near the raiders and tell the overflow chickens to go there. they'll swamp the enemy and any casualties just become dinner, to be replenished in like 2 days from hens laying eggs. if you can't get your hands on some chickens then wild boars work. about 2 seasons to go from impregnation to mature; they mostly work because they are all around in temperate climates so you don't need to wait to get a large biomass of piggos.
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# ? Aug 31, 2017 20:34 |
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bear, boar, preumably you can substitute any vowel and it will work. not sure if boers work.
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# ? Aug 31, 2017 20:37 |
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Will bores?
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# ? Aug 31, 2017 20:41 |
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baar
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# ? Aug 31, 2017 20:49 |
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Coolguye posted:then when a raid shows up, make an animal zone near the raiders and tell the overflow chickens to go there. they'll swamp the enemy and any casualties just become dinner Yeah but what about the dead chickens? Does anyone know if you can use the AI ship to escape from the planet multiple times? Let's say, theoretically, I was to setup a network of small aircraft refueling stations across the face of my world. Could I send a drop ship with a few passengers in it to the friendly AI's ship, load them up, send them to space, and have one guy return with my drop ship along the same route? Could I then ferry another group over? Or is that ship gone forever?
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# ? Aug 31, 2017 20:51 |
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Do settlements without people remain? I thought they got wiped. Either way, you could have everyone build a temporary settlement just outside the ship then go over in one big group.
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# ? Aug 31, 2017 21:00 |
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Seaside Loafer posted:Build a little mini camp, sleeping spots and medical spots and animal spots plus a little stockpile zone. Drop a bit of food of the pack animal/s so they dont starve on their night out. Food supply wasn't a problem, they were carrying enough for four days on a one day trip due to my paranoia. The stockpile might help. Is there a mod for something like a tent/campsite? Basic shelter/beds/joy in a portable item so your pawns don't turn into idiot babies when dragged away from comfort.
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# ? Aug 31, 2017 23:08 |
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Coolguye posted:chickens actually remain the ideal animal for both combat and food. This works especially well because raiders will stop to shoot at your chickens. Raiders will be busy meleeing chickens to death while you're unloading on them with assault rifles. Even if your entire chicken population is wiped out, there is basically a never-ending supply of fertilized eggs that you should have already.
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# ? Aug 31, 2017 23:11 |
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ShadowHawk posted:In this game it lasts for many many days though. Real alcohol withdrawal can last for some days, but I also don't think your pawn needs to be pounding booze every day for a month or so to become that dependent, either. Overall I think the bigger point is that it makes alcohol less fun because it's an annoying malus. And also that moving with one leg is apparently really easy in Rimworld.
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# ? Aug 31, 2017 23:41 |
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CheeseThief posted:Food supply wasn't a problem, they were carrying enough for four days on a one day trip due to my paranoia. The stockpile might help. they exist but in practice it's better to just stop somewhere with trees and pop up a quick cabin for people to do their business for a day or two.
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# ? Aug 31, 2017 23:42 |
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Lassitude posted:And also that moving with one leg is apparently really easy in Rimworld. Rimworld takes place in an alternate future where hopscotch is the number one sport in the entire galaxy, with space association football holding a distant second place with 3% of market share. For that matter, how is there not a mod to set up sports fields for pawns?
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# ? Aug 31, 2017 23:48 |
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# ? Sep 1, 2017 00:35 |
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It's like one of the art descriptions come to life. What kind of surgery is that though? Rage enhancer?
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# ? Sep 1, 2017 00:44 |
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It's a cyber leg. She already had a new jaw.
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# ? Sep 1, 2017 00:48 |
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"gently caress, not again." Today I sent five of my 50 colonists from my first save back into space. Five of the best; Mobius, Jigsaw, Gecko, Alyona, and Tucker. It wouldn't be Rimworld without crashing them into another forsaken mudball. Of course, the motley crew has a variety of enhancements already, given that they came from an end game supercolony. That said, Randy is taking the reins and is cranking the difficulty to extreme. And while they had the typical crash landing loadout, they were butt-rear end naked. Apparently the bastardized cryptosleep caskets they put together couldn't handle that. The first gently caress-up came when I forgot that Mobius left home with a Luciferium need. "Serious illness? What?" Fortunately, the ancient danger on the new map was out in the open, so her and Jigsaw cracked it open, found no mechanoids, and carefully took the little red pills without disturbing the caskets. Later, peace talks began between my budding colonists and a local tribe. I was sure it would be a trap, so I naturally sent Mobius on her own as the most experienced of the five. With her trusty Lee-Enfield and a pair of giraffe-skin pants, she managed to not piss off the natives and get home safely. So far, the first 10 days on this planet have been uneventful. Everyone is pretty happy, and there's enough food to eat lavishly. Eagerly awaiting the horrific fates no doubt waiting to befall these poor sods. edit: Immediately after posting this, I had my first red event. A manhunter pack, consisting of one... hedgehog? Warmachine fucked around with this message at 05:02 on Sep 1, 2017 |
# ? Sep 1, 2017 04:51 |
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what's the little panel on the wall?
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# ? Sep 1, 2017 05:16 |
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Assuming you mean the panel in the the bear surgery sex image, it's a painting from the additional joy objects mod: http://steamcommunity.com/sharedfiles/filedetails/?id=936486725 I downloaded a few days ago it because I wanted my pawns to have books to read while they're detoxing in the offsite spa cave, so I thought it was a neat coincidence to see it here today.
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# ? Sep 1, 2017 05:35 |
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Oh, right, I already have that. I can't use the books section of that mod because for some reason none of my games ever have the Brewery research option, so i can't get the station to make the paper. I looked over my short mod list (350+?) and couldn't see anything that would cause the loss of a single specific research item. Ah well.
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# ? Sep 1, 2017 06:26 |
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It's whatever the research tree mod is, I can't check right now but whoever made it somehow screwed it up so that brewing just doesn't show up.
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# ? Sep 1, 2017 20:02 |
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just as i nearly had crops ready to harvest after a cold snap wiped them out they got hit by a blight ffs
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# ? Sep 2, 2017 10:25 |
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Hope you like long pork! But generally in cases like that I throw down a nutrient dispenser and spend the winter hunting. Usually enough meat walking around on the map to get a newish colony through the lean times by stretching it out that way when crops fail. Biggest problem when doing it this way tends not to be starvation, it's usually mood breaks and raids. Now if you get toxic fallout then you're probably straight hosed. Enjoy your dementia and cancer!
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# ? Sep 2, 2017 13:36 |
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yeah i was able to make do with hunting. I've researched charged weapons but can't see anywhere i can build them or a new workbench that will let me do it. What am i missing?
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# ? Sep 2, 2017 14:35 |
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It's at the machining table, the blue workbench.
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# ? Sep 2, 2017 15:36 |
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bird food bathtub posted:Hope you like long pork!
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# ? Sep 2, 2017 16:18 |
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After playing this game for nearly a year now, I finally got both a volcanic winter, and a toxic fallout event a few months after that ended. I was lucky in that my colony is old and well established, none of my crops are outdoors, and I had a huge stockpile of frozen food. So no one died, thankfully, but drat man, that could totally screw a young colony. Still, super fun to live though, much like surviving a cold winter, it appeals to my Canadianess on very visceral level.
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# ? Sep 2, 2017 16:19 |
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I came very close to losing one game due to toxic fallout so now in every new game I just keep stockpiling food on increasingly large freezer rooms until it's a sizable percentage of my base And because it's so large and open and unlit it's always where all the bugs burrow up into. Fortunately, getting shot and sprayed with ichor doesn't seem to bother the food any!
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# ? Sep 2, 2017 16:27 |
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Bhodi posted:I came very close to losing one game due to toxic fallout so now in every new game I just keep stockpiling food on increasingly large freezer rooms until it's a sizable percentage of my base It just adds flavor. Could you put in lights, though? One solar panel +battery will probably handle that for you plus the AC.
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# ? Sep 2, 2017 16:57 |
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Sure I could, but lights use a lot of electricity and then they'd just tunnel up in more annoying places. Having a nice wide-open firing room that I can file in on the other side of is much better than trying to fight in a 2 width hallway, plus it's out of the way of most traffic and I can let them wander around in there until I'm readied for combat.
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# ? Sep 2, 2017 16:58 |
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Volmarias posted:It just adds flavor.
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# ? Sep 2, 2017 17:00 |
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They want unlighted places at least 2x2 wide. But when half my base is unlit food storage, they're much more likely going to show up there.
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# ? Sep 2, 2017 17:02 |
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Using the Cult mod, is there a way to get non-violent pawns to do sacrifices? Also, when you do the ritual that removes inabilities and changes backstories, does that impact negative traits and/or change the learned skills?
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# ? Sep 2, 2017 18:09 |
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# ? May 22, 2024 17:34 |
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Bhodi posted:They want unlighted places at least 2x2 wide. But when half my base is unlit food storage, they're much more likely going to show up there.
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# ? Sep 2, 2017 18:15 |